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Player Features and Ideas Discussion

 
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Stealth bomber rebalance

Author
Chirality Tisteloin
Ministry of War
Amarr Empire
#1 - 2014-08-15 06:51:53 UTC
The bomber wing is too powerful? How about this:


  1. make cloaky ships decloak each other again
  2. add a CloakStabilizer module (mid slot) which when activated stabilizes cloak against decloaking by other cloaked ships.
  3. balance around drawbacks of this module (cpu/grid, warp speed penalty, agility penalty, no auto-recycle ....)


This would reward player skills while still allowing noob bomber fleets. Classic risk/reward balance.
Multiboxed bomber wings would still be possible but balancing the CloakStab provides a knob to tune the amount of nerf on them.

Terrible things I overlooked?

See you at my blog: http://spindensity.wordpress.com/

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2 - 2014-08-15 08:48:19 UTC
But, seeing as you can't activate any modules while cloaked, and active modules shut down when cloaking up, how exactly do you expect this module to work?

Also, bomber wings would not really care about losing a mid slot to this device, it's not as if they hang around long enough to activate anything but warp anyway.

And please remember that if you change the cloaking mechanic for one ship you change it for ALL of them.

Have you even used a bomber?
GeeShizzle MacCloud
#3 - 2014-08-15 08:48:26 UTC  |  Edited by: GeeShizzle MacCloud
cloak stab idea wouldnt affect isboxing bombers and neither will making cloaky ships decloak each other.

All an isboxer will do to sidestep the issue of cloaked ships decloaking each other is once undocked, warping to a safe pos, set each bomber a different custom "warp to" distance, warp them all 1 at a time to different ranges 10km apart on a safespot, cloak and then warp them to their perches/ squad commander prober in a perch spot, turn isboxer on, and then use squad / wing warp to bomb and to gtfo,

isboxing needs to be tackled at a fundamental level if CCP deems it to be a problem (which it should do, however subscription money from them probably makes them turn a blind eye).

:(
Chirality Tisteloin
Ministry of War
Amarr Empire
#4 - 2014-08-15 09:46:31 UTC
Hakan MacTrew wrote:
But, seeing as you can't activate any modules while cloaked, and active modules shut down when cloaking up, how exactly do you expect this module to work?


Obviously this module would have to run during cloaked. I am confident this can be programmed. But only the devs know.


Hakan MacTrew wrote:
And please remember that if you change the cloaking mechanic for one ship you change it for ALL of them.

Have you even used a bomber?


Yes and yes.

See you at my blog: http://spindensity.wordpress.com/

Ammzi
Dreddit
Test Alliance Please Ignore
#5 - 2014-08-15 10:14:21 UTC
ISBoxing bombers are overpowered.
Arya Regnar
Darwins Right Hand
#6 - 2014-08-15 10:14:27 UTC
Did space and ammzi bomb you again?
Are you saying you will pvp if bombers get nerfed?

Don't lie to yourself, bombers aren't the reason why CFC is so risk averse it's the blue doughnut and the fact that you have SRP.

EvE-Mail me if you need anything.

Ralph King-Griffin
New Eden Tech Support
#7 - 2014-08-15 10:23:02 UTC
So is this discussion about bombers or boxers ? Cos one of those two counts as a dead horse.
Adrie Atticus
Caldari Provisions
Caldari State
#8 - 2014-08-15 11:13:36 UTC
Less than 4 hours and this turned into GRR ISBOXER.

While we're on bombers:

They're not sexy-looking enough yet, for something we see for about 20 seconds every 3 minutes they need to be stunningly beautiful.
Swiftstrike1
Swiftstrike Incorporated
#9 - 2014-08-15 11:24:10 UTC
Bombers are not OP (except when they are IS Boxed).

You are proposing to undo the best thing that happened to cloaking since it was introduced. I am absolutely 100% opposed to that.

I would however support a small decrease to MJD activation time to enable them as an effective counter to bombers. At maximum skills they take 9s to activate and a bomb has a 10s fuse. I would propose changing the MJD skill to reduce the activation time by 1s per level (for a minimum of 7s at level 5) so that pilots get a 3s window to activate their MJDs and escape from bombs.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Kagura Nikon
Native Freshfood
Minmatar Republic
#10 - 2014-08-15 11:35:51 UTC
Just reduce bombs resistance so 1 less can be on same volley. No need of massive complicated nerfs.

If an extra is to be added.. increase a tad their signature so they can be locked faster.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Chirality Tisteloin
Ministry of War
Amarr Empire
#11 - 2014-08-15 11:37:08 UTC
Just for the record: imho bombers are the coolest spaceship mechanic in the game. Because manual targeting.

The OP was about bombers in a fleet.

And Ammzi, it's actually nice to have you as a neighbour.

Peace.

See you at my blog: http://spindensity.wordpress.com/

James Baboli
Warp to Pharmacy
#12 - 2014-08-15 12:44:57 UTC
Bombers are one of the few tactics available for asymetric warfare. They're one of the best ways to fight a bigger, meaner, nastier group and have an effect. They require player skills in a way which is unique and interesting.
Personally, I feel they're a little to tough if caught, and have a little too much capacity, but are otherwise in a very nice place.I think that being able to use torps to do l4s, even in fac-war with the assassinate style missions means they have a bit too much tank or that such missions haven't got enough webs/paints, but that nuking the tank to deal with this is the wrong way to deal with this issue with their balance. +2-5 sig size and balancing cargo hold to make a 3 bomb bomber have to use a low to carry a reload on torps seems about right to me.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#13 - 2014-08-15 13:33:14 UTC
The only thing if ever that i could agree that meke bombers op/to stronk/whatever are the bombing mechanics. Besides that they are ok.

CEO of Lanate Industries

Citizen of Solitude

rothmal
Vengance Inc.
#14 - 2014-08-15 15:19:56 UTC
op do you even fly bombers
Ix Method
Doomheim
#15 - 2014-08-15 17:00:30 UTC  |  Edited by: Ix Method
Ralph King-Griffin wrote:
So is this discussion about bombers or boxers ? Cos one of those two counts as a dead horse.

Is it?

If it fundamentally breaks an otherwise decent mechanic can it really be classed a dead issue? There's no way a company laying off staff left, right and centre will ban it but this doesn't automagically make it an acceptable influence on the game and if ships are to be balanced around its use there's a conversation to be had.

Again.

EDIT: Oh yeah, the OPs idea is ridiculous -1 P

Travelling at the speed of love.

Christopher Mabata
Northern Accounts and Systems
#16 - 2014-08-15 21:16:45 UTC
Yeah No this is a cry for "Nerf the Bombers So we Don't have to worry about them again" thread
the no decloak while cloaked mechanic was an amazing addition to the game, if you want this you may as well have cruise missiles fitted again and take away the warping cloaked abilitys too. Just like old times right?

Although i am pleasantly surprised this didn't have a "Make AFK Cloaking Impossible" bit to it

But still, No

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#17 - 2014-08-16 00:08:19 UTC
The idea assumes that everyone agrees with your core concept.
Unfortunately, it appears that that premise is wrong.
The idea for achieving that goal is not that good either.

The bomber has abilities that enable it to punch well above it's weight, there are many examples in warfare, otherwise big always wins.

There is one EvE. Many people. Many lifestyles. WE are EvE

Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2014-08-16 00:09:46 UTC
Is the bomber wing really too powerful or are people really too bad at EVE?

Also, kill ISBotter forever. Just my opinion.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#19 - 2014-08-16 00:14:14 UTC
Alvatore DiMarco wrote:
Is the bomber wing really too powerful or are people really too bad at EVE?

Also, kill ISBotter forever. Just my opinion.


I fail to understand how it could possibly be considered anything other than an exploit, but CCP's decision is theirs to make.

Other than the users of the software, there would not be many tears, but many cheers when it gets put up against the wall.

There is one EvE. Many people. Many lifestyles. WE are EvE

Christopher Mabata
Northern Accounts and Systems
#20 - 2014-08-16 01:21:00 UTC
I neglected to mention that avoiding a bomb wave is 1000x Easier than it used to be.

CCP gave us Micro jump drives, both large and medium to almost instantly re-appear 100kms away which have been used to great effect both in Napoc Doctrines and the PL Vulture Doctrines we see in Providence. If you actually train the skill up your gone before the bomb hits every time.

CCP gave us a mobile micro jump unit, which if anchored and online before the Bomb run means you can get away with minimal damage. Although this is touch and go

To merely outrun a bomb you just need to go 3.1km/s as the result is traveling greater than 30km's from the point of impact, in 10 seconds ( time bomb takes to be fire and impact althout realistically its about 11-13 seconds because of server delay ). Most cruiser, frigate, and even some battlecruiser fleets can achieve speeds such as this or greater than this with ease therefore avoiding the entire run. Although messing this up does mean those bombs are going to hurt a lot more.

Back before all this you saw bombs coming you had to pray you had the tank and your logi was on the ball that night. So i would say were better off with Bombers as is, ISBoxer or not.
( though i will admit i will never use the program myself )

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet