These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Gallente has much better ships than others

Author
Valleria Darkmoon
Imperial Academy
Amarr Empire
#41 - 2014-08-18 10:48:53 UTC
afkalt wrote:
A vexor isnt stable enough running everything to suck up neuts, it'll cap out quickly and die quicker still.

A caracal will dunk a vexor in your pseudo-arena. It can dictate range and RLML will splash the drones quickly. Then you'll just die slowly.

Pretty sure a moa would spank it too.

Caracal tears up Vexor so hard it isn't funny, stay in point range and don't get scrammed are all you need to manage. RLML will kill his drones super fast and then you just plink away at it until it dies. Even with rails you can force it to fight in deep falloff by using a spare mid for a TD and it only has 4 turrets.

Huge raw damage numbers mean very little if you can't apply it. This is why Gallente got so many speed boosts and blaster boosts in the rebalance passes. Because before that Gallente blaster ships were being kited to death by EVERYTHING. This is still often the case (Ishtar excepted, naturally).

Reality has an almost infinite capacity to resist oversimplification.

afkalt
Republic Military School
Minmatar Republic
#42 - 2014-08-18 11:18:40 UTC
Don't get me wrong, the vexor is a GREAT little hull, I really like it. It is not, however, a solowtfbbqpwnmobile.

I like the gallente boats, I actually find for my types of engagement they suit my needs well at the cruiser bracket.

But I prefer caldari frigates (merlins are sick).
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#43 - 2014-08-18 12:55:58 UTC
Some thoughts:

1. The Arbitrator is an EWar cruiser, the Vexor is a combat cruiser. If you want an Apples to Apples comparison Amarr and Gallente, compare the Arbitrator to a Celestis. (Incidentally, the Arbitrator has far more damage potential than a Celestis ever will. Or any other EWar cruiser for that matter.)

2. When you look at an actual Amarr combat droneboat, the Armageddon, you'll see that it has DPS potential similar to it's Gallente counterpart. It lacks the Domi's application bonuses for smaller targets, but the 'Geddon's cap warfare bonuses easily deal with them instead.

3. Many people (myself included) agree that the bonused, 5-sentry Ishtar is a bit over the top. However, that is an issue separate from the entire Gallente ship line.

4. You failed to mention range/application to the mix. For all of their vaunted DPS, Gallente Blaster boats have a miniscule engagement envelope and have a hard time fully applying that damage even within their optimal range. This is why rail fits have been becoming more popular on Gallente.

Overall, the Gallente ship line is fine. The Ishtar needs a looking at, but not the entire fleet.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

David Koen
24th Imperial Crusade
Amarr Empire
#44 - 2014-08-18 14:01:26 UTC
Bronson Hughes wrote:
Some thoughts:

1. The Arbitrator is an EWar cruiser, the Vexor is a combat cruiser. If you want an Apples to Apples comparison Amarr and Gallente, compare the Arbitrator to a Celestis. (Incidentally, the Arbitrator has far more damage potential than a Celestis ever will. Or any other EWar cruiser for that matter.)

2. When you look at an actual Amarr combat droneboat, the Armageddon, you'll see that it has DPS potential similar to it's Gallente counterpart. It lacks the Domi's application bonuses for smaller targets, but the 'Geddon's cap warfare bonuses easily deal with them instead.

3. Many people (myself included) agree that the bonused, 5-sentry Ishtar is a bit over the top. However, that is an issue separate from the entire Gallente ship line.

4. You failed to mention range/application to the mix. For all of their vaunted DPS, Gallente Blaster boats have a miniscule engagement envelope and have a hard time fully applying that damage even within their optimal range. This is why rail fits have been becoming more popular on Gallente.

Overall, the Gallente ship line is fine. The Ishtar needs a looking at, but not the entire fleet.


1. Ok, let's compare Celestis with Arbitrator. Celestis has 5 mid slots and useful bonuses to dampeners which make him useful ship for PvP, it is widely used in tournaments and FW. Arbitrator CANNOT be used and IS NOT used as an ewar ship because has not enough middle slots and tracking disruptors are useless in fleet battles and small gangs PvP. The most important application of ewar is to lock logistic to not allow them to repair the ship which is under focused fire, TD cannot fit this role.

2. Armageddon is good boat but Dominix is still better, even CCP accepted that. In tournement rules Dominix costs 20 points, but Armageddon only 17. I think all battleships needs to have the same point cost, they just need to put their's performance at the same level.

3. Completely agree, Ishtar needs fixing ASAP. I would reduce it drone bandwidth to 50 MB with ability to use only medium and light drones, leaving heavy and sentry drones to Battleships and battlecruisers.

4. Gallente have same turrets as Caldary. They both use Blasters and railguns. The only difference Gallente has bonuses on damage but Caldari on range, these binuses are equal, but Gallente has also faster ships, which is not fair. Speed should be the same.
afkalt
Republic Military School
Minmatar Republic
#45 - 2014-08-18 14:48:56 UTC
So you have the same speed, less range and a far weaker tank?

Don't be ridiculous.

A fit up, average Moa is pushing 44k EHP and 450+ DPS (at 14.8+15). Add some logi and you've a nasty little ball of pain. The only thing keeping them reasonable is they are slow. A similarly fit thorax has half that EHP, a tanked up armor one has far less DPS (unless using blasters but even then...)


Your ideas aren't even constructive, they're just flat out ludicrous - ishtars with light and medium drones only, sheesh.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#46 - 2014-08-18 15:08:25 UTC
David Koen wrote:

1. Ok, let's compare Celestis with Arbitrator. Celestis has 5 mid slots and useful bonuses to dampeners which make him useful ship for PvP, it is widely used in tournaments and FW. Arbitrator CANNOT be used and IS NOT used as an ewar ship because has not enough middle slots and tracking disruptors are useless in fleet battles and small gangs PvP. The most important application of ewar is to lock logistic to not allow them to repair the ship which is under focused fire, TD cannot fit this role.

2. Armageddon is good boat but Dominix is still better, even CCP accepted that. In tournement rules Dominix costs 20 points, but Armageddon only 17. I think all battleships needs to have the same point cost, they just need to put their's performance at the same level.

3. Completely agree, Ishtar needs fixing ASAP. I would reduce it drone bandwidth to 50 MB with ability to use only medium and light drones, leaving heavy and sentry drones to Battleships and battlecruisers.

4. Gallente have same turrets as Caldary. They both use Blasters and railguns. The only difference Gallente has bonuses on damage but Caldari on range, these binuses are equal, but Gallente has also faster ships, which is not fair. Speed should be the same.


1. Compare the effectiveness of one TD to one Sensor Dampener against a range of ships against a cruiser-sized hull. Especially on battleships, you need multiple damps to be effective, whereas one TD is quite effective. Against a frigate, usually one damp is enough, whereas one TD won't be as effective. So in terms of EWar performance, you can't say that one is "better" than the other; they both have different strengths.

Also keep in mind that the Arbitrator applies effective EWar and good DPS, which the Celestis cannot do. (Neither can the Blackbird incidentally, but the Bellicose can to some degree.)

2. The Alliance Tournament rules and ship points costs are not always indicative of overall balance. In particular, tournament mechanics like ship bans, limits on setups, etc. differentiate AT balance from Tranquility balance. I would argue that the point differentiation speaks to the versatility of the Domi and Ishtar more than their overall balance.

3. N/A

4. Gallente and Caldari ships use the same turret system (Hybrids), but their bonuses are geared towards blasters (Gallente) or railguns (Caldari). Gallente gunships need to be fast because blasters have such miniscule ranges; slow blaster boats can't really kill anything unless they landed right on top of it. You will notice that the Gallente gunships are generally the faster hulls, while the droneboats are the slower hulls. Even with as fast as they are now, Gallente blaster boats extremely vulnerable to being kited, hence the shift to rails.

Caldari ships can afford to be slow because all of their primary weapons have good range.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

David Koen
24th Imperial Crusade
Amarr Empire
#47 - 2014-08-18 15:40:52 UTC
afkalt wrote:
So you have the same speed, less range and a far weaker tank?

Don't be ridiculous.

A fit up, average Moa is pushing 44k EHP and 450+ DPS (at 14.8+15). Add some logi and you've a nasty little ball of pain. The only thing keeping them reasonable is they are slow. A similarly fit thorax has half that EHP, a tanked up armor one has far less DPS (unless using blasters but even then...)


Your ideas aren't even constructive, they're just flat out ludicrous - ishtars with light and medium drones only, sheesh.


If gallente has125 drone bandwidth why caldari doesn't??? Either give caldari cruisers 125 bit or reduce gallente to the 50mb, this is still more than any caldary cruiser has.

You actually pointed very good comparison of Thorax vs Moa. Thorax has better turret dps, faster speed, better slot composition and much more drones. With drones Thorax has about 60% more DPS than Moa. Concerning to tank, Moa has no advantage because you can put cap booster and two armor repairs on thorax. With double armor repair Thorax has relativly same tank as Moa. The problem with Moa tanking 5 Mid slots is just not enough, you need PROP, WEB and SCAM. So you have only 2 slots for tank.

I would reduce Thorax bandwidth to 25 mb, Buff Moa bandwidth to the same 25 MB, giving Moa 6 middle slots and increase speed little bit. That makes them competitive:)
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#48 - 2014-08-18 15:53:14 UTC
David Koen wrote:
afkalt wrote:
So you have the same speed, less range and a far weaker tank?

Don't be ridiculous.

A fit up, average Moa is pushing 44k EHP and 450+ DPS (at 14.8+15). Add some logi and you've a nasty little ball of pain. The only thing keeping them reasonable is they are slow. A similarly fit thorax has half that EHP, a tanked up armor one has far less DPS (unless using blasters but even then...)


Your ideas aren't even constructive, they're just flat out ludicrous - ishtars with light and medium drones only, sheesh.


If gallente has125 drone bandwidth why caldari doesn't??? Either give caldari cruisers 125 bit or reduce gallente to the 50mb, this is still more than any caldary cruiser has.

You actually pointed very good comparison of Thorax vs Moa. Thorax has better turret dps, faster speed, better slot composition and much more drones. With drones Thorax has about 60% more DPS than Moa. Concerning to tank, Moa has no advantage because you can put cap booster and two armor repairs on thorax. With double armor repair Thorax has relativly same tank as Moa. The problem with Moa tanking 5 Mid slots is just not enough, you need PROP, WEB and SCAM. So you have only 2 slots for tank.

I would reduce Thorax bandwidth to 25 mb, Buff Moa bandwidth to the same 25 MB, giving Moa 6 middle slots and increase speed little bit. That makes them competitive:)



You don't active tank a Moa. You make it a buffer tank and slap 250mm rails on it and it is a great ship for fleets, way more than Thorax is. Compared to the most similar Thorax fit you can get for the same work It nets 32 less dps and it trades them off for 10k ehp more and the ability to fit a web , or it can just ludricrous the Thorax and get a total DOUBLE the EHP without the web and a second invul field.

Basically, you're talking out of your ass and should seriously shut up.
David Koen
24th Imperial Crusade
Amarr Empire
#49 - 2014-08-18 15:55:17 UTC
Bronson Hughes wrote:



4. Gallente and Caldari ships use the same turret system (Hybrids), but their bonuses are geared towards blasters (Gallente) or railguns (Caldari). Gallente gunships need to be fast because blasters have such miniscule ranges; slow blaster boats can't really kill anything unless they landed right on top of it. You will notice that the Gallente gunships are generally the faster hulls, while the droneboats are the slower hulls. Even with as fast as they are now, Gallente blaster boats extremely vulnerable to being kited, hence the shift to rails.

Caldari ships can afford to be slow because all of their primary weapons have good range.


I think that Gallente doesn't need fast ships, because all gallente ships have a lot of drones even blaster fitted like Thorax or Megathron. Drones can attack at any range with no problems.

Caldari cannot afford having slow ships because this is only one faction having less drones than others. Even Caldari cruisers doesn't have 5 light drones. Also caldari have troubles with fitting range control devices, due to shield tanking. They just don't have enough middle slots for range control and tank.

Just look at the Caldari turret ships like Rokh or Moa - very slow, few drones, no slots for range control ,complete crap. Even the worst looser team never bring one single Rokh or Moa to Alliance tournement.

Rokh and moa need serious boost in speed and drones.
Christopher Mabata
Northern Accounts and Systems
#50 - 2014-08-18 16:06:22 UTC
David Koen wrote:
Zhilia Mann wrote:
David Koen wrote:
Vexor has 3800 base hp, One ogre 2 has 1775 HP, 5 ogres 8880 HP, you need to do awesome amount of damage to kill all drones, so it is not a solution to kill all drones. Changing Vexor bandwith to 50mb and drone bay to 75 is the solution.


Base HP? Why are we even talking about that? Throw in resists and maybe you'd have an argument -- except that then the drones would appear ludicrously soft compared to the ship fielding them and the point would be moot.


Ishtar can carry 15 havy drones with total of 26675 HP which is much more than total Ishar hp, yes drones have resists too.


My Ishtar gets over 67,000EHP SHIELD Fit, so please go back and do your research

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#51 - 2014-08-18 16:08:21 UTC
David Koen wrote:
Bronson Hughes wrote:



4. Gallente and Caldari ships use the same turret system (Hybrids), but their bonuses are geared towards blasters (Gallente) or railguns (Caldari). Gallente gunships need to be fast because blasters have such miniscule ranges; slow blaster boats can't really kill anything unless they landed right on top of it. You will notice that the Gallente gunships are generally the faster hulls, while the droneboats are the slower hulls. Even with as fast as they are now, Gallente blaster boats extremely vulnerable to being kited, hence the shift to rails.

Caldari ships can afford to be slow because all of their primary weapons have good range.


I think that Gallente doesn't need fast ships, because all gallente ships have a lot of drones even blaster fitted like Thorax or Megathron. Drones can attack at any range with no problems.

Caldari cannot afford having slow ships because this is only one faction having less drones than others. Even Caldari cruisers doesn't have 5 light drones. Also caldari have troubles with fitting range control devices, due to shield tanking. They just don't have enough middle slots for range control and tank.

Just look at the Caldari turret ships like Rokh or Moa - very slow, few drones, no slots for range control ,complete crap. Even the worst looser team never bring one single Rokh or Moa to Alliance tournement.

Rokh and moa need serious boost in speed and drones.


With the addition of the ASB you can get a very beefy shield tank with a set of utility mids, no different than a shield speed machariel which has even less mid slots yet still pulls it off. Also some caldari ships can go very fast, the crow is i believe the fastest interceptor and the moa can really ramp up the speed when actually fit right.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Bastion Arzi
Ministry of War
Amarr Empire
#52 - 2014-08-18 16:08:37 UTC
nothing stopping people from flying gallente ships is there?

if u were on about the ishtar i would listen but saying that gallente is overall better than every other race makes me switch off sorry.

my vargur took on a nueting armageddon and a neuting domi. along with some other **** i wasnt really paying attention to. If i was in a kronos i would have been dead.

enyo vs vengaeance? depends on stuff but if the vengeanec stays 5km + away the enyo is dead. (unless rail enyo?)

i dont know man sure gallente ships are strong but theres no one race beats all in this game. evrything is situational and fit dependant.

Christopher Mabata
Northern Accounts and Systems
#53 - 2014-08-18 16:10:57 UTC
Bastion Arzi wrote:
nothing stopping people from flying gallente ships is there?

if u were on about the ishtar i would listen but saying that gallente is overall better than every other race makes me switch off sorry.

my vargur took on a nueting armageddon and a neuting domi. along with some other **** i wasnt really paying attention to. If i was in a kronos i would have been dead.

enyo vs vengaeance? depends on stuff but if the vengeanec stays 5km + away the enyo is dead. (unless rail enyo?)

i dont know man sure gallente ships are strong but theres no one race beats all in this game. evrything is situational and fit dependant.



Calling unfair on the vargur because vargurs wtfpwn other marauders. But either way this is what most of us have been trying to say for the last 2 pages.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Denuo Secus
#54 - 2014-08-18 16:32:58 UTC  |  Edited by: Denuo Secus
David Koen wrote:
afkalt wrote:
So you have the same speed, less range and a far weaker tank?

Don't be ridiculous.

A fit up, average Moa is pushing 44k EHP and 450+ DPS (at 14.8+15). Add some logi and you've a nasty little ball of pain. The only thing keeping them reasonable is they are slow. A similarly fit thorax has half that EHP, a tanked up armor one has far less DPS (unless using blasters but even then...)


Your ideas aren't even constructive, they're just flat out ludicrous - ishtars with light and medium drones only, sheesh.


If gallente has125 drone bandwidth why caldari doesn't??? Either give caldari cruisers 125 bit or reduce gallente to the 50mb, this is still more than any caldary cruiser has.

You actually pointed very good comparison of Thorax vs Moa. Thorax has better turret dps, faster speed, better slot composition and much more drones. With drones Thorax has about 60% more DPS than Moa. Concerning to tank, Moa has no advantage because you can put cap booster and two armor repairs on thorax. With double armor repair Thorax has relativly same tank as Moa. The problem with Moa tanking 5 Mid slots is just not enough, you need PROP, WEB and SCAM. So you have only 2 slots for tank.

I would reduce Thorax bandwidth to 25 mb, Buff Moa bandwidth to the same 25 MB, giving Moa 6 middle slots and increase speed little bit. That makes them competitive:)


If you fit web and scram on a Moa and try to shoehorn it into a small gang/solo boat you get, ofc, a worse Thorax. If you, however, use it in fleets (without full tackle and shield buffer fitted) you get a much better result when using a Moa. To explain it a bit more in detail (again): in fleets you have dedicated tacklers - so not everyone needs "middle slots" for full tackle. You also have dedicated logistics, so no need for any kind of active tank or cap boosters. As soon as logistics come into play the resist bonus of the Moa really starts to shine. Shield tanked ships can be fit "full tank&spank".

So...instead of accepting the fact that there isn't just one (your) PvP scenario, you come to the forums and demand to make all ships equal so they fit your personal needs ^^
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#55 - 2014-08-18 16:39:00 UTC
Denuo Secus wrote:
If you fit web and scram on a Moa and try to shoehorn it into a small/solo boat you get, ofc, a worse Thorax. If you, however, use it in fleets (without full tackle and shield buffer fitted) you get a much better result when using a Moa.

Quoting for emphasis. The resist bonuses and massive EHP of buffer-fit Moas make great fleet boats and reasonable heavy tacklers, but aren't very good solo. A Thorax can do well enough solo, but without the resist bonuses won't do as well in the roles where the Moa shines.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

David Koen
24th Imperial Crusade
Amarr Empire
#56 - 2014-08-18 16:45:50 UTC
Denuo Secus wrote:


If you fit web and scram on a Moa and try to shoehorn it into a small gang/solo boat you get, ofc, a worse Thorax. If you, however, use it in fleets (without full tackle and shield buffer fitted) you get a much better result when using a Moa. To explain it a bit more in detail (again): in fleets you have dedicated tacklers - so not everyone needs "middle slots" for full tackle. You also have dedicated logistics, so no need for any kind of active tank or cap boosters. As soon as logistics come into play the resist bonus of the Moa really starts to shine. Shield tanked ships can be fit "full tank&spank".

So...instead of accepting the fact that there isn't just one (your) PvP scenario, you come to the forums and demand to make all ships equal so they fit your personal needs ^^


Everyone benefit from competetive Gameplay. At the current status of ship balance in Alliance tournements most of the teams are either Gallente or Guristas.
Denuo Secus
#57 - 2014-08-18 17:00:51 UTC  |  Edited by: Denuo Secus
David Koen wrote:
Denuo Secus wrote:


If you fit web and scram on a Moa and try to shoehorn it into a small gang/solo boat you get, ofc, a worse Thorax. If you, however, use it in fleets (without full tackle and shield buffer fitted) you get a much better result when using a Moa. To explain it a bit more in detail (again): in fleets you have dedicated tacklers - so not everyone needs "middle slots" for full tackle. You also have dedicated logistics, so no need for any kind of active tank or cap boosters. As soon as logistics come into play the resist bonus of the Moa really starts to shine. Shield tanked ships can be fit "full tank&spank".

So...instead of accepting the fact that there isn't just one (your) PvP scenario, you come to the forums and demand to make all ships equal so they fit your personal needs ^^


Everyone benefit from competetive Gameplay. At the current status of ship balance in Alliance tournements most of the teams are either Gallente or Guristas.


After tiericide most ships are quite competitive imho. There are exceptions like the current Ishtar (which CCP is working on). Ship balancing is in the best shape since years (if not ever).

Ally tournament is an artificial scenario with a set of very special rules. You just cannot compare it to "real life" PvP on TQ. Examples? Just one logistic allowed, fights are limited to 10 minutes, ship bans, PvP arena with boundary, pre-installed mobile jump units, warping within the arena is not allowed aaaaand: huge penalty to the usage of remote repair modules (<- hint hint)

EDIT: with 12 pilots on each side and limited logistics on field the ally tournament can be considered as small scale PvP - where (as mentioned) Gallente excels in. This might be a reason for their popularity. But on the other side...did you miss the CVA fight yesterday? Yes yes, they fielded two Mauli(?)...clearly a sign for Gallente beeing OP :)
Frostys Virpio
State War Academy
Caldari State
#58 - 2014-08-18 17:19:46 UTC
David Koen wrote:
Denuo Secus wrote:


If you fit web and scram on a Moa and try to shoehorn it into a small gang/solo boat you get, ofc, a worse Thorax. If you, however, use it in fleets (without full tackle and shield buffer fitted) you get a much better result when using a Moa. To explain it a bit more in detail (again): in fleets you have dedicated tacklers - so not everyone needs "middle slots" for full tackle. You also have dedicated logistics, so no need for any kind of active tank or cap boosters. As soon as logistics come into play the resist bonus of the Moa really starts to shine. Shield tanked ships can be fit "full tank&spank".

So...instead of accepting the fact that there isn't just one (your) PvP scenario, you come to the forums and demand to make all ships equal so they fit your personal needs ^^


Everyone benefit from competetive Gameplay. At the current status of ship balance in Alliance tournements most of the teams are either Gallente or Guristas.


The alliance tournament use rules which are different than what we see on TQ. People will use ship closer to what they would in solo because you can't have more than one ship running logi duty. The limited space you can fly too also change how the fights play out thus driving a much different and narrow meta of what will perform. The moa shine when it is flown to it's own strength instead of another ship's strength.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#59 - 2014-08-18 17:41:32 UTC
Christopher Mabata wrote:
David Koen wrote:
Zhilia Mann wrote:
David Koen wrote:
Vexor has 3800 base hp, One ogre 2 has 1775 HP, 5 ogres 8880 HP, you need to do awesome amount of damage to kill all drones, so it is not a solution to kill all drones. Changing Vexor bandwith to 50mb and drone bay to 75 is the solution.


Base HP? Why are we even talking about that? Throw in resists and maybe you'd have an argument -- except that then the drones would appear ludicrously soft compared to the ship fielding them and the point would be moot.


Ishtar can carry 15 havy drones with total of 26675 HP which is much more than total Ishar hp, yes drones have resists too.


My Ishtar gets over 67,000EHP SHIELD Fit, so please go back and do your research

He's talking raw HP, not EHP.
Christopher Mabata
Northern Accounts and Systems
#60 - 2014-08-18 17:45:47 UTC
Chris Winter wrote:
Christopher Mabata wrote:
David Koen wrote:
Zhilia Mann wrote:
David Koen wrote:
Vexor has 3800 base hp, One ogre 2 has 1775 HP, 5 ogres 8880 HP, you need to do awesome amount of damage to kill all drones, so it is not a solution to kill all drones. Changing Vexor bandwith to 50mb and drone bay to 75 is the solution.


Base HP? Why are we even talking about that? Throw in resists and maybe you'd have an argument -- except that then the drones would appear ludicrously soft compared to the ship fielding them and the point would be moot.


Ishtar can carry 15 havy drones with total of 26675 HP which is much more than total Ishar hp, yes drones have resists too.


My Ishtar gets over 67,000EHP SHIELD Fit, so please go back and do your research

He's talking raw HP, not EHP.


Its pointless to quote raw EHP because even drones have resists tbch.

Plus its kind of like arguing "its unfair that you have a meat shield an i dont" when you bring up the 5 ogre's have more "Raw" EHP than a vexor. Like the other one in the quote said, once you count those resists the entire point is moot.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet