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Where's the pirates?

First post
Author
Chopper Rollins
Republic Military School
Minmatar Republic
#41 - 2014-08-20 11:07:55 UTC
Milan Nantucket wrote:
They are still out there.

Last ransom I ever did....
.... and eventually he got interested in pirating.



See now that's a story.
No need for mechanics, it's players that make things happen, that make things fun, interesting or not.


Goggles. Making me look good. Making you look good.

Pok Nibin
Doomheim
#42 - 2014-08-20 12:40:51 UTC
We've been invaded by WoW refugees with access to mommy's credit card. They don't need to "make ISK." They buy it.
SO, they engage in activities with no financial return, or that make no financial sense at all. As long as mommy says, "Okay," to that all important question: "Mommy, can I buy something online? It's cheap!" we're going to see the rise of promiscuous activity, and the decline of anything requiring time and effort. (I love math!. Don't you?)

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Legetus Shmoof Metallii
Resilience.
The Initiative.
#43 - 2014-08-20 14:35:06 UTC  |  Edited by: Legetus Shmoof Metallii
Inxentas Ultramar wrote:
CODE are not pirates. Evil Call them terrorists if you will, but not pirates.

I will invade your lowsec mission, I will ransom your pod instead of destroying your implants. I fly pre-heated multi-scram fits to grab stabbed PI Industrials off rival POCO's. I bribe CONCORD for security status. No ratter is safe from me and my friends.

That's what pirates do in my book, not this CODE hisec RP ganker nonsense. Please don't compare our noble profession with the bads hisec regurgitates out of boredom! Lol

I prefer to call them a cult... like... an actual cult that stems from a video game LIKE HOW IS THAT NOT WEIRD?

O tempora o mores!

Charles Muffins
Deep Core Mining Inc.
Caldari State
#44 - 2014-08-20 15:32:40 UTC
Milan Nantucket wrote:
They are still out there.

Last ransom I ever did was last year in a backend system. Newish player mining in a venture. Think I just popped him the first time. Some words were exchanged and he left the system (Didnt know what a venture was yet). Week later he is back...

Tackled again and gotem into structure opened a convo and pulled his sheet and figured a million isk would suffice. He argued a little and eventually paid.

So i left him alone for another plan. He agreed to be my bait and I wont shoot him. Sure enough a lot of other "pirates" showed up to pop him and because they truly sucked at pvp I increased my kb stuff.

I gave him a cut of what was looted and it was a very interesting time. He also didnt afk mine which is one thing I despise and eventually he got interested in pirating.



1 mil is 200% value for a Venture lol. Should've just activated self-destruct.
Herzog Wolfhammer
Sigma Special Tactics Group
#45 - 2014-08-20 15:37:40 UTC  |  Edited by: Herzog Wolfhammer
Charles Muffins wrote:
Milan Nantucket wrote:
They are still out there.

Last ransom I ever did was last year in a backend system. Newish player mining in a venture. Think I just popped him the first time. Some words were exchanged and he left the system (Didnt know what a venture was yet). Week later he is back...

Tackled again and gotem into structure opened a convo and pulled his sheet and figured a million isk would suffice. He argued a little and eventually paid.

So i left him alone for another plan. He agreed to be my bait and I wont shoot him. Sure enough a lot of other "pirates" showed up to pop him and because they truly sucked at pvp I increased my kb stuff.

I gave him a cut of what was looted and it was a very interesting time. He also didnt afk mine which is one thing I despise and eventually he got interested in pirating.



1 mil is 200% value for a Venture lol. Should've just activated self-destruct.




Aye but you see you illustrated the problem. For 1 million ISK, he didn't have to go ship and module shopping, had interaction with another player, and took an interest in pirating instead of mining more rocks.

All that for 1 million ISK. Not bad. I've given 20x that to noobs for less.


That the game is reduced to this aspergian min/maxing obsession with ISK/payout and/or killboards goes a long way to reveal what ails it the most; the root cause when you peel away the layers of opinion and mechanics. Ransoming may not have ever been about ISK after all. I'm inclined to wonder then, what drove off that kind of player and caused them to be replaced by these ISK/stat -obsessed min-maxers?

Bring back DEEEEP Space!

Inxentas Ultramar
Ultramar Independent Contracting
#46 - 2014-08-20 17:57:09 UTC
To me the greatest motivation to ransom is player agency in applying a principle, and recieving not only ISK but also recognition. Seafaring pirates of the past used to have reputations that precede them. Regardless, it is a mere bonus on top of being able to apply authentic piratical principles.

What caused this archetype to be replaced by unprofessional scum? I'd say the problem lies with killboards, and their tendency to glorify minimal, unimpressive action. The problem lies in people wanting to point out that specific metric publicly, so they can gloat over their own implied statistics.

Those that go for ransoms care very little for their KB efficiency. They tend to promote extreme situational awareness and full control over your singular ship at all times, and enjoy taking down ships bigger then them through fitting choices and staying one step ahead. A killboard efficiency of 99% is effectively something to scoff at, that's not a score suitable for a pilot that is constantly honing his PVP prowess.
Herzog Wolfhammer
Sigma Special Tactics Group
#47 - 2014-08-20 18:07:57 UTC
Inxentas Ultramar wrote:
To me the greatest motivation to ransom is player agency in applying a principle, and recieving not only ISK but also recognition. Seafaring pirates of the past used to have reputations that precede them. Regardless, it is a mere bonus on top of being able to apply authentic piratical principles.

What caused this archetype to be replaced by unprofessional scum? I'd say the problem lies with killboards, and their tendency to glorify minimal, unimpressive action. The problem lies in people wanting to point out that specific metric publicly, so they can gloat over their own implied statistics.

Those that go for ransoms care very little for their KB efficiency. They tend to promote extreme situational awareness and full control over your singular ship at all times, and enjoy taking down ships bigger then them through fitting choices and staying one step ahead. A killboard efficiency of 99% is effectively something to scoff at, that's not a score suitable for a pilot that is constantly honing his PVP prowess.



"Everybody wants to be the lead singer" - that's an old saying about bands. But where are you without drums and bass?

The only two measurable metrics in the game are ISK and stats. The game is for the most part consumed with obsessions over ISK and stats. Change one thing that causes less ISK to be earned in some activity, even by a small margin, and there's screaming and yelling. Change one thing that makes it harder to maintain stats, like any discussion about eliminating off-grid boosting, and there's wailing and gnashing of the teeth.

There's nothing to measure the success of a pirate. Ransoming needs some mechanic. Think about it. Pirate has you pinned down, demands a ransom. Will he honor it? Look him up. Oh look, his "stats" show billions of ISK ransomed. Evidently people pay him so he has a reputation of honoring it.

Logistics have similar problems. What's the measure for logistics? "Stats or GTFO" in nullsec organizations and we wonder why logi pilots are taking it in with highsec incursions. And oh the lamenting of FCs over logistics running offense drones or target painter so they can hore in on the killmail.

What about haulers? When can we have "incident reports" instead of just kill/loss reports? Hauler escapes the camp, nothing. No record, no statistic for how many blockades have been run or ambushes that the pilots managed to escape from, no record of "ISK value hauled" over "Cargo value lost" that we could measure with.

What else am I missing? How about "Bounty collected"? Oh why is nobody really into bounty hunting even with the great new mechanics around it?




Bring back DEEEEP Space!

Horus H'kaan
Grand Theft Enyo
#48 - 2014-08-20 18:47:09 UTC  |  Edited by: Horus H'kaan
So the ransom mechanic would have to be some timed interaction I think, similar to how pirates operate currently.

-The pirate requests a ransom amount for the victim to agree to in a transaction window - think a temporary wallet or whatever, with a timer attached.
-Once the price is agreed the ISK is transferred to the temporary wallet.
-If the victim is aggressed during the timer, or if the timer expires, the ISK returns to him.
-If the victim enters warp or otherwise leaves the system (say via gate/wormhole) while the timer is still ticking, the ISK is transferred to the pirate.

Make it so once the transaction has begun, there is no way to back out of it. Have it hook into the API (or CREST or whatever it is these days) to gather metrics on ransom transactions too maybe?

I dunno, just brainstorming. It would obviously need iteration, and I have no doubt missed a potential exploit or twenty, but I see no reason it couldn't be developed. I'm sure I can't be the first to suggest something like this, but I haven't done my homework at all, just popped into my head.

I'm in your mission, stealin' your loots.

Celthric Kanerian
Viziam
Amarr Empire
#49 - 2014-08-20 18:47:37 UTC
Charles Muffins wrote:
From my experience in null/lowsec, it seems to me that the only way to survive is to come out guns blazing in a battleship. The issue with this is that there's really no economic opportunity's for anyone who's flying a non-PVP ship (miner, hauler, etc.). There's just too much ganking/gate camping, and why is that? There's more money in classic pirate ransom than blowing up anything that flies in space



First of, in my time flying around in nullsec in a covert ops frigate I've encountered a lot of nullsec systems which are completely empty, most of these systems belongs to ORE and Guristas, but nonetheless empty with a bunch of Guristas sanctums in the region.


Charles Muffins wrote:
I'd take ISK over ship explosions and killboard numbers any day. With the "if it moves, it's dead" tactics.


Secondly, what is the point of having a lot of isk then? You want to be Uncle Scrooge with a vault of isk you can swim in? xD
Pok Nibin
Doomheim
#50 - 2014-08-20 20:16:26 UTC  |  Edited by: Pok Nibin
I can't believe anyone seriously wants to bring up "pirates of yore." The "Golden Age of Piracy..." You really don't want to go that way. The only "legend" from then is found in fiction today. THEN, they were criminals just like "terrorists" today. Governments sent fleets to destroy them. They were hung on sight, and nobody - NOBODY - but them wanted to be them. Get your facts straight in making comparisons here...or not. Yeah, you can talk out your @$$. Somebody said everybody wants to be the lead singer...I was in several bands over the many years as the lead singer, and I guarantee you, the rest of the musicians weren't bum rushing the mic to see who got there first. Again, the fiction...people who have nothing to do with music think the lead singer is everything. People who haven't got a clue about the past think Jack Sparrow is the who to be.

You can't be a pirate in this game simply because that kind of behavior is sanctioned, it's not punished.
You aren't an outlaw. You're an in-law. You suffer no retribution, no ostracization, and you certainly
don't pay a price of any sort for it. In fact, this so-called piracy is so laughable it's hard to imagine anyone
wishing to see themselves as competitive and competent gamers admitting publicly to doing it.
To discuss it like you're putting a fine point to it? How delusional can you GET?

Dunnat make me laff. Pyrates...in EVE. Funny. Drink your cocoa and watch some cartoons.
School starts up in a week...kids.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Eldwinn
Deep Core Mining Inc.
Caldari State
#51 - 2014-08-20 20:32:11 UTC
Sabriz Adoudel wrote:
I've offered ransoms with the intention of honoring them. Never had a taker.

Most people do not believe that you will honor it.


The reason I stopped even trying to ransom.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#52 - 2014-08-20 20:39:22 UTC
Regrettably ransomed retriever routed Rancer randomly
Unezka Turigahl
Det Som Engang Var
#53 - 2014-08-20 21:54:27 UTC
Herzog Wolfhammer wrote:

Ransoming needs some mechanic. Think about it.


Right click disruptor/scram, enter ISK amount. When person being disrupted/scramed transfers said ISK amount to your wallet, disruptor/scram automatically deactivates.

But how do you know how much a ship is worth? The hull is often only a fraction of the cost, particularly in hisec where people are prone to fit shiny modules. The people I target tend to fit shiny stuff so I'd never bother to randsom a ship. Better off blowing it up and hoping the loot fairy is kind. A pod, sure. But then I'd need to fit a scanner to see how much their pod is worth. No thanks. Better to just pod them and inflict as much financial damage unto them as possible.
Sabriz Adoudel
Move along there is nothing here
#54 - 2014-08-20 23:13:11 UTC
Inxentas Ultramar wrote:

Those that go for ransoms care very little for their KB efficiency. They tend to promote extreme situational awareness and full control over your singular ship at all times, and enjoy taking down ships bigger then them through fitting choices and staying one step ahead. A killboard efficiency of 99% is effectively something to scoff at, that's not a score suitable for a pilot that is constantly honing his PVP prowess.



Agreed the KB efficiency stat is a bad thing.

It's not a useful metric of anything other than your usual fleet size, but it is posted as the most visible metric on killboards.

I have a lot more respect for someone with 83% efficiency that mostly flies solo than I do for someone with 99% efficiency that flies in large fleets.

I support the New Order and CODE. alliance. www.minerbumping.com

Eldwinn
Deep Core Mining Inc.
Caldari State
#55 - 2014-08-20 23:23:42 UTC
Sabriz Adoudel wrote:


Agreed the KB efficiency stat is a bad thing.

It's not a useful metric of anything other than your usual fleet size, but it is posted as the most visible metric on killboards.

I have a lot more respect for someone with 83% efficiency that mostly flies solo than I do for someone with 99% efficiency that flies in large fleets.


What about persons that fly logi all the time in large fleets without kill mail whoring? The woes of flying logi Cry
Rabe Raptor
The Conference Elite
The Conference
#56 - 2014-08-20 23:25:03 UTC
Do you guys even have permits? I'm having a hard time understanding the logic of your statements without permits.

Together we can make Highsec a better place! www.lawofhighsec.com

Read it, share it, learn it, quote it, memorize it,  live it, breathe it!

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#57 - 2014-08-20 23:25:37 UTC
Shederov Blood wrote:
Charles Muffins wrote:
From my experience in null/lowsec, it seems to me that the only way to survive is to come out guns blazing in a battleship.
In lowsec that's the best way to get yourself hotdropped.

Came to make this comment lol.
Paynus Maiassus
Imperial Academy
Amarr Empire
#58 - 2014-08-20 23:27:19 UTC
Charles Muffins wrote:
From my experience in null/lowsec, it seems to me that the only way to survive is to come out guns blazing in a battleship. The issue with this is that there's really no economic opportunity's for anyone who's flying a non-PVP ship (miner, hauler, etc.). There's just too much ganking/gate camping, and why is that? There's more money in classic pirate ransom than blowing up anything that flies in space, and I'd take ISK over ship explosions and killboard numbers any day. With the "if it moves, it's dead" tactics it limits the growth of that area. It makes it too dangerous for anyone without a PVP fit. At least if I pay 50% of my ship value to a pirate, I get to keep my non-pvp ship and not recieve money from my horrible "platinum" policy which actually covers 1% of my ship value. That brings me into another matter. Insurance is broken. CCP's "anti-fraud" insurance backfired. Why does my super-durable procurer have a "100%" value of 2 million ISK, but my frigate insurance worth the real 100%? I think when CCP designed nullsec/lowsec, they didn't expect that ganking would become so popular, and insurance needs a big overhaul. Once nullsec/lowsec becomes more ISK centered and insurance becomes useful, people will begin going there more often.


Don't ever offer bribes unless the money you'd save by surviving is astronomical and the bribe/ransom is a tiny fraction of that amount. It sounds to me like you've been lucky. Most of the time the pirate will take your bribe, THEN kill you.

People forget that industrialists are pilots too. You really shouldn't be jacking around in low sec and null sec as an industrialist unless you can fly and fit blockade runners and deep space transports well.

Lowsec resource collection is broken. The only thing you should be doing there is planetary interaction. Don't mine there unless you're in a Venture or Prospect and then know your area very well. Don't haul through there if you don't have to. If you are looking to haul around low sec, consider hauling in interceptors and covops frigs for anything of low volume. Also, understand, you're participating in some of the industrialist vs. combat pilot PvP that isn't broken. Compare it to cat and mouse. You're the mouse.

Mining is not a game of cat and mouse balanced industrialist vs. combat pilot interaction. It's just broken. They're asking you to engage in a mechanic that practically begs you to watch TV while doing it, and then in high sec you will either not be ganked if you are lucky and highly tanked, or you will be ganked if you are unlucky or fit for yield. There's no cat and mouse to it.

In low sec and null sec there is no way to mine all by yourself or with a small crew. You must be affiliated with whoever controls the space, whether as a renter or as a line member of a major space holding group. The only people mining in low sec aren't serious about making money, frankly.

Low sec and null sec expect you to have a bit of SP before going there. Train up the T2 haulers before even trying it. And remember, as an industrialist, you are every bit the pilot a PvPer is. Your weapon system will be drones for your ORE ships. You need to train into T2 industrial hulls. You need navigation, engineering, and electronics skills for adequate tank, speed, and module fitting.
Eldwinn
Deep Core Mining Inc.
Caldari State
#59 - 2014-08-20 23:33:36 UTC
Rabe Raptor wrote:
Do you guys even have permits? I'm having a hard time understanding the logic of your statements without permits.


And here comes some ganker who does not even live in low sec.
Rabe Raptor
The Conference Elite
The Conference
#60 - 2014-08-20 23:34:52 UTC
Eldwinn wrote:
Rabe Raptor wrote:
Do you guys even have permits? I'm having a hard time understanding the logic of your statements without permits.


And here comes some ganker who does not even live in low sec.


I frequent it but don't live there. Its too much of a commute to my job bringing justice to miners and saving highsec.

Together we can make Highsec a better place! www.lawofhighsec.com

Read it, share it, learn it, quote it, memorize it,  live it, breathe it!