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Help me to Stabber

Author
Kyoko Onzo
Caldari Provisions
Caldari State
#1 - 2014-08-14 04:44:03 UTC
Never really gone out solo and pvp'd. I'm getting bored as the people I can tag along with are rarely on when I am, so may as well take things into my own hands and go do some dumb stuff until I stop doing dumb stuff.

I can fit up stabbers really cheaply (bout 20-25m per), but fitting on these damn things seems really tight, and I can't feel quite satisfied. Well I'll post the fail fit I came up with (I did do an actual search but ADHD and all I only looked through a page - figured after that it becomes outdated. Looked on BC too, not much after a couple pages)

Hi's
4 x 220's T2
2 x Arby rapid lights

Mids
Exp 10mn mwd
T2 warp disruptor
FS9 LSE
Fleeting propulsion web

Lo's
2 x TE II's
2 x Gyro II's

Tracking rig
Falloff rig
Polycarb rig

3pg to spare

I really would rather some med neuts but that meant adding no buffer to shield. I know the stabber isn't starry at all, but it's fast, agile and I'd feel I'd learn better with a little extra staying power over a frig (10 secs of saying "as dammit" instead of an insta pop). And yea that's one big glaring resist hole <.<

HALP!!
Danny John-Peter
Blue Canary
Watch This
#2 - 2014-08-14 06:44:12 UTC
Stabber?

I hardly know her!
Mizhir
Devara Biotech
#3 - 2014-08-14 09:00:28 UTC
My favourite stabber is the armour one: http://eve-kill.net/?a=kill_detail&kll_id=22508164 (Don't mind the t2 web, dunno why I didn't fit meta one instead)

Having both web and cap booster is awesome and it tanks much better than expected. If you let it run all cycles with nanite I should have repped more EHP than a LSE offers IIRC. Also great way to fool your enemy when your shield disappears rather fast.

The fit takes a 2% or 3% pg implant, can't remember. If you wanna run without implant then trade one of the range rigs with something else.

❤️️💛💚💙💜

Maeltstome
Ten Thousand Days
#4 - 2014-08-14 10:47:47 UTC
This is an old fasioned build, but can still work.

[Stabber, New Yuki]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

You can drop to 220's and change the RCU to a GYRO. Gains a little damage but loses effective range.
Kyoko Onzo
Caldari Provisions
Caldari State
#5 - 2014-08-14 11:47:00 UTC
Maeltstome wrote:
This is an old fasioned build, but can still work.

[Stabber, New Yuki]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Reactor Control Unit II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Large Shield Extender II
Large Shield Extender II

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

You can drop to 220's and change the RCU to a GYRO. Gains a little damage but loses effective range.


I'm gonna try that too! Far more tankier than mine. I can get more falloff/dps/bit more speed, but waaaay less ehp. I'm curious about something though. DCU's have always been a given, but can they be viewed as a little more optional than necessary in kiting ships (in favor of tracking enhancers or speed mods). Something I've wondered about is would it be better (assuming an engagement range of say 20-22km) to have a falloff of 24km/300dps or falloff of 31km/200dps; as from some quick reading dps scales on a curve (and after a night shift the math is too much to deal with).
Deerin
East Trading Co Ltd
#6 - 2014-08-14 12:15:17 UTC
Kyoko Onzo wrote:
Something I've wondered about is would it be better (assuming an engagement range of say 20-22km) to have a falloff of 24km/300dps or falloff of 31km/200dps; as from some quick reading dps scales on a curve (and after a night shift the math is too much to deal with).


You'll deal a good portion of your dps at half your falloff. From there on it is downhill. So calculate your range as optimal + 1/2 falloff. Med AC's have an optimal of 3-4km. so you'll need 16-17km more to reach 20k. That means you need to aim at 32k+ falloff range to deal most of your damage at 20km. (220's with 2 ambits does the trick)

That said, Since stabber seriously lacks on damage department, "most" of your damage does not amount to much. Because of that it is not really going to take any other cruiser 1v1 unless said cruiser is damage projection imparied (Blaster Moa etc.) or very badly flown. I really like Mizhir's setup as web and Neuts are nasty vs small ships that come to hero tackle you.
Maeltstome
Ten Thousand Days
#7 - 2014-08-14 13:55:22 UTC
Before the TE nerf, TE's where hands down the best option for damage projection. Now though, another Gyro gives similar applied damage at most ranges up to 1x falloff.

Also kitting is good - but sometimes you just need mroe DPS to kill someone hard and fast before backup arrives to help them.

If you aren't sold on the stabber, you can get into some great fights in losec with the rupture:

[Rupture, Plate]

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
ECCM - Ladar II

Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Small 'Knave' Energy Drain

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x4
Hammerhead II x1
Caleidascope
Republic Military School
Minmatar Republic
#8 - 2014-08-14 15:34:54 UTC
Drones?

Life is short and dinner time is chancy

Eat dessert first!

Kyoko Onzo
Caldari Provisions
Caldari State
#9 - 2014-08-15 00:47:47 UTC
Drones? Always! Can only fit a flight of lights in a stabber so I've either got t2 hobs or wars. Sorry thought it was assumed with only a 25m3 drone bay that I'd have a flight of lights since my kiting dps is gonna be low so I won't be able to sacrifice em for the small chance of ecm lights working.

Thanks for clearing up that yes I'll be better off sacrificing paper dps to use barrage engaging in the middle of my falloff as opposed to using faction at just about my full falloff.

Yes my main focus on all fits is wanting to get at least one med neut fit as it seems like the best way to deal with frigs, which I'm assuming will be main targets.

Yes I mostly want to try solo'ing with a stabber as I predominantly fly a Vaga (for ratting/chasing neuts/hostiles out of region in small gangs). I figure the learning curve will be cheaper with stabbers, and the most important things I can learn is target selection (frigs and hybrid platforms mostly - meaning I'll need to improve my efficiency/familiarity with the dscan) and when to bug out. I will get into more brawling (ruppies/muninns/Sleipnir) later on when I'm more comfortable.

Anyways, ships are baking and I've got another night shift with nothing to do all night except play with fits and read up on some strats. Cheers!
Wanderwander
Native Freshfood
Minmatar Republic
#10 - 2014-08-15 03:53:42 UTC
Frig killer!

[Stabber, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

10MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Large Ancillary Shield Booster, Cap Booster 150

Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Medium Unstable Power Fluctuator I
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

Kyoko Onzo
Caldari Provisions
Caldari State
#11 - 2014-08-15 04:06:10 UTC
I got something like that. Different rigs and 2 nanos/gyros in lo's instead. Figured picking up the speed means more of a chase which would mean a few extra shots with low transversal, or would that not matter at all?
Wanderwander
Native Freshfood
Minmatar Republic
#12 - 2014-08-15 06:30:59 UTC
Kyoko Onzo wrote:
I got something like that. Different rigs and 2 nanos/gyros in lo's instead. Figured picking up the speed means more of a chase which would mean a few extra shots with low transversal, or would that not matter at all?


The way I see it you need the rigs to plug the resist hole to make your tank work so that leaves the lows open to modify. You can plug a nano in in the place of a gyro but you can already run away from things larger than a frig, and the nets are going to destroy any kind of a tank your frrig target has. That means you don't need the extra maneuverability because remember you have a Webber in your mids.

There is no perfect ship but this allows you to runaway from or avoid things u can't kill, and it will draw in a frightening thinking he has an easy t1 frightening meal.
Kagura Nikon
Native Freshfood
Minmatar Republic
#13 - 2014-08-15 11:14:54 UTC
Kyoko Onzo wrote:
Never really gone out solo and pvp'd. I'm getting bored as the people I can tag along with are rarely on when I am, so may as well take things into my own hands and go do some dumb stuff until I stop doing dumb stuff.

I can fit up stabbers really cheaply (bout 20-25m per), but fitting on these damn things seems really tight, and I can't feel quite satisfied. Well I'll post the fail fit I came up with (I did do an actual search but ADHD and all I only looked through a page - figured after that it becomes outdated. Looked on BC too, not much after a couple pages)

Hi's
4 x 220's T2
2 x Arby rapid lights

Mids
Exp 10mn mwd
T2 warp disruptor
FS9 LSE
Fleeting propulsion web

Lo's
2 x TE II's
2 x Gyro II's

Tracking rig
Falloff rig
Polycarb rig

3pg to spare

I really would rather some med neuts but that meant adding no buffer to shield. I know the stabber isn't starry at all, but it's fast, agile and I'd feel I'd learn better with a little extra staying power over a frig (10 secs of saying "as dammit" instead of an insta pop). And yea that's one big glaring resist hole <.<

HALP!!


Drop trackign anf falloff rig (They are already 3rd stack nerfed) and put another poly and the other rig you add a fittign rig to whatever you want to improve.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#14 - 2014-08-15 11:16:27 UTC
Maeltstome wrote:
Before the TE nerf, TE's where hands down the best option for damage projection. Now though, another Gyro gives similar applied damage at most ranges up to 1x falloff.

Also kitting is good - but sometimes you just need mroe DPS to kill someone hard and fast before backup arrives to help them.

If you aren't sold on the stabber, you can get into some great fights in losec with the rupture:

[Rupture, Plate]

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
X5 Prototype Engine Enervator
ECCM - Ladar II

Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M
Small 'Knave' Energy Drain

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x4
Hammerhead II x1



The bad thing on the rupture is... now tha the thorax is as fast as the rupture.. the thorax is better on MOST scenarios and on the tohers the maller is better.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Chessur
Full Broadside
Deepwater Hooligans
#15 - 2014-08-16 14:51:05 UTC
Only stabber fit you will ever need:

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Warp Disruptor II

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M

Medium Projectile Ambit Extension I
Medium Ancillary Current Router I
Medium Ancillary Current Router I


Warrior II x5

Works great against destroyers / cruisers. Some frigs can be a problem if they land an early scram. If you are looking for something to just LOL kill frigs, drop a Gyro for a TE and an LSE for a web. You can then drop some of your ACR's for some field extenders.

Really depends on where you are flying / how you are planning to fight.