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Bring back Gravi-Signatures and Delete the Ore Sites

Author
Glyndi
Doom Generation
Best Intentions.
#41 - 2014-08-15 23:58:25 UTC
+1

Easier to know if your bait is working when those combat probes are on top of you...
Saisin
Chao3's Rogue Operatives Corp
#42 - 2014-08-16 00:02:02 UTC  |  Edited by: Saisin
Chesterfield Fancypantz wrote:
I want to see the opposite.

Mining shouldnt be risk free, you shouldnt get probes to warn you.

Lets make gas sites also show up as anoms.

Make it so scanning is for finding wormholes and data/relic sites.

Too many times I look at 20 sigs only to see 3/4 of them are **** gas sites.


Agreed

There is a strong smell of WH carebears on that thread....

WH should stay way more dangerous that null sec to exploit.
Have gas site show up on d-scan too would ensure that and complete the (good) changes already done.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Saisin
Chao3's Rogue Operatives Corp
#43 - 2014-08-16 00:28:33 UTC
Substantia Nigra wrote:
+1

I'd like to return to w-space sometime soon and this change is just ... well ... kinda tragic.

W-space life, and profit, depended largely on skills and occasionally on numbers. When i'd finished with all the juicier activities I'd go mining, happily confident that my understanding of dynamics, skill, and care made it unlikely that an evil-person would get the jump on me. Occasionally said evil-person applied decent skills to their game and caught me unawares ... kudos to them for doing that.

Mining anoms turns towards the nullsec mining mindset ... jump and shotgun all the anoms guys. I play that in null often enough, having it also apply to beloved w-space just reduces the mana of those regions.

Sadface!


Yeah the main skill to avoid being jumped on is to hit d-scan every few seconds and align as soon as probes are visible... And I am not even talking about d-scan bots that blare an alarm when new stuff become visible...

As for the skills of the hunter, it is more about being lucky enough to probe you while you are taking a leak or getting a beer... Sure, taking too long to scan is bound to fail, so scanning skills do matter a bit more here...

But using some kind of skill argument for the miner to defend scannable anomalies is a long shot...

Mining in WH should be really dangerous, unless you have some kind of fleet defense/support

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#44 - 2014-08-16 20:32:03 UTC  |  Edited by: epicurus ataraxia
I do not mine, I have in the past when a new toon and I would prefer to dip my privates in battery acid rather than mine.

Just thought I would share that with you.Oops





Seriously though there is a vast difference between Risk and playing the Victim.

That is the only role a Miner can have in Wormhole space with mining sites broadcast throughout the system in clear. (anomalies)
Oh and bait.

So where have all the miners gone? long time no see.

I would like the chance to use my skills and surprise them with my Probes and throbbing Blasters. (damn battery acid) Lol

So can we have some miners to shoot at once again please?

Because whilst there is a belief that they are willing to pay good money to be treated like a tethered goat waiting to be violated with heavy weapons, we will never see them again.Sad

A old, well accepted rule in wormhole space, was that one should NEVER be able to warp directly to a player, without Someone, at some time, having dropped probes, even if only for a moment.

But that seems to got forgotten somewhere.

Maybe CCP never actually intended it, Either way, There was a VERY good reason for it, and It worked beautifully, and now we see the results of it being ignored.

The road to Hell is paved with good intentions.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jimmy Sane-Dog
University of Caille
Gallente Federation
#45 - 2014-08-16 23:43:05 UTC
Not supported.

If you wish to mine in relative safety you can do so in high-sec. With the greater reward should come greater risk and if you're unwilling to take it those who do will benefit.
Ab'del Abu
Atlantis Ascendant
#46 - 2014-08-17 13:25:32 UTC
Fozzie just said at the townhall meeting that mining activity hasn't actually gone back significantly due to them sites not being scannable anymore. I don't believe this is going to happen considering that for the sake of consistency mining sites in empire space would have to be made scannable again as well.

Right now, mining is no more dangerous than running combat sites. It's actually far less risky in that you don't really need an expensive ship and you have an easier time scanning for incoming ships since you're not really doing anything else. And if you're (semi-)AFKing it, you're dead meat anyway.

IFF what Fozzie claims is true, it might as well stay this way imho.

BBQ PorkRamen FlyingDuck
Caldari Provisions
Caldari State
#47 - 2014-08-17 16:13:59 UTC
Ab'del Abu wrote:
Right now, mining is no more dangerous than running combat sites. It's actually far less risky in that you don't really need an expensive ship and you have an easier time scanning for incoming ships since you're not really doing anything else. And if you're (semi-)AFKing it, you're dead meat anyway.

IFF what Fozzie claims is true, it might as well stay this way imho.



Then there is no real incentive to mine in WH's as the risk/reward is incredibly imbalanced. There is a huge amount of time to fill the hold of a single barge. Whereas, you could kill ONE sleeper BS and make the same amount of profit, not to mention you would be in a ship which can fight back. Whereas in the barge, you stay a sitting duck much longer and can't fight back.




Xuixien
Solar Winds Security Solutions
#48 - 2014-08-17 17:06:52 UTC
BBQ PorkRamen FlyingDuck wrote:
Ab'del Abu wrote:
Right now, mining is no more dangerous than running combat sites. It's actually far less risky in that you don't really need an expensive ship and you have an easier time scanning for incoming ships since you're not really doing anything else. And if you're (semi-)AFKing it, you're dead meat anyway.

IFF what Fozzie claims is true, it might as well stay this way imho.



Then there is no real incentive to mine in WH's as the risk/reward is incredibly imbalanced. There is a huge amount of time to fill the hold of a single barge. Whereas, you could kill ONE sleeper BS and make the same amount of profit, not to mention you would be in a ship which can fight back. Whereas in the barge, you stay a sitting duck much longer and can't fight back.




Yeah, "fighting back" in a 4 billion ISK PvE boat vs losing a 30 million ISK barge....

Epic Space Cat, Horsegirl, Philanthropist

BBQ PorkRamen FlyingDuck
Caldari Provisions
Caldari State
#49 - 2014-08-18 08:30:54 UTC
Xuixien wrote:
BBQ PorkRamen FlyingDuck wrote:
Ab'del Abu wrote:
Right now, mining is no more dangerous than running combat sites. It's actually far less risky in that you don't really need an expensive ship and you have an easier time scanning for incoming ships since you're not really doing anything else. And if you're (semi-)AFKing it, you're dead meat anyway.

IFF what Fozzie claims is true, it might as well stay this way imho.



Then there is no real incentive to mine in WH's as the risk/reward is incredibly imbalanced. There is a huge amount of time to fill the hold of a single barge. Whereas, you could kill ONE sleeper BS and make the same amount of profit, not to mention you would be in a ship which can fight back. Whereas in the barge, you stay a sitting duck much longer and can't fight back.




Yeah, "fighting back" in a 4 billion ISK PvE boat vs losing a 30 million ISK barge....


If you fly a 4bil pve boat you should very well fight back. :D
Myth Oceanas
Sebiestor Tribe
Minmatar Republic
#50 - 2014-09-04 16:17:39 UTC
I mine and I hunt down miners. I personally think everything in WH should be scan-able. The hole idea behind WH's is they are uncharted space.

I feel the system is unbalanced in a way. I hunter can do a drive by in less than 5 min. He just has to jump in warp to all the ore sites and move out. To mine safely it takes 1 Miner at least + 1 pilot to watch each hole. To hunt it really only takes 1 maybe two if you have a scout and a BC or whatever.

Ill survive either way but I would prefer a home-field advantage.
poppeteer
Pator Tech School
Minmatar Republic
#51 - 2014-09-04 16:54:27 UTC
Ab'del Abu wrote:
Fozzie just said at the townhall meeting that mining activity hasn't actually gone back significantly due to them sites not being scannable anymore.


I'm late to the party but.. I believe Fozzie said that minerals mined had not gone back significantly. That says to me that there are some major players mining away and that the majors have picked up the slack from the small timers. Still far fewer individuals or corps mining in general.
Gos Emyrs
Pulse Industries
Knights Collective
#52 - 2014-09-04 19:15:19 UTC
+1

Last time I mined in a WH was when I was a 2 week old noob who could do nothing but sit in a probe cloaked at a wormhole or mine in his trusty venture for ABC's.

Now mostly try pvp and pve when isk gets low.

I have yet to encounter any mining vessels in W-space in my year in the game besides HiSec nubs in ventures or the very very rare "Unicorn" retriever from HS (Like Once).

I still mine gas in WH's because get a little security with the watching for probes, cheap ship, and +2 warp stab. Hell, sometimes I even wait until they decloak on me before leaving.
Winthorp
#53 - 2014-09-04 20:58:19 UTC
poppeteer wrote:
Ab'del Abu wrote:
Fozzie just said at the townhall meeting that mining activity hasn't actually gone back significantly due to them sites not being scannable anymore.


I'm late to the party but.. I believe Fozzie said that minerals mined had not gone back significantly. That says to me that there are some major players mining away and that the majors have picked up the slack from the small timers. Still far fewer individuals or corps mining in general.


The Last Chancers mine a LOT.
Kynric
Sky Fighters
Rote Kapelle
#54 - 2014-09-04 23:22:43 UTC
I agree with returning the grav sites to scan downs. While at it also consider making the number/size of asteroids smaller as the current volume of minerals is far more than most teams can digest and frankly there is some satisfaction in completing a site. Also please consider adding high quality ores, ice, or some other item to sweeten the pot as the risk currently out weighs the gain by such a great degree that few would embrace wspace mining. Anything to make ships actually leave the pos is appreciated.

Finally a static belt or two in each system would be most welcome if only as a place to bait or fight. If anyone is crazy enough to mine where they can be easily found and warped to they deserve whatever rocks they can blast.
Abbie Rova
Royal Amarr Institute
Amarr Empire
#55 - 2014-09-07 01:17:15 UTC
Having been on both sides of this situation and with the killboard to prove it.
I'm in favor of ore sites returning to scannable sigs.
1. It'll encourage more mining because miners will think they are safe.
2. That will lead to more pew. And catching a ret or Mack is the same as a venture.
3. Good miners will get away, afk ones will die lols will be had

tldr make ore sites scan signs for the fun times
Ezio Burner
Tequila Boosters
#56 - 2014-09-11 01:02:38 UTC
please please please!!
+1
Bjurn Akely
The Scope
Gallente Federation
#57 - 2014-09-12 08:43:19 UTC
The change for mining sites from signatures to anomalies makes it easier to find miners. And the introduction of the discovery scanner makes it easier to see new holes opening. The two cancel each other out a bit, but to what scientific degree I've done no research on and I've yet to see any credible numbers.

Personally I liked it better when you had to scan down the sites. Scanning down ships in grav sites without the miners noticing introduced at least one lever of skill. Actually destroying mining ships is not that hard. And the miners had at least one way of avoiding a gank. It's sort of the same for the miners with the current solution, although they scan for new sigs instead. But for the hunter it requires less skill.

So +1, I guess.
Maker Atavuli
Atavuli Exploration Society
#58 - 2014-09-12 17:00:14 UTC
+1

You could even kill anoms make it ALL scan downs. It's uncharted space make it fun again please.

I am NOT crazy they made me take my medication this morning!

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