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[Hyperion] Burner Missions

First post
Author
Castelo Selva
Forcas armadas
Brave Collective
#21 - 2014-08-21 14:37:59 UTC
Dear CCP Fozzie,

First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.

1 – Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.

2 – Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor ¬¬/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it.
In advanced, thank you for your consideration.

Castelo
Castelo Selva
Forcas armadas
Brave Collective
#22 - 2014-08-21 14:38:56 UTC  |  Edited by: Castelo Selva
F*ck double post

I blame net latency
Kalaratiri
Full Broadside
Deepwater Hooligans
#23 - 2014-08-21 14:53:56 UTC
Ran two of these, the Succubus and the Worm.

A+ for PVP practice
D (or low C if you get a faction drop) for being a useful way to make money.

I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?

If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario.
I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.

Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?

The pvp side of me loves these. The side of me that likes money is underwhelmed.

She's mad but she's magic, there's no lie in her fire.

This is possibly one of the worst threads in the history of these forums.  - CCP Falcon

I don't remember when last time you said something that wasn't either dumb or absurd. - Diana Kim

CCP Fozzie
C C P
C C P Alliance
#24 - 2014-08-21 15:03:11 UTC
Kalaratiri wrote:
Ran two of these, the Succubus and the Worm.

A+ for PVP practice
D (or low C if you get a faction drop) for being a useful way to make money.

I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?

If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario.
I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.

Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?

The pvp side of me loves these. The side of me that likes money is underwhelmed.

The rewards (as well as the amount of time given before the bonus reward expires) are dynamic and what you're seeing on Sisi isn't really representative of what they'll be after enough people have run them (or declined them) on TQ to get a baseline going.

And don't worry, the Succubus and Worm are the two most kity ones, the rest come in closer.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#25 - 2014-08-21 15:05:51 UTC
Castelo Selva wrote:
Dear CCP Fozzie,

First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.

1 – Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.

2 – Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor ¬¬/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it.
In advanced, thank you for your consideration.

Castelo


Thanks for the feedback.

The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.

Having NPCs that require warp scrambling to defeat is indeed something we'd like to do, but we don't have the support for it in our current tools. In the future once we have that feature implemented, you can expect that the Burners will be among the first NPCs to get it.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Ancalanna Hareka
Native Freshfood
Minmatar Republic
#26 - 2014-08-21 15:40:18 UTC
CCP Fozzie wrote:

Quote:
The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.


I hope you do. I'd rather be able to fly frigate missions than run a bunch of battleship missions for a chance at one or two frigate missions.Lol
Billius Zabub
Beelzebub Corp
#27 - 2014-08-21 15:48:28 UTC
These are good!

I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.

I've made like 7 attempts in various ships.

Don't tell me, I can figure this out.

Fun.
CCP Fozzie
C C P
C C P Alliance
#28 - 2014-08-21 15:51:28 UTC
Billius Zabub wrote:
These are good!

I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.

I've made like 7 attempts in various ships.

Don't tell me, I can figure this out.

Fun.


I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants.

It's pretty much always a tricky fight for me though.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

MeBiatch
GRR GOONS
#29 - 2014-08-21 16:09:44 UTC
CCP Fozzie wrote:
Billius Zabub wrote:
These are good!

I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.

I've made like 7 attempts in various ships.

Don't tell me, I can figure this out.

Fun.


I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants.

It's pretty much always a tricky fight for me though.


the worm does what kin and thermal damage?

so that would mean a galente or caldari ship maybe the vengeance?

I would think stay away from turrets as they would have trouble tracking a mwd ship at long sram range...

so that leaves either the ishkur or the hawk... though i have had trouble fitting hawks in the past so i might just end up doing it in a vengeance...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#30 - 2014-08-21 16:10:26 UTC  |  Edited by: MeBiatch
stupid double post

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Fozzie
C C P
C C P Alliance
#31 - 2014-08-21 16:13:38 UTC
One hint that may help with the Guristas Burner: this NPC is the closest approximation to a MWDing player ship that we've ever made.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#32 - 2014-08-21 16:26:47 UTC
which fotm cheese setup is it copying exactly, I can't tell
McBorsk
Multispace Technologies Inc
#33 - 2014-08-21 16:31:16 UTC
That guristas burner. So many wrecks on grid. Shocked
Sara Tosa
School of Applied Knowledge
Caldari State
#34 - 2014-08-21 16:36:44 UTC  |  Edited by: Sara Tosa
CCP Fozzie wrote:

Thanks for the feedback.

The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from..

my suggestion is that you add a separated line of harder frigate missions for expert players (lots of elite frigate, incursions-like ai etc) and slip the burner ones in -that- line of agents.
this way you can break the concept "bigger ships equal higher level" that a lot of missioners have and which make them react badly to the rest of eve (ok, i.
once the full frigate line is done you can move to cruiser, bc and bs.
Lady Grantham
Brutor Tribe
Minmatar Republic
#35 - 2014-08-21 16:38:48 UTC
This blood raiders burner is the bane of my existence.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#36 - 2014-08-21 16:39:40 UTC
MeBiatch wrote:
CCP Fozzie wrote:
Billius Zabub wrote:
These are good!

I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.

I've made like 7 attempts in various ships.

Don't tell me, I can figure this out.

Fun.


I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants.

It's pretty much always a tricky fight for me though.


the worm does what kin and thermal damage?

so that would mean a galente or caldari ship maybe the vengeance?

I would think stay away from turrets as they would have trouble tracking a mwd ship at long sram range...

so that leaves either the ishkur or the hawk... though i have had trouble fitting hawks in the past so i might just end up doing it in a vengeance...


The worm burner gets boosted disruptor range not scram range right? I'm curious if their signal bloom increases when they get MWD speeds? In which case a TP and barrage could be nice?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#37 - 2014-08-21 17:01:21 UTC
do any of them even have real scrams? no other rats in the game have real scrams afaik.
CCP Fozzie
C C P
C C P Alliance
#38 - 2014-08-21 17:13:24 UTC
Lady Grantham wrote:
This blood raiders burner is the bane of my existence.

The Blood Raider one is probably the hardest right now. I think we're going to tone its active tank down a bit before release.

TrouserDeagle wrote:
do any of them even have real scrams? no other rats in the game have real scrams afaik.

The Burners that fight at closer range (Angel, Blood, Serpentis, Sansha) do indeed use real scams.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lady Grantham
Brutor Tribe
Minmatar Republic
#39 - 2014-08-21 17:15:05 UTC  |  Edited by: Lady Grantham
TrouserDeagle wrote:
do any of them even have real scrams? no other rats in the game have real scrams afaik.


The Blood Raider one neuts, scrams and webs afaik.
Suitonia
Order of the Red Kestrel
#40 - 2014-08-21 17:20:13 UTC
Hi Fozzie, a few bits of feedback from a few runs I have done. My character has absolute perfect skills (Mastery 5) etc. No implant sets were used when attempting these.

First Mission, VS Dramiel Burner. Attempted Solo without links.

1) This was actually a lot more challenging than I expected, I first opted to try a Double web Vengeance with Rockets+nos and Rigor+t2 rate of fire rig, and tanky lows. I opted for a Vengeance because I thought that the high Explosive, Kinetic and EM resistances would be sufficient. I was able to permatank the NPC, however I was unable to break his tank at all, despite Rigor+dual web I was only applying about 40% of my Rocket DPS. I then let the NPC kill me, and reshipped.

2) I opted to switch for a Daredevil, Neutrons, Afterburner, web, injector + dual rep, damage control, Mag stab + Burst/Ancillary/Explosive armor rigs. This went much easier (although I had just entered structure at the end of the engagement).

Second Mission VS Succubus Burner. First Attempt without links, Second attempt was with Claymore boosted Interdiction Maneuvers only (to simulate a faction web). same Daredevil from above

1) I warped into the mission, then the burner kited me at 15km with both scram+web (as a side note: the 'scram' only has 1x strength disruption and on the UI it displays as a warp disruptor, even though it disables use of MWD, would it be possible to make this more clear in the UI prehaps? It does say it warp scrambles in the mission journal however). I got kited and died.

2) Round 2, I got an alt to give me the Claymore Interdiction Maneuvers link (only that link) to simulate a faction web on the Daredevil, this time it was winnable with heated AB+Web I was able to get on top of it, and I was able to beat the Succubus with 60% hull remaining.

Third Mission VS Guristas Worm (first 3 attempts solo without links, 4th attempt dual boxed)

1) Tried to kill it using Daredevil, but it killed me in just 5 volleys, the Worm is fast (3.7kms) and has a 40km~ Disruptor, I got on top of it and got it into a third of shield left before I died. It does a lot of volley damage. I think I could have won this fight if I had armor links.

2) Swapped to an Ishkur, was unable to get on it at all, far too slow. Died after a few minutes, on a side note, The behavior with drones is very weird, mid-way through the fight, the NPC started swapping to my drones, however this made him orbit the drones at 40km instead of me, and actually almost allowed me to get on top of him because he was attempting to range kite my drones and not me, I'm not sure if this would be at-all possible to change, but obviously the more effective and option players use would be to kite me while shooting my drones. He also took the disruptor off me and onto the drones.

3) Swapped to a Crusader, was able to get on it almost immediatly, but I died far too fast and it had a really decent tank.

4) I then decided to dual box this mission. Kitsune+Daredevil. The Guristas NPC was permajammed and was no problem, the worm is really resilent though, I think this burner is by far the hardest burner because it has a really beefy tank on top of being faster than all assault ships, while doing lots of effective DPS at range.

Fourth mission, VS Serpentis Daredevil (Attempted solo, no links)

1) Tried a Pulse fitted retribution without a prop module, and injector+dual rep, the NPC was under my tracking with Scorch and Focused Medium Pulse, on a side note, the NPC was actually killing its own tracking and got a lot of grazes/misses because of his tight orbit at range with railguns. Died to it after 2 minutes or so. was unable to break tank due to being unable to apply my DPS.

2) Tried my own Railgun DD, 150mm IIs, with injector + dual web, dual rep, dc, magstab. I got wrecked, although it was pretty close (it was almost in structure, I think I could have won this with armor links)

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Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o