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[Hyperion] Burner Missions

First post
Author
McBorsk
Multispace Technologies Inc
#81 - 2014-08-22 09:31:25 UTC
Sara Tosa wrote:
McBorsk wrote:
Level 4 mission runners tend to be low-sp and heavily focused in one direction, usually towards battleships.

thankyou for your enlightment.
so?


They would be unable to run most of these burner missions.
CCP Fozzie
C C P
C C P Alliance
#82 - 2014-08-22 09:44:13 UTC
Destoya wrote:
I really dislike the idea of messing with the difficulty (except perhaps the rep power on the blood one as previously stated). Myself and others in the thread have proven that they are consistently beatable with t2 fit ships, without fancy implants or links.

If CCP does add more in the future, there's opportunity to add lower difficulty ones or missions tailored around larger ships, the current ones are in a good place where they are right now. Only thing I don't like is that I basically wont be able to do these missions since I have absolutely no interest running l4 missions and they are not available in any other avenue. However, I do understand that it would not make sense to add a new agent type when there are only 5 missions available. Maybe make the structure inside the mission deadspace scannable with combat probes to allow organized players to blitz the missions if they prepare (lowsec/nullsec only)?

Also another point of feedback, I assume the racial structure inside the mission does not drop any loot? They have a massive amount of HP and I wasted quite a bit of time killing a couple to see if they dropped anything. Should probably significantly reduce the HP or just make them invulnerable to avoid player confusion and frustration.


Other than the Blood Burner (which won't actually be decreasing in overall power much in this change since I'm giving it some more ehp to make up for the rep decrease) we're quite happy with the power level of these guys.

There are a few changes in the pipe already with tweaks that should make them a bit more fun to fight (for instance we are increasing their inertia a bit so you can do things like slingshotting the Guristas one) and to adjust the rewards a bit but none of those should change the basic nature of the fights.

You're correct that the structures don't drop any loot, good point on the hp.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Ynef
Skill Extraction Slavery
#83 - 2014-08-22 10:08:25 UTC
Ynef wrote:
I'm a failure at this game.

20 failed attempts on the Serpentis rat. I live for 10 sec. at most. Haven't tried the others yet

I'm so dissapointed. It's so hard I shall never try this on TQ. I'll just lose my ship.

Cry


Just ignore my whining weakling twin.

I shall break this ****er NPC one day.
Edward Olmops
Gunboat Commando
#84 - 2014-08-22 10:18:18 UTC  |  Edited by: Edward Olmops
I really like the concept of those missions.
Although this ist not real PvP-training, it does showcase the abilities of these ships and different tactics in an environment where it is easier to learn.
(you will sometimes meet pilots in FW who will use such incredibly maxed out fits against you, but you will not really be able to "train" against them)

Also:
Maybe you can get CCP Rise to integrate some T1 frig versions of these burners somewhere in the new player experience (or better: in a special L4 mission pool for characters who are less than 6 months old)?
Preferrably in a mission where the acceleration gate allows any ship size. Twisted
That would maybe help saving time as one would not have to argue for two hours why the Megathron is not "the best" ship in the game over and over again.
Thankyou.
Zappity
New Eden Tank Testing Services
#85 - 2014-08-22 10:41:10 UTC
Edward Olmops wrote:
Maybe you can get CCP Rise to integrate some T1 frig versions of these burners somewhere in the new player experience (or better: in a special L4 mission pool for characters who are less than 6 months old)?

Why not just make then level 3? But I would prefer effort being put into cruiser versions of this concept.

Zappity's Adventures for a taste of lowsec and nullsec.

Nam Dnilb
Universal Frog
#86 - 2014-08-22 11:24:24 UTC
That's it. I surrender. Gurista's burner too stronk. Only chance I see for me is max faction pimpage and or links. With T2 I just succumb to the amount of micro-managment it takes to get that thing tackled. Lost five worms in a row, mostly to module burnout. I need to overheat both MWD and web to grab him and can't pull it off with all that overview lag.

If anything this has reminded me how steering a space ship with a weird excel sheet and a sea of buttons is the polar opposite of fun times.
Noriko Mai
#87 - 2014-08-22 11:29:51 UTC  |  Edited by: Noriko Mai
I was really excited for the new missions, but I must say they are as boring as every other PvE aspect in the game. It's just a numbers game to figure out what the best fitting for the mission is and that's all. I don't think anyone will try this missions 10 times in T2 or faction frigates just to figure out what the best fitting is. May be fun on SiSi, but on TQ no one will just "try" it with his daredevil... NPCs that have everything you can bring, just the officer variant (that will never drop) + Links + Booster + Dev Hacks...

You can't fight this NPCs. It's just rock-paper-scissors. In normal lvl 4s you have to keep an eye open for respawns, be careful with the trigger, warp out, etc (I know it's boring as **** after a few times). In this new missions, you warp in, press F1 and go out for a smoke.. You may win, you may loose, but not matter what, there is nothing you can do about it... You can't run, neut, use ewar or what ever. They are totaly ridiculous.
I don't mean impossible or too hard or something like that. Just frustrating. It's worse than playing racing games against rubberbanding AI Sad

"Meh.." - Albert Einstein

Jori McKie
Hedion University
Amarr Empire
#88 - 2014-08-22 12:47:40 UTC  |  Edited by: Jori McKie
Solo test runs, my char is mostly all V including specs for hybrids and rockets, except Drone specs with all IV. Tank Skills are all V including Shield EM compensation, Shield Therm compensation is at IV.
On TQ i'm a solo/small scale pilot, flying very often Assault Frigs.


Cruor, Blood Raider
Any ship has to be completly passive fitted that means your tank and weapons = no cap use, no other way to beat the current coded NPC Cruor
Tank = 2x medium ancillary shield booster + high EM+Therm resis (NPC is using conflag so 50:50)
DPS = AC, Rockets or Drones, has to be at 290DPS for kin or explo.
Possible Ships:
Hawk
Worm

Only the Worm works due to its Drone DPS. The Missile hits (difference between faction and T2 is minimal) weren't as good as the Drone hits, i mean Drone kinetic DPS was at average reduced about 25% while the Missile kinetic DPS was reduced way beyond 50%. Can't prove it yet as i forgot to copy the logs from the Hawk and Worm.
Worm fitting:
Quote:

[Worm, Burner Blood]
Co-Processor II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Ancillary Shield Booster, Cap Booster 50
Medium Ancillary Shield Booster, Cap Booster 50
EM Ward Amplifier II
Thermic Dissipation Amplifier II

Rocket Launcher II, Scourge Rage Rocket
Rocket Launcher II, Scourge Rage Rocket
[empty high slot]

Small Anti-EM Screen Reinforcer II
Small Anti-Thermal Screen Reinforcer II
Small Warhead Calefaction Catalyst I

Hornet II x2
Warrior II x2

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Sven Viko VIkolander
In space we are briefly free
#89 - 2014-08-22 13:29:01 UTC  |  Edited by: Sven Viko VIkolander
I've thrown a ton of T1 ships at these guys so far. I won't say a tech 1, non-pirate/navy frigate won't complete one of these missions, but the amount of DPS needed already excludes most. Burner missions designed specifically for only tech 1 frigates seem like they might be better for the general population of people who are likely to run these missions.

With how easy it is to lose ships to burners, I foresee a huge amount of players losing frigates trying these out when released. If I were to give feedback on these from the perspective of a level 4 mission runner, I would be worried about whether the average mission runner with lower skills (e.g., not a near maxed out worm pilot) could (or will) regularly run these. As much as I look forward to the ship losses they will create, and as much as I like the relative difficulty of this content, I also think that more accessible burner missions standardized for tech 1 frigates would have been a better place to start.
Tragot Gomndor
Three Sword Inc
#90 - 2014-08-22 14:51:55 UTC
I dont like that. I tried maxrange kite crow on the crior, yesterday it worked, beside that my dps was WAY too low, but today, that cruor tackled me 2 seconds after i landed... impossible to get any range.

I dont know anything about 1on1 stuff, so i cant really find a way to kill that thing

NONONONONONO TO CAPS IN HIGHSEC NO

Schmell
Russian Thunder Squad
Against ALL Authorities
#91 - 2014-08-22 14:58:45 UTC  |  Edited by: Schmell
Played with it a bit.
Verdict so far:
nigh impossible solo
laughably easy duo with dedicated minmaxed dps ship and griffin


Also blood raider's one feels like it has 1600mm plate with trimarks and double rep. Coupled with his neut power he is probably toughest to crack, still easy duo

All in all if it is meant to indroduce ppl to pvp, that way you are encouraging them to fly with falcon alts and logistics Big smile
Altrue
Exploration Frontier inc
Tactical-Retreat
#92 - 2014-08-22 14:59:55 UTC  |  Edited by: Altrue
Dafuq is wrong with these NPCs??

I only tried the burner sansha hoping to kill them all and find strategies and stuff.
I have to admit I limited myself to T2 ships, I didn't try notably the Worm which seems to be the best ship to do these missions.

BUT MAN WAS IT IMPOSSIBLE TO KILL THE SANSHA BURNER.

I tried a gallente assault frig with blaster. Utterly dumb, my bad. I discovered that both stasis AND scram had 15km range, okay.

Then I tried a sentinel with 2x range disruption and 2x tracking disruption. Of course the dps was lacking but I was curious of how the NPC would react to e-war... well it choose not to react at all. And resumed hitting me as perfectly as before even though it was orbiting at 3km/sec with -70% tracking, and orbiting at 15km with -70% optimal range and falloff. LOL.

Energy neutralizers didn't work either, but that was expected. I'd swear to have read Fozzie say that non-cap-warfare e-war should work, but whatever.

I came back with a Jaguar. The mission says that the sansha uses Scorch. Scorch is 9em + 2 thermal damage. So reaching 97% resist EM and 67% resist Thermal seemed like a good idea with a Jaguar. Hopefully a buffer of around 75k EHP should be enough to survive while I was applying 250dps. At that point, I realized in my jaguar, with my buffer going down faster than expected, that the Sansha Burner was equipped with railguns (WTF).

Maybe I told to myself, maybe the NPC is bugged and actually hitting me with kin/therm. So I tried a hawk, but given the 300dmg volleys I was receiving with 0%em/80%thermal/70%kinetic, it wasn't therm/kin.

Oh did I mention that this NPC shield boost every 2sec without any visual effect and always go back to full regardless of the number of damage and neut applied?

Of course all these tests were made with assault frigate V, electronic warfare V, T2 rigs, T2 guns, T2 drones and all that.


So TL;DR: I don't know what you feed your NPCs with, but I want the same thing!

Second TL;DR: I wasn't planning on doing lv4 missions just to have fun with a burner from time to time, but given that the risk vs reward seems off the chart, I'd rather try my luck looting wrecks with a -10.0 character in front of Jita 4-4 to make isk, than doing these missions!

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Tragot Gomndor
Three Sword Inc
#93 - 2014-08-22 15:27:44 UTC
Those things are still npcs, nothing new in term of AI... just different stats...

Cruor: 7000+ armor ehp, heavy local rep, 18km scrambler, 40km web, 10km nos, 5(?)km damage.

you litterally cant kill it at all solo... its a npc, so its repair is infinite, no cap need... we players are out of cap in mere seconds...

i tried
longrange male/crow, too low dps
slicer but cant handle to operate so close to scramrange and died twice
web cruor, but damage was not enough at 12km
close range harpy with dual asb, but was dry in a mere seconds
(btw, i have 100m+ skillpoints)

another mission i will decline ALL THE TIME...

if that missiontype is meant NOT to solo, then say so... if it is for solo, NOONE will EVER fly this... not in this way...

NONONONONONO TO CAPS IN HIGHSEC NO

Marc McIntyre Crendraven
Brave Empire Inc.
Brave United
#94 - 2014-08-22 15:32:40 UTC
My feedback- the burners are WAY OP. I went up against the sansha burner using a daredevil with 5 gang links boosting me an a full slave set. had 330 DPS and even though i immediately double webbed him and got to orbit or 1 km i was moving at 180m/s and he still got me into structure using scorch ammo, did i mention i had 70% resists for both thermal and EM. how the heck was he even hitting me?

Eat Lead!!! Err....Antimatter...whatever!

Lugalzagezi666
#95 - 2014-08-22 15:42:08 UTC
Hey, it is the ccps way of telling players, that they will soon need alts even for mission running, once they force every pvper to train their own ogb.

Anyway, I am unable to get on sisi right now, can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.


Skyler Hawk
The Tuskers
The Tuskers Co.
#96 - 2014-08-22 15:58:13 UTC  |  Edited by: Skyler Hawk
Lugalzagezi666 wrote:
Hey, it is the ccps way of telling players, that they will soon need alts even for mission running, once they force every pvper to train their own ogb.

Anyway, I am unable to get on sisi right now, can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.


The guristas one orbits at 40 km (and points at that range), MWDs at ~3.7 km/s, does pure kinetic damage with lots of alpha. Don't have an exact figure for its dps, but I was slowly bleeding armor with a 212 dps tank against kinetic per EFT. Seems to have effectively unlimited range on its missiles and a moderate active tank - maybe 150 dps-ish? It broke slowly against an unimplanted neutron blaster daredevil with no damage mods, anyway.

The blood raider one scrams out to ~14 km and webs out to ~50 (?) km. It orbits at around 800 m/s at ~5 km and neuts out to 7 km or so. If you get much more than 10 km away from it, it sometimes accelerates to something like 1.8 km/s to try to run you down. It can't apply damage past ~5 km or so. Can't give you a dps figure because I used an untanked frig and just kited its dps at the edge of web range. It has a permarunning active tank of around 250 dps, but that's apparently getting nerfed.

The angel one orbits fast (maybe ~1 km/s, I forget) at ~500m. It has a scram and web, does moderate damage. By far the easiest of the five, IMO. It has enough dps to put a worm with ~9k EHP into structure in 30-40 seconds...

The sansha one orbits at around 14 km on an AB and has a scram and web that reach out to at least 16 km. It does maybe around 150 dps and has a weak active tank (I was able to break it with a ship doing ~150 EFT dps), but its sig is tiny and it orbits fast (I think around 2 km/s), so it mitigates *a lot* of incoming damage unless you have good application/tracking.

The serpentis one has a 90% web and scram, and orbits at around 1.1 km/s at 11 km. It deals maybe 250 kin/therm dps and tanks 200-ish.
Coelomate
Gilliomate Corp
#97 - 2014-08-22 15:59:10 UTC
Lugalzagezi666 wrote:
can guys who tried burners write here "stats" of burner rats (speed, at what range they stay, at what range they use ewar, damage etc) plx? Id love to theorycraft something so I have some frigs ready for them on tq.




Blood raider burner - Cruor:

* You land on grid very close, less than 5km? after the acceleration gate

* Orbits at roughly 5km, didn't check speed - fast but not crazy fast

* Deals between 150 and 200 DPS, split between EM/Therm (readout says conflagration)

* Neuts you HARD (range is around 10km, dev posts suggests talisman set + 2x deadspace neuts, so guessing 20-25 cap/sec neut pressure?). The neuts never turn off.

* Webs (40km?) and (scrambles/disrupts, not actually sure) you

* Armor tanked, repairs between 120 and 250 DPS (one Worm drone couldn't break the tank, two could slowly)

* Switches targets to drones aggressively, which kills them quickly but does take neut pressure off of you

Love,

~Coelomate

XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#98 - 2014-08-22 16:02:22 UTC
Any level of risk can be fine so long as the reward is appropriately balanced with it, so as long as you factor the number of ships people lose to them in your mission reward calculations (which I don't think you do...right?) the rewards might be worth the risk.

Still, I think these burners are probably too strong the way they are now. You really need a second ship to compete with them without using implants/snakes/blingy modules. If they're getting link bonuses, I'm really fighting two ships, not one (frigate + booster). I think your should remove their off-grid boosting bonuses or make a structure that grants the bonuses that we can destroy to even the playing field.

Edit: Dat Sansha burner is crazy.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
CCP Fozzie
C C P
C C P Alliance
#99 - 2014-08-22 16:24:55 UTC  |  Edited by: CCP Fozzie
Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.

This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.

We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.

I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.

Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Eke Patang
Republic Military School
Minmatar Republic
#100 - 2014-08-22 16:51:32 UTC
CCP Fozzie wrote:
Hey guys. We've got a set of tweaks that should hit SISI tomorrow, that include a reduction in the active tank of the Blood Burner and a fix for the issue that caused the Guristas Burner to reactivate his MWD while scrammed if he switches targets.

This package also includes a number of other changes, such as an increase in the bounty of the Burners and a rebalance of the loot drops, additional mass and inertia for all of them so that they fly a bit more naturally and some tweaks to their target switching behavior.

We've been running these guys quite a bit internally with the new stats and we're quite happy with them. It's likely that the version that hits SISI tomorrow will be the version that reaches TQ and we'll continue to tweak from there.

I can re-confirm that all of these guys are very doable solo. I've been able to come up with reliable strategies to kill them all solo using at least two different ship types and T2/meta modules, no expensive implants and no gang boosts.

Thanks for the feedback everyone, and hopefully you enjoy the tweaks that will be hitting SISI tomorrow.





Were any of those successful ships Minmatar?