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Post patch rolling ships?

Author
Borsek
KarmaFleet
Goonswarm Federation
#21 - 2014-08-20 21:10:53 UTC
align, no, warp, yes
Ab'del Abu
Atlantis Ascendant
#22 - 2014-08-20 22:22:41 UTC  |  Edited by: Ab'del Abu
Dread
Orca

Rapier as scout (to insta warp the dread to a perch in case it should end up at/close to max. range) and a Scorpion to seal the deal.

Dread and Orca warping at a cruiser's speed comes in handy when ninja collapsing ;)
Trinkets friend
Sudden Buggery
Sending Thots And Players
#23 - 2014-08-21 01:01:32 UTC
Are you happy, Fozzie? Are you?

*tableflips*

I'll tell you what I use. A gimp alt in a 100MN Omen. If everyone in your corp/alliance had a crappy alt with 120K SP's and a 100MN cruiser to bang in and out of a hole, and self destruct if it gets trapped out, then this would all be an academic argument.
Maduin Shi
MAGA Inc
#24 - 2014-08-21 03:46:17 UTC
Since this is eve you can more or less assume that any hostiles on the other side will have bumping ships, faction web lokis, and of course bubbles..

Your only hope is to complete the round trip before they can land on grid. Slowboating is arguably more dangerous since if you are caught your rolling ship can be bumped away from jump range and webbed to a virtual standstill and that would be the end of it without support.

You'd have to jump the rolling ship through first so the k162 doesn't appear on grid beforehand.

Probably looking at jumping the cap through with a fleeted inty and a webbing alt simultaneously. If too far away for slowboating, warp to the inty right when the inty enters warp to a celestial and I think that should provide a nearby safe for the cap. Then just warp back to the hole. If the hole gets bubbled midway through at least the cap pilot will have a safespot and a cloak and can wait it out while batphoning additional support.

Fuq this change btw.
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