These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Give Geckos light drone or medium AI as a bandaid fix.

First post
Author
Kaerakh
Obscure Joke Implied
#21 - 2014-08-20 19:46:51 UTC
NoLife NoFriends StillPosting wrote:
baltec1 wrote:
All drone AI is the same...


wrong


Unless if you have a quote from CCP, I agree with baltec. All drones behave the same exact way, but with different orbital and speed parameters. Sentries being an exception, but I'd bet good money if they had a speed stat they would do the exact same thing as the other drones with no further modification.
Dehval
Ascendance Rising
Ascendance..
#22 - 2014-08-20 20:00:20 UTC
NoLife NoFriends StillPosting wrote:

CCP doesn't always spell everything out for you, even if some of you desperately need it.

The Gecko seems to fullfill the role of medium drones. It even requires the same bandwidth of 5 medium drones. It also has the highest tracking to be found on a heavy drone, comparable to medium drones.

Equally. How can you prove that the Gecko is not intended for this role? Given the loss of bonuses on light and medium drones, it seems more likely than not. The fact it is a Guristas drone and the Rattlesnake is the only Guristas ship that can use it should be telling you something as well.

The loss of 400m3 drone bay eliminated the ability to use the perfect light or medium drone type for whatever may be encounterd, it also eliminated any possibilities of creative play with heavy utility drones.

You couldn't be more wrong.

Just because the Gecko can be used on the Rattlesnake does not mean it is meant to replace all other varieties of drones. You are reading into things that are not there. This isn't some great work of art with a deeper meaning, it is a reskinned Dragonfly Fighter turned into heavy drone with greater than normal stats. The fact that it can kinda sorta compete with Hammerhead IIs in speed/tracking is only a byproduct of it being such a beefed up drone to begin with and not because it was designed to replace them.

I am reading very many assumptions here and the only true fact being that you indeed cannot put a full rainbow of drones in your drone bay anymore. Sorry about that, I guess you'll need to adapt and bring a mobile depot with you.
Mike Voidstar
Voidstar Free Flight Foundation
#23 - 2014-08-20 21:04:10 UTC
NoLife NoFriends StillPosting wrote:
Dehval wrote:
NoLife NoFriends StillPosting wrote:
Geckos are the worst heavy drone choice vs Battleships and they always want to go after them after each frigate or cruiser it kills.

All heavy drones/sentries prioritize battleships over smaller targets (unless the smaller target attacks first) because they are most likely to actually hit these. This is not a unique quirk of the Gecko. This is more of a problem you have with the AI of Heavy Drones in general and you would garner more support if you were to champion for a more robust drone UI.

Quote:
And yes, the Gecko was meant to make up for the loss of bonuses medium drones, lights (albeit poorly), and needs to have the proper AI to match.

Nowhere has it ever been stated that the Gecko was meant to make up for the lack of the smaller drones. Just because it is what you think does not make it true and I am going to need a link of proof to wherever this statement was made.

Finally, the change in drone bay has not hindered the ship as much as you would like to claim. Previously 400m3 was 3 flights of heavy drones and 25m3 to spare. The new 175m3 is... 3 flights of heavy drones with 25m3 to spare.


CCP doesn't always spell everything out for you, even if some of you desperately need it.

The Gecko seems to fullfill the role of medium drones. It even requires the same bandwidth of 5 medium drones. It also has the highest tracking to be found on a heavy drone, comparable to medium drones.

Equally. How can you prove that the Gecko is not intended for this role? Given the loss of bonuses on light and medium drones, it seems more likely than not. The fact it is a Guristas drone and the Rattlesnake is the only Guristas ship that can use it should be telling you something as well.

The loss of 400m3 drone bay eliminated the ability to use the perfect light or medium drone type for whatever may be encounterd, it also eliminated any possibilities of creative play with heavy utility drones.

You couldn't be more wrong.



CCP didn't intend the Gecko to replace anything. At all. They are a one off gift and when they are gone they are gone. In a few years they will be novelty toys of the rich, just like any of the other yearly ship gifts they have given. Gecko's have as much a place in balance discussion of drones as Gnosis does on a discussion of battlecruiser balance---none.

This can be proven by their lack of a means of production. Until Geckos or their blueprints become available by some renewable means, then they are not intended to be a part of the overall ecosystem of the game.

The facts are that you are senselessly clinging to stats that no longer exist on the ship. The rattler has had the roles of it's weapons reversed, with bonuses only to large drones, and to any size missile. Its time to get off the torps and get on a smaller missile with better application to light targets. It's best role is no longer passive tank sniper, it's now a more actively flown brawler. This does not require fixing.

The snake *can* be flown exactly as you want to, but that wasn't optimal before, and its even less so now. If they change it back in some way, hoo rah for you, but It's not likely to happen and it's not needed for just you and your army of forum alts.

NoLife NoFriends StillPosting
Doomheim
#24 - 2014-08-22 17:31:27 UTC  |  Edited by: NoLife NoFriends StillPosting
So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have a change to the drone AI with regards to the Gecko.

This change seems to be purely beneficial and should not be a difficult fix.

Personally, this is a change that I need to continue enjoying the game. I had my primary playstyle ruined on a highly SP intensive pirate faction battleship, the Rattlesnake, the only combat ship I have been training for, dreaming about and perfecting since I started this game over 4 years ago. This change would go a long way towards improving opinion(at least mine) of the game and the devs when it comes to making the needed changes even when they don't effect a great number of people.

As a Torpedo using Rattlesnake pilot that used primarily light and medium drones, it is extremely disappointing to me that the Rattlesnake was changed to such a large degree into a ship I that I do not enjoy nearly as much. I'd like to mention that I also trained in sentries and heavy drones for the Rattlesnake, and have several different Rattlesnakes with several different fits that all use multiple deadspace and faction modules, and I don't just run easy level 4 missions without looting or salvaging, like some people seem to assume can be the only way to play a Battleship in EVE.

My playstyle was simple and effective, especially under the effects of e-war: Lock on the battleships first, which are faster to lock, and apply Torpedoes while using the optimal type of light or medium drones with the optimal damage type to clean up the frigates or cruisers respectively. As soon as lights and mediums finish their job destroying the smaller ships(something they do automatically without the excessive locking delays and re-targetting neccesary of each individual frigate and cruiser as is required of the Gecko in the same role), salvage drones can be salvaging. Wrecks are in close clusters instead of being spread out like they are when sniping, allowing your MTU to gather your loot much more quickly. Warden IIs are used with this as well when preferred to salvage drones.

Unfortunately, the Rattlesnake has lost its bonuses that made this playstyle as effective as it was. Its bad enough for people like me, with the loss of missile velocity bonus that makes makes torpedoes non-viable in a majority of scenarios, a specialized missile damage damage type, and -225m3 reduction in drone bay that destroys the creative possibilities of utility drones, and loss of ability to use the optimum light and medium drone types. What ultimately makes it all too much is the annoying hassle of having to babysit your gecko onto every single frigate or cruiser you want to destroy if there are Battleships present, as Battleships will be prioritized by the AI script used with Gecko.

Under the effect of jamming or dampening, this problem is amplified as other drone boats have bonused light and medium drones which will continue to deal high-end damage upon frigate and cruisers without popping Battleship triggers like a Gecko will, or leaving you web scrambled and webbed as it uselessly wastes time attacking a random battleship, ultimately compromising the great benefit of using drones to combat e-war.

There is now a heavy micromanagement burden required in using a Gecko to combat ships smaller than a battleship that is compounded by the ship being limited 7 locked targets max. Since the Gecko appears to be compensation for the loss of bonuses on light and medium drones and a -225m3 reduction in drone bay space, it would greatly benefit the game if they could be made to prioritize the target type they are tasked upon, frigates or cruisers, instead of prioritizing battleships, something that traditional heavy drones do much better at dealing with.
afkalt
Republic Military School
Minmatar Republic
#25 - 2014-08-22 18:11:24 UTC
Remind me what the problem is with it primarying a battleship again?
CW Itovuo
The Executioners
#26 - 2014-08-22 18:21:59 UTC

CCP giveth.

CCP taketh away.



Frostys Virpio
State War Academy
Caldari State
#27 - 2014-08-22 18:29:52 UTC
NoLife NoFriends StillPosting wrote:
SNIP


What exactly do you intend to do when the supply of geckos dwindle and their price start skyrocketing because of it? Ask CCP for more changes?
ShahFluffers
Ice Fire Warriors
#28 - 2014-08-22 20:54:53 UTC  |  Edited by: ShahFluffers
I am probably feeding the troll at this point... but Poe's Law and all...

NoLife NoFriends StillPosting wrote:
So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have a change to the Gecko AI.

Likewise, you have offered no good reason why there should be any changes other than "because I want to play this way and not have to adapt!"


NoLife NoFriends StillPosting wrote:
Personally, this is a change that I need to continue enjoying the game. I had my primary playstyle ruined on a highly SP intensive pirate faction battleship, the Rattlesnake, the only combat ship I have been training for, dreaming about and perfecting since I started this game over 4 years ago. This change would go a long way towards improving opinion(at least mine) of the game...

Again, adapt.

Suicide Gankers complained about changes made to their style of gameplay... yet they adapted to keep doing what they liked to do.
0.0 SOV Alliances complained about the Dominion changes to their empires and way of life... yet they adapted to recreate the "environment" they were used to.
PvPers complained about various ship that were rebalanced (about how some metas were being changed or tossed in favor of others)... and yet they all adapted new ways of blowing each other up.
Industrialists complained about the recent Industry revamp... and now they are adapting to it and making profits once again (some more than others).

You, as a mission runner and fan of a particular style of playing, are no more of a "special a snowflake" than anyone else (see: you are not more entitled to run missions exactly the way you want than I am to getting killmails in exactly the ways I want).
Things change. It keeps things "fresh."

NoLife NoFriends StillPosting wrote:
What ultimately makes it all too much is the annoying hassle of having to babysit your gecko onto every single frigate or cruiser you want to destroy if there are Battleships present, as Battleships will be prioritized by the AI script used with Gecko.

That has more to do with general drone AI than the Gecko specifically.

Normal heavy drones and sentries exhibit the same behavior.

NoLife NoFriends StillPosting wrote:
Under the effect of jamming or dampening, this problem is amplified as other drone boats have bonused light and medium drones which will continue to deal high-end damage upon frigate and cruisers without popping Battleship triggers like a Gecko will, or leaving you web scrambled and webbed as it uselessly wastes time attacking a random battleship, ultimately compromising the great benefit of using drones to combat e-war.

I am probably beating a dead horse here... but "try a different tactic!"

NoLife NoFriends StillPosting wrote:
There is now a heavy micromanagement burden required in using a Gecko to combat ships smaller than a battleship that is compounded by the ship being limited 7 locked targets max. Since the Gecko appears to be compensation for the loss of bonuses on light and medium drones and a -225m3 reduction in drone bay space, it would greatly benefit the game if they could be made to prioritize the target type they are tasked upon, frigates or cruisers, instead of prioritizing battleships, something that traditional heavy drones do much better at dealing with.

*buries face in hands*

- The Gecko was not a "replacement" for anything. It is a limited edition, slightly OP, super-heavy drone given for "funsies." Just like the Gnosis was given out as a lol-jack-of-all-trades ship that is actually somewhat competitive as a battlecruiser to its peers (yet not supposed to replace them or be the harbinger for a new ship line).

- Light and medium drones are still effective on a Rattlesnake... they are just not "optimal" (in fact, I would go as far as to say they were never "optimal" on the Rattler to begin with).

- A smarter drone AI system where you can prioritize targets is something you would gain more traction with. I suggest you redo the OP to focus on that point rather than obsess over Geckos and Rattlesnakes (which are moot points).
NoLife NoFriends StillPosting
Doomheim
#29 - 2014-08-24 15:41:09 UTC  |  Edited by: NoLife NoFriends StillPosting
Frostys Virpio wrote:
NoLife NoFriends StillPosting wrote:
SNIP


What exactly do you intend to do when the supply of geckos dwindle and their price start skyrocketing because of it? Ask CCP for more changes?


Common sense tell us that it seems very likely that they will introduce a BP for the Gecko eventually since it is the only saving grace of the Rattlesnake nerfs. Also, being limited in supply is no excuse to not to fix something that is broken. I really wish everything with the RS drone system would have remained the same, its so very easy to lose a Gecko to webbing and warp disrupting NPCs. I would much rather be losing medium and light drones, of which I formerly had the drone bay space to replace on the job, rather than these expensive Geckos that are apparently intended to make up for gutting so much versatility from the Rattlesnake.

CCP Rise tried to rebalance so many ships at once, its no surprise he screwed up a few. For Justice.
Ghaustyl Kathix
Rising Thunder
#30 - 2014-08-24 16:30:27 UTC
NoLife NoFriends StillPosting wrote:
Common sense tell us that it seems very likely that they will introduce a BP for the Gecko eventually since it is the only saving grace of the Rattlesnake nerfs.

1): Then we must be getting to get BPOs for the reduced-CPU faction armor hardeners, because it's the only way to get certain fits for certain cruisers working! Have to, because those faction hardeners were apparently made specifically so those fits work exactly how I want them to!

2): The Rattlesnake change was a massive buff!

True, you don't do as much damage with lights and mediums, but you do about as much damage with them as any other battleship besides the Dominix and Armageddon. Your sentries and heavies massively out-DPS the Dominix and Armageddon, especially because your Rattlesnake is shield-tanked and you aren't sacrificing any tank by throwing Drone Damage Amps on it. The reduction in drone bay is because you don't need to store 125m3 for each kind of heavy or sentry drone you want, only 50m3 now.

Torpedo range was reduced (not even going to mention cruise missile range getting reduced, because you can hit out to your lock range after the change anyway), but that needed to happen because of the damage buff. Imagine BUFFED torpedoes hitting at cruise ranges. As it stands now, your cruise missiles on the Rattlesnake hit like torpedoes are cruise ranges with cruise damage application.

If you don't like the way your fit works on the new Rattlesnake, change your fit. Torpedoes on a Rattler makes it a dedicated battleship killer that has a hard time applying damage to cruisers and frigates, but it's 1600 DPS of battleship-killing.


Quote:
Also, being limited in supply is no excuse to not to fix something that is broken.
I'm not even convinced it's broken. You want this change so you have to put even less effort into mission running. Hi, welcome, you must be new to Eve.

Quote:
CCP Rise tried to rebalance so many ships at once, its no surprise he screwed up a few.
I don't think he screwed this one up at all. Before, it was a shield-tanked Dominix. Now it's actually a unique ship that has very interesting differences.
NoLife NoFriends StillPosting
Doomheim
#31 - 2014-08-24 16:43:42 UTC  |  Edited by: NoLife NoFriends StillPosting
Ghaustyl Kathix wrote:
NoLife NoFriends StillPosting wrote:

CCP Rise tried to rebalance so many ships at once, its no surprise he screwed up a few.
I don't think he screwed this one up at all. Before, it was a shield-tanked Dominix. Now it's actually a unique ship that has very interesting differences.


This is off topic so its the last time I will address it.

The Rattlesnake is an upgrade and a ship to aspire to after one has trained to the Dominix or Raven, it should be expected that their abilities are similar. Still the Dominix has signficiant differences than the Rattlesnake. The RS has much more in common with Caldari than Gallente.

There is more than one optimal way to play a ship than from a DPS-centric viewpoint. The Rattlesnake changes should have taken that into consideration. More was taken away than was given on a ship that was already the least popular of the pirate faction battleships.
Ghaustyl Kathix
Rising Thunder
#32 - 2014-08-24 16:49:45 UTC
NoLife NoFriends StillPosting wrote:
The Rattlesnake is an upgrade [...] to the Dominix
Nope! Very different ships, very different roles. The only "upgrades" are certain T1 ships vs certain T2 ships, like the Omen compared to the Zealot (and even then considering it a direct upgrade is somewhat iffy).
James Baboli
Warp to Pharmacy
#33 - 2014-08-24 16:56:10 UTC
Least popular....
And yet, in incursions, something so far outside their effective role, they popped up constantly.
And yet, they're used hard in some areas of null PVE, before and after the change.
And yet, they get used as PVP ships in greater numbers than nightmares.

yeah. Right.

As far as "high SP" "expensive" etc.

Go look up the sunk cost fallacy. You are chasing a sunk cost, those SP and that isk is invested. Etiher change your investment strategy in the future and dump your assets that you dislike or soldier on.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Athraws
Rising Thunder
#34 - 2014-08-24 17:35:41 UTC
NoLife NoFriends StillPosting wrote:
So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have a change to the drone AI with regards to the Gecko.


When proposing a change like this, the impetus is on YOU to prove the change is necessary; not on us to prove it is not.

The Gecko was not provided to you as a replacement for any perceived nerf to the Rattlesnake. As has been said before, it was just CCP's gift to players for EvE's anniversary, and you're reading too much into it.

As for the fact that its tracking is comparable to a Hammerhead's, so is the Berserker's, as it always has been. That doesn't mean they're intended to target and counter smaller vessels. They are still more effective against BS sized targets, given that both the Gecko and Berserker have BS-sized Signature Resolutions.

Its true the Rattlesnake's ability to wield medium and small drones is weaker than before. It also lost the range bonus that made torps viable.

However, it gained a significant 2-type damage bonus that enhances its damage abilities with cruise missiles to near its old unbonused torp damage, not to mention the option of Rapid-Heavies. It also got another launcher, which FURTHER improved its missile damage capabilities.

As things stand, its quite simple to use the Rapid Heavies or Cruises to pick off cruiser and frigate targets while allowing the Heavy Drones to tear through BS sized targets.

As to having to spend more time locking targets: lol.
Fit a sensor booster.
afkalt
Republic Military School
Minmatar Republic
#35 - 2014-08-24 18:04:20 UTC
NoLife NoFriends StillPosting wrote:
its so very easy to lose a Gecko to webbing and warp disrupting NPCs.


I've never had a gecko in structure, much less come close to losing them. And that is on unbonused hulls.

You're doing something fundamentally wrong if you're losing geckos in general, this is even more impressive if you're losing them on a rattlesnake.


You've still failed to articulate the problem here - note you needing to direct a drone is NOT a problem.

Elite frigates are a speedbump/triviality designed to keep people out of high level missions who shouldn't be there. If you're scared if them then....well....maybe you shouldn't be in there in the first place. To be scared of them in a ship with a buffer of 250,000 EHP and 1500+ DPS....is just ridiculous.
Xequecal
Ministry of War
Amarr Empire
#36 - 2014-08-24 18:08:05 UTC  |  Edited by: ISD Ezwal
NoLife NoFriends StillPosting wrote:
So this thread has run for a while and it seems that none can seem to offer a valid reason why we should not have a change to the drone AI with regards to the Gecko.

This change seems to be purely beneficial and should not be a difficult fix.

Personally, this is a change that I need to continue enjoying the game. I had my primary playstyle ruined on a highly SP intensive pirate faction battleship, the Rattlesnake, the only combat ship I have been training for, dreaming about and perfecting since I started this game over 4 years ago. This change would go a long way towards improving opinion(at least mine) of the game and the devs when it comes to making the needed changes even when they don't effect a great number of people.

As a Torpedo using Rattlesnake pilot that used primarily light and medium drones, it is extremely disappointing to me that the Rattlesnake was changed to such a large degree into a ship I that I do not enjoy nearly as much. I'd like to mention that I also trained in sentries and heavy drones for the Rattlesnake, and have several different Rattlesnakes with several different fits that all use multiple deadspace and faction modules, and I don't just run easy level 4 missions without looting or salvaging, like some people seem to assume can be the only way to play a Battleship in EVE.

My playstyle was simple and effective, especially under the effects of e-war: Lock on the battleships first, which are faster to lock, and apply Torpedoes while using the optimal type of light or medium drones with the optimal damage type to clean up the frigates or cruisers respectively. As soon as lights and mediums finish their job destroying the smaller ships(something they do automatically without the excessive locking delays and re-targetting neccesary of each individual frigate and cruiser as is required of the Gecko in the same role), salvage drones can be salvaging. Wrecks are in close clusters instead of being spread out like they are when sniping, allowing your MTU to gather your loot much more quickly. Warden IIs are used with this as well when preferred to salvage drones.

Unfortunately, the Rattlesnake has lost its bonuses that made this playstyle as effective as it was. Its bad enough for people like me, with the loss of missile velocity bonus that makes makes torpedoes non-viable in a majority of scenarios, a specialized missile damage damage type, and -225m3 reduction in drone bay that destroys the creative possibilities of utility drones, and loss of ability to use the optimum light and medium drone types. What ultimately makes it all too much is the annoying hassle of having to babysit your gecko onto every single frigate or cruiser you want to destroy if there are Battleships present, as Battleships will be prioritized by the AI script used with Gecko.

Under the effect of jamming or dampening, this problem is amplified as other drone boats have bonused light and medium drones which will continue to deal high-end damage upon frigate and cruisers without popping Battleship triggers like a Gecko will, or leaving you web scrambled and webbed as it uselessly wastes time attacking a random battleship, ultimately compromising the great benefit of using drones to combat e-war.

There is now a heavy micromanagement burden required in using a Gecko to combat ships smaller than a battleship that is compounded by the ship being limited 7 locked targets max. Since the Gecko appears to be compensation for the loss of bonuses on light and medium drones and a -225m3 reduction in drone bay space, it would greatly benefit the game if they could be made to prioritize the target type they are tasked upon, frigates or cruisers, instead of prioritizing battleships, something that traditional heavy drones do much better at dealing with.


1. New Rattlesnake does more DPS with cruise than the old one did with torps.
2. *Snip* Please refrain from personal attacks. ISD Ezwal.
Ghaustyl Kathix
Rising Thunder
#37 - 2014-08-24 18:20:30 UTC
Xequecal wrote:
1. New Rattlesnake does more DPS with cruise than the old one did with torps.
With better range and damage application against cruisers, I have to point out! P
Mike Voidstar
Voidstar Free Flight Foundation
#38 - 2014-08-24 22:31:24 UTC
OP (sorry, I just can't keep up with all your alt names anymore, stop getting them banned or whatever),

You really don't want to use Geckos the way you are seemingly wanting to use them now in any case. NPC AI will attack drones their size and larger. This means when you put out a Gecko into a full room, everything is going to come after it, from the frigates on up. This is why you are losing them this way.

Reverse your strategy. Put out sentries to engage the battleships more effectively than the old torps would have, at longer ranges even with the old hull bonus. The sentries will be more resilient to taking incoming fire, and force the smaller ships that want to engage them to come to you.

Then mount RHML, or RLML, depending on how worried you are about frigates. Engage them with the launchers--- you don't have to fire them all in a group, you can leave them separate to target up to 5 targets, but I usually split them into two groups to avoid corpse cooking while still getting good damage. If you are Using RHML then Fury Heavies will do good damage to battleships when they are all dead, or with lights you were very effective against even Elite Frigates with minimal missile support.

Your playstyle remains almost completely unchanged except for which weapon is doing what and the fact you are doing lots more damage than you were before. Sentries will take out battleships with minimal input from you while you concentrate on eliminating their smaller support vessels with the same effort you used to expend on battleships.

You just really, really, REALLY don't have a complaint here. Your claim that the RS is more like Caldari is true *now* that the missile system is equal to the drone system, so using missiles this way should not bother you. If you want a better focus on the way drones work, go pick up a Navy Domi, which is almost identical to the playstyle you are complaining about having lost. With 4 rails and a couple DLA you can easily snipe from ranges that rats in missions won't even agro from, rendering all your lowslots free to amp damage. Navy Domi has sufficient mid slots to mount a sufficient shield tank, and you lose no functionality in the drone system. You can do the same with the standard Domi for even cheaper, but you lose a mid slot and the turret damage bonus, though the mid is made up for by the tracking/range drone bonus.
Kaarous Aldurald
Black Hydra Consortium.
#39 - 2014-08-24 23:40:08 UTC
Mike Voidstar wrote:
OP (sorry, I just can't keep up with all your alt names anymore, stop getting them banned or whatever),


He couldn't even hide it for two pages that he is Fabulous Rod. He didn't even make it one page before he started crying about his incredibad playstyle isn't being supported by the Rattlesnake anymore. It's hilarious.

It's also fairly apparent that his character name and likeness is a shot at me.

I wonder if, between those things, I could petition for it?


Quote:

You just really, really, REALLY don't have a complaint here.


He never did. That never stopped him before.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

NoLife NoFriends StillPosting
Doomheim
#40 - 2014-08-25 16:00:27 UTC  |  Edited by: NoLife NoFriends StillPosting
Xequecal wrote:

1. New Rattlesnake does more DPS with cruise than the old one did with torps.



Wrong. Only against targets with primary kinetic and thermic weaknesses, and only ones that do not use defender missiles.


The only people who have can't seem to find issue with the Rattlesnake changes are people who don't seem to understand the game very well, EFT warriors and rabid forum socialites who no one takes seriously.

The fact remains that a unique and optimal playstyle was destroyed on a pirate faction battleship, the Rattlesnake, a ship that takes much longer to fully train for than a marauder, and it remains that these changes are necessary to restore some of that functionality. The proposed changes have no visible detriment whatsoever and there is no reason why they can't or should not be implemented. This is the least that should be done to make up for CCP Rise shittng up the Rattlesnake so badly with the specialized, DPS-centric changes that gutted the versatility that many people trained to fly the ship for in the first place. Nobody was training for a Rattlesnake to have the highest on-paper DPS. The pirate faction battleship thread was over a hundred pages long due to complaints over the Rattlesnake though I have yet to see one change made by CCP Rise due to player feedback over any his proposed balance changes in Kronos. Unacceptable.
Previous page123Next page