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The great T3 rebalance

Author
Rroff
Antagonistic Tendencies
#21 - 2014-08-22 16:14:38 UTC  |  Edited by: Rroff
Veers Belvar wrote:
I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships. For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3. I don't know if the answer is to nerf the T3s or buff some of the battleships, but I would think that CCP would like to see more of a balance.


A maelstrom is relatively slow and lumbering - for quite a lot of use in null people don't want to be in what is essentially a sitting duck (hence the huge rise in the use of ishtars and VNI - other than just because of their drone bonuses) and it lacks attributes that make it that useful as a ship of the line outside of its artillery alpha role. You may see them used a little for PVE due to the active tanking capabilities.
Bohneik Itohn
10.K
#22 - 2014-08-22 16:18:25 UTC
Veers Belvar wrote:
I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships. For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3. I don't know if the answer is to nerf the T3s or buff some of the battleships, but I would think that CCP would like to see more of a balance.


This is not a reasonable argument. You don't see a lot of ships in a lot of different types of space. No one flies HIC's or dictors in high sec (dictors don't even get seen in low). You don't see T1 frigates in null beyond the first couple systems in. Pirate factions are just sprinkled about like a dash of salt in null, perhaps 1 or 2 per hundred, etc...

Different ships have different uses, and some of those uses are more practical in some areas of space where players and fleets are more prone to different types of behavior. It has nothing to do with whether Maelstroms are more or less expensive than T3's, and everything to do with whether a Maelstrom has a role that people find useful in WH's and null.

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Ghaustyl Kathix
Rising Thunder
#23 - 2014-08-22 16:31:50 UTC
Veers Belvar wrote:
I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships. For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3.
That's likely because of a lack of mobility. If you see something on d-scan in a battleship, you have a lot less time to react in a battleship than in a T3.
baltec1
Bat Country
Pandemic Horde
#24 - 2014-08-22 17:48:29 UTC
Bohneik Itohn wrote:
Nariya Kentaya wrote:
[
Except CCP also said they want them to be weaker in ANY regard to a T2. but able to fulfill multiple roles.


Who, when and where? The talk from fanfest and Down the pipe is easily found and recorded for all to see. I haven't seen anything about bringing them down below T2's, which is just a silly concept and defies all reasonable practices from a balance standpoint.


Its in the ship chart they brought out at the start of teircide. Its also not daft to have specialised ships that are better than none specialised ships in whatever they are specialising in.

What is daft is having a cruiser with the tank of a battleship, the firepower of a hack the sig of a light cruiser and the speed of a fast cruiser. Seriously, outside of the Ishtar why would you fly any hac over a tengu? And then we have the daftness that is fitting both a cov ops cloak and a nullifier at the same time.

Rroff
Antagonistic Tendencies
#25 - 2014-08-22 18:45:15 UTC  |  Edited by: Rroff
baltec1 wrote:

Seriously, outside of the Ishtar why would you fly any hac over a tengu? And then we have the daftness that is fitting both a cov ops cloak and a nullifier at the same time.



Regarding Ishtar depressingly that also applies outside of any t3 topic, that is really another topic of its own however.

Turning T3s into something comparable to current T2 stats though would be a complete joke as things stand - go one way and you water them down so far you lose a lot of character from the game which is the last thing it needs, go the other way and you end up with something that has such high cost and penalties for what it is no one wants to fly them.
Daichi Yamato
Jabbersnarks and Wonderglass
#26 - 2014-08-22 18:46:14 UTC
the 'jack of all trades, master of none' does not make a ship crap in eve.

falcons and rooks are ECM specialists but ECMgu's are used in some engagements for their tougher tank and other options they provide despite their weaker ECM strength.

covert ops and e-war resistant logi (once they have a decent logi sub) would be another useful option even if they are not as powerful logi as T2.

so i only anticipate (and hope for) a nerf to the raw combat abilities of T3's. Some areas will get buffed and i hope T3's in general get a lot more freedom and ease of use (i.e. get rid of SP loss and rigs)

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Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2014-08-22 18:48:28 UTC
Rroff wrote:


Turning T3s into something comparable to current T2 stats though would be a complete joke as things stand - go one way and you water them down so far you lose a lot of character from the game which is the last thing it needs, go the other way and you end up with something that has such high cost and penalties for what it is no one wants to fly them.


what does that even mean?

and penalties can be removed, costs are relative.

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Rroff
Antagonistic Tendencies
#28 - 2014-08-22 18:56:38 UTC
Daichi Yamato wrote:
Rroff wrote:


Turning T3s into something comparable to current T2 stats though would be a complete joke as things stand - go one way and you water them down so far you lose a lot of character from the game which is the last thing it needs, go the other way and you end up with something that has such high cost and penalties for what it is no one wants to fly them.


what does that even mean?

and penalties can be removed, costs are relative.


Maybe not quite the best way of putting it but - for instance there is a lot more interest in killing a shiny tengu say than a drake, water t3s down too much and that is largely reduced or goes away leaving less interesting things in the game.
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2014-08-22 19:00:25 UTC
so your saying the very reason its fun to kill T3's is because they are so blatantly over powered?

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Daichi Yamato's version of structure based decs

Harvey James
The Sengoku Legacy
#30 - 2014-08-22 19:01:34 UTC
Rroff wrote:
Daichi Yamato wrote:
Rroff wrote:


Turning T3s into something comparable to current T2 stats though would be a complete joke as things stand - go one way and you water them down so far you lose a lot of character from the game which is the last thing it needs, go the other way and you end up with something that has such high cost and penalties for what it is no one wants to fly them.


what does that even mean?

and penalties can be removed, costs are relative.


Maybe not quite the best way of putting it but - for instance there is a lot more interest in killing a shiny tengu say than a drake, water t3s down too much and that is largely reduced or goes away leaving less interesting things in the game.


more options are always a good thing .. this is what the crux of the T3 debate is about .. more options .. moving away from the uber battleship like stats that T3's use all the time .. bar the cloaky WH type fits

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rroff
Antagonistic Tendencies
#31 - 2014-08-22 19:02:08 UTC
Daichi Yamato wrote:
so your saying the very reason its fun to kill T3's is because they are so blatantly over powered?


Because they don't conform to the curve, for instance their higher than normalised tank means people consider them a viable option for putting bling on they generally wouldn't dream of putting on other t1/2 hulls, etc. making things far more interesting.
Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2014-08-22 19:09:46 UTC  |  Edited by: Daichi Yamato
i wouldnt say the act of so many players blinging their ships because their much less likely to die makes anything interesting. i think its more indicative of something being too difficult to kill.

if you look at pirate ships, where its key modules and equipment that are blinged out to get that extra important edge. i feel thats much more healthy and interesting than blinging every mod, even ones where gains are (edit- almost) negligable, just because you know it takes a disproportionate force to capture and kill you.

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Jenn aSide
Soul Machines
The Initiative.
#33 - 2014-08-22 19:19:46 UTC
Odithia wrote:
A lot of people have been complaining that Strategic Cruisers are extremely strong, boasting battleship like offensive and defensive power in a nimble hull for a now competitive price point. The SP loss is still a deterrent to newer players but bittervets won’t mind much.

After a quick search, I havn't found any recent DEV post about possible T3 rebalance.

Do you think T3 cruiser are overpowered? why?
How do you guys see T3 Cruiser in a balanced game?

One idea I had was to make them similar in power to T2 cruisers, their strength would be their versatility and the surprise effect.
Ditch the SP loss
Remove their rig slots
Completely rewamp the subsystems so that the offensive and defensive power don’t exceed that of a battlecruiser or HAC. So that it can never be more effective at EWAR than a Recon. But could get say 1 of the 2 "recon bonus" and get a bit more tank or gank compared to force recon.


+1 to no rigs (roll the rigs into the sub system stats). Rigs don't make sense on a ship that is supposed to be flexible.

Also the subsystems should be more diversified, they should have mining sub systems, hauling subsystems, better exploration specific sub systems, subsystems for weird niche uses (smartbomb bonus maybe?), maybe some 'strategic' subsystems that either allow mounting anti-capital only weapons (or maybe lowers the requirements of capital weapons so low that the T3 can mount a couple, just for luls Cool ).

As they are now, the T3s are just better HACs/BCs than HACS and BCs are.
Valkin Mordirc
#34 - 2014-08-22 19:42:22 UTC  |  Edited by: Valkin Mordirc
Quote:
I definitely think there is a problem with T3s being OP relative to T1 and Pirate Battleships.


A Battleship is obviously going to have a problem with any cruiser sized hull due to the fact a cruiser can get under the large guns, but granted a proteus has ridiculous EHP, but other then that if bring a T1 Battleship to fight a legion or something you deserve to lose it.

Quote:
For example you don't see many Maelstroms in null or WH space, even though they are nominally more expensive than a T3.


That's because a T3 can bring far more diversity to a Wormhole, a Maelstrom is only capable of doing one thing. Also a T3 is by far smaller then a battleship.


Quote:
I don't know if the answer is to nerf the T3s or buff some of the battleships, but I would think that CCP would like to see more of a balance.


Battleships don't really need to be buffed or nerfed, Battleships sit pretty nicely in the roles they are supposed to fill.


EDIT: Just replied to an old post because I'm blind and didn't see that there was a second page. >.<
#DeleteTheWeak
PotatoOverdose
School of Applied Knowledge
Caldari State
#35 - 2014-08-22 19:49:41 UTC
Honestly, I don't really care about a t3 nerf anymore. A couple years ago I cared. Now? We have loads of ships that actually outperform the t3's at almost any particular task. Maybe one of the cruiser or hac reblances did it, or maybe the changing meta did.

Either way, I don't think it will change all that much, so my advice is not to worry.
Rroff
Antagonistic Tendencies
#36 - 2014-08-22 20:33:52 UTC  |  Edited by: Rroff
Harvey James wrote:


more options are always a good thing .. this is what the crux of the T3 debate is about .. more options .. moving away from the uber battleship like stats that T3's use all the time .. bar the cloaky WH type fits


I don't entirely disagree with you - not every t3 needs to be an uber tanked, uber pimped ship and the ability to do things like make something that was an approximation of a guardian but trade some repping ability for increased ewar resistence for instance as touched on earlier would be a good thing but I don't want to see those kind of changes happen to t3s and come part and parcel with savaging their current capabilities.

I don't think that being able to battleship tank a t3 cruiser is a bad thing but I do think that being able to battleship tank a t3 cruiser should come with much closer to battleship (though as its not a battleship not the same level) sacrifices to things like sig and mobility and likewise if you want a configuration that has uber low sig and/or extreme mobility then it should be in the shape of something that is closer to HACs (though personally I think HACs are in a bad bad place and shouldn't be used as a measurement of anything) and so on for other areas where you can get extremes.

Regarding rigs personally I'd like to see it so that each level in the strategic cruiser skill gave you an extra set of rig slots - with the ability to have 1 of those (upto) 5 sets of 3 rigs active at any one time - so for instance on a loki you could have 1 set with 3x trimarks and another set with 3x shield extenders and the ability to swap between them - obviously no ability to remove rigs other than destroying them. Could be some technical issues with that though.
Harvey James
The Sengoku Legacy
#37 - 2014-08-22 20:38:57 UTC
Rroff wrote:
Harvey James wrote:


more options are always a good thing .. this is what the crux of the T3 debate is about .. more options .. moving away from the uber battleship like stats that T3's use all the time .. bar the cloaky WH type fits


I don't entirely disagree with you - not every t3 needs to be an uber tanked, uber pimped ship and the ability to do things like make something that was an approximation of a guardian but trade some repping ability for increased ewar resistence for instance as touched on earlier would be a good thing but I don't want to see those kind of changes happen to t3s and come part and parcel with savaging their current capabilities.

I don't think that being able to battleship tank a t3 cruiser is a bad thing but I do think that being able to battleship tank a t3 cruiser should come with much closer to battleship (though as its not a battleship not the same level) sacrifices to things like sig and mobility and likewise if you want a configuration that has uber low sig and/or extreme mobility then it should be in the shape of something that is closer to HACs (though personally I think HACs are in a bad bad place and shouldn't be used as a measurement of anything) and so on for other areas where you can get extremes.

Regarding rigs personally I'd like to see it so that each level in the strategic cruiser skill gave you an extra set of rig slots - with the ability to have 1 of those 5 sets of 3 rigs active at any one time - so for instance on a loki you could have 1 set with 3x trimarks and another set with 3x shield extenders and the ability to swap between them - obviously no ability to remove rigs other than destroying them. Could be some technical issues with that though.


rigs just kill any versatility on T3's though .. you can't swap around subs easily because
1. you have too destroy rigs
2. subsystems cost so much .. 10- 50 mil each ..higher end being off/def subs ..
3. slot layouts/fittings are attached too subs rather than the hull where they should be just like every other ship.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rroff
Antagonistic Tendencies
#38 - 2014-08-22 20:41:58 UTC  |  Edited by: Rroff
Harvey James wrote:

rigs just kill any versatility on T3's though .. you can't swap around subs easily because
1. you have too destroy rigs
2. subsystems cost so much .. 10- 50 mil each ..higher end being off/def subs ..
3. slot layouts/fittings are attached too subs rather than the hull where they should be just like every other ship.


Not aimed at you specifically but my opinion on this is if your worried about the ISK costs you probably shouldn't be flying a t3 and I'd like to see it stay that way.


EDIT: I've also rarely if ever seen a need for that level of on the fly versatility aside from occasionally refitting a stranded t3 for the cloaky sub-system to get it out of hostile territory.
Harvey James
The Sengoku Legacy
#39 - 2014-08-22 20:52:10 UTC
Rroff wrote:
Harvey James wrote:

rigs just kill any versatility on T3's though .. you can't swap around subs easily because
1. you have too destroy rigs
2. subsystems cost so much .. 10- 50 mil each ..higher end being off/def subs ..
3. slot layouts/fittings are attached too subs rather than the hull where they should be just like every other ship.


Not aimed at you specifically but my opinion on this is if your worried about the ISK costs you probably shouldn't be flying a t3 and I'd like to see it stay that way.


the reason i mentioned the cost about subs .. is that its unfeasible too expect people too have 100's of millions of isk worth of subs just too be able too swap them around

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rroff
Antagonistic Tendencies
#40 - 2014-08-22 20:56:30 UTC
Harvey James wrote:

the reason i mentioned the cost about subs .. is that its unfeasible too expect people too have 100's of millions of isk worth of subs just too be able too swap them around


I guess I have a very different play style to you - I can't really see it from your perspective.