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Max freighter value to avoid suicide ganks?

Author
Harry Kashuken
State War Academy
Caldari State
#1 - 2014-08-15 23:25:34 UTC
Just wondering what the maximum value most freighter pilots can haul before suicide gankers take interest in them?

Not really looking to be on the edge, some "wiggle room" would be nice.
Paranoid Loyd
#2 - 2014-08-16 00:28:48 UTC  |  Edited by: Paranoid Loyd
It is zero as some are now ganking empty freighters. Twisted

Assuming you are being ganked for profit, calculate cost to gank multiply by two.

Review this periodically to know who is ganking, watchlist them. Have a scout ahead of your freighter and keep an eye out for them.

Web warp your freighter it will get you there faster and keep you safer.

DO NOT CARGO EXPAND YOUR FREIGHTER!

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Mistah Ewedynao
Ice Axe Psycho Killers
#3 - 2014-08-16 01:51:32 UTC
How about max freighter TANK with command ship(s) boosts....maybe even rep support??

How about studying "when" all the ganks happen?

How about NOT using the same lame route as everyone else?

How about an insta warp to out of Jita 4/4???

Just flew a pig with over 5 BILLION worth of stuff thru the Uedama gauntlet...with 300k+ ehp and rep support.

Nobody even noticed me....do it all the time, NEVER been ganked.

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

Oxide Ammar
#4 - 2014-08-16 06:36:28 UTC
http://xyjax.com/optimizer_kronos/index.html

Apply your skills, low slots fit and implants and check the risk section for the Break-Even.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Nex Killer
Perkone
Caldari State
#5 - 2014-08-16 08:21:16 UTC
Tank out the freighter and keep everything within it under 1B and you should hopefully be fine.
Veinnail
Caldari Provisions
Caldari State
#6 - 2014-08-16 13:45:46 UTC
best is to NOT autopilot, not overload, generally a 1:1 freighter to load value seems appropriate. that first response about trending kills before you set out is excellent advice.
Angie Chatter
#7 - 2014-08-16 14:57:51 UTC  |  Edited by: Angie Chatter
1) Create 1-2 alts on 2 alternative accounts.
2) Attack "something" at the in/out gates of the 0.5-0.7 sec system you want to pass by safely, 5-10 seconds before you jump in. So concord comes to kill your toons.
3) Enter the just "concorded" system and fly safely to the next gate.

Freighters without wardec are ganked in 0.5-0.7 systems, since otherwise u simply need to much ships and can't use cheap catas. U simply "pull" concord to the in/out gates, which is the opposite the gankers will do before.
OMEGA REDUX
Last Resort Inn
#8 - 2014-08-17 20:51:05 UTC
Oxide Ammar wrote:
http://xyjax.com/optimizer_kronos/index.html

Apply your skills, low slots fit and implants and check the risk section for the Break-Even.

link doesnt have layered plating mods
Ealon Musque
Capital Chaps
#9 - 2014-08-17 21:46:55 UTC
Paranoid Loyd wrote:
Web warp your freighter it will get you there faster and keep you safer.


I've heard about this - could you describe it exactly? The main thing I don't understand is: How can the freighter warped if it is webbed and has no warp cores?

Thanks.
Zalbrak
Aliastra
Gallente Federation
#10 - 2014-08-17 21:59:55 UTC
Stasis Webifiers reduce the subwarp speed of a ship, Warp Disruptors (and Scramblers) stop you warping

You enter warp when your ship is at 75% of its current maximum velocity pointed at the destination

The order of things goes:

1. Freighter starts aligning, decloaks
2. Web ship locks Freighter
3. Freighter is at ~7% speed
4. 2+ webs land
5. Freighter max speed is now 1/10th of what it was, and it warps
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-08-17 22:07:55 UTC  |  Edited by: Tau Cabalander
Ealon Musque wrote:
Paranoid Loyd wrote:
Web warp your freighter it will get you there faster and keep you safer.


I've heard about this - could you describe it exactly? The main thing I don't understand is: How can the freighter warped if it is webbed and has no warp cores?

Thanks.

Entering warp requires 75% of max velocity. Webifiers lower the maximum velocity.

If you are already above the warp threshold velocity before web(s) are applied, you will instantly enter warp when web(s) are applied.

Stasis Webifier II: -60% max velocity

Web 0: 75% of max velocity to warp
Web 1: 75% * (1 - 60% web * 1.0 stacking penalty) = 30% of pre-web max velocity to warp
Web 2: 30% * (1 - 60% web * 0.869119980800 stacking penalty) = 14.35% of pre-web max velocity to warp
Web 3: 14.35% * (1 - 60% web * 0.57058314351 stacking penalty) = 9.44% of pre-web max velocity to warp
Web 4: 9.44% * (1 - 60% web * 0.282955154023 stacking penalty) = 7.8% of pre-web max velocity to warp

Example: Accelerate to 15% of max velocity, then apply double webs, and the ship will instantly enter warp.
[Easy to calculate 15% = (max velocity / 10) plus half of that]

I like to use a Minmatar Hyena Electronic Attack frigate, because of the 40% per Electronic Attack Ships skill level web-range bonus, because inter-regional stargates between regions are quite large [inter-regional > inter-constellation > intra-constellation]. Web-strength bonuses are less important IMHO. Any fast frigate with a MWD will do though.

One can also safely overheat the webs for more range, as they only run for one cycle anyway.

WARNING: Webbing earns a weapons flag on the webbing pilot, preventing jumping & docking for 1 minute. It also causes both pilots to gain a PvP flag, preventing logout in space for 15 minutes. CONCORD will respond to aggression on non-legal targets; both pilots must be in same player corp, or use the duel mechanism.

Tip: cyno ships often have webs when jumping to systems without stations. Example: Jump to cyno beacon 200 km from POS [make sure no neutrals or hostiles in local], then web and warp to safety of POS. Still more dangerous than jumping to a station and docking.
Soldarius
Dreddit
Test Alliance Please Ignore
#12 - 2014-08-18 19:03:21 UTC
Oh, lord so many complicated answers.

tl;dr: 1 Billion isk for a freighter.

http://youtu.be/YVkUvmDQ3HY

Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2014-08-18 20:32:10 UTC
Soldarius wrote:
Oh, lord so many complicated answers.

tl;dr: 1 Billion isk for a freighter.

Mine is simpler: I ask myself, "would I gank this?"
voetius
Grundrisse
#14 - 2014-08-18 20:40:48 UTC
Soldarius wrote:
Oh, lord so many complicated answers.

tl;dr: 1 Billion isk for a freighter.


you only needed to read the first reply by Paranoid Loyd, people will gank empty freighters if they are bored, so there is no minimum value.
Sabriz Adoudel
Move along there is nothing here
#15 - 2014-08-18 23:43:17 UTC
You need to understand why people are ganking, then you can answer what safe thresholds might be.

There's 4 reasons people gank haulers.


1) Profit through plunder
2) Disruption of enemy logisiticians
3) Extortion
4) For the lulz


If your ganker falls into group 1, 600m in an anti-tanked or 1200m in a tanked freighter is reasonable.
If you want to avoid group 2, don't carry alliance supplies. Be suspicious of parcels that are dozens of one ship, or thousands of the same module.
If you want to avoid group 3, pay them off.
There's noone really in group 4 - freighter ganking takes too much effort to do purely for the lulz.

I support the New Order and CODE. alliance. www.minerbumping.com