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Player Features and Ideas Discussion

 
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Sovereignty Change

Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#1 - 2014-08-16 17:29:01 UTC
Just an idea. I'm not familiar with sovereignty so take it with a grain and bash away.

What if claiming a system was limited to 1 system per corp provided the corp meets a 'minimum number of players' criteria?

One of the "issues" I've read was claimed systems not in use. That the systems should be occupied in order to be claimed. Well, such a restriction would mean that the systems claimed by corps/alliances are occupied by its players.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Destination SkillQueue
Doomheim
#2 - 2014-08-16 18:06:40 UTC
Two things pop to mind. First, don't start your idea by telling how unfit you are to comment on an issue. It might be the truth, but advertising that fact isn't what you want when you want others to seriously consider your proposal. Honesty might be the best policy, but flaunting your faults is a bad policy. Second, If you don't have experience with how the systems works, leave fixing it to the people who do. Try to keep solutions to issues you either know or have personal experience in. You wouldn't review a book or give writing advice to the author without first reading his book.

As for the idea itself, your idea is very un-EVE like and doesn't seem like it makes the game any better. You're basically just picking a small part of the system and applying a hard un-natural "fix" to a perceived problem in it. This has a few problems. Gamey hard caps suck ass, the fix might be worse then the problem, you're likely treating a symptom instead of asking important questions like: Why are the systems not used more? Is that a problem and if yes, why is that? Answers to questions like these are important, since they will determine what kind of solutions are the most desirable and effective. Stating them publically shows you've put some thought in to your idea and allows others to give your more useful and constructive critique. Having those goals also ensures game development and the mechanics have a clear and solid goal, instead of being a unsightly patchwork of individual fixes without a unifying purpose.