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Missions & Complexes

 
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Burner Missions: -1 :(

Author
Owen Levanth
Sagittarius Unlimited Exploration
#121 - 2014-08-20 23:17:37 UTC
Nick Starkey wrote:
These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.

Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms.


Some DO scram you. Seriously, this is in the dev blog, didn't you read it?
Hasikan Miallok
Republic University
Minmatar Republic
#122 - 2014-08-21 00:32:21 UTC
Owen Levanth wrote:
Nick Starkey wrote:
These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.

Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms.


Some DO scram you. Seriously, this is in the dev blog, didn't you read it?



Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted.
Chainsaw Plankton
FaDoyToy
#123 - 2014-08-21 03:30:23 UTC
Hasikan Miallok wrote:

Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted.


this is in the dev blog, didn't you read it?

well I guess they said they would turn off your MWD, I don't think they said if it would be a 1, 2, 3, or even more point scram, so no idea if stabs help, but who really cares about stabs?

@ChainsawPlankto on twitter

Zappity
Exit-Strategy
Unchained Alliance
#124 - 2014-08-21 10:32:37 UTC
I took a rare trip to Missions and Complexes to find this thread that I just knew had to exist. I also wish CCP would change a few things about these new missions:

1. Make them dynamic and random so, whilst you know whether you will be fighting a brawler or a kiter, you don't quite know the fit.

2. NPC warps out if it isn't pointed.

3. NPC's mates warp in just as you are about to kill him and blob you good (one percent chance). Please note that if this was actually emulating PvP the chance would be MUCH higher.

4. Occasionally the NPC will have a warp core stab fitted.

Zappity's Adventures for a taste of lowsec and nullsec.

Jeremiah Saken
The Fall of Leviathan
#125 - 2014-08-21 10:50:49 UTC
Zappity wrote:
2. NPC warps out if it isn't pointed.


as Fozzieman said:

CCP Fozzie wrote:
...These NPCs will not run out of cap, or warp away.Those kinds of improvements are definitely on our medium to long term roadmap...


New content is good, but... I done soe epic few weeks ago and this i think will be something familliar. Shooting one rat for 15 min because of it repping. Boring, plus it's great oportuninty for PvPers to shoot you down.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Owen Levanth
Sagittarius Unlimited Exploration
#126 - 2014-08-21 11:24:31 UTC
Hasikan Miallok wrote:
Owen Levanth wrote:
Nick Starkey wrote:
These things should scram you and warp off when low or when multiple people engage. Otherwise it's just like 90% of the game that gets trivialized by alts.

Still, +1 for CCP for trying to do something about PVE, even if I think it won't be long til people start farming them with garmurs or worms.


Some DO scram you. Seriously, this is in the dev blog, didn't you read it?



Be interesting to see if they actually scram or just disrupt ? In current level IVs the message says scram but you are only disrupted.


They said burners with scrams shut down your MWD, so this at least works like it should. The kiters most likely just use a disruptor, which won't do a thing to your MWD.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#127 - 2014-08-23 00:51:05 UTC  |  Edited by: Ssabat Thraxx
Quote:


They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.


Sounds good to me.

"Grind a PLEX in hisec." FFS

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Bibosikus
Aliastra
#128 - 2014-08-26 10:42:50 UTC
I ran a few of these yesterday on SISI after the tweaks.

The dual SASB Hawk fit mentioned earlier is not recommended. The DPS is anaemic and it dies. Every time.

At least one of the Burners skips off to 100km if faced with ECM.

The best solo boat is neutron DareDevil or dualweb Worm.

I ended up dualboxing with a cheap Griffin going in first with 4 racial pre-overheated Meta 4's. As long as you're quick to lock, you get a 90%+ chance to jam. Then take in a ganker.

These rats are tiny, and very very fast. They're no pushover.

By the way their bounty has been set at 5m, with 6-7m lp. On Sisi I got no faction drops from 30+ tries but eh, rng is rng.


Eagles may soar, but weasels don't get sucked into jet engines.

Ta'krite
Casalt Corp
CAStabouts
#129 - 2014-08-26 19:26:13 UTC
I tried a sansha burner mission today. The lp and money reward for killing this guy was really bad and I operate in null sec. Lost 2 ships and didn't even come close to breaking them. Sansha burner will shut off your mwd and will web you and pound you at 14km . I tried a duel wed duel tank cruor the with ab. Still couldn't get close to him and he ripped through my 87% resist tank in about 30 secs. Not really that much fun for such little reward. I've seen fits that are supposed to kill it but I honestly can't see how they are supposed to work as the incoming dps was really high.
Nihilaus Vause
Center for Advanced Studies
Gallente Federation
#130 - 2014-08-26 20:01:47 UTC
Can anyone confirm if EWar works on these NPCs?
Lugalzagezi666
#131 - 2014-08-26 20:28:33 UTC
Nihilaus Vause wrote:
Can anyone confirm if EWar works on these NPCs?

Ecm works.
Neuts, tds and damps dont work.
DeMichael Crimson
Republic University
Minmatar Republic
#132 - 2014-08-26 22:14:36 UTC
Jon Joringer wrote:
DeMichael Crimson wrote:
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC

Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like?


You want optional PvP missions, fine. I have no problem with that as long as the chance of NPC's dropping Faction/Deadspace/Officer loot is removed. These missions are supposed to mimic PvP in Eve, right?

The majority of PvP fits are done with T2 mods, maybe a couple of Faction mods at best. definitely not a super bling fit using top of the line equipment and implants.



Chainsaw Plankton wrote:
My biggest question is what pirate implant sets will each have, which "officer/faction" mods, and what gang links? is the serpentis "90% stasis webifier to hold its prey at the edge of scram-range" 9km or 15km? Will the blood raider burner have its long webs in addition to cap war? and if the sansha burner has an oversized AB that might be funny.

Knowing CCP it's top of the line equipment with max level skill stats.

Probably the only way to complete these missions is to gang bang them with a couple of fleet members using top of the line super bling fits.


DMC
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#133 - 2014-08-26 22:19:38 UTC
Goldiiee wrote:
Cipher Jones wrote:


If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.

Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.


You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.

internet spaceships

are serious business sir.

and don't forget it

Jori McKie
Pandemic Horde Inc.
Pandemic Horde
#134 - 2014-08-26 22:21:48 UTC
DeMichael Crimson wrote:
Jon Joringer wrote:
DeMichael Crimson wrote:
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC

Last I heard, these missions are completely optional. Why can't PvE players play their PvE missions and let PvP (and those willing to try something new PvE) players play these new pseudo-PvP missions? Isn't that what PvE players, miners, etc are always going on about -- why can't everyone play the way they like?


You want optional PvP missions, fine. I have no problem with that as long as the chance of NPC's dropping Faction/Deadspace/Officer loot is removed. These missions are supposed to mimic PvP in Eve, right?

The majority of PvP fits are done with T2 mods, maybe a couple of Faction mods at best. definitely not a super bling fit using top of the line equipment and implants.



Chainsaw Plankton wrote:
My biggest question is what pirate implant sets will each have, which "officer/faction" mods, and what gang links? is the serpentis "90% stasis webifier to hold its prey at the edge of scram-range" 9km or 15km? Will the blood raider burner have its long webs in addition to cap war? and if the sansha burner has an oversized AB that might be funny.

Knowing CCP it's top of the line equipment with max level skill stats.

Probably the only way to complete these missions is to gang bang them with a couple of fleet members using top of the line super bling fits.


DMC

Nope, no gang is needed, you can solo them without bling fits or imps.
Check this: https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread
and if you don't believe test them yourself

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Owen Levanth
Sagittarius Unlimited Exploration
#135 - 2014-08-26 22:22:11 UTC
Cipher Jones wrote:
Goldiiee wrote:
Cipher Jones wrote:


If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.

Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.


You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.


Correlation is not causation.
Goldiiee
Bureau of Astronomical Anomalies
#136 - 2014-08-26 22:53:07 UTC
Cipher Jones wrote:
Goldiiee wrote:
Cipher Jones wrote:


If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.

Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.


You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.

I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Daniel Ornulf
Grae Universe Enterprise
#137 - 2014-08-26 23:32:52 UTC
I thought high-end pvpers live in nullsec or at least never spend hours doing boring missions so who exactly did CCP create this content for?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#138 - 2014-08-27 00:22:31 UTC
Owen Levanth wrote:
Cipher Jones wrote:
Goldiiee wrote:
Cipher Jones wrote:


If the chance of faction mods dropping is in fact enough to make their prices drop, PLEX prices will rise.

Cipher, I swear I am not trolling or being sarcastic, I spent the last 8 hours trying to figure out how cheaper Faction Mods would make for Higher PLEX prices. Help me out, tell me what your thought process was there please.


You can look at market prices for up to a year on a graph in game and sure as **** faction mods go down PLEX goes up.


Correlation is not causation.


Speculation is not proof, and you can only speculate on a virtual market. No matter how well I articulate my answer someone will tell me that I am wrong because I am speculating. I figured out a long time ago that in Eve simply knowing the end result is good enough, and one should only try to reverse engineer ship losses and deaths.

internet spaceships

are serious business sir.

and don't forget it

Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#139 - 2014-08-27 00:23:12 UTC
Daniel Ornulf wrote:
I thought high-end pvpers live in nullsec or at least never spend hours doing boring missions so who exactly did CCP create this content for?


People who lke a challenge. Like most of the people in this thread.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#140 - 2014-08-27 01:01:58 UTC
Quote:
I don't suppose that could be people trying to sell their faction mods a cut rate prices to afford the expensive PLEX?

I'm not saying your wrong, just that you might be a little off on that one.


Nope. Faction stuff went down when scanning became easy and the supply went up but demand stayed the same. It was one of the contributing factors to the rise in PLEX prices.

Basically PLEX is like the gold standard. Its similar to RL because both are limited resources, but dissimilar because gold is much more finite than PLEX.

Pure speculation though :P

internet spaceships

are serious business sir.

and don't forget it