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Time to do something about locust swarms?

Author
Saisin
Chao3's Rogue Operatives Corp
#81 - 2014-08-16 16:55:33 UTC
Prince Kobol wrote:

You do realise that CCP make ton of cash of these guys who multibox.




I question the validity of this statement...

In fact IsBoxer allows to exponentially increase income for one single player.
after an important expense to set their fleet up.Once they are up and running, I bet they buy plexes from ISK

So if that was to be the case, multi boxers would be subsidized by the other players that do not multibox.

I believe the meme about multi boxers paying a lot of cash to CCP is a fabricated legend that serves the multi boxers lobbying efforts to keep the status quo as it is right now.
Now only CCP can tell for sure, and the initial expense to set up multi boxing may still be good enough in their books

Personally, I wish using such tools would fall under the macro Eula, as I do not like the feeling that my subscription cash is subsidizing locust swarms..

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#82 - 2014-08-16 16:56:49 UTC  |  Edited by: Saisin
Double post, sorry

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Mr Epeen
It's All About Me
#83 - 2014-08-16 16:59:32 UTC
Saisin wrote:
Prince Kobol wrote:

You do realise that CCP make ton of cash of these guys who multibox.




I question the validity of this statement...

In fact IsBoxer allows to exponentially increase income for one single player.
after an important expense to set their fleet up.Once they are up and running, I bet they buy plexes from ISK

So if that was to be the case, multi boxers would be subsidized by the other players that do not multibox.

I believe the meme about multi boxers paying a lot of cash to CCP is a fabricated legend that serves the multi boxers lobbying efforts to keep the status quo as it is right now.
Now only CCP can tell for sure, and the initial expense to set up multi boxing may still be good enough in their books

Personally, I wish using such tools would fall under the macro Eula, as I do not like the feeling that my subscription cash is subsidizing locust swarms..



Dude, you are in for a world of hurt if Tippia reads that post.

Mr Epeen Cool
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#84 - 2014-08-16 17:03:42 UTC
Saisin wrote:
Prince Kobol wrote:

You do realise that CCP make ton of cash of these guys who multibox.




I question the validity of this statement...

In fact IsBoxer allows to exponentially increase income for one single player.
after an important expense to set their fleet up.Once they are up and running, I bet they buy plexes from ISK



Even if they buy the PLEX using isk, those PLEX are put up there by other players who paid RL cash for them. They may not directly purchase the PLEX but they help provide the demand. With out the demand, there'd be no isk value for PLEX and fewer PLEX would be bought by players.

Not that I support the use of programs like isboxer. I'd rather see such things banned but if someone want to run multiple accounts, alt tabbing between them to control each one individually, then all the power to them.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Jinrai Tremaine
Cheese It Inc
#85 - 2014-08-16 17:29:35 UTC
Ban Bindy wrote:
The best solution to these guys is to get some friends with good bump ships and bump them away from their targets. The isoboxer relies on one keyboard command working for all ships. He will claim it is not frustrating for him but bumping will mess him up big time. Stabber fit with battleship sized MWD is a good bumper.


100mn Stabbers work well against Orcas or Freighters, but they will typically fly straight through Skiffs without actually hitting them, particularly if the Skiffs are orbiting. 10mn MWDs work a lot better in that case.

Shederov Blood wrote:
The answer to an ISBoxing fleet of miners is an ISBoxing fleet of discophoons.


Discopocs work better than Discophoons - 8 hislots on an Apoc vs 7 on a Phoon. That being said, bear in mind a Catalyst can easily put out more than twice the DPS of a disco BS against a single target; aside from the massive price difference between a BS and a Destroyer, that also means you need fewer players/accounts to get a single kill. Though if you do achieve critical mass with smartbomb BSes you get to wipe out a whole fleet, of course.

Jegrey Dozer wrote:
This is all very amusing because there is not even a mention of nerfing spawn rates of ice belts. This would actually be a direct nerf to the High-Sec players who are "making billions" multiboxing.


Not really - if you cut the supply of ice, whatever's left sharply increases in value. We saw that when Odyssey reduced the supply from always-present static belts to limited-volume anomalies (isotopes have tripled in value since, with occasional spikes even further). Locusts like me would still take a big slice of the now-smaller pie and get paid more per unit of ice for our troubles.

Faeana wrote:
You can't touch these guys, there is no way for players to police this behaviour. Give players the tools, make ganking them viable to at least some degree. I see more and more of these groups appearing, and it's only going to get worse.


Ganking is not the only "tool" that can be used against miners. Bumping works extremely well in situations where ganking is not viable. Since it doesn't lead to criminal flags or spawning CONCORD in belts it can actually work better in some cases, even when you could gank a target. That aside, why is this behaviour that needs to be "policed" in the first place? EVE has always been a game that rewarded multiboxing, a fact that's openly acknowledged with offers like Power of Two. Locust fleets like mine are just another example of EVE's famous Emergent Gameplay, even if you don't like it.

Martin Corwin wrote:
Easy solution: ban multiboxing. It's pay-to-win imo, anyways. Banning multiboxing will solve other problems, too. Like, one player gatecamps, gold armor/gold ammo T3 link alt in system for "solo" pvpers and safe travel with scout alts. EvE is a massively multiplayer game, not a massively multitoon game.


As above, EVE has always been multibox-friendly. There's also the unfortunate but very relevant point that somewhere between 1/3 and 1/2 of all active EVE accounts are multiboxed - CCP hasn't revealed the numbers recently, but I believe the last time they did was a few years back and the average accounts/player was about 1.5 then. It's probably fair to say it's gone up since then. Ultimately there's no way CCP would be willing to lose that much income, especially when it's for dubious benefit.

Can't Touch-This
Hedion University
Amarr Empire
#86 - 2014-08-16 17:38:06 UTC
A miner has to choose between a ship with high yield, ore capacity or tank yet you want to blast away with your cheap catalyst. Seems to me things are fine the way they are. You have to decide to gank the tanky ships with more expensive ships or bring friends. Life is about making choices so stop asking to be spoon fed by CCP.
Paynus Maiassus
Imperial Academy
Amarr Empire
#87 - 2014-08-16 17:46:20 UTC
Faeana wrote:
Locust swarms, are the players who multibox ice anomalies in hi-sec with 10-20 accounts or more. Usually they contain a large number of Procurers or Skiffs, a Freighter, and an Orca. These players can make billions daily for just a few hours of play in hi-sec and they do it virtually risk free. That's because Procurers and Skiffs are too strong against gankers, they don't have to worry about losing ships. Even if they did occasionally lose one, it's nothing to the amount of isk they are earning. It also can't be much fun for the other players when many anomalies has one or two of these greedy players around.

Does anyone have a solution to this? I only have two suggestions, one would be to let the gankers sort it out. The ice fields are full of procurers and skiffs, I don't know what percentage they are but I would guess there is 85% procurers/skiffs, 10% rets/macks and 5% hulks/covetors across the ice fields in hi-sec on average. If that's the case, the solution would be to nerf the Skiff and Procurer a bit. It's far too strong, if determined gankers could target this type of player that could be the answer.

The other idea would be to stop isboxer, but I think that alone may not solve this problem. I like the first idea better.


I'm not going to read all the replies to your post. Your concerns are valid. To add to the problem, scores of lowsec ice systems sit empty. My opinion is to buff the Rorqual to invulnerability and give it the ability to protect its exhumers so that the elite players will get their ice in low and null with the Rorq's superior bonuses and the highsec belts will be free for the casual players.
PotatoOverdose
School of Applied Knowledge
Caldari State
#88 - 2014-08-16 17:54:08 UTC  |  Edited by: PotatoOverdose
Prince Kobol wrote:
PotatoOverdose wrote:
If ccp decides to do something about iskboxing it will probably be to alter game mechanics to make the commonly isboxed activities harder to multibox, as opposed to just "banning" isboxer.

So bombers, for example, might see the return of proximity decloaking for other cloaked ships. Ice miners could see loot spew. You get the idea, the point isn't in what particular mechanic is used to discourage isboxer. Rather, the point is to create gameplay that requires the full attention of the pilot on one character to effectively do the activity.


Lol, are you really that naive?

You do realise that CCP make ton of cash of these guys who multibox.

Yeah, lets go out of our way to spend a ton of resources specifically to annoy those players who run multiple accounts.

Great Idea


Are you really that illiterate?

I emphasized, underlined and bold just for you, the very first word which was if. You know, like: "If russia decides to nuke the u.s." It was an unlikely condition, even during most of the cold war, yet people still considered it. Same deal here.

It's up to ccp to make any decisons on this, not you or me.
Paynus Maiassus
Imperial Academy
Amarr Empire
#89 - 2014-08-16 17:57:04 UTC  |  Edited by: Paynus Maiassus
Hanna Cyrus wrote:
OMG.
Wardec him, thats what the mechanik for.
Grab yourself some miningships and do the same, if you think it's easy money.



I only had problems with a multi boxer once for a while. The guy's toons were all in NPC corps. He also had a freighter on site, so I assume the Orca was max tank. He also had a Scorpion on site, I assume to break the freighter's tackle. And this was in 0.7 so the gank force would have needed to be pretty big.

The OP's concerns are valid. Everybody just flippantly tells him to "do something about it." Well only certain entities in Eve would have been capable of doing anything about the guy I ran into.
Faeana
iD00M
#90 - 2014-08-16 18:04:24 UTC  |  Edited by: Faeana
Angeal MacNova wrote:
Faeana wrote:


Wrong. If you nerf the skiff, miners still have reason to use the skiff over the "ships that bring in more over time" (the hulk you mean, it's the only one). If they adjust skiffs to take five T2 catalysts to kill, that doesn't mean everyone will switch to hulks. Because hulks are greatly easier to kill and will be die a lot more often than a tanked skiff. I would say if a skiff user wants to run 3 ice harvester upgrades and no damage control, then 5 T2 catalysts should be able to take him out. If he uses a damage control, he probably will be left alone unless he really pisses someone off. Even without a damage control, most people won't have an issue with ganking, just the ones who **** off the other players (be being greedy and mining with 10 or 20 barges).

So in short, no, if they nerf the skiffs tank, people will still use the skiff, because it will still be by far the best chance of not being ganked and it will still have a yield as good as the mackinkaw. Only the hulk is better, but very few people will use them in empire anyway because they have paper defenses.

Nerf the skiff HP. A 3x ice harvester upgrade skiff should be killable by 5 T2 cata pilots. If such a rare occurance as 5 gankers coming together at once scares you, fit a damage control and you'll not have to worry about gankers at all, all for a small yield loss from fitting the damage control. Or take a chance and don't fit one. Or do like you said, and switch to the highest yield ship, the Hulk. I'm sure locust fleets everywhere will be switching to Hulks immediately if they reduce Skiff HP a bit.



Let me rephrase what I was saying there NPC alt.

If Skiffs get their tank nerfed such that their tank is on par with that off a Hulk, miners will just use hulks. Bringing in more material per hour means making more isk per hour. This is it's own defense against gankers.

If Skiffs don't get their tanked nerfed that far and still offer the best protection out of the three, then you won't see any difference. You will still see fleets comprised of a hauler, orca, and a whole bunch of skiffs. So what would be the point? Just so it costs you less to gank them? You want real pvp, go roam low/null/wormhole space. Stop having a detriment effect on the game's economy for everyone including yourself.


2 catas can gank a max yield hulk, maybe 1 even in 0.5

Currently, it can take 15 catas to gank a max yield skiff. It should take around 5 T2 catalyst to gank a max yield skiff. This is doing what I suggested, while not reducing skiff hp to that of a hulk. Skiffs still have far greater HP, especially tanked skiff.

Skiffs at the moment can go max yield and strong tank all at once, it's not balanced and it's why the belts are full of skiffs.
Barzai Mekhar
True Confusion
#91 - 2014-08-16 18:09:33 UTC
Paynus Maiassus wrote:
Hanna Cyrus wrote:
OMG.
Wardec him, thats what the mechanik for.
Grab yourself some miningships and do the same, if you think it's easy money.



I only had problems with a multi boxer once for a while. The guy's toons were all in NPC corps. He also had a freighter on site, so I assume the Orca was max tank. He also had a Scorpion on site, I assume to break the freighter's tackle. And this was in 0.7 so the gank force would have needed to be pretty big.

The OP's concerns are valid. Everybody just flippantly tells him to "do something about it." Well only certain entities in Eve would have been capable of doing anything about the guy I ran into.


100mn stabber says "Hello". Procurers/Skiffs are really crappy when their ore hauler is thrown around and the lack of flexibility ISK boxers have in reacting when their working setup is disrupted makes things even more complicated for the miner.
Dave stark
#92 - 2014-08-16 18:09:42 UTC
Faeana wrote:
it's not balanced and it's why the belts are full of skiffs.

it's balanced because even a max yield skiff has less yield than a hulk.
Jinrai Tremaine
Cheese It Inc
#93 - 2014-08-16 18:18:39 UTC
Faeana wrote:
These guys don't even need combat ships to defend their mining fleets while they earn billions in complete safety. They are using 10 or 20 industrial ships in a blob and require no combat ships for defense.


The lack of combat ships has nothing to do with the EHP of Skiffs/Procs and everything to do with the nature of combat in mining sites. Hisec NPCs are no threat to anyone with a couple of combat drones, so the only threat outside of a war is from gankers. Gankers are highly specialised for very rapid strikes - hit and run combat at it's finest. Because of this, outside of a very few exceptions there's nothing that "combat ships for defense" can do. The closest there is to a combat-ship counter to ganks is something like a rapid-locking Griffin set up with Gallente (and maybe Minmatar) jammers in the hope that you can stop a gank after they start (so that they get their criminal flag) but before their target dies. The problems with that are: 1) Mackinaws and Hulks are weak enough that there's a very fine margin to hit. 2) An alt in a combat ship with a mining fleet is an alt who could be adding to their ISK by mining instead. 3) Riding shotgun on a mining operation is quite possibly the single most boring activity in all of EVE.

Even if Skiffs did not have their current tank, none of the rest of that would change - we didn't see belts full of combat ships before Odyssey, for example.

Kaarous Aldurald wrote:
If they are actually orbiting the Orca, then he is doing it to reduce the amount of commands he has to give. Use a Machariel or something to bump it away from the belt.

When the Freighter arrives, bump it too. Neither of those ships can do jack all against a dedicated bumper without backup, so they won't be going anywhere.

It will **** him off pretty quickly.


People have tried this against my fleet before, enough that I actually have a counter tactic. I drop an MTU and have miners orbit that, let them bump the orca as much as they like and rely on warping the freighter in, jetcanning before it lands, scooping the jetcans and warping out again before serious bumping can happen (fitting the freighter for agility is a huge help there). Bumping works a lot better against ISBoxers, though - they can't adapt nearly as well or as fast as a manal locust like myself. Plus most miners, even other locusts, simply don't have that much experience with being bumped, or else aren't paying enough attention to respond before they're 50km outside the belt.

Faeana wrote:
I assure you, these guys do not pay to win. They earn enough isk to pay for all of their accounts with plex bought from the market. No money from their pockets will come to EVE. They really are just locusts, not just in the ice fields, but the game in general.


All my accounts are kept active via PLEX and (I assume) the same is true for other locusts, not to mention most solo miners. I'm not sure why anyone would put in the effort if it didn't at least result in the accounts being self-supporting. On the other hand, why do people buy PLEX from CCP? To sell to other players in return for ISK. My actions make ISK available for those players to buy with PLEX. Demand from all of us locusts actually raises the price of PLEX, which in turn encourages more people to buy them from CCP - their IRL money will now get them more ingame ISK!

TL;DR: A player buying PLEX from CCP is doing so because other players will give them ISK for it. Without locusts there to provide that ISK, CCP wouldn't sell as many PLEX.

Faeana wrote:
What about the guy who multiboxes 10 to 20 procurers, he is allowed to have a massive solo industrial operation yet it require a large number of players teaming together to have any impact on him?


It takes either a large number of players working together, or one player with a lot of accounts (and possibly coordination software like ISBoxer) to have an impact on what is either a large number of players working together or one player with a lot of accounts?

Gosh, that's a shocking concept.

Terbulus wrote:
I betcha I have more fun with my single account purely pvping then the 'locust swarm' people have spending hours each day mining ice to cover their 12 accounts. time is money. EVE is for having fun, it is not a job or a chore.


For what it's worth, I actually enjoy running a large-scale fleet myself, not to mention working out ways I can get better at controlling it and improving efficiency. I know that doesn't appeal to most EVE players and I'm not expecting that it should, but I do like that EVE as a game lets me do that, just as it lets you go out and shoot people for your amusement.
Charles Muffins
Deep Core Mining Inc.
Caldari State
#94 - 2014-08-16 18:20:19 UTC
I quit mining ice because of the competition.


Also, if you're looking for a way to get some ice solo, just launch a cargo container with a message threatening anyone who touches it. While this might not stop people entirely, it will definitely be the last asteroid to be mined.
Faeana
iD00M
#95 - 2014-08-16 18:20:45 UTC  |  Edited by: Faeana
Angeal MacNova wrote:
Saisin wrote:
Prince Kobol wrote:

You do realise that CCP make ton of cash of these guys who multibox.




I question the validity of this statement...

In fact IsBoxer allows to exponentially increase income for one single player.
after an important expense to set their fleet up.Once they are up and running, I bet they buy plexes from ISK



Even if they buy the PLEX using isk, those PLEX are put up there by other players who paid RL cash for them. They may not directly purchase the PLEX but they help provide the demand. With out the demand, there'd be no isk value for PLEX and fewer PLEX would be bought by players.

Not that I support the use of programs like isboxer. I'd rather see such things banned but if someone want to run multiple accounts, alt tabbing between them to control each one individually, then all the power to them.


Without demand??? There is an ever raising demand for PLEX, prices have gotten high very quickly. There is talk of measures from CCP to stop the price from getting too out of control. I think they don't need that extra plex demand from locust swarms. Now let's say plex prices did go down a little, well that's great, more normal people will be able to play the game instead of quitting due to high prices.
Rykuss
KarmaFleet
Goonswarm Federation
#96 - 2014-08-16 18:24:52 UTC
Faeana wrote:
Angeal MacNova wrote:
Saisin wrote:
Prince Kobol wrote:

You do realise that CCP make ton of cash of these guys who multibox.




I question the validity of this statement...

In fact IsBoxer allows to exponentially increase income for one single player.
after an important expense to set their fleet up.Once they are up and running, I bet they buy plexes from ISK



Even if they buy the PLEX using isk, those PLEX are put up there by other players who paid RL cash for them. They may not directly purchase the PLEX but they help provide the demand. With out the demand, there'd be no isk value for PLEX and fewer PLEX would be bought by players.

Not that I support the use of programs like isboxer. I'd rather see such things banned but if someone want to run multiple accounts, alt tabbing between them to control each one individually, then all the power to them.


Without demand??? There is an ever raising demand for PLEX, prices have gotten high very quickly. There is talk of measures from CCP to stop the price from getting too out of control. I think they don't need that extra plex demand from multiboxers. Now let's say plex prices did go down a little, well that's great, more normal people will be able to play the game instead of quitting due to high prices.


I'm a normal person and PLEX prices have absolutely no bearing on my ability to play the game. I'll give you the secret, I pay the damn subscription.

You, too, can be a Solid Gold dancer.

Faeana
iD00M
#97 - 2014-08-16 18:29:33 UTC  |  Edited by: Faeana
Dave Stark wrote:
Faeana wrote:
it's not balanced and it's why the belts are full of skiffs.

it's balanced because even a max yield skiff has less yield than a hulk.


Really? Well I guess that solves all problems then. Hulk has a little bit more yield than a max yield skiff. You heard it everyone, put your Skiffs away, Hulk is good, it has more yield!!
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#98 - 2014-08-16 18:43:41 UTC
Faeana wrote:


Without demand??? There is an ever raising demand for PLEX, prices have gotten high very quickly. There is talk of measures from CCP to stop the price from getting too out of control. I think they don't need that extra plex demand from multiboxers. Now let's say plex prices did go down a little, well that's great, more normal people will be able to play the game instead of quitting due to high prices.


And I bet that if we are to graph the PLEX prices over the past couple years and graph the use of multiple accounts by individual players, we would see a correlation between the two.

A little economics101 (well actually it's economics 247) for ya.

An increase in the number of players who take on multiple accounts and support those accounts via PLEX is a shift to the demand curve. This causes the demand curve to intersect the supply curve at a higher equilibrium price (isk) and quantity (that's moving quantity) . When the isk value goes up, more people are willing to buy them using RL cash to put up for sale in EVE. This results in a shift to the supply curve. Isk value goes down but quantity goes up again.

What we are seeing is a greater shift to the demand curve than the supply curve which results in a net increase to the isk value of PLEX. However, the increase to supply is still present and this means an increase to the quantity of PLEX bought using RL cash.

While a PLEX sale would help, I think it would be best for CCP to simply wait. Currently I think the summer is the reason there is currently a greater shift to demand over supply. Those that run multiple accounts and make enough isk in game to plex them all probably don't get out much while those that have the expendable income to buy isk via PLEX are more likely to use that expendable income on RL activities while the weather is nice.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Dave stark
#99 - 2014-08-16 18:59:02 UTC
Faeana wrote:
Dave Stark wrote:
Faeana wrote:
it's not balanced and it's why the belts are full of skiffs.

it's balanced because even a max yield skiff has less yield than a hulk.


Really? Well I guess that solves all problems then. Hulk has a little bit more yield than a max yield skiff. You heard it everyone, put your Skiffs away, Hulk is good, it has more yield!!


no, i said it was balanced not good.

reading is tough, huh?
Rabe Raptor
The Conference Elite
Safety.
#100 - 2014-08-16 19:01:21 UTC
Report the fleet to us. We gank skiffs all the time.

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