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quick noob question about 'red' players

Author
Gor Yo
Taxes Shmuckses
#1 - 2014-08-14 14:03:01 UTC
what is the difference between a 'career' criminal, i.e. someone with low security status, and a criminal who has a criminal timer on right now? by difference I mean how they are shown in the overview panel.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#2 - 2014-08-14 14:14:21 UTC  |  Edited by: Bloemkoolsaus
I might be wrong but I think a bad security rating is a yellow box with a white skull, a suspect and criminal timer is a black box with a yellow / red skull.
Shanur
Republic Military School
Minmatar Republic
#3 - 2014-08-14 14:16:50 UTC
As far as i know, the only difference between an outlaw (someone with a low security rating) and a criminal (someone who recently triggered Crimewatch) is in the flashy Criminal icon on top of the ship icon, as well as on their portrait in Local.

Same with people with a moderately low security status (yellow bar) and suspects (someone who aquired a suspect flag towards you or everyone). Except the flashy icon is yellow then instead of red.
Rose of Shadow
Deep Lovin
#4 - 2014-08-14 14:34:00 UTC  |  Edited by: Rose of Shadow
Anything Blinking in the overview (Red or Yellow or Greenish) = Bad

Anything just Red = Could be bad but isn't at the moment.
Schmata Bastanold
In Boobiez We Trust
#5 - 2014-08-14 14:34:38 UTC
As said above: flashing (or not, depends on overview settings for tags) skull icon means Crimewatch flag (yellow - suspect, red - criminal). People with -5 and below but without current Crimewatch flags usually have flashing red background in overview (hence common term "flashy red").

BUT

If your overview is frakked up they can look completely innocent so beware :)

Invalid signature format

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-08-14 14:49:25 UTC
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.
Azda Ja
Native Freshfood
Minmatar Republic
#7 - 2014-08-14 15:10:11 UTC
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


Listen to this man, my overview has made far more sense ever since I took the ten minutes to follow that guide.

If it's blinking, you can shoot it and it can shoot you without repercussions, if it's red, and not blinking, YOU can shoot without repercussions etc... makes the color coding and blinking far more logical and easier on the eyes.

There's a reason Ralph links that every chance he gets Big smile.

Grrr.

Ralph King-Griffin
New Eden Tech Support
#8 - 2014-08-14 15:19:11 UTC
Azda Ja wrote:
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


Listen to this man, my overview has made far more sense ever since I took the ten minutes to follow that guide.

If it's blinking, you can shoot it and it can shoot you without repercussions, if it's red, and not blinking, YOU can shoot without repercussions etc... makes the color coding and blinking far more logical and easier on the eyes.

There's a reason Ralph links that every chance he gets Big smile.

The only tweaking you may need is to ad certain columns to it to show particular values relevant to your role.
There's no pve tab in it ither however that's actually addressed in the comments.
Don't thank me, thank Fayed.
Azda Ja
Native Freshfood
Minmatar Republic
#9 - 2014-08-14 15:31:18 UTC  |  Edited by: Azda Ja
Ralph King-Griffin wrote:
Azda Ja wrote:
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


Listen to this man, my overview has made far more sense ever since I took the ten minutes to follow that guide.

If it's blinking, you can shoot it and it can shoot you without repercussions, if it's red, and not blinking, YOU can shoot without repercussions etc... makes the color coding and blinking far more logical and easier on the eyes.

There's a reason Ralph links that every chance he gets Big smile.

The only tweaking you may need is to ad certain columns to it to show particular values relevant to your role.
There's no pve tab in it ither however that's actually addressed in the comments.
Don't thank me, thank Fayed.



Thank you Feyd Rautha, wherever you are. o7

EDIT: messed up the spelling of his name.

Grrr.

Feyd Rautha Harkonnen
Doomheim
#10 - 2014-08-14 17:06:43 UTC
The posted link was busted because the forums *'s naughty words...said chocolatey overview goodness can be found here.

F
Xercodo
Cruor Angelicus
#11 - 2014-08-14 17:07:16 UTC
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


FYI the link won't work cause the forums will censor the URL too. Change it after clicking it.

The Drake is a Lie

Ralph King-Griffin
New Eden Tech Support
#12 - 2014-08-14 17:10:34 UTC
Xercodo wrote:
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


FYI the link won't work cause the forums will censor the URL too. Change it after clicking it.

oh for **** sake, cheers
Feyd Rautha Harkonnen
Doomheim
#13 - 2014-08-14 17:50:51 UTC
Xercodo wrote:
Ralph King-Griffin wrote:
Default overview values keep me up at night in a cold sweat, you good sir need to UN**** your overview.


FYI the link won't work cause the forums will censor the URL too. Change it after clicking it.


Thats what I meant :) Just use THIS link.

F
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2014-08-14 19:12:20 UTC  |  Edited by: Tau Cabalander
Gor Yo wrote:
what is the difference between a 'career' criminal, i.e. someone with low security status, and a criminal who has a criminal timer on right now? by difference I mean how they are shown in the overview panel.

I have my overview set so that players that are threats blink red, and those I can choose to attack blink yellow.

Criminal = Red skull
Outlaw = White skull on red border [not background]
Suspect = Yellow skull

Suspect and criminal flags can be seen in local.
Christopher Mabata
Northern Accounts and Systems
#15 - 2014-08-14 19:57:16 UTC
Career criminals are either always -10 or are a different type of criminal, one that CONCORD dosn't pursuit such as awoxers, corp thieves, and scammers. Now for the timers:

Light blue nlinking> limited engagement, free combat without CONCORD intervention for the duration of the timer, usually triggered by duels or shooting suspects
Yellow Blinking > Suspect, free to shoot but can retaliate without CONCORD intervention. Legal target for 15 minutes unless extended by further suspect flagging activities
Red Flashing > CONCORD Criminal flag > lasts 15 minutes caused by illegal actions such as ganking. Will provoke a FULL CONCOD response anytime you undock in a non-pod vessal ( this includes shuttles ) and the resulting destruction of your ship, legal target for duration of timer even in a pod.

-10 always have solid red flag but will not promote a CONCORD response until they break the law again ( ganking, etc. ) however they will be chased down by faction police while in space and are legal targets even in pods.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Cara Forelli
State War Academy
Caldari State
#16 - 2014-08-14 20:58:06 UTC
I turned off all the blinking. My brain is too ADD for that. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ethikos
Doomheim
#17 - 2014-08-14 22:20:25 UTC
I realize this might be considered a bandwagon post, but every new player please utilize the links above about fixing your Overview. Changing your Overview is one of the single most important things you can do when you first start playing the game. It lets you quickly sort out what is happening so you can begin to react.
Gor Yo
Taxes Shmuckses
#18 - 2014-08-15 11:38:36 UTC
wow, thanx for all the replies. I had no idea this can also be tuned for my own preferences.
The blinking red is a little misleading though, since EVERYONE in lowsec should be blinking red :)
Schmata Bastanold
In Boobiez We Trust
#19 - 2014-08-15 11:44:17 UTC
Flashy red is not only to notify you about possible target, it's also to warn you about being possibly shot ASAP :)
Besides, the more targets you have the more interesting your playing time can be :)

Invalid signature format

Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2014-08-15 22:40:07 UTC
Gor Yo wrote:
wow, thanx for all the replies. I had no idea this can also be tuned for my own preferences.
The blinking red is a little misleading though, since EVERYONE in lowsec should be blinking red :)

Not entirely. Some 'career' criminals actually use positive (>-5) sec standing to still recieve sentry protection. Usually one guy plays the 'bait' and he flies something lots of people would attack on a gate (and go Suspect in the process). Thats when their friends show up and you realize you made a grave error. Your overview dictates agression rules, not criminal intent. Never forget that!
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