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Crime & Punishment

 
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Open Letter To White Knight Community Re: Suicide Ganks In Progress

Author
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#21 - 2014-08-20 17:36:25 UTC
You could give this a point system and make a game out of it. Different point levels for haulers, orcas, freighters, etc. Points to Red team if the HVU dies, blue team if it safely gets out of system. Loser buys the beer.

I dunno, could be fun Big smile
Leto Thule
Caldari Provisions
Caldari State
#22 - 2014-08-20 17:36:31 UTC
Velicitia wrote:


I would counter that it's not all of them -- sure, the ones in player corps, who end up getting kicked around enough to realize that the should go on to a group that knows better (lowsec, nullsec, w-space) ... but the NPC corp ones are usually stuck in their "gankers are teh ebil!" mentality.

(Note, the above is a gross generalization of types that make up the WK community, of sorts.)


You are 100% correct.

We can only help those who will help themselves. Some will evolve, some will not. Those that do soon see the reality, the beauty, that sets this game apart from the rest of the cookie cutters.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#23 - 2014-08-20 17:38:40 UTC
Ned Thomas wrote:
You could give this a point system and make a game out of it. Different point levels for haulers, orcas, freighters, etc. Points to Red team if the HVU dies, blue team if it safely gets out of system. Loser buys the beer.

I dunno, could be fun Big smile

I support this idea 100%, but we'd seriously have to move away from Red and Blue to avoid any confusion with RvB. I vote Purple and Green (a la Babylon 5).

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Leto Thule
Caldari Provisions
Caldari State
#24 - 2014-08-20 18:16:32 UTC
Bronson Hughes wrote:
Ned Thomas wrote:
You could give this a point system and make a game out of it. Different point levels for haulers, orcas, freighters, etc. Points to Red team if the HVU dies, blue team if it safely gets out of system. Loser buys the beer.

I dunno, could be fun Big smile

I support this idea 100%, but we'd seriously have to move away from Red and Blue to avoid any confusion with RvB. I vote Purple and Green (a la Babylon 5).


Season 3, episode 7.

Best show ever.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#25 - 2014-08-20 18:21:11 UTC
Leto Thule wrote:
Season 3, episode 7.

Best show ever.

Delenn wrote:
Only one human captain has ever fought the Minbari and won.

He is behind me.

You are in front of me.

If you value your lives be somewhere else.


Big smile

It jumped the shark in a serious way after the Season 4 finale, but yeah, easily one of the best scifi shows ever.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#26 - 2014-08-20 18:49:30 UTC
Nothing wrong with a B5 reference Big smile

I'll work up a draft of some rules. Could be a fun event if done right.

We'll call it.........."Freighter Ball"?
Rezan Tepet
Deep Core Mining Inc.
Caldari State
#27 - 2014-08-20 19:06:16 UTC
Ralph King-Griffin wrote:
Follow link in Sig for hilarious white knight proteus.


All I see is a bunch of dead MTUs and a really sinister-looking avatar, the confluence of which with some dastardly laughter leads me to believe you're the best "badguy" RPer in the entirety of this game.

oaramos: |oh-WAR-uh-mohs| _n. — _Term given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."  _adj. — _[see: "moss" "mossy"] slang— crazy, insane

Christian Lionbate
Federal Navy Academy
Gallente Federation
#28 - 2014-08-20 21:12:19 UTC
The white knight song, perfect Big smilehttps://www.youtube.com/watch?v=oh66kDox4R0
Voyager Arran
Brutor Tribe
Minmatar Republic
#29 - 2014-08-20 22:30:26 UTC  |  Edited by: Voyager Arran
You are correct in that actually killing the criminals isn't important in counter-ganking: all you need to do is prevent them from blowing up the victim until the fuzz arrives. However, you shouldn't discount ECM; one cycle going through is one Catalyst that doesn't get to do anything except sit there waiting to blow up and a whole lot of damage not happening.

That said, I decided to take the remote rep idea for a spin through EFT and came up with some pretty amusing results.

Quote:
[Basilisk, Mackbuddy]
Reactor Control Unit II
Reactor Control Unit II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
EM Ward Field II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster
Large S95a Remote Shield Booster

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



You'd need a fully trained logi pilot to actually use this, but if you had a pilot capable of parking one of these on top of your mining fleet then it can negate the damage output of three, four, or even five Catalysts depending on how heavily you stack the resistances on your ships. It also clocks in at a cool 50k EHP itself (76k vs Catalysts thanks to the Caldari resistance profile), so it will be no small task getting it off the field as opposed to some paper-thin max-jams Falcon. You've even got ten maximum locked targets, so all but the most shameless multiboxers will be able to chill out with everything they own prelocked, all their reps preheated, and still have a few locks left over for the cute newbie in a retriever 50km down the belt.

The only caveat is that this isn't even trying to be cap stable, so you'll have to manually activate the reps once a ship starts getting worked on. This won't actually be that hard since shield reps land instantly and you have your entire fleet prelocked but if you like to mine in the shower then this isn't going to save you.


**** me, I'm a ganker, what the hell am I doing posting this?
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#30 - 2014-08-20 22:44:34 UTC
Voyager Arran wrote:


**** me, I'm a ganker, what the hell am I doing posting this?


It's fun to figure out ways to play the game?

I mean, if the logi thing catches on, gankers will have a new challenge to overcome (thankfully, a player created one rather than a CCP "Save the stupids" game change).
Voyager Arran
Brutor Tribe
Minmatar Republic
#31 - 2014-08-21 01:01:15 UTC  |  Edited by: Voyager Arran
Just for a more specific example, take a Mackinaw like this:

Quote:
[Mackinaw, Resistance Mack]
Internal Force Field Array I
Mining Laser Upgrade II
Mining Laser Upgrade II

Limited Adaptive Invulnerability Field I
Thermic Dissipation Field II
Limited Kinetic Deflection Field I
Residual Survey Scanner I

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Processor Overclocking Unit I
Medium Core Defense Field Extender I


(don't completely ignore EM unless you want someone to show up in a load of Thrashers and dump EMP into your resist hole)


You've got 36k base EHP against Catalysts to begin with. Even using 700 DPS T2-fitted Catalysts in a 0.5 system and assuming the pilot doesn't get a chance to overheat hardeners thanks to the long cycle times, it's going to take three ships to bring it down. Just one of those Basilisks I linked above lets it tank 3,000 Catalyst DPS, which is enough to completely shut down four T2 Catalysts, even if they were perfectly skilled and had implants in. If you wanted to kill that Mackinaw, not only would you need to sacrifice four T2 Catalysts just to compensate for the reps, but you would still need the original three T2 Catalysts to actually kill the ship. That's seven dudes to kill one goddamned Mackinaw, which is not even close to worth it. The Basilisk itself would be an easier target, but it still takes 5 T2 Catalysts to bring down so it's not exactly a great use of resources.

You could still do it pretty cheaply in T1 Catalysts (because they can kill anything cheaply) but it would involve a big enough gang that you might as well up-ship a little or find a few more friends and go looking for Orcas instead of throwing a dozen dudes at one ******* barge.


EDIT: throw in a boosting Claymore and the numbers get downright hilarious.
Sabriz Adoudel
Move along there is nothing here
#32 - 2014-08-21 01:34:46 UTC  |  Edited by: Sabriz Adoudel
Tengu Grib wrote:
Bronson Hughes wrote:
Tengu Grib wrote:
If I'm not mistaken I believe you meant Red Team there at the end. Still reading the rest.

Thanks for the catch. I meant Red indeed!


Tengu Grib wrote:
Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell.

As long as the Guardian Angels don't loot any of Red Team's wrecks, they shouldn't go suspect. Suspect-free remote-repping of neutrals has been a bone of contention with certain folks for quite a while. Whether the Guardian Angels can keep their grubby paws off of someone else's loot is another matter entirely....


I know repping war targets does get you a suspect timer, and repping awoxers does not. So repping gank victims does NOT produce a suspect flag? Hmm. I must have misread when that was brought up in the past. Makes me feel better about abusing remote reps while awoxing. Maybe if we abuse it enough CCP will actually fix it.


Repping a neutral generates a suspect flag if and only if the neutral is a legal target in a limited engagement.

So if I gank Bob, and Bob does not shoot back, Alice can rep Bob without a yellow card.

If Bob returns fire on me via legal retalliation to my criminal attack, Alice will not be able to rep Bob without going suspect. Alice's remote assistance modules will complete their current cycle then turn off (if Alice has green safety) or complete their current cycle, then reactivate earning Alice a yellow card if her safety is red or yellow.



For what it's worth: 'white knights' have plenty of available tactics, but the main one is teaching the prey dilligence. Something that requires the prey to be competent, not just the WKs.

I support the New Order and CODE. alliance. www.minerbumping.com

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#33 - 2014-08-21 02:31:04 UTC
Voyager Arran wrote:
**** me, I'm a ganker, what the hell am I doing posting this?

You're trying to make the game more interesting, which is exactly what I'm trying to do....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Leto Thule
Caldari Provisions
Caldari State
#34 - 2014-08-21 03:20:42 UTC
To counter the above, if I were going to gank it, I would simply bring a suicide blackbird or gryphon. After the logi gets jammed, he does have to manually relock and re-engage reps, so that may help out a bit.

Honestly, I would pick another target.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Uppgrayyedd
Doomheim
#35 - 2014-08-21 03:29:55 UTC
Leto Thule wrote:
To counter the above, if I were going to gank it, I would simply bring a suicide blackbird or gryphon. After the logi gets jammed, he does have to manually relock and re-engage reps, so that may help out a bit.

Honestly, I would pick another target.


You have no idea what you are talking about.

Stick to lowsec gatecamps, pirate noob.
Voyager Arran
Brutor Tribe
Minmatar Republic
#36 - 2014-08-21 04:40:15 UTC  |  Edited by: Voyager Arran
Going back into EFT, a well-skilled and purpose-fit Griffin could jam that thing out at like a 90% success rate, and even doing something clowny like squeezing double ECCM onto the Basilisk still only cuts that down to 50%. Considering how cheap a Griffin is and that the gankers can just let the Griffin go first and wait to see if jams land before they start shooting, it sounds like a pretty serious counter.

That same Griffin also has like an 80% success rate against a Falcon, and it would definitely be able to lock and jam a Falcon faster than the Falcon could decloak and lock a Catalyst. That's...definitely something I'm going to have to look into. I guess this thread has been productive!


Edit: also if you are accusing other people of being ignorant because they're discussing something as well-explored as suicide jams then lol
Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2014-08-21 07:50:09 UTC  |  Edited by: Jonah Gravenstein
This is the kind of white knighting I can get behind, it has the potential to be useful and add value (fun) for those involved; the ones that are at the keyboard anyway.

The usual run of the mill white knights couldn't organise an orgy in a house of ill repute. They're generally too busy hating on people for having fun making spaceships explode in a game where spaceships explode.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Velicitia
XS Tech
#38 - 2014-08-21 09:56:26 UTC
Jonah Gravenstein wrote:

The usual run of the mill white knights couldn't organise an orgy in a house of ill repute. They're generally too busy hating on people for having fun making spaceships explode in a game where spaceships explode.



From what I've seen, they spend most of their time hating on the people who tell them their fits are awful, and they could vastly improve them with the simple addition of a DCU II (or using something other than M0 Multispec mods on a "jam the flashy reds griffon")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jonah Gravenstein
Machiavellian Space Bastards
#39 - 2014-08-21 10:00:32 UTC
Velicitia wrote:
Jonah Gravenstein wrote:

The usual run of the mill white knights couldn't organise an orgy in a house of ill repute. They're generally too busy hating on people for having fun making spaceships explode in a game where spaceships explode.



From what I've seen, they spend most of their time hating on the people who tell them their fits are awful, and they could vastly improve them with the simple addition of a DCU II (or using something other than M0 Multispec mods on a "jam the flashy reds griffon")
That too, they spend so much time hating on other people they have none left to herd cats.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

DJentropy Ovaert
The Conference Elite
Safety.
#40 - 2014-08-21 11:12:12 UTC  |  Edited by: DJentropy Ovaert
Confirming problems with this idea:

"Members Of The White Knight Community" tend to be totally awful at every single aspect of EVE mechanics. I'm not trolling, being rude, or trying to start a flame war - but they literally tend to be the worst players that I have ever engaged. They tend to fly massive fail fits, have serious issues with concepts such as locking onto targets, shooting at targets, basic game mechanics, or anything else needed to even have a chance at a successful fight. They also tend to be motivated by ideas they have come up with that the game client itself does not recognize.

Other problems:

Self-Interest. As you can see from just typing my name into Zkillboard, almost every single miner I encounter is thinking about one thing: how much ISK can I make per hour while not having to be at the keyboard in the first place. Everything else is irrelevant, from fitting any type of defense, from paying attention to what is going on in the first place.

Attention Span. Fighting back against gankers requires use of the EVE client. White-Knights and Miners tend to be AFK, watching Netflix, in the bathroom, or any activity that involves not using the EVE client. When it comes to miners, and I rarely say this - I wish that CCP would do something. The simple that that I can grab a barge, find a belt with two high-volume rocks, press f1 on one of them, f2 on the other, and then stop paying attention to EVE 30-45 mins and generally make a in-game profit is just sad to me. If there were changes made to make mining a much more "active" profession, not only would the bot-mining community be damaged (which I think we all see as a good thing) but miners themselves would find themselves actually engaging in defending themselves simply due to having to be at the keyboard in the first place :P

Fun: As a ganker, I don't have to wait on anyone to generate content or "play" with. If I feel like getting some action, I undock and go find someone to shoot - and rarely does it take me more then 5 mins to find something fun to shoot. The "White-Knight" is limited to waiting on me or other gankers before anything can happen - this triggers the above issue (Attention Span) and they then give up, hop back into a untanked Hulk, and watch netflix for another hour before exploding again.

Toxicity Of Community: With exceptions (I know a few "White-Knights" who are fun people, always give a GF in a local, and are a blast to talk with) - "White-Knights" tend to be motivated by anger, rage, hurt feelings, and a rather limited and immature view on how EVE works in the first place (One only need to consider the popular arguments of "YOU SHOULD GO TO LOW SEC", "MINING SHIPS CANNOT DEFEND THEMSELVES", "HONOR", "FAIR-FIGHT", etc) . This results in a self-defeating situation - players who do not suffer from the earlier issues (Overwhelming self-interest, short attention span, understanding of game mechanics) and who really just want to have some PVP fun make contact with "Anti-Ganking" groups, and then run away from them as quickly as possible due to the quality of communications in their communities. Other members of the New Order can vouch for me on this one, many of our members start off as "White-Knights" and simply grow tired of being part of a community known for little more then an obsessional with homosexual acts, e-rage, "honor", tears, and players who have no idea how EVE even works in the first place and this results in them joining us and commenting on how refreshingly fun and well-educated most members of the New Order tend to be.

In closing - I personally do not understand how spending hours of my game time hunting down members of ganking groups and managing to get myself in a position where I could "save" a target that is likely fit in a totally silly way and not even at the keyboard in the first place would be in any way "fun" - but I respect all forms of emergent gameplay. The real issue that I see with the failure of the "White-Knights" to ever accomplish anything of worth can only be solved by other mature and intelligent players considering that style of play as "fun" coming together - and the simple reality is that I don't know (with a few exceptions!) any mature and intelligent players who would consider it fun :P

And finally, I cannot find the original post - but someone on these forums once brought up what is another serious issue with the "Anti Ganker" concept - who really wants to spend their time "defending" people who have not realized that "Anti-Ganking" is something that can be taken care of by one person - the target. Using advanced techniques such as:

* watching local
* being at keyboard
* using intel channels
* fitting a tank
* using d-scan

will result in your chances of being ganked being reduced to a pretty tiny amount. After all, who wants to help players who cannot even be bothered to learn these very simple techniques?