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Warp Disruptors Overpowered

Author
Charles Muffins
Deep Core Mining Inc.
Caldari State
#1 - 2014-08-23 00:21:23 UTC
Mobile Warp disruptors are the most overpowered thing in EVE. They guarantee the destruction of any ship that crosses their path, and can't be avoided in any way. I realise that EVE IS a PVP game, and that these great little gadgets have purpose, but CCP needs to restrict how they're used and/or when they can be used. Okay, so what's the issue? Anyone with a ship that can warp is trapped no matter what they have, creating a method of "gate farming" for PVP?ers. It makes it nearly impossible for anyone without a fleet of cruisers at hand to survive. So, I came up with the following list of ways we can fix this while still realizing the use of these devices.


Doing one or move of these will help fix Warp Disruptors

1. Give ships inside the bubble a speed boost, allowing them to leave quickly.

2. Allow warp stabilizers the ability to counter Mobile Warp Disruptors. <--- favorite idea

3. Disallow placement of disruptors near jump gates.

4. Make disruptors use POS fuel.

5. Give HP bonuses to ships inside the bubble, allowing them to have a higher chance of survival.


Warp Disruptors will still have a purpose, (POS blockading, belt freezing, etc.) but won't be the insane PVP farming machines they are today.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#2 - 2014-08-23 00:26:23 UTC
Obvious troll is obvious.

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Doc Fury
Furious Enterprises
#3 - 2014-08-23 00:28:53 UTC
▬▬► Features & Ideas Discussion

▁ ▂ ▄ ▅ ▆ ▇ █ 98.ɥoo - ™ʇoqʎɹnɟ █ ▇ ▆ ▅ ▄ ▂ ▁

There's a million angry citizens looking down their tubes..at me.

Unezka Turigahl
Det Som Engang Var
#4 - 2014-08-23 00:30:32 UTC
They should just get rid of bubbles honestly. And gatecamps. And boosting ships. And logi. And local. And the overview. Only command ships get the overview.
TigerXtrm
KarmaFleet
Goonswarm Federation
#5 - 2014-08-23 00:31:04 UTC
Quote:
Mobile Warp disruptors are the most overpowered thing in EVE. They guarantee the destruction of any ship that crosses their path, and can't be avoided in any way.


I count three false statements in your first two sentences, the f*ck man?

Just because you don't know how to avoid a bubble, escape one or even lack the basic knowledge to scout a f*cking gate, doesn't mean they're OP. It just means you're a crybaby.

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NightmareX
Pandemic Horde High Sec Division
#6 - 2014-08-23 00:32:32 UTC  |  Edited by: NightmareX
Charles Muffins wrote:
Mobile Warp disruptors are the most overpowered thing in EVE. They guarantee the destruction of any ship that crosses their path, and can't be avoided in any way. I realise that EVE IS a PVP game, and that these great little gadgets have purpose, but CCP needs to restrict how they're used and/or when they can be used. Okay, so what's the issue? Anyone with a ship that can warp is trapped no matter what they have, creating a method of "gate farming" for PVP?ers. It makes it nearly impossible for anyone without a fleet of cruisers at hand to survive. So, I came up with the following list of ways we can fix this while still realizing the use of these devices.


Doing one or move of these will help fix Warp Disruptors

1. Give ships inside the bubble a speed boost, allowing them to leave quickly.

2. Allow warp stabilizers the ability to counter Mobile Warp Disruptors. <--- favorite idea

3. Disallow placement of disruptors near jump gates.

4. Make disruptors use POS fuel.

5. Give HP bonuses to ships inside the bubble, allowing them to have a higher chance of survival.


Warp Disruptors will still have a purpose, (POS blockading, belt freezing, etc.) but won't be the insane PVP farming machines they are today.

1. No. That's what the MWD is for.
2. Yeah, that's not a bad idea.
3. I agree.
4. No.
5. No. That's what armor plates or shield extenders is for.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Varesk
Aliastra
Gallente Federation
#7 - 2014-08-23 00:37:14 UTC
Charles Muffins wrote:
Mobile Warp disruptors are the most overpowered thing in EVE. They guarantee the destruction of any ship that crosses their path, and can't be avoided in any way. I realise that EVE IS a PVP game, and that these great little gadgets have purpose, but CCP needs to restrict how they're used and/or when they can be used. Okay, so what's the issue? Anyone with a ship that can warp is trapped no matter what they have, creating a method of "gate farming" for PVP?ers. It makes it nearly impossible for anyone without a fleet of cruisers at hand to survive. So, I came up with the following list of ways we can fix this while still realizing the use of these devices.


Doing one or move of these will help fix Warp Disruptors

1. Give ships inside the bubble a speed boost, allowing them to leave quickly.

2. Allow warp stabilizers the ability to counter Mobile Warp Disruptors. <--- favorite idea

3. Disallow placement of disruptors near jump gates.

4. Make disruptors use POS fuel.

5. Give HP bonuses to ships inside the bubble, allowing them to have a higher chance of survival.


Warp Disruptors will still have a purpose, (POS blockading, belt freezing, etc.) but won't be the insane PVP farming machines they are today.


Or instead of posting a bunch of words about a game mechanic that is fine, you could just ping off a planet. if you are traveling through nullsec a lot, you should have pings. if you dont have pings and travel through null sec a lot, you are doing it wrong and I applaud the people that blew up your space ship and made you come here and rage post.
James Amril-Kesh
Viziam
Amarr Empire
#8 - 2014-08-23 00:37:26 UTC
Charles Muffins wrote:
1. Give ships inside the bubble a speed boost, allowing them to leave quickly.

2. Allow warp stabilizers the ability to counter Mobile Warp Disruptors. <--- favorite idea

3. Disallow placement of disruptors near jump gates.

4. Make disruptors use POS fuel.

5. Give HP bonuses to ships inside the bubble, allowing them to have a higher chance of survival.

6. Give ships modules they can fit to increase their speed, one which provides a moderate speed boost with moderate cap use and one which provides a large speed boost with large cap use and an increase in signature radius.

7. Give slow ships modules they can fit to transport them 100 km in their direction of travel after a short spool-up time.

Enjoying the rain today? ;)

Gallowmere Rorschach
The Scope
Gallente Federation
#9 - 2014-08-23 00:43:38 UTC
Sounds like someone got pipebombed.
CompleteFailure
DAWGS Corp.
Boatload of Destruction
#10 - 2014-08-23 00:44:49 UTC
Show us on the doll where the bad men touched you...

Charles Muffins wrote:
Mobile Warp disruptors are the most overpowered thing in EVE.


No, supercapital projection is.

Charles Muffins wrote:
They guarantee the destruction of any ship that crosses their path


No, they don't. They only guarantee that any ship without an interdiction nullification bonus can't warp while they are within their radius.

Charles Muffins wrote:
and can't be avoided in any way.


lolwut? Learn how to make safes and bounce off of celestials. Just because you haven't figured out how to avoid them doesn't mean it can't be done, it's actually pretty easy if you know what you're doing.

Charles Muffins wrote:
CCP needs to restrict how they're used and/or when they can be used.


No, they don't. Bubbles are perfectly fine the way they are. L2EVE.
Mai Khumm
172.0.0.1
#11 - 2014-08-23 00:48:30 UTC
Charles Muffins wrote:
They guarantee the destruction of any ship that crosses their path



I think that's the ******* point!
Athryn Bellee
Pandemic Horde Inc.
Pandemic Horde
#12 - 2014-08-23 00:48:37 UTC
For the Warp Disruptor module there is a little trick called a slingshot, Google it.

For warp bubbles, they can be easily scanned down, so as long as you don't warp to zero on the location you won't be caught in one. If they place it on the gate that you jump into then you're only solution is to just burn out. HTFU
Gallowmere Rorschach
The Scope
Gallente Federation
#13 - 2014-08-23 00:57:57 UTC
Athryn Bellee wrote:
If they place it on the gate that you jump into then you're only solution is to just burn out. HTFU

Or burn back to gate, which is often the more practical choice.
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-08-23 01:01:16 UTC
I don't know how to say "no", in enough languages.

So I'll let this do it for me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Amril-Kesh
Viziam
Amarr Empire
#15 - 2014-08-23 01:02:38 UTC
Athryn Bellee wrote:
For the Warp Disruptor module there is a little trick called a slingshot, Google it.

For warp bubbles, they can be easily scanned down, so as long as you don't warp to zero on the location

You can warp to 100, you'll still be dragged in.

Enjoying the rain today? ;)

ShahFluffers
Ice Fire Warriors
#16 - 2014-08-23 01:05:10 UTC
Charles Muffins wrote:
Mobile Warp disruptors are the most overpowered thing in EVE.

While I very much dislike bubbles, I disagree that they are the "most overpowered thing in EVE."

Now if you said jump bridges and critical mass capital hotdropping....

Charles Muffins wrote:
They guarantee the destruction of any ship that crosses their path

No. They simply guarantee that you cannot warp away from inside them. Outside of that... all bets are off.

Charles Muffins wrote:
and can't be avoided in any way.

- Interceptors.
- Tech 3s with the interdiction-nullifier subsystem.
- Planetary bouncing (see: warp to a planet that sits perpendicular to the line between you and your intended gate).

You can also get out of one using...
- Covert-ops ships + fancy flying.
- Stupid fast ships.

Charles Muffins wrote:
CCP needs to restrict how they're used and/or when they can be used.

I agree... but probably not in the way you envision.

The point of them is create "checkpoints" in space that is claimed by others... a "wall" of sorts so people can better protect their squishier assets behind them.
But creating a "wall" on a gate that is composed of 20 something bubbles IS a tad excessive and should be looked into.
Anal Canal
The Conference Elite
The Conference
#17 - 2014-08-23 01:07:01 UTC
I think they should use fuel! That way it could provide a tasty target during refueling. (Joke of course)

As far as how they are impossible to avoid, aside from the previous mentioned and valid methods, try intel channels.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Kaarous Aldurald
Black Hydra Consortium.
#18 - 2014-08-23 01:07:33 UTC
James Amril-Kesh wrote:
Athryn Bellee wrote:
For the Warp Disruptor module there is a little trick called a slingshot, Google it.

For warp bubbles, they can be easily scanned down, so as long as you don't warp to zero on the location

You can warp to 100, you'll still be dragged in.


I imagine he meant that you should warp to a celestial to avoid the drag angle.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alavaria Fera
GoonWaffe
#19 - 2014-08-23 01:09:23 UTC
ShahFluffers wrote:
Charles Muffins wrote:
CCP needs to restrict how they're used and/or when they can be used.

I agree... but probably not in the way you envision.

The point of them is create "checkpoints" in space that is claimed by others... a "wall" of sorts so people can better protect their squishier assets behind them.
But creating a "wall" on a gate that is composed of 20 something bubbles IS a tad excessive and should be looked into.

Where I live, people don't bother because it slows any help you might get, but not the interceptor gang that is killing you

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#20 - 2014-08-23 01:23:27 UTC
As a sabre pilot in null sec no. I catch a fraction of the pilots that come through the gates even now. Theres literally a lot of tricks to make it virtually impossible to get caught even with a large, small, fast gang on the gate and still not get caught.

All your ideas are terrible at best.

I never used to fly dictors but decided to give them a try and its fun, challenging and fun.


Now people that hell camp a gate with a billion bubbles it does suck, but I can say I used to bubble gates in null myself to get a very quiet system, so I cant talk much there. But Id love to see a mechanic in place where excessive bubbles just isnt worth it to have. And the glare from a lot of them really hurts when you jump into them.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

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