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PAT: Passive Armor Tanking.

Author
Detri Mentality
Imperial Shipment
Amarr Empire
#1 - 2011-12-09 08:46:40 UTC  |  Edited by: Detri Mentality
Greetings New Eden,

For this brief posting I am your host with the most, Detri Mentality.

Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?

Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?

It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.

Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?

Question

@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating
Hired Assasin
State Protectorate
Caldari State
#2 - 2011-12-09 08:49:42 UTC  |  Edited by: Hired Assasin
Detri Mentality wrote:
There was an issue with parsing this post's BBCode


He mad



Detri Mentality What he tried to say wrote:
Greetings New Eden,

For this brief posting I am your host with the most, Detri Mentality.

Have you ever looked at the http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating and wondered what holes in the armor its filling by increasing the effective health pool?

Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?

It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.

Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?

Question

Teamspeak 3 with API and Web Interface Hosting with Member Rewards!! : http://alturl.com/asde8 Catch me on EVE Gate, im allmost always on it!

Halcyon Ingenium
Caldari Provisions
Caldari State
#3 - 2011-12-09 09:13:25 UTC
Detri Mentality wrote:
Greetings New Eden,

For this brief posting I am your host with the most, Detri Mentality.

Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?

Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?

It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.

Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?

Question

@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating


Not a bad idea. Don't ever see it happening though. I think you have the wrong forum too.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2011-12-09 09:32:49 UTC
I can see it working, going to have to do a lot of math to balance it out

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Bumblefck
Kerensky Initiatives
#5 - 2011-12-09 10:31:38 UTC  |  Edited by: Bumblefck
******* BBcode errors


my gem will have to remain hidden!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Schnoo
The Schnoo
#6 - 2011-12-09 11:11:48 UTC
Hmm, I don't think so. At least armor is the only place where you may want to have active tanks when solo PVPing, and active tanks are so much more fun with the micro managing you need to do.
On the other hand, with the addition of tier 3 BCs, of which 2 tornados can easily alpha an active tank HAC at 70km~ range with nice lock speed, it seems the whole active tank thing's becoming something unique to T3s that can spare a bit of buffer.
Embrace My Hate
Bitmap Brothers
#7 - 2011-12-09 11:29:49 UTC
Detri Mentality wrote:
Greetings New Eden,

For this brief posting I am your host with the most, Detri Mentality.

Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?

Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?

It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.

Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?

Question

@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating



The current regenerative plating fill a perfect place already.

A) Increase armor without using armor plates thus keeping speed/align times. Perfect if you need a little extra armor without slowing you down.

B) depending on the application it adds more armor than standard armor plates.
Zimmy Zeta
Perkone
Caldari State
#8 - 2011-12-09 11:30:33 UTC
Still, the powergrid need and activation cost of armor repairers are absurdly high.
Since the regenerative armor plates are among the least used modules in eve, I would personally welcome any change to their mechanics.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Shivus Tao
Brutor Tribe
Minmatar Republic
#9 - 2011-12-09 11:35:24 UTC
Embrace My Hate wrote:
Detri Mentality wrote:
Greetings New Eden,

For this brief posting I am your host with the most, Detri Mentality.

Have you ever looked at the Regenerative Plating Module@ and wondered what holes in the armor its filling by increasing the effective health pool?

Wouldn't it be more sensible if it functioned like anything else that is regenerative? You know, by regenerating?

It could even regenerate with some style - instead of being powered by the yellow sun as seems to be the case of passive shield tanking, it could be powered by the blood and rage of incoming fire. Per unit of time, the plating uses incoming damage to scare armor into generating more armor (an alternative is to base it off of incoming raw damage scores, the problem is that this requires tracking raw scores server-side which may result in missile-sized overhead). And as the fire persists, more armor babies are produced - there-by passively regenerating armor with a linear diminishing return.

Incoming fire causes a % of EHP per cycle to be applied as regenerated raw armor, with a cycle being per some period of time, and the last cycle ends after the last shot is received. There are amusing side-effects to this system; where-else can you counter the dreaded alpha with low-yield friendly fire?

Question

@http://wiki.eveonline.com/en/wiki/Basic_Regenerative_Plating



The current regenerative plating fill a perfect place already.

A) Increase armor without using armor plates thus keeping speed/align times. Perfect if you need a little extra armor without slowing you down.

B) depending on the application it adds more armor than standard armor plates.


Yeah, I never really understood why regenerative plating doesn't cause armor to passively regenerate, instead it has a crappy bonus that has nothing to do with its name.
Rakshasa Taisab
Sane Industries Inc.
#10 - 2011-12-09 11:43:21 UTC  |  Edited by: Rakshasa Taisab
Postman Pat
Postman Pat
Postman Pat and his black and white cat.
Early in the morning,
When the day is dawning,
He picks up all the post bags in his van.

~~~

Also, to make it work more like shields any time fleet bonuses or such get applied the armor needs to regenerate up to full health.

Nyan