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Crius Issues

First post First post
Author
Jalebi
Tata Space Industries
#1241 - 2014-08-15 01:51:04 UTC
Retar Aveymone wrote:
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours.


I have this same issue and sent a petition. Please help
James Amril-Kesh
Viziam
Amarr Empire
#1242 - 2014-08-15 09:38:38 UTC
We need a dev comment in this thread about intended behavior of siphons with respect to the API data on silo amounts.

Enjoying the rain today? ;)

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1243 - 2014-08-15 10:57:31 UTC
Jalebi wrote:
Retar Aveymone wrote:
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours.


I have this same issue and sent a petition. Please help



Same here, can't put on builds cause the team disappeared 7 days early, Team has at least 5 jobs running , so it isn't a non use issue, they just up and left a week early.
CCP Claymore
C C P
C C P Alliance
#1244 - 2014-08-15 11:36:50 UTC
Kenneth Feld wrote:
Jalebi wrote:
Retar Aveymone wrote:
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours.


I have this same issue and sent a petition. Please help



Same here, can't put on builds cause the team disappeared 7 days early, Team has at least 5 jobs running , so it isn't a non use issue, they just up and left a week early.


Everyone posting about their teams leaving early, thank you for bringing this to our attention. We will look into this.

Quality Assurance Analyst Team Psycho Sisters

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1245 - 2014-08-15 12:02:46 UTC
5 isk says the expiration counts the week-long auction when it's not supposed to
Temenus Alexander
Alexander Enterprises
#1246 - 2014-08-15 13:54:50 UTC
Customs Code Expertise skill does not appear to be giving the proper cost reduction:

Customs Code Expertise level V = (supposedly) 50% reduction to tax rate

POCO tax rate shows as 24%
Construction Blocks @ 5616 units x 8440 estimated price = 47,399,040 ISK estimated value
47,399,040 x .24 = 11,375,769 projected gross tax
11,375,769 x .5 (supposed cost reduction for level V skill) = 5,687,884.5 projected net tax

Actual tax charged for the transaction was 9,704,448 ISK, meeting neither the projected gross value nor the projected net value.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1247 - 2014-08-15 16:28:36 UTC
Temenus Alexander wrote:
Customs Code Expertise skill does not appear to be giving the proper cost reduction:

Customs Code Expertise level V = (supposedly) 50% reduction to tax rate

POCO tax rate shows as 24%
Construction Blocks @ 5616 units x 8440 estimated price = 47,399,040 ISK estimated value
47,399,040 x .24 = 11,375,769 projected gross tax
11,375,769 x .5 (supposed cost reduction for level V skill) = 5,687,884.5 projected net tax

Actual tax charged for the transaction was 9,704,448 ISK, meeting neither the projected gross value nor the projected net value.



CCE doesn't reduce the PC set tax rate. It reduces the 10% NPC tax.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Just a Hick
#1248 - 2014-08-15 18:16:12 UTC
Living in NBSI space so I have all neuts and no-standing pilots set to red-blinking on overview.

Docked in station, Local shows all blue, station Guests list shows 1 or more red (solid) pilots.

Red pilots checked and each are blue by Alliance standings.

Has been an issue for months, since prior to Crius release.

Note: Prior report of Local doing the same thing (reds who were blue by Alliance) no longer appears to be happening (as of the last day or two). Was this fixed?
Alinkarn
Time Cube Syndicate
Rainbow Knights
#1249 - 2014-08-15 19:03:16 UTC
I originally posted in the Crius Feedback thread but this is actually an issue, so I will post it here:

I don’t know if anyone else has mentioned or noticed this, and I made it through the first 10 pages of this thread and dozens of other threads in the S+I threads without seeing it, but many capital BPOs did not change correctly. Even after a recent patch which fixed some issues, there are still several remaining.

Specifically speaking the Archon BPO now requires an additional Capital Armor Plate at the current “fixed” level. According to https://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ ; “The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.”

I had originally petitioned this, and without stating exactly what was said, they mentioned that the first run would use 11 runs but each subsequent run would come back to 10 due to some maths. Well, it is not possible to make multiple run capital BPCs. Furthermore, the dev-blog clearly states SINGLE run, not “more for the first but then reduces…..” I was informed to make my case here to bring it to the Dev’s attention as they are the only ones who can fix this.

Functionally speaking, I have spent years “perfecting” my capital BPOs and to get them back to that point will now take upwards of 200-300 days and 800m-1B+ isk.

Bottom line, a little more tweaking on those BPOs is necessary, especially for those that never needed ME10+ before Crius. I would be happy to share my pre / post Crius BPO information with you devs should you have misplaced that information.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1250 - 2014-08-15 19:42:35 UTC
Alinkarn wrote:
I originally posted in the Crius Feedback thread but this is actually an issue, so I will post it here:

I don’t know if anyone else has mentioned or noticed this, and I made it through the first 10 pages of this thread and dozens of other threads in the S+I threads without seeing it, but many capital BPOs did not change correctly. Even after a recent patch which fixed some issues, there are still several remaining.

Specifically speaking the Archon BPO now requires an additional Capital Armor Plate at the current “fixed” level. According to https://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/ ; “The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.”

I had originally petitioned this, and without stating exactly what was said, they mentioned that the first run would use 11 runs but each subsequent run would come back to 10 due to some maths. Well, it is not possible to make multiple run capital BPCs. Furthermore, the dev-blog clearly states SINGLE run, not “more for the first but then reduces…..” I was informed to make my case here to bring it to the Dev’s attention as they are the only ones who can fix this.

Functionally speaking, I have spent years “perfecting” my capital BPOs and to get them back to that point will now take upwards of 200-300 days and 800m-1B+ isk.

Bottom line, a little more tweaking on those BPOs is necessary, especially for those that never needed ME10+ before Crius. I would be happy to share my pre / post Crius BPO information with you devs should you have misplaced that information.



They have said many many many many times the BPO is now functionally the same as before (They started out saying it would be no worse than before, but back tracked on that) now functionally the same means the conversion happened, waste was removed and now it requires more components

There is no sense is petitioning or making more forums posts, people have brought it up for the last month and the answer has been the same….as intended due to :math:
Jalebi
Tata Space Industries
#1251 - 2014-08-15 19:44:36 UTC
Uhh yea so we just lost another team even though it is currently in use. It left at the 3 week mark, not the 4 week mark. The poster a few posts up who said that the 7 day auction period is counted in the total time is probably correct.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1252 - 2014-08-15 19:46:10 UTC
CCP Claymore wrote:
Kenneth Feld wrote:
Jalebi wrote:
Retar Aveymone wrote:
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours.


I have this same issue and sent a petition. Please help



Same here, can't put on builds cause the team disappeared 7 days early, Team has at least 5 jobs running , so it isn't a non use issue, they just up and left a week early.


Everyone posting about their teams leaving early, thank you for bringing this to our attention. We will look into this.



OK, we just watched with another team EXACTLY 7 days early they left

Counter wound down to 7D 0H and 0M and they went POOF

This needs to get looked at sooner rather than later please…

We are talking billions in iso and minerals here
klana depp
Tr0pa de elite.
#1253 - 2014-08-15 19:56:56 UTC
Kenneth Feld wrote:

OK, we just watched with another team EXACTLY 7 days early they left
Counter wound down to 7D 0H and 0M and they went POOF
This needs to get looked at sooner rather than later please…
We are talking billions in iso and minerals here


with crius, industry got a lot more "unreliable" (in terms of cost), which is already annoying as hell.
the whole "sniping" mechanism is terrible.
the good ones - the only relevant ones - have to be sniped "last second" anyway, meaning you are bidding blind;
thus, the bids have to be quite high.

and now, when you finally thought you got a good team going for a month at least, it just vanishes prematurely;
for me, 2-3 days before i was able to actually submit the build. should i elaborate on my emotions on this?

please fix this and have teams stay the full proposed 4 weeks or whatever exactly it was.

thanks.
Alinkarn
Time Cube Syndicate
Rainbow Knights
#1254 - 2014-08-15 19:57:15 UTC
Kenneth Feld wrote:

There is no sense is petitioning or making more forums posts, people have brought it up for the last month and the answer has been the same….as intended due to :math:


Any chance you can explain how it is functionally the same and waste was removed, when it requires more materials and where that is cited? not that I don't believe you, I just think bad maths = maths that need to be looked at closer.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1255 - 2014-08-15 20:12:32 UTC
Alinkarn wrote:
Kenneth Feld wrote:

There is no sense is petitioning or making more forums posts, people have brought it up for the last month and the answer has been the same….as intended due to :math:


Any chance you can explain how it is functionally the same and waste was removed, when it requires more materials and where that is cited? not that I don't believe you, I just think bad maths = maths that need to be looked at closer.



Those threads are buried, most of the responses are CCP greyscale and he is on vacation now

My advice if you don't want to read several 100+ page thread naughts is to search for him and then just hit the blue post thing and look for responses.

I spent literally HOURS a day leading up to Crius on forums trying to figure this **** out

I am not trying to cop out, but dude, that was dead and buried 3 weeks ago, we have moved on to **** that is actually broken.
Lady Rift
His Majesty's Privateers
#1256 - 2014-08-15 20:17:10 UTC
Alinkarn wrote:
Kenneth Feld wrote:

There is no sense is petitioning or making more forums posts, people have brought it up for the last month and the answer has been the same….as intended due to :math:


Any chance you can explain how it is functionally the same and waste was removed, when it requires more materials and where that is cited? not that I don't believe you, I just think bad maths = maths that need to be looked at closer.



Its CCP they made statements not knowing what was actual going on then had to back track. There current line is that all the BPO and BPC are effected the same way so its "functionally" the same as before.
Alinkarn
Time Cube Syndicate
Rainbow Knights
#1257 - 2014-08-15 20:32:16 UTC
Lady Rift wrote:
Alinkarn wrote:
Kenneth Feld wrote:

There is no sense is petitioning or making more forums posts, people have brought it up for the last month and the answer has been the same….as intended due to :math:


Any chance you can explain how it is functionally the same and waste was removed, when it requires more materials and where that is cited? not that I don't believe you, I just think bad maths = maths that need to be looked at closer.



Its CCP they made statements not knowing what was actual going on then had to back track. There current line is that all the BPO and BPC are effected the same way so its "functionally" the same as before.


ahh I see, so since it's happened to everyone and every BPO it's "functionally" the same even though it's still screwed up...

thanks Kenneth and Rift for your comments, I guess I'll go on a hunt for the old threads just for my own sake. I don't get to play the game much these days due to a new job but I had been trying to keep up with the forums to no avail.

I didn't mean to rehash an old issue, I had just been dealing with what I thought was correct information from the dev-blog since the GMs pointed me to them in my original petition from several weeks ago
Darkblad
Doomheim
#1258 - 2014-08-15 20:55:21 UTC  |  Edited by: Darkblad
Should be something like this?

Before Crius (EVEMon helps here):

Armor plates base + 10% waste
10 x 1.1 = 11

@ old ME 2 (waste down to 3.33%): 10 x 1.033 = 10.33 -> 10

Crius:

Base x 1.11....
10 x 1.11 = 11

@ New ME-7% (ME 2 got converted to that): 10 x 0.93 = 10.23

But all material needs get rounded up after applying the ME Bonus. Therefore you end up with 11 required. Only ME-10% gets you 10 required (9.9 before roundup)

NPEISDRIP

Retar Aveymone
GoonWaffe
Goonswarm Federation
#1259 - 2014-08-15 22:14:56 UTC
Alinkarn wrote:
. Well, it is not possible to make multiple run capital BPCs.

That's not true, considering I got the option to make a two-run leviathan bpc this morning.
Fixy FixIT
Iron Whales
Goonswarm Federation
#1260 - 2014-08-16 00:24:38 UTC  |  Edited by: Fixy FixIT
Fixy FixIT wrote:
Add Corp Contacts seems to be broken.........

It's not allowing you to set standing so the contact cannot be added.

Any work-around ?

Regards,



Update to this post #1215 ................... It seems that you can add corp contacts - just NOT the corp that war-decced us after 2 years of inactivity just recently..........

The only conclusion that my Corp Members have come up with is that the war-deccing corp name is so long ???

@CCP - If you could please investigate - F12 Bug report was submitted with details - No response after 2 days :(

To Recap : Your able to select them as "Add corp contact", but it's not possible to move the slider and hence, the add contact cannot be completed. War Deccing corp was included in the bug report, but for those who wish to test (A taste of Marmite comes to mind) Please do check for yourselves and try to set them -10 ;-P ..........

Regards,