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Player Features and Ideas Discussion

 
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Faction Ammunition - Make it different.

First post
Author
Ix Method
Doomheim
#21 - 2014-08-08 15:34:09 UTC
Really agree with this, having ammo in nullsec LP stores that is shitter than the stuff you can bring in from empire doesn't really make sense.

Travelling at the speed of love.

Linkxsc162534
Silent Scourge
#22 - 2014-08-08 16:38:52 UTC
I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types.
Hybrid charges and lasers particularly have several factions that make them.

My thoughts, split up Caldari Navy, and Federation Navy hybrid ammos, give them slightly different abilities.
The Gurista and Shadow ammos different. EOM could be added as a really rare 1 (same with missiles)
Imp navy, and Republic fleet don't have matching ammos.... not much to do for that.
Jacid
Corvix.
#23 - 2014-08-08 20:45:33 UTC
A good idea make having different types of ammo a strategic decision +1 devs should see this
Anthar Thebess
#24 - 2014-08-08 22:02:51 UTC
Thank you for support need more.
Sobaan Tali
Caldari Quick Reaction Force
#25 - 2014-08-09 08:25:53 UTC  |  Edited by: Sobaan Tali
I'd have to agree with what the OP is saying with respects to the notion that multiple variants of the same module/charge type differing only in name and place of procurement is a little awkward. Balance in terms of practical stats among individual variants, not just among different mods/charges, are definitely odd in some places and could use a looking into.

I am rather interested in the idea of adding some variety in their stats; variety without really altering their overall performance. For instance, changing somewhat the range penalty or activation cost penalty in some of the rarer faction frequency crystals could be interesting. Example, IN Multi and Blood Multi maintains their current stats and balance, Blood of course doing less damage, but changing Blood Multi to have a slightly smaller range penalty, use a little less cap, or maybe even slightly smaller volatility damage to make it last a little longer. Altering the damage type ratios without altering the overall raw damage amount could also be, as has been suggested, entertaining.

Edit; forgot to +1 for support. I really like this idea quite a bit, now that I think of it.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Karak Bol
Low-Sec Survival Ltd.
#26 - 2014-08-09 08:42:40 UTC
I support this, more strateginterestingic decisions are always good
NEONOVUS
Mindstar Technology
Goonswarm Federation
#27 - 2014-08-09 14:35:19 UTC
Linkxsc162534 wrote:
I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types.
Hybrid charges and lasers particularly have several factions that make them.

My thoughts, split up Caldari Navy, and Federation Navy hybrid ammos, give them slightly different abilities.
The Gurista and Shadow ammos different. EOM could be added as a really rare 1 (same with missiles)
Imp navy, and Republic fleet don't have matching ammos.... not much to do for that.

I would personally say get rid of the duplicate ammos
So only federation and linked pirates do hybrids, only Caldari and linked do missiles
This way you dont have the database copies and make the LP more unique.
Sobaan Tali
Caldari Quick Reaction Force
#28 - 2014-08-09 16:28:16 UTC
NEONOVUS wrote:
Linkxsc162534 wrote:
I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types.
Hybrid charges and lasers particularly have several factions that make them.

My thoughts, split up Caldari Navy, and Federation Navy hybrid ammos, give them slightly different abilities.
The Gurista and Shadow ammos different. EOM could be added as a really rare 1 (same with missiles)
Imp navy, and Republic fleet don't have matching ammos.... not much to do for that.

I would personally say get rid of the duplicate ammos
So only federation and linked pirates do hybrids, only Caldari and linked do missiles
This way you dont have the database copies and make the LP more unique.


Not to be rude, but that doesn't really make sense.

You do know Caldari and Guristas use hybrids as well, not just missiles, right (see Naga, Rokh, Ferox, Vulture, Moa, Merlin, etc.)? And the only faction missiles are from Caldari and Guristas. The only faction ammo are from groups who in fact would use their associated weapons (Personally, I find it a bit odd that there are no Republic Fleet missiles considering there are some Minmatar missile boats).

Come to think of it, if you just want to have some of the faction charges removed for sake of database clutter and item uniqueness, let me point out some things to consider. Removing some of the faction ammo wouldn't really make the remaining ones more unique, just fewer sources of faction ammo in general. As far as the whole "database copies" reference, what the OP is suggesting would actually solve that by taking the "carbon copies" (Blood/Sansha or Dark Blood/True Sansha for instance) and giving them some unique quirks that set them apart from the others within the same group. They don't really need to be comparatively more or less powerful either, just have some creative attributes to give them some unique flavor

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Linkxsc162534
Silent Scourge
#29 - 2014-08-09 16:51:00 UTC
Sobaan Tali wrote:
NEONOVUS wrote:
Linkxsc162534 wrote:
I don't support taht 1 guys suggestion of naming. But I do seriously like the idea of mixing up the different ammo types.
Hybrid charges and lasers particularly have several factions that make them.

My thoughts, split up Caldari Navy, and Federation Navy hybrid ammos, give them slightly different abilities.
The Gurista and Shadow ammos different. EOM could be added as a really rare 1 (same with missiles)
Imp navy, and Republic fleet don't have matching ammos.... not much to do for that.

I would personally say get rid of the duplicate ammos
So only federation and linked pirates do hybrids, only Caldari and linked do missiles
This way you dont have the database copies and make the LP more unique.


Not to be rude, but that doesn't really make sense.

You do know Caldari and Guristas use hybrids as well, not just missiles, right (see Naga, Rokh, Ferox, Vulture, Moa, Merlin, etc.)? And the only faction missiles are from Caldari and Guristas. The only faction ammo are from groups who in fact would use their associated weapons (Personally, I find it a bit odd that there are no Republic Fleet missiles considering there are some Minmatar missile boats).

Come to think of it, if you just want to have some of the faction charges removed for sake of database clutter and item uniqueness, let me point out some things to consider. Removing some of the faction ammo wouldn't really make the remaining ones more unique, just fewer sources of faction ammo in general. As far as the whole "database copies" reference, what the OP is suggesting would actually solve that by taking the "carbon copies" (Blood/Sansha or Dark Blood/True Sansha for instance) and giving them some unique quirks that set them apart from the others within the same group. They don't really need to be comparatively more or less powerful either, just have some creative attributes to give them some unique flavor


NO.
Caldari an Gallante are the only navies that use Hybrids. Above that there are Guristas and Shadow, pirate ammos, and then theres Dread Gurista, and Guardian hybrid ammo. Each pair makes up a "rarity tier" Faction navy being msot common, then the pirate, then the rare pirate. I feel that on each tier, they should have differening capabilities, and then perhaps as the tiers rize, those trends could be followed.

My suggestion for hybrids would be make 1 with a different damage layout (high kin at close range, higher therm at long) so that way a blaster boat could conceivably do therm damage at range (gives the player a little more control over damage type on the ammo that so far gives literally no control on damage type.

Missiles currently are the realm of Caldari and gruista... and I don't really feel that they really need differences between the ammos, although if they added missiles to the republic fleet, and maybe angels, or mercs, or for a rare, drop from EOM ships.
1 faction CN, could be the hardest hitting, give RF an application bonus? Who knows.

Amarr is the only navy to use lasers, but theres 2 pirate ammos. They could do another, 1 follows regular damage layout (therm>em) the other could do the opposite (em>therm)

Matar, and angels are the only ones again who use projectiles... dunno.
Anthar Thebess
#30 - 2014-08-09 18:17:15 UTC  |  Edited by: Anthar Thebess
Currently we have new faction that use crystals, so it could have some version of it in LP store : SOE.
SOE ships use lasers - so they could use their own crystals.

So would not limit number of faction ammo type.

If eve is real ... when you have ship that use some weapon system , would you import ammunition, or try to make it by yourself?

I think , all base ammo should have the same base damage , but at the same their profile should be shifted a little bit.
For example
Caldari hybrids doing more kinetic damage and Gallente more thermal.

Pirate version could go much more in some of the directions or have some bonuses and drawbacks.

Now this ammo is unused and from my perspective all ammo should have some niche to fill in perfectly.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#31 - 2014-08-10 02:53:31 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Amarisen Gream
The.Kin.of.Jupiter
#32 - 2014-08-10 08:01:44 UTC
as I've posted other places -

Reduce the number of ammo families
Hybrid, Projectile, and laser all have 8 types. In a lot of ways not a lot of differences between the different types. some range. cap use. etc.

Change how getting ammo from LP works. Instead of a insta-swap. Give us a BPC that takes that ammo. in hopes to also reduce the isk price.

--So much can be done on the weapon platforms and ammos. . .would be nice if CCP stopped thinking ship hull balance is what matters.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Anthar Thebess
#33 - 2014-08-10 08:12:57 UTC
BPC are good idea.
Will it reduce isk price - i don't think so.

I like the idea of hauling bunch of BPC instead of ammo, produce some T1 locally, and then transform it to faction versions.
Colonel Mortis
Coven Of Witches
C0VEN
#34 - 2014-08-13 07:09:34 UTC
+1
More variety
Anthar Thebess
#35 - 2014-08-16 09:54:20 UTC
Ty.
More support
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#36 - 2014-08-17 00:48:40 UTC
Daichi Yamato wrote:
ammo-cide to come after meta-cide/module tieracide?

Is there anything more that could be done than mixing up damage ratios? Hybrid charges have lots of variants.

Gurista's with slight optimal/velocity boost?
shadow with slight tracking boost?
guardian with slight fall off boost?

Though i wonder how OP things can become with faction weapons providing specialised boosts, and then ammo doing the same.



This sounds cool, but I can see how things would get out of hand.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Anthar Thebess
#37 - 2014-08-17 17:49:58 UTC
Well how ammunition will interact with different ship/fits it is very easy to check.
I don't want higsec ammo to be obsolete , but pirate faction one to be different , and have narrow, but very useful application.
DrysonBennington
Eagle's Talon's
#38 - 2014-08-17 19:36:41 UTC
I'm all in favor of Sleeper Faction Ammo that would have to be reversed engineered in order to obtain useable ammo.
James Baboli
Warp to Pharmacy
#39 - 2014-08-17 20:30:27 UTC
I would love to see faction ammo different for more than just the straight 25% increase in damage on most types.
For hybrids.
Caldari could have a 2% increase in range for -1% tracking, reverse that for gallante, and then serpentis ammo could have a bit more damage for slightly less tracking (after all, with those webs, who needs it?) while guristas get some extra something.
The issue is, this becomes another feature to have to balance everything else with and especially it gets into XL ammo.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Anthar Thebess
#40 - 2014-08-17 21:16:37 UTC
DrysonBennington wrote:
I'm all in favor of Sleeper Faction Ammo that would have to be reversed engineered in order to obtain useable ammo.

Why not , if it will be not superior to any other ammo ,but different - always some bonus to WH people.

It could be +100% damage -200% tracking - something i shoot to a super or a structure.