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142 Days of Coalition Sovereignty

Author
Derrick Miles
Death Rabbit Ky Oneida
#41 - 2014-08-19 02:37:36 UTC
Marlona Sky wrote:
Video is HERE.

What do you all think of null?

That really does make the entire 'endgame' look incredibly boring.
Alavaria Fera
GoonWaffe
#42 - 2014-08-19 02:40:47 UTC
Mr Epeen wrote:
The miners are gathering material as they should.

Not quite, no.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mr Epeen
It's All About Me
#43 - 2014-08-19 02:53:06 UTC
Alavaria Fera wrote:
Mr Epeen wrote:
The miners are gathering material as they should.

Not quite, no.


You know what I meant, you little minx.

Mr Epeen Cool
Alavaria Fera
GoonWaffe
#44 - 2014-08-19 03:40:17 UTC
Mr Epeen wrote:
Alavaria Fera wrote:
Mr Epeen wrote:
The miners are gathering material as they should.

Not quite, no.

You know what I meant, you little minx.

I'm not sure if you're actually following me on this point though.

It wasn't a ganking reference

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Herzog Wolfhammer
Sigma Special Tactics Group
#45 - 2014-08-19 05:15:47 UTC
Mr Epeen wrote:
Null is killing the game right now.

The miners are gathering material as they should.
The builders are building the ships as they should.
Null is not destroying anything.

You need all three sides of the triangle to keep the economy alive and the sov alliances are dropping the ball on their end.

War, brothers and sisters. War. Lets get this show on the road. Not some piddly little skirmishes and not some lame once in a while battle. What we need is a solid six months of all out alliancide.

Make it happen.

Mr Epeen Cool




Only one thing is needed.

One thing.

Even if SOV remains.

This one thing is the thing behind every human conflict, directly or indirectly.


Make all resources finite.

Bring back DEEEEP Space!

Alundil
Rolled Out
#46 - 2014-08-19 05:29:53 UTC
Marlona Sky wrote:
Video is HERE.

What do you all think of null?

Positively riveted riveting. How ever did you get such excitement so finely reduced condensed?

I'm right behind you

ImYourMom
Retribution Holdings Corp
Retribution.
#47 - 2014-08-19 06:16:59 UTC
The worse things Is that 99 percent of the east/south is rental that's even more ridiculous
TharOkha
0asis Group
#48 - 2014-08-19 07:00:48 UTC  |  Edited by: TharOkha
Jenn aSide wrote:

What people forget is that SOV before Dominion sucked even more than it does now. The POS grind was beyond insane, it's a cake walk now in comparison.


And thats why current sov mechanic sucks.... because its a cakewalk now. (at least for big coalitions)

tl:dr
pre-dominion system - claiming sov was hard and time consumpting while destroying sov was hard and time consumpting too

dominion system - claiming a sov is super easy and fast (can be done with one person) while destroying a sov is nearly an impossible job if you don't have a blob of supers.
And because 100% of sov null is already claimed, nobody is willing to shoot infinite EHP TCUs.


Pre-dominion system had some positives too.

Sh*tty systems were abandoned and big coalitions didn't give a f*** to claim such systems by planting there a POS, online it, reinforce it, refuel it periodically, plant there some gun platforms and resistances, etc.., . And if there was some POS already in system, they didn't give a f**** even more as shoot it down was boring. Claiming a sov was a difficult and long process.

But for small corps or alliances it was at least something. They had an opportunity to have sov, even if only one sh*tty system.

And now? 100% of systems are owned by big boys, even those sh*tty ones. Because if there is some empty sov null system, big coalitions just plant there nearly an infinite EHP "flag", and that's it.. You dont to live there, you dont to go there and refuel it and maintain it manually.. You can all done that remotely (just pay 6m a day for upkeep).

Alliances are grouping to coalitions because nobody wants to risk "forgot to pay bills" mechanic (this mechanic is really stupid in my eyes)

And coalitions and power blocs have agreements between them because there is no reason to fight for sov (no specific moons per regions, no specific anything in regions).

sov null is just good landlord online mechanic and for such play you dont need to fight for good systems, just claim any system (even those sh*tty ones) and have status quo among big coalitions.

Pre-dominion sov system had an advantage because "big boys" fought only for good systems, while useless systems were left for "smaller boys" as claiming such systems was a waste of time and isk.
Talas Dir
Super Happy Fun Corp
#49 - 2014-08-19 09:11:07 UTC
It isn't blue enough. I want Mittens, LadyScarlet and Shadoo to sign a True Best Friends Forever contract that swears eternal happiness and friendship between all parties at the next Fanfest. Followed by hugging it out. Put it on CCP's stream as well.

That way, you wouldn't have any violence at all because the bonds of friendship are stronger than any ~apex force~!

Oh, and make everything except Deklein renter space.
Samuel Wess
Doomheim
#50 - 2014-08-19 09:35:25 UTC
Who cares about sov when you can make 1bil a day with a heron :))

Walk into the club like "What up? I got a big cockpit!"

DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#51 - 2014-08-19 10:40:55 UTC
Marlona Sky wrote:
Video is HERE.

What do you all think of null?



I tell what I think of Null: IT SUX AT THE MOMENT.

Why do you think I left NC. Blink

Tried desperately find a new null sec alliance to seek some fun, to discover that after all NC. was still one of the best to stay. So that's where I am now... in high sec ,waiting for better days and a reason to return to null sec.
James Amril-Kesh
Viziam
Amarr Empire
#52 - 2014-08-19 11:01:14 UTC
Herzog Wolfhammer wrote:
Make all resources finite.

I don't understand how you could possibly think that that's a good idea. Yeah, let's definitely implement a game mechanic that sets an upper limit on how long this game can last. Roll

Enjoying the rain today? ;)

DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#53 - 2014-08-19 11:32:21 UTC
James Amril-Kesh wrote:
Herzog Wolfhammer wrote:
Make all resources finite.

I don't understand how you could possibly think that that's a good idea. Yeah, let's definitely implement a game mechanic that sets an upper limit on how long this game can last. Roll


I think he is referring to the case that you find some moon mins, explore them and after a few days/months, the deposit ends. Pretty much what happens in all natural resources industrys.

In the game you could easily implement this mechanic based on a random factor, chance based and according with the moon types. The R64 Moons would have better depots and the lowest worst depots. But the depots them selves of mins would be chance based and randomly deployed thru the entire galaxy.

That would mean you could have a thulium depot in a Tribute Region system that would last for let's say 90 days of exploration and after that deposit was squeezed the same amount of thulium could be available in 2 other systems in 2 diferent regions with depots only reaching 45 days each because the moon quality. So the resources would not be finite they would be regenerated across the entire galaxy.

This would mean the current situation of conquer the moon, deploy the pos/PI stuff and wait for the isks would end. Since the resources in the deposit would be finite.

How could this be explained ? Easy, it's simply impossible to discover all the resources of a moon all in a sudden. The discovery of new mineral depots could be advertised across universe using the several NPC news corporations (Amarr Certified News for example) and all the capsuleers would know that in that day a New Thulium Depot estimated in xxxxx m3 of mins, that would last for at least 90 days of mining was found in the 15W-GC V - Moon 1 system, again a example.

Are you people imagining the fights you could gather the day someone said that in a low sec system a hole full of money was available for grabs ?
Speedkermit Damo
Republic University
Minmatar Republic
#54 - 2014-08-19 11:45:05 UTC
Tweek Etimua wrote:
Marlona Sky wrote:
Video is HERE.

What do you all think of null?

It's time for a war.


There won't be any more wars.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Gallowmere Rorschach
The Scope
Gallente Federation
#55 - 2014-08-19 12:55:45 UTC
Mr Epeen wrote:
Null is killing the game right now.

The miners are gathering material as they should.
The builders are building the ships as they should.
Null is not destroying anything.

You need all three sides of the triangle to keep the economy alive and the sov alliances are dropping the ball on their end.

War, brothers and sisters. War. Lets get this show on the road. Not some piddly little skirmishes and not some lame once in a while battle. What we need is a solid six months of all out alliancide.

Make it happen.

Mr Epeen Cool

Find us a few (fifty or more) people willing and able to manage sov wars, and we'll get right on that. Piggle (thanks for that Endie) and others have summed it up pretty well. With the current state of things, taking sov and running bloc wars are 100% put upon the shoulders of one to five individuals per bloc. Yes, you have the line grunts, but without large quantities of high tier management and organization, there's no chance of anything getting accomplished. Unfortunately, those management positions are literally full-time jobs.

Under the occupancy sov systems suggested, taking sov would be easier in under utilized space, but insanely difficult in home systems. Of course the inverse would also be true: holding it in under utilized space would be impossible, versus home systems which would be significantly easier.

This is good news for all parties involved. Upper management requirements to maintain core systems would be reduced, line grunts in groups like Battlement (lol) can grab unused systems near blocs as staging areas (then go to Gevlon and say "look what we brought you") for potentially larger assaults, etc. In short, the whole idea would take much of the burden off of the top two to five individuals per alliance, and spread it through the membership. Any FC with a few friends could grab an unused system in short order, and once they start to dig in, it would become increasingly difficult to dislodge them.

As has been said, you want meaningful fights, get rid of the ******* flag planting that we have now. Make people work to keep what they have.
Jenn aSide
Soul Machines
The Initiative.
#56 - 2014-08-19 13:01:45 UTC
DeadDuck wrote:
James Amril-Kesh wrote:
Herzog Wolfhammer wrote:
Make all resources finite.

I don't understand how you could possibly think that that's a good idea. Yeah, let's definitely implement a game mechanic that sets an upper limit on how long this game can last. Roll


I think he is referring to the case that you find some moon mins, explore them and after a few days/months, the deposit ends. Pretty much what happens in all natural resources industrys.

In the game you could easily implement this mechanic based on a random factor, chance based and according with the moon types. The R64 Moons would have better depots and the lowest worst depots. But the depots them selves of mins would be chance based and randomly deployed thru the entire galaxy.

That would mean you could have a thulium depot in a Tribute Region system that would last for let's say 90 days of exploration and after that deposit was squeezed the same amount of thulium could be available in 2 other systems in 2 diferent regions with depots only reaching 45 days each because the moon quality. So the resources would not be finite they would be regenerated across the entire galaxy.

This would mean the current situation of conquer the moon, deploy the pos/PI stuff and wait for the isks would end. Since the resources in the deposit would be finite.

How could this be explained ? Easy, it's simply impossible to discover all the resources of a moon all in a sudden. The discovery of new mineral depots could be advertised across universe using the several NPC news corporations (Amarr Certified News for example) and all the capsuleers would know that in that day a New Thulium Depot estimated in xxxxx m3 of mins, that would last for at least 90 days of mining was found in the 15W-GC V - Moon 1 system, again a example.

Are you people imagining the fights you could gather the day someone said that in a low sec system a hole full of money was available for grabs ?


The idea is silly for the exact same reason most game design ideas in a sandbox are silly. It doesn't take human nature into account.

A game with "finite' resources doesn't mean more fighting, it means more BLUEing so that a huge coalition like CfC would have local proxy groups nearby to seize it for the short period of time it would take the coalition to organize a super cap fleet to go lay claim to it.

Time and again history has proven that (post-barbarian era) that people don't fight over things they can just buy , rent or negotiate for. The in game evolution of 'moon goo' and tech2 ships and such led directly to the creation of thing like OTEC for example.

I like Herzog (really I do! lol), but i always find it funny that he two most oft repeated positions ('finite resources' and 'system to system warps instead of gate') would lead to much less fighting in a video game that should encourage fighting.

Resources are important, but if EVE history is any judge, the best driver of conflict is 'cultural' differences like what existed between BoB and Goons and the old NC and the Russians. Most of the best fighting EVE ever saw was under the old crappy super-grind SOV system. When people want to fight, they will fight regardless of the SOV system.
Gallowmere Rorschach
The Scope
Gallente Federation
#57 - 2014-08-19 13:08:59 UTC
Jenn aSide wrote:

Resources are important, but if EVE history is any judge, the best driver of conflict is 'cultural' differences like what existed between BoB and Goons and the old NC and the Russians. Most of the best fighting EVE ever saw was under the old crappy super-grind SOV system. When people want to fight, they will fight regardless of the SOV system.

Unfortunately, we're all suffering from a shortage of Russians to punch these days. They're all staying holed up in NPC space, largely due to how sov works now. They now stand little chance at having a meaningful impact upon null, under the current "plant flag, afk" system.

I firmly believe that with occupancy sov, the Russians would become firmly entrenched in sov null again. God help all of the people who've ****** with them over the years if it comes to pass.
Kaarous Aldurald
Black Hydra Consortium.
#58 - 2014-08-19 13:10:50 UTC
Gallowmere Rorschach wrote:

I firmly believe that with occupancy sov, the Russians would become firmly entrenched in sov null again. God help all of the people who've ****** with them over the years if it comes to pass.


Having dealt with those guys several times, I can say that you are 100% right about that. With some of them, I've often wondered if EVE is their job.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#59 - 2014-08-19 13:30:18 UTC
Gallowmere Rorschach wrote:
Jenn aSide wrote:

Resources are important, but if EVE history is any judge, the best driver of conflict is 'cultural' differences like what existed between BoB and Goons and the old NC and the Russians. Most of the best fighting EVE ever saw was under the old crappy super-grind SOV system. When people want to fight, they will fight regardless of the SOV system.

Unfortunately, we're all suffering from a shortage of Russians to punch these days. They're all staying holed up in NPC space, largely due to how sov works now. They now stand little chance at having a meaningful impact upon null, under the current "plant flag, afk" system.

I firmly believe that with occupancy sov, the Russians would become firmly entrenched in sov null again. God help all of the people who've ****** with them over the years if it comes to pass.


Something to consider is that the same Russians used the current SOV system to roll over the heavily entrenched Northern Coalition. I was there and fought on their side as a member of Raiden. And they did so in a situation where 'power projection' was way easier for sub caps because you could have to jump bridges in a single system (meaning sub caps could skip across the universe the same way caps did, without having to jump a single star gate, it got nerf right at the end of the NC/Russian war to the current '1 jb per system' scheme).

"occpancy sov" is one of those things that sounds good but that would be subject to (again) creative people being creative. I can think of 3 scenarios off the top of my head that could be used to make null sec even MORE stagant than it is right now under such a scheme.

It would be Dominion all over again. Dominion was supposed to 'open up null sec' by lowering the amount of EHP a group would have to kill to gain SOV. it was supposed to give groups "smaller scale objectives" that would 'open the door' to attacks by small groups (because attacking an IHUB is less of a grind that having to incap and then kill 30 or so POSes).


The system , like all such attempts to 'direct' player behavior, crashed on the rocks of Malcanis' law. The system that was supposed to take null away from being a 'stagnant blob fest' turned it into a WORSE stagnant blob fest. I'd bet 5 real dollars (REAL MONEY YO) that occupancy sov would do the same thing. I'm not trying to be debbie downer, just saying that we've seen this kind of thinking in this game before and it never works.

You can't herd people into conflict or danger (if you could, null sec incursions would be the most popular PVE/isk making content outside of wormholes), as i say in every sov discussion, people need to move away from the false "if you build it they will come' way of thinking, look at the past, what worked (and what didn't) and find those quirky game elements that will allow (but not try to force) enjoyable conflict.
TharOkha
0asis Group
#60 - 2014-08-19 13:46:27 UTC
Jenn aSide wrote:

Resources are important, but if EVE history is any judge, the best driver of conflict is 'cultural' differences like what existed between BoB and Goons and the old NC and the Russians. Most of the best fighting EVE ever saw was under the old crappy super-grind SOV system. When people want to fight, they will fight regardless of the SOV system.


Dont you think, that's exactly the reason why we don't see such fights anymore?. Bad "plant-a-flag" sov mechanic = no Russians in sov because they understands that its pointless?

You can have much more fun in NPC low-sec...that's reality of EVE these days.