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Crime & Punishment

 
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Open Letter To White Knight Community Re: Suicide Ganks In Progress

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#1 - 2014-08-20 13:57:31 UTC  |  Edited by: Bronson Hughes
Capsuleers of the White Knight Community,

I'm not here to talk about morality, alleged sociopathic disorders, or even James315 and the followers of his Code with you. I'm also not here to talk about how to avoid becoming the target of a suicide gank. These topics have been discussed at length and I feel that nothing I say will add to them. No, I'm here to talk about basic game mechanics with you.

Quite frankly, you're all doing this whole "White Knight" thing wrong.

A suicide gank is like any other PvP encounter: each side has a certain number of ships, and those ships have certain abilities and durability. Instead of looking at a suicide gank as the destruction of some poor, unarmed target by a bunch of raving sociopaths, look at it as a fleet fight. For the sake of this discussion, I'm going to be referring to ganks of large targets such as Orcas, Freighters, etc. as solo ganks of smaller targets present an entirely different set of dynamics.

The Red Team ("the gankers") have some number of ships that tend to heavily favor DPS at the expense of mobility, durability, EWar, and tackle, while the Blue Team ("the victims") have at least one ship, their HVU (High Value Unit), that is generally unarmed but very durable and, in the form of CONCORD and other NPCs, enough DPS, tackle, and EWar to totally wipe the Red Team off of the field in 30 seconds or less.

Red Team's goal is to do enough damage to the HVU to kill it before they die, and Blue Team's goal is to not let the HVU die. Pretty straightforward, right?

Now, let's add some extra ships to Blue Team. These are piloted by you, the White Knights, trying to keep Blue Team's HVU from dying. Blue Team already has more than sufficient DPS, tackle, and EWar, so what do they need if their goal is to keep the HVU alive?

They need logistics. Lots and lots of logistics. No DPS, no tackle, and no EWar. They already have plenty of that on the field.

Given current game mechanics, remote reps are insanely powerful, especially if the unit being repped has high resists. Assume a unit has 25% resist against incoming DPS. 100 DPS gets reduced to 75 EDPS (Effective DPS), but 100 RPS (Reps Per Second) gets boosted to 125 ERPS (Effective Reps Per Second). Each 1% of damage resistance gives almost a 3% edge to friendly reps. That's a huge advantage!

Many will say that a handful of logi cruisers will never be able to counter the DPS that Red Team fields. The thing is, you don't have to. All you have to do is counter enough of Red Team's DPS for them to not be able to chew through the HVU's pool of hit points before all of Red Team's ships die.

In this scenario, remote reps have a few additional advantages. Unlike DPS and EWar, Blue Team can have the HVU locked and ready to rep before Red Team even lands on grid. DPS and EWar for Blue Team get their application delayed by the time it takes to lock Red Team, but remote reps are instant. Also, there is the deterrent factor. Red Team is smart, they won't engage if they don't think they have the numbers. A gang of logistics cruisers, properly fit and located, would likely serve as a viable deterrent force.

This is what I propose for White Knights. Put away your combat ships and form up gangs of AB-fit, T1 logistics cruisers. They don't even need to be cap stable, they only need to be able to run all of their remote reps for about 45 seconds, then toggle some off for cap stability after the fight if necessary. Orbit your HVU 50+km at high speed and avoid clumping up. This would allow you to land effective reps on the HVU instantly while presenting a difficult target for Red Team.

Unfortunately, even this will only delay Red Team. If they fail on their first attempt, they will likely be back soon after as their bumping ships will keep the HVU from warping away. All you can do is keep the HVU alive as long as possible in hopes that it escapes.

In the end, being a "White Knight" is about saving the HVU, not killing the Red Team. Perhaps you should re-brand yourself as "Guardian Angels" to reflect your true mission, which is saving ships, not destroying them. After all, taking cheap shots at ships that are unlikely or unable to shoot back just for profit, killmails, or, heaven forbid, fun makes one a sociopathic bully who sucks at PvP, right?



Glory be to the Blessed Mother of Acceleration, Mover of All Things.

Bronson Hughes
Grand Knight Accelerator



EDIT: Thanks for the catch Tengu!

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Christian Lionbate
Federal Navy Academy
Gallente Federation
#2 - 2014-08-20 14:17:20 UTC
You assume the white knights want to help the gankee (blue) and not just whore some easy KM's. I'm not saying that's the case for all WK's but I know my fellow capsuleers Blink
Ralph King-Griffin
New Eden Tech Support
#3 - 2014-08-20 14:52:16 UTC
Follow link in Sig for hilarious white knight proteus.
Feyd Rautha Harkonnen
Doomheim
#4 - 2014-08-20 15:42:04 UTC

The real question to ask however, is *should* white knights help ganke-ee's from a moral and evolutionary perspective.

If a gank-ee refuses to follow the long list of basic methods to prevent himself from being ganked, aren't white knights then just rewarding failure? Isn't this ultimately like a university student who having refused to study for an exam and fails it miserably, has a bunch of white-knight progressives rush into the classroom and poke the teacher to still give him a passing grade?

Is this what we want EvE to become, another venue for progressive mentality BS that says 'everyone gets a passing grade', 'every inept sports player gets a trophy'?

We know that with the appearance of civilization, you have the resulting disappearance of evolution. As the weak are no longer being quickly killed off anymore, they continue to dirty up the gene pool and prevent humanity from moving forward. If in fact humanity doesn't make interstellar travel a reality, develop ESP or telekinetic powers, or most importantly vaginas that constrict and vibrate upon command, it will be because we aren't breeding moar Einsteins and hot supermodels, and instead legions of dumb and ugly welfare children....

Is this then the ultimate goal of white knights in EvE, that on an infinite timeline their ethos causes the eventual destruction of EvE, because r-tards are no longer being edumacated, or awakened by glorious detonations of their untanked haulers to learn, to evolve?

Truly, everyone has missed the big moral failing of so called white knights here in a big way. I ask all white knights to look deep within themselves and ask, do they understand the real evil they are doing by propping up gank victim r-tards?

F
Velicitia
XS Tech
#5 - 2014-08-20 15:51:55 UTC
Thing is, the WK crowd is pretty terrible at eve.

I think I've lost more brain cells (due to head->desk) to their fitting advice and general tactics than any other activity I can think of at the moment (incl. binge drinking and watching cult-classic movies, etc.).

I was talking with some of their "uppers" (I guess?) about actually doing something about "the ganking problem" (a.k.a. "creating more fun emergent gameplay, and probably getting wardec'd by marmites among others"), and the response I got was to the effect of "but ~effort~".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tengu Grib
Caldari Provisions
Caldari State
#6 - 2014-08-20 16:06:12 UTC
Quote:
The Red Team ("the gankers") have some number of ships that tend to heavily favor DPS at the expense of mobility, durability, EWar, and tackle, while the Blue Team ("the victims") have at least one ship, their HVU (High Value Unit), that is generally unarmed but very durable and, in the form of CONCORD and other NPCs, enough DPS, tackle, and EWar to totally wipe Blue Team off of the field in 30 seconds or less.

If I'm not mistaken I believe you meant Red Team there at the end. Still reading the rest.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#7 - 2014-08-20 16:11:42 UTC
Ralph King-Griffin wrote:
Follow link in Sig for hilarious white knight proteus.

What the hell? Angel cartel is there, so who was running a mission? Story! I demand it!

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#8 - 2014-08-20 16:15:26 UTC
Bronson I would have way more respect for your legion of Guardian Angels than I do for the current White Knight crowd. A hoard of logi ships would be really annoying and would force Code to bring more dps ships than we would like.

Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell. I'm sure it will take some time for your logic to sink into the brains of your audience as they are blinded by hatred, but maybe some of them will listen to your wisdom.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#9 - 2014-08-20 16:37:27 UTC
Tengu Grib wrote:
If I'm not mistaken I believe you meant Red Team there at the end. Still reading the rest.

Thanks for the catch. I meant Red indeed!


Tengu Grib wrote:
Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell.

As long as the Guardian Angels don't loot any of Red Team's wrecks, they shouldn't go suspect. Suspect-free remote-repping of neutrals has been a bone of contention with certain folks for quite a while. Whether the Guardian Angels can keep their grubby paws off of someone else's loot is another matter entirely....

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#10 - 2014-08-20 16:54:57 UTC  |  Edited by: Ralph King-Griffin
Tengu Grib wrote:
Ralph King-Griffin wrote:
Follow link in Sig for hilarious white knight proteus.

What the hell? Angel cartel is there, so who was running a mission? Story! I demand it!

The typhoon that popped moments before he didPirate

A couple of us had been working the system for most of the day so the bears were getting skittish.

I was scanning down a typhoon,
got it to about 60% when it was replaced with a proteus...tarp?...oh well, might aswell see how this goes,
As I'm sizing up the t3 (on the other side of the pocket) the typhoon lands again and immediately redboxes me , (yellow from the t3).

So I'm thinking, "I bet I can maul that battleship before the t3 gets over here an pops me",
I was close, the proteus got point on me when the typhoons hull hit about15%
"overheat ALL THE THINGS!".....pop
...."wait what!? That wasn't me?! ".... "Scram the proteus!" "overheat ALL THE THINGS!....again....carefully"
Velicitia
XS Tech
#11 - 2014-08-20 16:55:57 UTC
Tengu Grib wrote:

Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell. I'm sure it will take some time for your logic to sink into the brains of your audience as they are blinded by hatred, but maybe some of them will listen to your wisdom.


So I'm bad at ~Elite Hisec PVP~, but isn't repping someone ignored by crimewatch (same as ship/cargo scanning)?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tengu Grib
Caldari Provisions
Caldari State
#12 - 2014-08-20 16:56:01 UTC
Bronson Hughes wrote:
Tengu Grib wrote:
If I'm not mistaken I believe you meant Red Team there at the end. Still reading the rest.

Thanks for the catch. I meant Red indeed!


Tengu Grib wrote:
Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell.

As long as the Guardian Angels don't loot any of Red Team's wrecks, they shouldn't go suspect. Suspect-free remote-repping of neutrals has been a bone of contention with certain folks for quite a while. Whether the Guardian Angels can keep their grubby paws off of someone else's loot is another matter entirely....


I know repping war targets does get you a suspect timer, and repping awoxers does not. So repping gank victims does NOT produce a suspect flag? Hmm. I must have misread when that was brought up in the past. Makes me feel better about abusing remote reps while awoxing. Maybe if we abuse it enough CCP will actually fix it.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#13 - 2014-08-20 16:57:47 UTC
Ralph King-Griffin wrote:
Tengu Grib wrote:
Ralph King-Griffin wrote:
Follow link in Sig for hilarious white knight proteus.

What the hell? Angel cartel is there, so who was running a mission? Story! I demand it!

The typhoon that popped moments before he didPirate

A couple of us had been working the system for most of the day so the bears were getting skittish.

I was scanning down a typhoon,
got it to about 60% when it was replaced with a proteus...tarp?...oh well, might aswell see how this goes,
As I'm sizing up the t3 (on the other side of the pocket) the typhoon lands again and immediately redboxes me , (yellow from the t3).

So I'm thinking, "I bet I can maul that battleship before the t3 gets over here an pops me",
I was close, the proteus got point on me when the typhoons hull hit about15%
"overheat ALL THE THINGS!".....pop
...."wait what!? That wasn't me?! ".... "Scram the proteus!" "overheat ALL THE THINGS!....again....carefully"

God damn man. That's a great short story!

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#14 - 2014-08-20 16:59:14 UTC
Velicitia wrote:
Tengu Grib wrote:

Of course I might just show up and pick off logi ships one by one as they go suspect, cause that would be fun as hell. I'm sure it will take some time for your logic to sink into the brains of your audience as they are blinded by hatred, but maybe some of them will listen to your wisdom.


So I'm bad at ~Elite Hisec PVP~, but isn't repping someone ignored by crimewatch (same as ship/cargo scanning)?

It is sounding like I was wrong on that score yes. I know there are many situations where the logi would go suspect, but apparently this isn't one of them, which I find rather counter intuitive.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Ralph King-Griffin
New Eden Tech Support
#15 - 2014-08-20 17:02:21 UTC
Tengu Grib wrote:

God damn man. That's a great short story!

Great fight.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#16 - 2014-08-20 17:05:49 UTC  |  Edited by: Bronson Hughes
Tengu Grib wrote:
Bronson I would have way more respect for your legion of Guardian Angels than I do for the current White Knight crowd. A hoard of logi ships would be really annoying and would force Code to bring more dps ships than we would like.

The other thing Red Team would have to consider is whether to bring additional short-range DPS (Cats, Taloses, etc.) to apply DPS to the HVU, or bring in some long range, arty-based DPS (Tornadoes) to alpha-strike the Blue logi ships off of the field instead.

Pretty soon, this whole scenario turns into something much more akin to a nullsec capital fight in terms of strategy, just on a significantly smaller scale. (Do I have enough DPS to kill the target? Do I have enough Alpha to break hostile reps? Or should I just stay at home and wait for a different target?)

I think I've about talked myself into giving this a go, for sheer curiosity more than anything else.



Side note: I very nearly chose Purple and Green instead of Red and Blue to avoid any confusion with RvB, but I knew there was no way in hell I would have kept that straight....


EDIT:

Tengu Grib wrote:
It is sounding like I was wrong on that score yes. I know there are many situations where the logi would go suspect, but apparently this isn't one of them, which I find rather counter intuitive.

Yeah, if the logis all went suspect that would not work out very well. Not. At. All.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Velicitia
XS Tech
#17 - 2014-08-20 17:11:31 UTC  |  Edited by: Velicitia
^ Something like this could work ... you'd just need to form a group of WK who don't belong to the current WK community, as it will take too long to get them useful (i.e. not fitting terribad) ... not to mention having to teach them how to do cap and rep chains...

Edit -- on the other hand, you're ending up being a reactionary force ... better to just try taking over a system somewhere with like-minded people, and not trying to bother protecting the lemmings from themselves.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Leto Thule
Caldari Provisions
Caldari State
#18 - 2014-08-20 17:17:42 UTC
White Knights are better for the game than anyone realizes.

Why?

They are the cocoon. They are what a carebear becomes before their transition into a productive member of the EvE community.

My example? Well, YOU, Bronson. I will point out that you post constructively, non-biased, and rant-free.

Its only a little while longer before you give up on protecting people who oftentimes - dont even know - that an event took place. Why? They werent at the keyboard!


Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Velicitia
XS Tech
#19 - 2014-08-20 17:30:06 UTC
Leto Thule wrote:
White Knights are better for the game than anyone realizes.

Why?

They are the cocoon. They are what a carebear becomes before their transition into a productive member of the EvE community.

My example? Well, YOU, Bronson. I will point out that you post constructively, non-biased, and rant-free.

Its only a little while longer before you give up on protecting people who oftentimes - dont even know - that an event took place. Why? They werent at the keyboard!





I would counter that it's not all of them -- sure, the ones in player corps, who end up getting kicked around enough to realize that the should go on to a group that knows better (lowsec, nullsec, w-space) ... but the NPC corp ones are usually stuck in their "gankers are teh ebil!" mentality.

(Note, the above is a gross generalization of types that make up the WK community, of sorts.)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#20 - 2014-08-20 17:33:12 UTC
Leto Thule wrote:
White Knights are better for the game than anyone realizes.

Why?

They are the cocoon. They are what a carebear becomes before their transition into a productive member of the EvE community.

My example? Well, YOU, Bronson. I will point out that you post constructively, non-biased, and rant-free.

Its only a little while longer before you give up on protecting people who oftentimes - dont even know - that an event took place. Why? They werent at the keyboard!



I think you have mistaken my desire to create interesting content* with a desire to protect AFK pilots. My involvement in suicide ganking started off as an academic curiosity and jumped straight to thinly-veiled sympathy for CODE. and the like. I don't really care how many ships CODE. ganks, but surely making freighter ganks less one-sided will also make it more entertaining for all involved, no?

I feel like I am working towards the same ends they are, just through different means.


*I did also have a tiny desire to get a subtle jab in at those who claim that CODE. pilots are nothing but killmail-whoring sociopaths. I think I pulled that off nicely. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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