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Dev blog: Incursion changes in Hyperion

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Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-08-19 15:10:34 UTC  |  Edited by: CCP Gargant
Incursions are a popular PVE element that requires teamwork and collaboration between players against the strong NPC opponent from Sansha's Nation.

With Hyperion those Incursions are going to be rebalanced, especially the smaller "Scout" sites, that will give better rewards. Furthermore the overall respawn time of Incursions is reduced to be between 12 and 36 hours.

Read all about those improvements to Incursions in CCP FoxFour's latest dev blog Incursion changes in Hyperion.


Please note the blog update on August 20th regarding the Vanguard class Incursions in Nullsec!

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CCP FoxFour
C C P
C C P Alliance
#2 - 2014-08-19 15:15:34 UTC
Looking forward to seeing how these play out on TQ with a few more changes. :D

@CCP_FoxFour // Technical Designer // Team Tech Co

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Katabrok First
Apukaray Security
#3 - 2014-08-19 15:17:29 UTC
I approve of all these changes! Keep the good work!
Oxide Ammar
#4 - 2014-08-19 15:24:40 UTC
INB4 remove incursion from hisec. hehehehe

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#5 - 2014-08-19 15:27:35 UTC
Can we still solo scout sites or is that now dead?
CCP RedDawn
C C P
C C P Alliance
#6 - 2014-08-19 15:35:12 UTC
NEONOVUS wrote:
Can we still solo scout sites or is that now dead?


Test server feedback can be found here:

https://forums.eveonline.com/default.aspx?g=posts&t=365561&find=unread

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Retar Aveymone
GoonWaffe
Goonswarm Federation
#7 - 2014-08-19 15:39:12 UTC
Wouldn't the "NCN Wall" imply you should rebalance NCNs to not be bad instead of make it so they can't overspawn when they're ignored?
Two step
Aperture Harmonics
#8 - 2014-08-19 16:00:03 UTC
It sounds like the net result of these changes will be more ISK made from Incursions. Does CCP consider that a good thing? It has been quite some time since we got any sort of visibility into ISK sources in the game, but it seems to me, and to many of the people that I talk to, that Incursions are already extremely lucrative, and significantly lower risk than many other activities. Any chance CCP would be willing to release a more up to date breakdown of income sources in EVE?

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Laryk
Brutor Tribe
Minmatar Republic
#9 - 2014-08-19 16:38:48 UTC
Two step wrote:
It sounds like the net result of these changes will be more ISK made from Incursions. Does CCP consider that a good thing? It has been quite some time since we got any sort of visibility into ISK sources in the game, but it seems to me, and to many of the people that I talk to, that Incursions are already extremely lucrative, and significantly lower risk than many other activities. Any chance CCP would be willing to release a more up to date breakdown of income sources in EVE?


As far as I remember, running them yields a isk/hour comparable to running WH sites... except, if you get jumped in a High Sec concord gets involved... And you get to see bad guys in local.. And they can be farmed 23/7 (which could be done in WHs, if you had like 400 sites in one system.)
Marlona Sky
State War Academy
Caldari State
#10 - 2014-08-19 17:08:08 UTC
Retar Aveymone wrote:
Wouldn't the "NCN Wall" imply you should rebalance NCNs to not be bad instead of make it so they can't overspawn when they're ignored?

By making a small change now to not force them on the players and offer alternatives; it buys CCP some time to fix them and or take care of bigger fish.
Jaari Val'Dara
Grim Sleepers
#11 - 2014-08-19 17:58:46 UTC
Incursions need a nerf not a secret buff.
When they are comparable in income with escalations, then we have a problem.
Vaju Enki
Secular Wisdom
#12 - 2014-08-19 18:02:12 UTC
Incursions should be nerfed hard.

The Tears Must Flow

Tarpedo
Incursionista
#13 - 2014-08-19 18:15:47 UTC  |  Edited by: Tarpedo
Thanks for the changes! These are really nice. Could be great to implement the same "no 100% NCN" mechanic for all other types of sites including HQ, vanguard, scout systems (TCRC wall is exhaustive for logi pilots).
Trick Johnsen
TAKEDA Industries
#14 - 2014-08-19 19:34:51 UTC
Epic CCP!

HighSec Incursions need a epic nerf not a **** buff! CCP where is your ambition: Risk vs Reward????
Vincent Athena
Photosynth
#15 - 2014-08-19 20:31:45 UTC  |  Edited by: Vincent Athena
CCP RedDawn wrote:
NEONOVUS wrote:
Can we still solo scout sites or is that now dead?


Test server feedback can be found here:

https://forums.eveonline.com/default.aspx?g=posts&t=365561&find=unread

I looked at that, and based on feedback it looks like soloing sites is indeed out. CCP, to some extent this goes against your intent. If I have no sites to do while waiting for a fleet, I might as well log, or just sit and be bored, like now.

I recommend the site difficulty be set so one person in a typical incursion ship can do these sites. Adjust the reward to match that level of difficulty.

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Rek Seven
University of Caille
Gallente Federation
#16 - 2014-08-19 20:58:06 UTC  |  Edited by: Rek Seven
Fantastic. Keep buffing the zero risk all reward isk printing machine that is incursions. Let's give people even less of an incentive to live in wormhole space, null sec and low because that will be good for the game, right?

Seriously, if this is how out of touch you are, this game is ******!
DaReaper
Net 7
Cannon.Fodder
#17 - 2014-08-19 21:36:12 UTC
Rek Seven wrote:
Fantastic. Keep buffing the zero risk all reward isk printing machine that is incursions. Let's give people even less of an incentive to live in wormhole space, null sec and low because that will be good for the game, right?

Seriously, if this is how out of touch you are, this game is ******!


TBH, they are not on the null sec pass yet. I am assuming when they reach null and do work on the sov mechanic, corp and alliances, and pos' that null sec will receive a huge buff to bring it inline with the what it should be compared to hs. But we will see

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Circumstantial Evidence
#18 - 2014-08-19 21:50:27 UTC
CCP has fairly consistently supported incursion isk rewards; see here for shiny bar graph from Fanfest, showing regular rat bounties absolutely dominating other isk sources: https://www.youtube.com/watch?v=w2hsqEvPGWQ (zoom to 12 minute mark)
Angry Mustache
KarmaFleet
Goonswarm Federation
#19 - 2014-08-19 23:35:01 UTC
Circumstantial Evidence wrote:
CCP has fairly consistently supported incursion isk rewards; see here for shiny bar graph from Fanfest, showing regular rat bounties absolutely dominating other isk sources: https://www.youtube.com/watch?v=w2hsqEvPGWQ (zoom to 12 minute mark)


That graph includes all rat bounties, including mission rats in highsec.

I'd wager the ratio of nullsec ratting bounties to HS mission bounties is somewhere in the region of 1:3

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Nevyn Auscent
Broke Sauce
#20 - 2014-08-19 23:52:09 UTC  |  Edited by: Nevyn Auscent
Angry Mustache wrote:


That graph includes all rat bounties, including mission rats in highsec.

I'd wager the ratio of nullsec ratting bounties to HS mission bounties is somewhere in the region of 1:3

Last year there was a figure given on the German forum that 72% of Rats were killed in Null Sec.
It was a little iffy if that was 72% total NPC's in which case bounties would be higher as Null Rats have more bounties, or merely 72% of the bounties were from Null Sec.
Either way, the bulk of that bounties figure is actually from Null Sec according to the Information we have available.

On topic, the Scout sites will not make them more desirable or run than current. It removes the solo player having fun, doesn't provide an entry point due to the almost outright need for Marauders due to excessive ECM in site, and seems poorly designed compared to what could have been done.
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