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Science & Industry

 
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Industry, getting started! :)

First post
Author
Q9M
UK Corp
Goonswarm Federation
#1 - 2014-08-18 22:48:50 UTC
So i recently started training this alt towards industry, but i ran into a few questions i cant seem to google the answer for, so trying the forums now :)

Questions -

- Should you stick to either manufacturing, researching, invention or mining, or do a mix of all of it?

- If i want to build stuff, is it better to invest in a freighter, minerals, and BPC/BPO's and just build? Or shall i mine myself? Research my own BPO's??

- Should i aim for T2 production or is T1 stuff fine?

I hope you guys can answer some of my questions, since im a total noob at the industrial part of EVE!

What im currently doing: Researching BPO's so i can make copies, then buy minerals and build stuff. While things are running i AFK mine meanwhile and have my main running incursions.

All advice is appreciated :)
Esmeraelda Jade
University of Caille
Gallente Federation
#2 - 2014-08-18 23:50:43 UTC
I do all four. Mining drops the cost quite a bit, but more often than not, someone is refining ore better than me(sell ore, buy metal). Inventions are big, I'd definitely consider researching your own stuff, keep in mind it's not guaranteed and failing can get expensive. Markets are markets, sometimes selling T1 can earn you all the money in the world, sometimes there's a T2 item in desperate demand. You need to do the research to see what items are in the now. Keep collecting BPO's and sniping BPC's for true industrial domination.

Just know AFK mining can easily get you ganked. Twisted
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2014-08-19 00:11:17 UTC
Mining doesn't drop costs in any way, if you're being sensible about how you price your materials (or do you just give the mineral value away). It does, however, give you an additional income stream, which doesn't get in the way of industry.

If you do invention, you'll probably also do the manufacturing based off the invention output. The skills to manufacture aren't much timewise (especially with the removal of the Material Efficiency skill waste)

T1 can be fine. T2 can make a decent profit, if you're careful.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Q9M
UK Corp
Goonswarm Federation
#4 - 2014-08-19 00:34:27 UTC
Thanks for the good and constructive replies, I'll fiffle arround and see what i find most fun and profitable.

I would like to do a mix of all things since it seems more reasonable.

And yea you can use your T1 things you make for invention, didnt think about that actually. Thanks :)
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2014-08-19 12:58:11 UTC
Q9M wrote:
Thanks for the good and constructive replies, I'll fiffle arround and see what i find most fun and profitable.

I would like to do a mix of all things since it seems more reasonable.

And yea you can use your T1 things you make for invention, didnt think about that actually. Thanks :)



Just remember, sometimes it's not worth making them.

Look at how much you make while doing that, and how much you could make doing something else. And then compare how much you could get if you just bought the thing from the market.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Paynus Maiassus
Imperial Academy
Amarr Empire
#6 - 2014-08-19 14:27:40 UTC
Q9M wrote:
So i recently started training this alt towards industry, but i ran into a few questions i cant seem to google the answer for, so trying the forums now :)

Questions -

- Should you stick to either manufacturing, researching, invention or mining, or do a mix of all of it?

- If i want to build stuff, is it better to invest in a freighter, minerals, and BPC/BPO's and just build? Or shall i mine myself? Research my own BPO's??

- Should i aim for T2 production or is T1 stuff fine?

I hope you guys can answer some of my questions, since im a total noob at the industrial part of EVE!

What im currently doing: Researching BPO's so i can make copies, then buy minerals and build stuff. While things are running i AFK mine meanwhile and have my main running incursions.

All advice is appreciated :)


The T1 market is pretty good. Start there. T2 is more complicated in terms of mechanics and the effect of T2 BPOs.

Making money at manufacturing will require more minerals than you can mine, but mining gives you something to actively do while your builds and copies are running. You'll build while you do something else, whether PvP or PvE or mining. If mining is what you want to do, go ahead. But you can make money manufacturing without it. You'll probably be using all your science slots researching or copying at the beginning, but once your BPO collection is researched you may have some slots left over, and sure, invention is a good way to get started on T2. Do some invention and sell copies to begin with, and learn the margins and ISK/hr on the various T2 items you are inventing, and when you see something that's good, go ahead and build the T2. Margins on T2 are often no better and sometimes worse than T1, though, so don't think of it in terms of a move to the big leagues when you do T2. It's just something different. You can sometimes increase margins above T1 stuff by building the construction components required. Also when getting into T2 you'll notice that PI becomes important (and it's important for a few T1 items as well) so you'll want to train that up. When you get into PI and building the construction components required for T2 the margins can become quite good for a number of products. Still, the T2 BPO owners have an advantage, although considerably less than before Crius, and T2 should become better over time. However, the market is fluctuating wildly at the moment as people are selling and buying with stocks made before Crius.

So basically I would just start with T1 do some invention and train up PI skills and learn that and get a collection of Construction Component BPOs and research them and by that time you should be ready to get into T2. And sure, mine while you build if mining is what you like to do in Eve.
Q9M
UK Corp
Goonswarm Federation
#7 - 2014-08-19 16:34:53 UTC
Yea when i looked at battlecruiser and cruiser blueprints i quickly noticed i cant mine all that alone, atleast not in a effecient way :)

I'm currently in a mining corp, and in thinking i will buy ores off of them at 80%/90% the price and then refine it myself, to save money on the material cost, is that worth it at all?

Or should i just buy ores from market, in a tradehub, and then freighter it down and build?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#8 - 2014-08-19 16:44:08 UTC
if you can get the ore at a reduced rate, do so. (then check if you can make more selling it, then buying minerals. not as crazy as it sounds right now)

It's not a manufacturing profit, but it is a trade profit. And profits are the name of the game. (well, for Industry and trade)

Just don't subsidise a manufacturing profit, with a trade profit.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Q9M
UK Corp
Goonswarm Federation
#9 - 2014-08-19 17:08:55 UTC
That makes good sense to me yea.

Should i invest in the freighter with my main? I mean the more you can move at a time, the more isk you can obviously make.

The toon allready has the skills to fly one atm.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2014-08-19 18:47:36 UTC
Q9M wrote:
That makes good sense to me yea.

Should i invest in the freighter with my main? I mean the more you can move at a time, the more isk you can obviously make.

The toon allready has the skills to fly one atm.



Depends what you're moving, really.

I like having one, but it's a big investment.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Elena Thiesant
The Scope
Gallente Federation
#11 - 2014-08-19 20:17:23 UTC
Alternative to moving stuff yourself: http://red-frog.org/

Yes, that cuts into your profits, but it's offloading the risk as well as the time and hauling is such a mind-numbing job.
Q9M
UK Corp
Goonswarm Federation
#12 - 2014-08-19 20:39:56 UTC
Well yea its 1.4 bill but my main has enough isk tbh

Yea i thought about Red frog, idk :) for a corp, its good to have a freihgter as an asset aswell.
Elena Thiesant
The Scope
Gallente Federation
#13 - 2014-08-19 20:54:22 UTC
Indeed it is. I generally contract shipments to and from the trade hubs to Red Frog then use the freighter for more local hauling.
Kahawa Oban
New Groton Industrial Works
#14 - 2014-08-19 21:59:31 UTC
Having a freighter is a requirement for moving large amounts of materials/goods around. Do not forget the first rule; don't fly anything you can't afford to loose. For starting up you can still move a lot of materials around in indy or contract the jumps.

Team Bidders
Doomheim
#15 - 2014-08-20 06:27:57 UTC
Kahawa Oban wrote:
Having a freighter is a requirement for moving large amounts of materials/goods around. Do not forget the first rule; don't fly anything you can't afford to loose. For starting up you can still move a lot of materials around in indy or contract the jumps.



For short distance hauling, I use a Deep Space Transport, even though I have a freighter too.

It's much cheaper, much faster and very difficult to gank in hi-sec. 60,000 m3 of fleet hangar space is enough for most cases.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#16 - 2014-08-20 11:42:40 UTC
Team Bidders wrote:
Kahawa Oban wrote:
Having a freighter is a requirement for moving large amounts of materials/goods around. Do not forget the first rule; don't fly anything you can't afford to loose. For starting up you can still move a lot of materials around in indy or contract the jumps.



For short distance hauling, I use a Deep Space Transport, even though I have a freighter too.

It's much cheaper, much faster and very difficult to gank in hi-sec. 60,000 m3 of fleet hangar space is enough for most cases.



DSTs are great for smaller movements. They're more vulnerable, but for shorter periods of time. (and a MJD helps there, too. No 'bump for minutes')

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Angie Chatter
#17 - 2014-08-20 12:45:36 UTC  |  Edited by: Angie Chatter
Steve Ronuken wrote:

DSTs are great for smaller movements. They're more vulnerable, but for shorter periods of time. (and a MJD helps there, too. No 'bump for minutes')


Yeah i guess blockade runners + DST is what u use these days, if u won't use a freight service or need the cargo volume of a freighter.

I like DST's because u can choose to insanely tank them or trade EHP for much faster agility + warp speed. So u can either have a very agile 70-220k EHP version at 5+ AU/s speed or a 300-500k EHP version that still aligns faster then a freighter.
The main difference compared to a orca/freighter is that u only get these EHP if u overheat your shield hardeners, so u can't semi afk pilot them or your EHP is only between 15k-70k.
pug lei
The Thomas Edwards Taco Tuesday All Stars
#18 - 2014-08-20 21:12:01 UTC
Angie Chatter wrote:
Steve Ronuken wrote:

DSTs are great for smaller movements. They're more vulnerable, but for shorter periods of time. (and a MJD helps there, too. No 'bump for minutes')


Yeah i guess blockade runners + DST is what u use these days, if u won't use a freight service or need the cargo volume of a freighter.

I like DST's because u can choose to insanely tank them or trade EHP for much faster agility + warp speed. So u can either have a very agile 70-220k EHP version at 5+ AU/s speed or a 300-500k EHP version that still aligns faster then a freighter.
The main difference compared to a orca/freighter is that u only get these EHP if u overheat your shield hardeners, so u can't semi afk pilot them or your EHP is only between 15k-70k.


MWD Orca for 10 second align times FTW. Still hauls almost 100k and 200k+ EHP with just Bulkhead +DCII.
Angie Chatter
#19 - 2014-08-20 23:17:21 UTC  |  Edited by: Angie Chatter
pug lei wrote:

MWD Orca for 10 second align times FTW. Still hauls almost 100k and 200k+ EHP with just Bulkhead +DCII


Bustard FTW, 67.5k cargo at 9s align + 5 AU/s and 273 EHP or 13.7s align + 3.3 AU/s at 513k EHP :p
Paynus Maiassus
Imperial Academy
Amarr Empire
#20 - 2014-08-22 15:44:13 UTC
I love the DSTs on account of the warp core strength and usually fit 2-3 warp core stabilizers giving me a strength of 4-5. The overheating bonuses preclude the need for too much tank. I use them for moving goods from my highsec drop off point to my lowsec pickup point 1-jump over. If you vary your lowsec pickup point every so often your chance of running into a camp prepared to take you out are practically nil. As a result, the JF never goes into highsec and makes me being the subject of an ALOD also a nil possibility. So tanking the freighter gives it roughly the same capacity as the JF and the Rorq, for 1 freighter trip per JF trip, and 6 DST trips of 1-jump only to make the transfer.

Otherwise the DSTs are good for running around in blue null to pick up the odd items available on the null market. The MJD takes care of the tiny dicter gangs that pop out of wormhole space in remote null for fun.

DSTs are NOT BRs and they are NOT prepared to deal with any camp specifically comped to take them out. But in my experience very few groups prepare for them and outside of major camp centers they are extremely useful.