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A New Cynosural Field Idea

Author
James Baboli
Warp to Pharmacy
#21 - 2014-08-15 13:18:14 UTC
Cyno ship should also have faction police start chasing it after going suspect, minimum.
Make it a cruiser up module or expensive fitting mods to get it on frigs, minimum.
Larger use of topes, minimum.
freighter needs weapons timer, minimum.
OP needs another drink, minimum.
Thread needs more booze, period.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#22 - 2014-08-15 20:58:07 UTC
Now that I took time to look through, Think, and do some more research. The suspect timer wouldn't harm the freighter in any way other than he is free to attack for the timer length (unless my time in null significantly messed with my understanding of timers). So that would be a very good balancing feature for it. So I must say I was wrong in saying it was overkill earlier.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#23 - 2014-08-15 21:07:52 UTC
James Baboli wrote:
Cyno ship should also have faction police start chasing it after going suspect, minimum.
Make it a cruiser up module or expensive fitting mods to get it on frigs, minimum.
Larger use of topes, minimum.
freighter needs weapons timer, minimum.
OP needs another drink, minimum.
Thread needs more booze, period.


OK I can understand the cost for isotopes. I also understand the larger ship needed for it.

Weapon timers though if the ship has no weapons or defenses you really can't give a weapons timer. Especially when no weapons or defenses are on board.

The faction police chasing that one is just absurd though at least to me. Real world perspective on that would be someone lit a cigarette kill him (yes i do understand this is a game but thats how much sense it makes to me that idea of police chace for a cyno and ship entering system) suspect timerand open season for all i can understand but not this.
Christopher Mabata
Northern Accounts and Systems
#24 - 2014-08-15 21:33:25 UTC
Theres a reson CCP Cyno jams high sec, its a balancing act so jump freighters cant jump from high sec to highsec with 0 risk from their NPC Corp. If you want a jump freighter and you buy one you accepted the terms and conditions that "When i jump this thing there is a chance i could screw up and die". This completely removes that risk, and therefore becomes far too imbalanced to apply.

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Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#25 - 2014-08-15 21:40:59 UTC
Christopher Mabata wrote:
Theres a reson CCP Cyno jams high sec, its a balancing act so jump freighters cant jump from high sec to highsec with 0 risk from their NPC Corp. If you want a jump freighter and you buy one you accepted the terms and conditions that "When i jump this thing there is a chance i could screw up and die". This completely removes that risk, and therefore becomes far too imbalanced to apply.


I disagree with the lack of risk. Reason being cheap disposable cyno ship lights a cyno fighter undocks jump docks instantly no risk in low and null unless the pilot or his cyno alt is an idiot. the high sec as i said before would plop in space no insta dock like in low and null and suspect timer would make them free to engage until they dock. What part of that is less risk than the instantly docking in low and null before they become targetable? I do apologize if I'm not seeing it but i would like to know because now even after jumping into station system 1 jump from high sec you just dock until you warp and jump to high. If something happens you re-dock and retry.
Eldwinn
Deep Core Mining Inc.
Caldari State
#26 - 2014-08-15 22:06:04 UTC
Demon-of-Razgriz wrote:
I was thinking about how cool it would be for a new cyno in EVE for one single purpose. A "Logistics Cynosural Field" only a jump freighter can use and it would be the only cyno that could be lit in .7 and under security. This would allow jump freighters to move by cynosural fields into to high sec but no other ships. Now with cool abilities there must be risk therefore some of the obvious risks are everyone knows a expensive freighter will be coming in by the name of cynosural field and the fact that only that class of ship can jump through. They would also know that nothing else would be able to use the same cyno (ie. other caps or a support fleet) to save them. Other risk but not limited to would be the cyno cannot be lit within so many meters of a station, gate, beacon, etc.. Which would force that freighter pilot to A) burn to station to get to safety assuming they wouldn't get ganked on the way. B) the cyno lit well outside of warp distance to station for it to warp to station. The scenario "B" would allow more than enough time for a interceptor to get there point the jump freighter and then get the additional fleet to kill/point the freighter. The issue with option "A" is that you can be permanently bumped away by other ships as you die slowly. So this isn't a overpowered device nor would it be without risk.


No. There is nearly no risk to this. -1
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#27 - 2014-08-15 22:46:43 UTC
There's currently no risk at all. Except for the cyno pilot.
Unseen Spectre
Shadow Eye Ops
#28 - 2014-08-16 15:03:59 UTC
I have seen several ideas about people being able to jump to/in hisec and obviously CCP has good reasons for not allowing this (keeping capitals out of hisec, balancing of risk vs. reward etc.).

Please note that personally I have no experience with jump-cabable ships so this may just be a very, very bad idea… and it probably is.

Anyway, I was thinking of a hisec-based cyno-network operated by the empires, i.e. cyno-arrays located in various systems. Of course there would be many systems without a cyno-array, and I guess that they should be spread out across empire-space.

In order to use the empire-cynos I was thinking of using “security” codes which could be obtained from LP-stores (at a suitable price of course, one code one jump) which would grant access to the specific empire-cynos based on from which LP-store the codes were obtained.

Obviously, the codes would have restrictions making sure that only those meeting the requirements could use the cyno network (restrictions could include ship types (e.g. jump freighters and black ops), standing etc.). The empires would probably like to know who is jumping in. Ships would then have to travel from the cyno to the destination.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#29 - 2014-08-16 17:04:31 UTC
Unseen Spectre wrote:
I have seen several ideas about people being able to jump to/in hisec and obviously CCP has good reasons for not allowing this (keeping capitals out of hisec, balancing of risk vs. reward etc.).


i can understand the capitals and this idea would not allow capitals to enter high sec or any thing outside of JF. However I really like your idea a hell of alot better.
Unseen Spectre
Shadow Eye Ops
#30 - 2014-08-16 17:32:07 UTC  |  Edited by: Unseen Spectre
The idea of course has advantages and disadvantages. However, the main question is whether CCP will ever allow ships to jump into hisec :).
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#31 - 2014-08-16 19:19:08 UTC
Unseen Spectre wrote:
The idea of course have advantages and disadvantages. However, the main question is whether CCP will ever allow ships to jump into hisec :).


And thats why this is only an idea.
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