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Fitting a Golem

Author
Chainsaw Plankton
FaDoyToy
#41 - 2014-08-19 05:00:43 UTC  |  Edited by: Chainsaw Plankton
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#42 - 2014-08-19 05:16:46 UTC
Chainsaw Plankton wrote:
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

When you DC all modules turn off... You better pray you weren't in Bastion mode
IIshira
School of Applied Knowledge
Caldari State
#43 - 2014-08-19 05:20:27 UTC  |  Edited by: IIshira
Cipher Jones wrote:
IIshira wrote:
James Baboli wrote:
Chris Winter wrote:
Chainsaw Plankton wrote:

*snip*
[should have read]
My golem has missile velocity rigs from back in the day where torp fits were standard, and I don't really feel like ripping out t2 rigs. but they have a huge bonus of making it so your missiles go very fast and you don't have to count volleys out to 100km or so. maybe it is worth dropping a painter for a sensor booster or prop mod, maybe not, I don't have a missile spreadsheet.
[/should have read
...snip...
Large Hydraulic Bay Thrusters II
Large Hydraulic Bay Thrusters II
...snip...


I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km...



My question would be how does he get out to 100 km at 125 m/s... It has no prop mod.


MJD.


Scroll up and take another look at the fit. I mean maybe he just forget to put it in the fit but there's no prop mod to include a MJD
Chainsaw Plankton
FaDoyToy
#44 - 2014-08-20 18:33:43 UTC
IIshira wrote:
Chainsaw Plankton wrote:
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

When you DC all modules turn off... You better pray you weren't in Bastion mode


everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace.

I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight.

@ChainsawPlankto on twitter

Hakaari Inkuran
State War Academy
Caldari State
#45 - 2014-08-20 19:44:08 UTC
Chainsaw Plankton wrote:
IIshira wrote:
Chainsaw Plankton wrote:
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

When you DC all modules turn off... You better pray you weren't in Bastion mode


everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace.

I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight.

Please do. If nothing changed, then when you DC in bastion mode you DONT warp off, you just sit on the field. Its as if a NPC was pointing you. Bastion also turns off like everything else does, so hopefully you log back in quickly.

As for me, disconnects are usually LONG.
IIshira
School of Applied Knowledge
Caldari State
#46 - 2014-08-20 21:20:38 UTC
Chainsaw Plankton wrote:
IIshira wrote:
Chainsaw Plankton wrote:
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

When you DC all modules turn off... You better pray you weren't in Bastion mode


everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace.

I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight.


I have a few months back but not on purpose. Your ship sits there with all modules off till it dies.
Shari Evan
Caldari Provisions
Caldari State
#47 - 2014-08-22 00:11:53 UTC  |  Edited by: Shari Evan
stoicfaux wrote:
Mr Chili Palmer wrote:

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration.


Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II.
Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II.
Chainsaw Plankton
FaDoyToy
#48 - 2014-08-22 18:45:41 UTC
IIshira wrote:
Chainsaw Plankton wrote:
IIshira wrote:
Chainsaw Plankton wrote:
Cipher Jones wrote:
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.


sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running.

When you DC all modules turn off... You better pray you weren't in Bastion mode


everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace.

I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight.


I have a few months back but not on purpose. Your ship sits there with all modules off till it dies.


oh right, I was replying to this post when my comp died What?

I had that happen but it seemed to have warped off (or just straight up disappeared) at some point as when I logged in I was in a 1,000,000m safe spot in 90% structure. Haven't been able to properly test as well, see the whole comp died part.

@ChainsawPlankto on twitter

IIshira
School of Applied Knowledge
Caldari State
#49 - 2014-08-22 22:36:39 UTC
Shari Evan wrote:
stoicfaux wrote:
Mr Chili Palmer wrote:

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration.


Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II.
Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II.


If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS.
Val'Dore
PlanetCorp InterStellar
#50 - 2014-08-22 22:46:31 UTC
IIshira wrote:
Shari Evan wrote:
stoicfaux wrote:
Mr Chili Palmer wrote:

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration.


Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II.
Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II.


If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS.


Fun fact, you get more of an overall increase with a DDA II.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

IIshira
School of Applied Knowledge
Caldari State
#51 - 2014-08-22 23:20:27 UTC
Val'Dore wrote:
IIshira wrote:
Shari Evan wrote:
stoicfaux wrote:
Mr Chili Palmer wrote:

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration.


Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II.
Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II.


If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS.


Fun fact, you get more of an overall increase with a DDA II.


True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#52 - 2014-08-24 15:31:33 UTC
Inadvertantly tested it during the downtime the other day and if you disconnect with Bastion mode on nothing bad happens.

internet spaceships

are serious business sir.

and don't forget it

Chainsaw Plankton
FaDoyToy
#53 - 2014-08-24 19:14:30 UTC
Cipher Jones wrote:
downtime


being a pretty key word in this case

@ChainsawPlankto on twitter

Val'Dore
PlanetCorp InterStellar
#54 - 2014-08-25 03:10:02 UTC
IIshira wrote:
Val'Dore wrote:
Fun fact, you get more of an overall increase with a DDA II.


True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense.


Well, the Golem also has plenty of room for DLA IIs. Probably one of the more useful things that can be put in the high slots.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

IIshira
School of Applied Knowledge
Caldari State
#55 - 2014-08-25 16:23:50 UTC
Val'Dore wrote:
IIshira wrote:
Val'Dore wrote:
Fun fact, you get more of an overall increase with a DDA II.


True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense.


Well, the Golem also has plenty of room for DLA IIs. Probably one of the more useful things that can be put in the high slots.


The DLA only makes it where you can hit targets further out with your drones. It's great for sentry drones but if you're sending light drones out over 60 km with the current drone aggro mechanics are they going to make it back? I've lost drones sent out past 15 km because they got webbed.
Lugalzagezi666
#56 - 2014-08-25 19:28:12 UTC
IIshira wrote:
sending light drones

Thats why I dont like golem, you actually have to send light drones to kill frigs instead of instablaping them like other marauders. Oh yes and managing 4 tps, delayed damage, massive damage overkill, losing damage on rats pulsing mwd and repping while volley is in space and bastion volley bug.

Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster.Roll

The only mission I ever used mjd on golem is mining misapropriation - to get to wrecks of npc battleships spawning 100k away from me.
IIshira
School of Applied Knowledge
Caldari State
#57 - 2014-08-25 20:21:16 UTC
Lugalzagezi666 wrote:
IIshira wrote:
sending light drones

Thats why I dont like golem, you actually have to send light drones to kill frigs instead of instablaping them like other marauders. Oh yes and managing 4 tps, delayed damage, massive damage overkill, losing damage on rats pulsing mwd and repping while volley is in space and bastion volley bug.

Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster.Roll

The only mission I ever used mjd on golem is mining misapropriation - to get to wrecks of npc battleships spawning 100k away from me.


Yes the Golem can only use light drones... Or one sentry drone but that seems silly

I don't have any issues counting volleys but I can see how this would get confusing to some. I can see how operating target painters in falloff might cause some damage loss on frigates but only the elite ones ever seem to give me any problems.

Can you post your Golem fit? I have an XL booster but that is only to pulse when I take damage. I avoid most of it by keeping range.
Lugalzagezi666
#58 - 2014-08-25 22:21:22 UTC
About the drones - it is not that golem has bandwith only for flight of lights, I dont like the fact you have to use combat drones against frigs unlike turret marauders, that can easily pop frigs on approach with ungrouped guns and keep the salvage drones out all the time.

As for fit - I used standard fit with 4 painters, med booster, invul and em hardener (missioning in amarr space) and t2 rigors - all my marauders are (were) capstable. Mjd, mwd, ab was used only if specific mission needed it.

Val'Dore
PlanetCorp InterStellar
#59 - 2014-08-25 22:23:01 UTC
Lugalzagezi666 wrote:
Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster.Roll


In my opinion, the Golem is one of the best ships to put an MJD on. You don't even have to turn the launchers off when you use it. Just maneuver freely according to the current order of battle.

Protip: I'm not just talking about PvE.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#60 - 2014-08-27 03:20:17 UTC
Chainsaw Plankton wrote:
Cipher Jones wrote:
downtime


being a pretty key word in this case


The unintended downtime that disconnected everyone. In other words a mission DC. Otherwise why would I even mention it?

internet spaceships

are serious business sir.

and don't forget it