These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Fitting a Golem

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2014-08-16 11:57:18 UTC  |  Edited by: Mr Chili Palmer
I have returned to running lvl 4 missions and want a golem. i have tengu's and cnr's and drakes, but at this moment in time i want a Golem.
Now there are not very many fitted ones in eve contracts ( 7 ) so i am debating about buying the hull and fitting it myself. It is going to be used for lvl4 missions in high sec (pve) and i want to salvage as i go ( for what it's worth ).
With regard to the fitting i am thinking along these lines below, the ship will be carrying am MTU. Is the below fit about right or is it overkill with bling modules? any alternative fitting suggestions welcome. Budget is roughly 1.5bil

[Golem, Bastion Salvage]
Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pith B-Type Kinetic Deflection Field
Thermic Dissipation Field II
Republic Fleet Target Painter
Republic Fleet Target Painter
Gist C-Type Large Shield Booster
Shadow Serpentis 100MN Microwarpdrive
Large Micro Jump Drive

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Salvager II
Salvager II
Salvager II

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Hobgoblin II x10

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

James Baboli
Warp to Pharmacy
#2 - 2014-08-16 12:11:06 UTC
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-08-16 12:44:00 UTC
Just out of curiosity: why would you even consider buying fitted ship first?

Invalid signature format

Mr Chili Palmer
State War Academy
Caldari State
#4 - 2014-08-16 12:57:39 UTC  |  Edited by: Mr Chili Palmer
@ James baboli 1.5bil is just a ballpark number i choose and is not set in stone, any reason for the 3 target painters?

@ Schmata Bastanold ( nice name :) ) No reason really its like buying a car, you don't buy the bits and put it together yourself unless of course its a restoration job :)

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

hmskrecik
TransMine Group
Gluten Free Cartel
#5 - 2014-08-16 14:53:22 UTC
Mr Chili Palmer wrote:
[....] its like buying a car, you don't buy the bits and put it together yourself unless of course its a restoration job :)

If you were playing this game relying only on buying ready fitted ships I really pity you.

As to the initial question, for missions the first thing which you should take with you is Mobile Depot, which basically moots most subsequent questions of "what should I fit for this mission" kind.
Mr Chili Palmer
State War Academy
Caldari State
#6 - 2014-08-16 15:01:15 UTC  |  Edited by: Mr Chili Palmer
hmskrecik wrote:
Mr Chili Palmer wrote:
[....] its like buying a car, you don't buy the bits and put it together yourself unless of course its a restoration job :)

If you were playing this game relying only on buying ready fitted ships I really pity you.

As to the initial question, for missions the first thing which you should take with you is Mobile Depot, which basically moots most subsequent questions of "what should I fit for this mission" kind.


No pity needed, someone may have been selling a fitted ship that i could use. As for what should i fit, i know about eve survival etc i am not new to lvl 4 missions but i am new to the golem hence why i was looking for fit advice so i could build on that ie rigs and mid modules. The low and high modules am ok with working out myself. For example do i actually need specific resistances or will adap invul fields and bastion suffice to survive most stuff.

Cheers

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Lady Naween
Ministry of War
Amarr Empire
#7 - 2014-08-16 15:21:34 UTC
invul and bastion along with the rep is more then enough for most missions, blockade against bloodraiders and sansha I would put two specific hardeners on but you know the ones that deal harsh damage. If you jump out 100 away you wont even have to do that, I prefer myself to be in close with my golem so i can salvage :) yes i am such a whore.

seriously. t2 rigs though.
hmskrecik
TransMine Group
Gluten Free Cartel
#8 - 2014-08-16 15:24:46 UTC  |  Edited by: hmskrecik
Mr Chili Palmer wrote:
someone may have been selling a fitted ship that i could use.

I could understand it when done once, the very first time when you don't know your way around and so on... But later, come on, this is part of the core game play. Finding a ship and fitting which works for you is a big part of the entertainment. Entertainment we all sign up for in the first place.

The Golem is the most alien to me because I don't fly missile boats, yet. But general rule of thumb for Marauders and L4 is that when bastioned you use two slot tank: one armor/shield repper and one resistance module. For the very first time I'd recommend using mission specific for major damage, later you may try experimenting with invuln. In any case have a full set of hardeners in your cargo and when in doubt, drop a depot when entering bastion cycle. This way after about one minute you will have a choice: fold and GTFO or beef up and give 'em hell.

HTH
Serendipity Lost
Repo Industries
#9 - 2014-08-16 15:59:42 UTC
This is probably the final evolution of the trade window scam. Please post your winnings once the caper is over.

Well done!
Mr Chili Palmer
State War Academy
Caldari State
#10 - 2014-08-16 16:03:16 UTC
Serendipity Lost wrote:
This is probably the final evolution of the trade window scam. Please post your winnings once the caper is over.

Well done!


Not really sure i follow you. Who am i scamming?

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Schmata Bastanold
In Boobiez We Trust
#11 - 2014-08-16 16:50:57 UTC
Mr Chili Palmer wrote:
( nice name :) )


If you think that we may have something more in common than just playing the same horrible game :)

And yeah, I get your reasons I just find too much fun in fiddling with my own fits so that's why I asked, especially that I know you are not exactly a clueless newbie freshly out of tutorial.

Invalid signature format

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#12 - 2014-08-16 17:43:41 UTC  |  Edited by: NIFTYGetAtMe
T2 rigs, drop the MJD, 4 CN BCU's plz. You have Bastion. You can hit each and every rat in each and every L4 for each and every race with cruise missiles. You literally have no reason to use it. Also, use torps, drop the MWD, add a third TP, Bay Thruster II/Fuel Cache II for rigs.

I know what you're thinking; "But Nifty, what if I wanna gtfo if my tank starts to fail?" That's a good question Jimmy and here's the answer: You are flying a Golem. You have Bastion. When you find that mission that you cant tank, you come let me know. That is all.
Mr Chili Palmer
State War Academy
Caldari State
#13 - 2014-08-16 18:13:29 UTC
NIFTYGetAtMe wrote:
T2 rigs, drop the MJD, 4 CN BCU's plz. You have Bastion. You can hit each and every rat in each and every L4 for each and every race with cruise missiles. You literally have no reason to use it. Also, use torps, drop the MWD, add a third TP, Bay Thruster II/Fuel Cache II for rigs.

I know what you're thinking; "But Nifty, what if I wanna gtfo if my tank starts to fail?" That's a good question Jimmy and here's the answer: You are flying a Golem. You have Bastion. When you find that mission that you cant tank, you come let me know. That is all.



interesting you choose Torpedo's, unfortunatly i cannot use t2 torps yet, i only trained them to lvl4 never really got round to trying them out all other missile skills are at 5 with the corresponding specialization skills at lvl4-5

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#14 - 2014-08-16 18:18:59 UTC
Well with this ship, torpedoes go from "completely useless" to "the only logical option". With the combination of Bastion, the hull bonus to range and damage application/TP's and proper rigging, you get 44.5km range with Rage and 80km with Javelin. You also get 1000-1500 dps depending on ammo and you apply it.
Mr Chili Palmer
State War Academy
Caldari State
#15 - 2014-08-16 18:28:13 UTC
NIFTYGetAtMe wrote:
Well with this ship, torpedoes go from "completely useless" to "the only logical option". With the combination of Bastion, the hull bonus to range and damage application/TP's and proper rigging, you get 44.5km range with Rage and 80km with Javelin. You also get 1000-1500 dps depending on ammo and you apply it.



well that gives me a reason to train into them i guess :)

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#16 - 2014-08-16 19:03:53 UTC
hmskrecik wrote:
Mr Chili Palmer wrote:
someone may have been selling a fitted ship that i could use.

I could understand it when done once, the very first time when you don't know your way around and so on... But later, come on, this is part of the core game play. Finding a ship and fitting which works for you is a big part of the entertainment. Entertainment we all sign up for in the first place.

The Golem is the most alien to me because I don't fly missile boats, yet. But general rule of thumb for Marauders and L4 is that when bastioned you use two slot tank: one armor/shield repper and one resistance module. For the very first time I'd recommend using mission specific for major damage, later you may try experimenting with invuln. In any case have a full set of hardeners in your cargo and when in doubt, drop a depot when entering bastion cycle. This way after about one minute you will have a choice: fold and GTFO or beef up and give 'em hell.

HTH


Lol, are you serious? While I try hard not to min max everything, cookie cutter builds are there for a reason, because a bunch of nerds ran the numbers and found out what works best. When people make the ship, rigs, and modules, they often sell the whole package at a discount. I mean, when you're a noob its ok to over pay for something... But later, come on, this is part of the core gameplay...

@ OP, a bit over budget, but well worth it IMHO. You dont ever need to swap modules for this one...

[Golem, Cruise Golem]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Dread Guristas Adaptive Invulnerability Field
Gist B-Type X-Large Shield Booster
Large Micro Jump Drive
Dread Guristas Stasis Webifier
Prototype 100MN Microwarpdrive I

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Bastion Module I
Small Tractor Beam II
E500 Prototype Energy Vampire
Salvager II

Large Bay Loading Accelerator I
Large Warhead Rigor Catalyst I


Hobgoblin II x5
Salvage Drone I x5


Genolution Core Augmentation CA-1

I like this because it cleans up frigs and BC's or BS's at the same time while applying full practical DPS to both. The Golem is such a slowboat, it deserves the MWD.

And for the record, Torps are higher DPS on paper but in mission completion times you will see little to no difference between the two, and a lot more micromanagement with torps.

internet spaceships

are serious business sir.

and don't forget it

Christopher Mabata
Northern Accounts and Systems
#17 - 2014-08-16 21:23:46 UTC
BEST GOLEM EVER

http://gyazo.com/a8c9b37718bea7733287c2a5a4fdc33e

Well if you want one that isnt going to die to anything other than alpha that is then go with that fit, Honestly just fit for DPS with really good tank, a target painter and the appropriate drones and youll be fine.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

stoicfaux
#18 - 2014-08-16 22:20:35 UTC
OP's fit is poo. Use this for level 4s: https://forums.eveonline.com/default.aspx?g=posts&m=4450779 With 4 TPs, you can one-shot non-elite NPC cruisers.

If the MSB is disconcerting, then you can fit an XL shield booster.

[Golem, Level 4 Cruise]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5
Hobgoblin II x3
Salvage Drone I x7

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#19 - 2014-08-16 22:22:38 UTC
Mr Chili Palmer wrote:

Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

James Baboli
Warp to Pharmacy
#20 - 2014-08-16 22:23:36 UTC
Mr Chili Palmer wrote:
@ James baboli 1.5bil is just a ballpark number i choose and is not set in stone, any reason for the 3 target painters?

@ Schmata Bastanold ( nice name :) ) No reason really its like buying a car, you don't buy the bits and put it together yourself unless of course its a restoration job :)

Three target painters gets you to the point where an elite frigate takes 2 missiles once you have implants, or 3 before implants, with t1 ammo if you have the right damage type loaded. Can get down to needing 2 TPs to 2 missile volley elite frigs with a full head of 6% implants.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

123Next pageLast page