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(updated) New Skill - Synergy Link

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2014-08-19 08:25:30 UTC  |  Edited by: Amarisen Gream
--Removed all text based from old post--

*The original idea was to have a skill reduce the amount of SP for like skills in similar skill groups. From reading the feedback, a second thought/option that I had at the time as the original post made more sense.


New skill - Synergy Link: Due to the improvements in neural interfaces, Synergy Link. allow a capsular to fine similarities in curtain skills and speed up the training process.
Provides a (%) increase based on level of Synergy Link and the current highest level of the related skill group/family.
Base % = 1
Increase per level 0.2%
2% base at level 5.


How does it work:
SL I + Racial Frigate I would provide a 1% increase to other frigate skill SP gain if they are less than level 1.
SL 1 + Racial Frigate V would provide a 5% increase to other frigate skills at IV or lower.
SL V + Racial Frigate V would give a 10% increase to SP gain of other frigate skills at IV or lower.

-I idea method to make the most of this would be... Player joins EVE, they start off with a Caldari toon, they level up cybernetics for implants, and get into cruisers, so they can run better missions. Player than wants to expand beyond the Caldari ship hulls and start using pirates. They could ether A) skill up normally, or spend some time training Synergy Link, which would help speed up the SP gains when training a different factions ship hulls.

- I feel that the sooner a player can make changes or open up other options for different game play the more they will enjoy the game, and stick around.

Limits on what it effects
-ship hull groups (limited to sub capitals)
-gunnery platform skills (not sure how to make missiles work in this but I am sure someone can figure it out).
-refining skills (based in sub-groups depending on where the ore is located. Veldspar refining V would not bonus the ABCS etc).
-speculations: weapon platforms based on size. Drone. Etc.

--
Two of the primary issues faced with my former thought was
SP refunds, and that the idea didn't really benefit new players as much as I was hoping to.
This new thought, I feel though will be a much better benefit to new players than the former option. Though it still remains a stronger bonus for mid to long term players. Also as there isn't a SP decrease, there would be no need to refund the SPs.

Thoughts and feed back

p.s. I love the former feed back. Helped me make changes to my idea, that I hope are more agreeable.
p.p.s. Just think, the sooner someone can get into, the sooner they can lose it to all you PVPers. . . :D (Mostly speaking toward pirate hulls)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Loonge Shadin
Beyond Reproach
#2 - 2014-08-19 08:50:20 UTC  |  Edited by: Loonge Shadin
good idea but I'd leave the racial aspect out of it. this keeps all the different factions and sub-factions equal, providing noone with an advantage over others


Edit: something like having Caldari Frigate V reduces Amarr, Gallette and Minmatar Frigate SP Req, by a %
Destination SkillQueue
Doomheim
#3 - 2014-08-19 09:06:22 UTC
I don't see how this helps new players. It seems like it would mainly benefit mid to long term players who have trained their initial race to a good place and are looking to start the same process for a new race. It seems like you just pulled the old "Won't someone please think of the children" -line because the idea is a bit wobbly on its own merits.

As far as the analogy is concerned you seem to draw biased conclusions from it. If piloting one ship is the same as piloting another, you should be able to pilot them all once you have the skills to pilot any one of them in a specific size class. Clearly the limitation there is for gameplay reasons, but it seems your proposed idea isn't any less artificial than the current one. Just saying, that if the illogical nature of the system is the "problem" your idea shouldn't be the one to go with either. Maybe the option to pilot all ships of that class should be made available, but untrained pilots would get a penalty on hulls they don't have skills to use yet. A negative ship bonus if you will. After all it's not entirely illogical, that ships built differently and using different technologies might require a new skillset to operate properly even if there are similarities between them. Current skill levels don't exactly allow you to fly the ship better, but to better use the special abilities that separate them from other ships.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-08-19 09:07:23 UTC
I can't wait to be told how many refunded SP CCP would owe me under a system like this. Maybe I could use all those skillpoints to finish training for a titan.
Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-08-19 09:16:33 UTC  |  Edited by: Fer'isam K'ahn
No = Malcanis' Law
No = *sigh* and a million others Roll

IB4L

@edit: How embarrasing Roll
Velicitia
XS Tech
#6 - 2014-08-19 11:45:07 UTC
Fer'isam K'ahn wrote:
No = Malcanis' Law
No = *sigh* and a million others Roll

IB4L

^This

(with slight editing, because you misspelled Malcanis' name ;))

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zan Shiro
Doomheim
#7 - 2014-08-19 22:18:02 UTC  |  Edited by: Zan Shiro
Alvatore DiMarco wrote:
I can't wait to be told how many refunded SP CCP would owe me under a system like this. Maybe I could use all those skillpoints to finish training for a titan.




this....

already all sub cap 4 races trained to at least 4 (Have 2 racial BS 5's even). Just missing all industrials and transports to be accurate, but saw no need for that. Be a nice pay day sp wise.

Lets not stop there...guns is guns is guns, lets throw them in too. I was taught to fire m16's in the Marines, nothing stopping me from picking up an AK and getting rounds down range, right? Got all those to t2 spec level 4 under old scheme and some at 5.
Komi Toran
Perkone
Caldari State
#8 - 2014-08-20 00:21:21 UTC
Learning Skill Zombie! Quick! Kill it! Kill it with fire!
Amarisen Gream
The.Kin.of.Jupiter
#9 - 2014-08-20 07:26:46 UTC
I think some of you missed the point where it only provides a reduction based on the highest level skill. And that this isn't any stacking of the discount.
- so it wouldn't matter if you had all 4 factions at 4. You'd only get a 4% (w/e) reduction when training any of them to 5. And once that skill is 5, it would only give a 5% reduction to the others. No stacking bonus.
- I would leave combat capitals out of this option at the start.
- CCP. Doesn't like to refund SP, so those of us who have skilled them up. Well poo on us (I include myself b/c I have a number of racial ship skills farther along then some. Not all at V but, I would expect a refund nor ask for one.)

- any my RL example was probably bad, but there is a reason I stated that the basics are the same. The massive amounts of SP still required are to fill in the gaps on the racial specific hull perks, or w/e we wanna call them.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-08-20 07:41:32 UTC
You might want to do the math on this.

This benefits older players much, much more than genuine newbies.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Amarisen Gream
The.Kin.of.Jupiter
#11 - 2014-08-20 07:46:47 UTC
Kaarous Aldurald wrote:
You might want to do the math on this.

This benefits older players much, much more than genuine newbies.


Yeah- someone pointed that out already. But thanks for the 2nd notice.
Need to probably change title and not include the NPE.

Though it does help them down the long run.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-08-20 08:58:09 UTC
It is also like reintroducing the training skills we got rid off for good reasons, instead of having them separate you just blend them in, same principle though, still a:

NO!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#13 - 2014-08-20 11:24:05 UTC
Komi Toran wrote:
Learning Skill Zombie! Quick! Kill it! Kill it with fire!


Go for the headshot...it'the only way to be sure (short of nuking it from orbit of course)
Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2014-08-20 14:02:46 UTC
Amarisen Gream wrote:
- CCP. Doesn't like to refund SP, so those of us who have skilled them up. Well poo on us (I include myself b/c I have a number of racial ship skills farther along then some. Not all at V but, I would expect a refund nor ask for one.)


Maybe you don't understand. CCP doesn't like to refund SP when a skill's function is changed. Changes to how many SP a skill requires? That's a different matter.

They know that an unfathomable rain of hellfire is waiting for them if they don't refund SP when not doing so means that the SP is just removed completely - and from virtually every pilot in the cluster, at that.
Sentenced 1989
#15 - 2014-08-20 16:52:48 UTC
Personally I have pretty much all frigates, destroyers, cruisers, battlecruisers and battleships to V on most of my toons, but I would endorse this idea as long as it would be based only on sub-capital ships, maybe even sub-battleships.

Why? If you merits are in place indeed, then this should benefit only newer players so that they have some easier time getting in new ships. So for example
Racial frigate provides 5% time save at level V towards other racial frigates
Racial destroyer provides 4%
Racial cruiser 3%
Racial battle-cruiser 2%
Racial battleships 1%

Or something like that.

PS.
Not saying its great idea, just saying I wouldn't mind it becoming reality.
Velicitia
XS Tech
#16 - 2014-08-20 17:49:29 UTC
Sentenced 1989 wrote:
Personally I have pretty much all frigates, destroyers, cruisers, battlecruisers and battleships to V on most of my toons, but I would endorse this idea as long as it would be based only on sub-capital ships, maybe even sub-battleships.

Why? If you merits are in place indeed, then this should benefit only newer players so that they have some easier time getting in new ships. So for example
Racial frigate provides 5% time save at level V towards other racial frigates
Racial destroyer provides 4%
Racial cruiser 3%
Racial battle-cruiser 2%
Racial battleships 1%

Or something like that.

PS.
Not saying its great idea, just saying I wouldn't mind it becoming reality.



and it STILL favors the vets over the newbs (Malcanis' Law), since we already know how to optimize training plans, and will be able to game the system from the get-go.

Also, you have to consider that as this would be breaking the current training paradigm, many (all) vets would likely be rioting to get the "extra SP" that they "deserve".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Zan Shiro
Doomheim
#17 - 2014-08-20 22:55:21 UTC
Alvatore DiMarco wrote:
Amarisen Gream wrote:
- CCP. Doesn't like to refund SP, so those of us who have skilled them up. Well poo on us (I include myself b/c I have a number of racial ship skills farther along then some. Not all at V but, I would expect a refund nor ask for one.)


Maybe you don't understand. CCP doesn't like to refund SP when a skill's function is changed. Changes to how many SP a skill requires? That's a different matter.

They know that an unfathomable rain of hellfire is waiting for them if they don't refund SP when not doing so means that the SP is just removed completely - and from virtually every pilot in the cluster, at that.



This. We got our SP for learning skills.


With the BC changes we got extra ships trained (which is funny as some complained about the new racials pushing their clones higher in clone costs....goes to show you can't make all the people happy all the time lol).


And in a case like this, ccp would have to give out some compensation. Otherwise you'd have the new players going so I am getting penalized for playing this game 1-2 months (still new players, they should get some love too) before patch over a player yet to play this game but will 1 month after its patch. So ccp risks making bitter noobs. it be failing in the current NPE benefits (NPE for current and paying customers)...and pissing off the vets as well.

Tl;DR, current noobs be protesting in jita alongside bitters.


CCP's out here is to only make that sp readjustment script to get that noob training for SOE frigs and cruisers covered....then run on down the roster of players.


We also hit malcanis' law again with alts another problem. We bitters know how to make alts. It just gets easier for us. I still have my free account code from the CE eve box. If fired up it be a very focused train. vanilla and covert cyno. I save a fair amount of time with all those frig trains (vanilla cyno I train all racials just in case market is out of most frigs). One time main only flew kestrel, friend needed a cyno and guess what......no kestrels (or other caldari frigs) on the market and none in my hangars, doh. I corrected that shortcoming to never happen again. Cyno alts made after this also learned from this mistake. Coverts cyno I tend to chuck on 1-2 co's unlocked at least. Gets me covered for 2 racial co's just in case as well.


Worm alt, gila alt....this gets so much easier as well.
Amarisen Gream
The.Kin.of.Jupiter
#18 - 2014-08-22 03:35:07 UTC
Updated. Check op

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

ShahFluffers
Ice Fire Warriors
#19 - 2014-08-22 03:44:46 UTC  |  Edited by: ShahFluffers
It still reeks of "Learning Skills."

This skill basically mandates** a person to train it up to a certain level so they can "train optimally"... for no other benefit other than the train up other skills... which is pretty much learning skills did.

Not Supported.


**Yes, I said "mandate." Because when something gives a permanent, tangible reward that is extremely useful for so many things then it is basically "mandatory."
Bullet Therapist
FT Cold Corporation
#20 - 2014-08-22 05:05:11 UTC
My own sentiments echo those of other posters here. These are learning skills all over again and they benefit older players FAR more than they benefit new players. It adds unnecessary complexity to the skill system and would create an uproar among players concerning SP reimbursement.
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