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Missions & Complexes

 
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Burner Missions: -1 :(

Author
Chainsaw Plankton
FaDoyToy
#21 - 2014-08-15 04:11:07 UTC
DeMichael Crimson wrote:
I personally don't like this new direction CCP is taking towards PvE content.

This new so-called PvE content is nothing more than mock PvP which is evidenced by the positive feedback from the PvP crowd.

Obviously this is an attempt by CCP to force players who do PvE content into doing PvP. Not to mention it's another step into removing PvE content from Eve..


DMC


I can only imagine players of "casual" mmos running end game content and wiping for hours on the same boss in the name of "progression" and losing half their gear on each fight Lol

the solo pve landscape these days seems to be missions and anoms... both are just facerolling for the most part. I mean with 2 resist mods and a medium rep my paladin feels immune to lv4 missions and that is just.... wrong. I lost one ship as a newbie on The Assault where I got perma jammed, and couldn't get my drones to shoot the elite frig that was scrambling me. now I just warp in and kill the one group that needs to die for the mission complete trigger. I think I've lost 2 other ships to pve because I went afk. Now the only thing I even worry about in missions is other players coming in and ganking me. and for the most part that will be a we are bored to death lets kill the first person we probe out death. if they are looking for profit I make damn sure they look elsewhere, I tend to fit my ships fairly cheaply, and also usually fit a damage control even if it isn't an optimal use of a slot.

also these missions seem like they will be very predictable, I don't know the exact details but:

Dramiel mission: fit blasters and a web, gank it
Gurista mission: fit a kinetic hardener and gank it
serpentis: either kite, or tank and gank it
blood raider: fit a cap injector and/or a nos and gank it
Sansha: em/therm resists and gank it.

I would guess I could use a t2 fit Enyo to do all these missions, many people are already saying a hawk, vengence, or ishkur could probably deal with all of them. the minny ships probably have a decent role with somewhat selectable damage typs and their good resists. I would guess a long range web + super nos curor could do most of them. maybe I underestimate these things, but it is eve pve... it really can't be that hard.

just because it makes your 6% large turret implants, and other battleship related implants, more or less worthless doesn't mean it isn't pve, or making players pvp. lv4s are so brainless they need whatever help they can get... and that comes from someone who has mostly run level 4s for their eve career.

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#22 - 2014-08-15 04:26:23 UTC
Linkxsc162534 wrote:
Wait 1 of the complaints in teh OP is it forces you away from logi... you know you can just bring a logi frig into these rite?



Apparently as many frigates can come along as you have friends/alts.

*Wonders if running burn missions in fleets of noob ships will become a thing.
Prospector Monk
Perkone
Caldari State
#23 - 2014-08-15 08:43:32 UTC
Cipher Jones wrote:
Goldiiee wrote:
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.


LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.

They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.


How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable Blink

Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast.
Chrisbek
Evil Bandit Organisation
#24 - 2014-08-15 10:09:27 UTC
Realistically i doubt it will have much of an effect on LP gain/prices at all. Unless it is a huge LP reward it will more than likely return the same reward/time as some of the better L4 missions for blitzing.

This content adds some variety to L4s, which is sorely needed for anyone who likes to run L4s alot. You can skip it with no standings loss and simply take the next mission as if they never existed.

+1 from me CCP. Good stuff.
Julius Priscus
#25 - 2014-08-15 11:22:46 UTC
just form small fleets of say 4-6 and everyone helps with each others mission.

how hard is that to comprehend to all you solo mission runners?
Scout Vyvorant
Doomheim
#26 - 2014-08-15 11:32:35 UTC
Most of the players in eve online have two account, I have three account and all toons on these account can use properly interceptors and heavy assault frigates.

For how hard these burner mission can be, i doubt they can pose a serious threat to 3 heavy assault frigates.
Laulau Firn
Pandemic Horde High Sec Division
#27 - 2014-08-15 11:41:56 UTC
Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).

I think burners should just warp off if more than one player enters the area.

Scout Vyvorant
Doomheim
#28 - 2014-08-15 11:48:50 UTC
Laulau Firn wrote:
Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).

I think burners should just warp off if more than one player enters the area.



If you think about it, everything is centered around multiboxing or fleeting up with someone else.

During the stream of yesterday they clearly stated that if you find them difficult you can bring a friend or two.

I personally don't use ISBoxer, but I don't think it's too hard to get 3 ishkur, set to orbit at 7500m, unleash drones, open fire and spider tank with each other.
afkalt
Republic Military School
Minmatar Republic
#29 - 2014-08-15 11:55:25 UTC
Jenn aSide wrote:
Worm, ANY worm lol.


This.

I've already mentioned in another thread that if a worm can't kill* it...well.....I don't know what can.



For clarity by "kill" what I mean is roflstomp it in about 30 seconds.
Chil
Brutor Tribe
Minmatar Republic
#30 - 2014-08-15 12:36:47 UTC
As with the other poster; Caldari T2 EWAR ship (or even T1), fit 3 T2 ECM's to suit. Then choose weapons to based on expected combat range - light missiles or rockets.

Nice idea, so will wait and see how it works. Only concerns are initial range on arriving and with the scram, yes there should be some risk but this seems a little too like "mess up and you're dead", but it could take a while depending on tank.


Seven Koskanaiken
Shadow Legions.
Insidious.
#31 - 2014-08-15 12:43:47 UTC  |  Edited by: Seven Koskanaiken
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.

Quote:
Only fail in the design of these missions is that they seem to be designed around multiboxing. I doubt there is any challenge in these if player has more than one account. (and if there is, they are pretty much impossible for solo player).


That applies to like 99% of things in the game.
Jenn aSide
Soul Machines
The Initiative.
#32 - 2014-08-15 12:50:50 UTC
Prospector Monk wrote:
Cipher Jones wrote:
Goldiiee wrote:
Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and won’t be offended if you decline.


LP value reduction however will be mandatory, another example of CCP ******* mission runners in the ass.

They wont quit until it takes a 100m sp character 100 hours to grind a PLEX in hisec.


How would LP loose its value? Nowhere is it stated lp is rewarded. Also there's a chance of faction drops which will lower the value of factionmods which is very good. This change will maybe lower the value of pirate lp stores, but prob not by that much. So farming crystals will still be profitable Blink

Also my main has 90 mil skillpoints and makes a plex every 5 hours running lvl 5's solo. And that's not even fast.


https://forums.eveonline.com/default.aspx?g=posts&m=4912365#post4912381

CCP Fozzie wrote:
We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto.

afkalt
Republic Military School
Minmatar Republic
#33 - 2014-08-15 12:54:44 UTC
Seven Koskanaiken wrote:
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.


Won't matter for the go-to ships.

Those would be (in order of approximate effectiveness):
Worm
Garmur
Interceptors
Probably a Malus
Certain EAFs

In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.
Jenn aSide
Soul Machines
The Initiative.
#34 - 2014-08-15 13:00:33 UTC
Don't get me wrong, Im looking forward to these new missions. I've got my Worms ready to go lol (trying to figure out if projected ECCM will be helpful in the guristas burner, then i realized that a single npc frig probably won't jam BOTH my worms at the same time and i sue FoF missiles anyway, so ill just put a remote rep on both ships).

But I remember how incursions were supposed to be challenging. There were for exactly 4 days lol. Same with Wormholes. I have some ideas on how CCP could the potential issues , but we'll just have to wait and see how things work on SiSi.

On a side note, many PVErs are solo players (most of whom don't use isboxer and many of whom don't use alts in pve). I think this has an effect on some folks not seeing some of the exploitable potential here Twisted
Jenn aSide
Soul Machines
The Initiative.
#35 - 2014-08-15 13:01:32 UTC
afkalt wrote:
Seven Koskanaiken wrote:
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.


Won't matter for the go-to ships.

Those would be (in order of approximate effectiveness):
Worm
Garmur
Interceptors
Probably a Malus
Certain EAFs

In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.


Forgot the assault frigs.
afkalt
Republic Military School
Minmatar Republic
#36 - 2014-08-15 13:04:01 UTC
Yeah, whoops.

I'm blaming that on worm blinkers. 10k ehp, 3km/s 280-300+ dps at long point ranges. Before boosts. Which you just wont need.

I repeat. "roflstomp™"
Laulau Firn
Pandemic Horde High Sec Division
#37 - 2014-08-15 13:27:52 UTC
Seven Koskanaiken wrote:
That applies to like 99% of things in the game.


Yeah. Maybe they should start designing content that is challenging and cant be trivialized by alts.
Hakaari Inkuran
State War Academy
Caldari State
#38 - 2014-08-15 13:46:03 UTC
afkalt wrote:
Seven Koskanaiken wrote:
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.


Won't matter for the go-to ships.

Those would be (in order of approximate effectiveness):
Worm
Garmur
Interceptors
Probably a Malus
Certain EAFs

In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.


What the heck is a malus?
Jenn aSide
Soul Machines
The Initiative.
#39 - 2014-08-15 13:49:02 UTC
Hakaari Inkuran wrote:
afkalt wrote:
Seven Koskanaiken wrote:
The fact people are already drafting eve survival articles says these missions aren't difficult enough. I'd say they need some randomization or at least more permutations in the description of each one so at least you have to change fittings more than once against the same faction. Otherwise you might as well just code Damsel Part II.


Won't matter for the go-to ships.

Those would be (in order of approximate effectiveness):
Worm
Garmur
Interceptors
Probably a Malus
Certain EAFs

In fact, I'd have a crack at these in a merlin and have a pretty solid chance of success.


What the heck is a malus?


https://wiki.eveonline.com/en/wiki/Maulus
Desivo Delta Visseroff
The Scope
Gallente Federation
#40 - 2014-08-15 13:49:15 UTC
Hakaari Inkuran wrote:


What the heck is a malus?



This may be dated but, http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Maulus

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]