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Warfare & Tactics

 
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Suggested Changes To FW Plexing

Author
Dread Delgarth
Flames Of Chaos
Great Wildlands Conservation Society
#1 - 2011-12-09 14:52:16 UTC  |  Edited by: Dread Delgarth
Although the recent changes regarding plex spawning are a step in the right direction there is a long way to go in regards FW plexing to make it of interest to most 'PvP'ers.

I have some suggestions that would IMO really shake things up for the better in FW.

First of all take the rats out of the plexes. These should be pure Militia PvP zones. To occupy a plex you simply orbit the bunker and defend it against any rival Militia members.

Plexes should only allow access to capsuleers enlisted in a FW militia that is contesting the system, either Gallente/Caldari or Amarr/Minmatar. I would also make it that cloaking devices don't function once within a plex.

As well as plexes being of various sizes (affecting which ship types are allowed through the acceleration gate), they should also have random limits on the number of people allowed into the plex itself. For example some might spawn that are 'solo' sites, only one member of each militia is allowed in the plex at any one time. They would then become gladitorial arenas where people can't be blobbed by a rival faction. You could have for example 'solo' plexes, 3 man plexes, 6 man plexes 12 man plexes and Unlimited plexes.

Under this system a small defending force could put up stiff resistance against a rival faction with superior numbers in system. Also if a FW map was installed in game that flashed alerts for systems with occupying forces attempting to capture plexes, you could immediately rally the troops and move to that point hoping for some PvP. So you fly over with your six man fleet and find 4 rival militia members plexing, one is in a solo plex and three are running a 3 man plex. To defend the solo plex you could only send one fleet member in at a time so the guy trying to take the plex at least will get a fair fight. Obviouslyy with numbers he would eventually be taken down if he didn't flee but at least there would be some fun solo fights! Same with the 3 man plex, equal numbers on grid makes for more exciting PvP.

You could even add a roleplay element by making some plexes only accessible in ships of your own faction, so the FDU would have to use Gallente hulls and the State Protectorate could only use Caldari hulls.

Finally make plexing financially worthwhile - you should get AT LEAST the same isk/loyaty point rewards for plexing as you do running FW missions!
Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2011-12-09 15:04:03 UTC
A clear and lound: NO!


  1. Plexing is worth while with regards for ISK making because of the rats. You can easly make 7 Million ISK form a simple lvl 2 plex and much more from the higher plexes. You just need to lood them. If you salvage them then you get probably even more out of them.
  2. Rats makes at least some difference with regards to offence vs. defence. The rats allow you to defend a plex with a small force, which is fine. Defender should have some adventage.
  3. Cloaks are fine and useful for plexes. No reason to forbit them.


The only thing from your proposals I like is: Plexes should be limited to milita members only.
Andre Vauban
Federal Defense Union
Gallente Federation
#3 - 2011-12-09 16:14:42 UTC  |  Edited by: Andre Vauban
Dread Delgarth wrote:
Although the recent changes regarding plex spawning are a step in the right direction there is a long way to go in regards FW plexing to make it of interest to most 'PvP'ers.

I have some suggestions that would IMO really shake things up for the better in FW.

First of all take the rats out of the plexes. These should be pure Militia PvP zones. To occupy a plex you simply orbit the bunker and defend it against any rival Militia members.


We should probably just balance the NPCs such that all factions are even. Its nice to have a defender benefit.

Dread Delgarth wrote:

Plexes should only allow access to capsuleers enlisted in a FW militia that is contesting the system, either Gallente/Caldari or Amarr/Minmatar. I would also make it that cloaking devices don't function once within a plex.


No way, pirates are a big part of the fun.

Dread Delgarth wrote:


As well as plexes being of various sizes (affecting which ship types are allowed through the acceleration gate), they should also have random limits on the number of people allowed into the plex itself. For example some might spawn that are 'solo' sites, only one member of each militia is allowed in the plex at any one time. They would then become gladitorial arenas where people can't be blobbed by a rival faction. You could have for example 'solo' plexes, 3 man plexes, 6 man plexes 12 man plexes and Unlimited plexes.

Under this system a small defending force could put up stiff resistance against a rival faction with superior numbers in system. Also if a FW map was installed in game that flashed alerts for systems with occupying forces attempting to capture plexes, you could immediately rally the troops and move to that point hoping for some PvP. So you fly over with your six man fleet and find 4 rival militia members plexing, one is in a solo plex and three are running a 3 man plex. To defend the solo plex you could only send one fleet member in at a time so the guy trying to take the plex at least will get a fair fight. Obviouslyy with numbers he would eventually be taken down if he didn't flee but at least there would be some fun solo fights! Same with the 3 man plex, equal numbers on grid makes for more exciting PvP.


Did you think about how easily this could be abused? So in order to take a plex I just need 1 character in my militia and X alts in the opposing militia. I then deny my opponent the ability to enter the plex.

Dread Delgarth wrote:


You could even add a roleplay element by making some plexes only accessible in ships of your own faction, so the FDU would have to use Gallente hulls and the State Protectorate could only use Caldari hulls.

I disagree. This is so arbitrary and makes FW feel fake. If people want this, they should create their own sandbox (ie RvB).


Dread Delgarth wrote:

Finally make plexing financially worthwhile - you should get AT LEAST the same isk/loyaty point rewards for plexing as you do running FW missions!


Yeah, this has been discussed at great lengths in other threads.

.

Dread Delgarth
Flames Of Chaos
Great Wildlands Conservation Society
#4 - 2011-12-09 18:31:42 UTC
Andre Vauban wrote:

Did you think about how easily this could be abused? So in order to take a plex I just need 1 character in my militia and X alts in the opposing militia. I then deny my opponent the ability to enter the plex.



To be honest I'd not considered that fatal flaw in my thinking. Oops
Hirana Yoshida
Behavioral Affront
#5 - 2011-12-09 18:58:05 UTC
Why do you want to exclude all the non-militia pilots who live in lowsec and how do you suppose a removal of NPCs will play out with the dominance of semi-afk alts doing a majority of the plexing?

Here is my most recent brain-fart on the topic of plexes, from an existing thread:
Hirana Yoshida wrote:
...The concept I am currently working with is:
- One random plex spawns automatically per system at DT. Closing it starts a 15-30minute timer before another spawns.
Offence:
- Deploy an Assault Pod (AP) with a breaching crew of guerilla fighters, marines or whatnot on a hostile bunker (under livestock on market I think) .. after a while a small series (3-5 of varying sizes) of plexes spawn and the AP is retrieved minus a percentage of the soldiers .. got to have casualties!
- Limit number of AP that can be deployed onto the same bunker to say once every 1-2 hours .. should take 2-3 days or so to flip a system (dependant on defensive operations).

Defence:
- Deployment of AP shows up as an alert in revamped militia interface with number and size of plexes as well as location (obviously).
- Closing a defensive plex takes but a few minutes on "button" (ie. NOT a full timer). Reason being that slamming a door shut is considerably easier than breaking the damn thing down, offensive operations now have to be organized and fit-for-fight to get anywhere.
- Interfacing (hacking, webbing, pointing whatever) with bunker can spawn one addtional plex that has to be closed before it can be done again .. defensive operations can repair immense amounts of damage in a very short time if allowed meaning offence becomes a 23/7 affair.

Combine with revision of NPCs (remove, balance, nerf, whatever) and the era of alt plexing comes to an end and 8 hours blobbing per day gets nothing. Add carrots/sticks for occupancy to taste...


Point is: Tweaking the system as it exists will never make it worthwhile. Redesign the whole damn thing, only way to make sure.
m0cking bird
Doomheim
#6 - 2011-12-09 19:06:48 UTC
make them more like incursions and ill do them
X Gallentius
Black Eagle1
#7 - 2011-12-09 22:35:29 UTC
Meditril wrote:
The only thing from your proposals I like is: Plexes should be limited to milita members only.
Wha??!! Why limite your target selection ?
OllieNorth
Recidivists Incorporated
#8 - 2011-12-09 22:43:22 UTC
How many times do I have to say this to the "I want instanced 1v1/5v5 pvp" crowd?


WOW is thataway -->
chatgris
Quantum Cats Syndicate
Of Essence
#9 - 2011-12-09 23:20:51 UTC
X Gallentius wrote:
Meditril wrote:
The only thing from your proposals I like is: Plexes should be limited to milita members only.
Wha??!! Why limite your target selection ?


This. I sometimes sit in plexes and announce myself to pirates in the system. Depending on the power balance between the factions at the time, pirates often provide more pew than the other militia.
Pulgy
Doomheim
#10 - 2011-12-10 03:57:05 UTC
OllieNorth wrote:
How many times do I have to say this to the "I want instanced 1v1/5v5 pvp" crowd?


WOW is thataway -->


and just like that you lost all credibility. Blink
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Uppsy Daisy
State War Academy
Caldari State
#11 - 2011-12-12 09:12:23 UTC
Rewards must *always* be linked to PvE.

Otherwise they are totally trivial to exploit with two accounts, one in each opposing militia.

For example, if killing opposing war targets gave rewards, you would just kill your other account in the opposing militia over and over again.

So, either:

1) You want plexes to be rewarding, in which case they *must* have some element of PvE in to prevent this kind of exploit.

OR

2) You do not want plexes to be rewarding.


Most want 1).