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Capital Mining Barge - Bahamut

First post
Author
Amy Utama
State War Academy
Caldari State
#1 - 2014-08-15 03:16:14 UTC  |  Edited by: Amy Utama
Capital Mining Barge - Bahamut


Slots 6 high / 5 Med / 2 low
Structure hp: 100,000
Resists: EM: 0% / Thermal: 0% / Kinetic: 0% / Explosive: 0%
Armor hp: 40,000
Resists: EM: 50% / Thermal: 45% / Kinetic: 25% / Explosive: 10%
Shield hp: 250,000
Resists: EM: 0% / Thermal: 20% / Kinetic: 40% / Explosive: 50%

Drone Bay: 150 m3
Drone Bandwidth: 50 Mbit/sec

Capacity: 20,000
Mass: 1,300,000,000 kg
Volume: 18,350,000.0 m3 (2,200,000,0 m3 Packaged)
Inertia Modifier:0.04 x
Ore Hold Capacity: 750,000 m3

Capacitor Capacity: 58,000
Capacitor Recharge time: 4,200 s

Targeting:
Maximum Targeting Range: 70 km
Maximum Targets Locked: 5
Signature Radius: 4,500 m
Scan Resolution: 60 mm
Sensor Strength (Magnetometric): 60

Jump Dive Systems
Jump Drive Capacitor Need: 95%
Maximum Jump Range: 4 ly
Jump Drive Fuel Need: Oxygen Isotopes
Jump Drive Consumption Amount: 2,000 units
Fuel Bay Capacity: 10,000 m3
Maximum Velocity: 55 m/sec
Ship Warp Speed: 1.40 AU/S

Capital Strip Miner:
Optimal Range: 30 km
Activation Time / Duration: 180 s *includes boosts and implants*
Mining Amount: 4,000 m3
*Cannot Mine Ice*

Skill requirements
Capital Strip Miner Level 1 (allows activation of 1 Per Skill Level)
Mining Level 5
Deep Core Mining Level 5
Capital Mining Crystal:
Same basic skills as Tech 2 but require all processing skills to level 5

Mining Siege:
Only Allowed: 1
Maximum Velocity Bonus: -100%
Activation Time / Duration: 420 s (7 Mins)
Consumption Type: Strontium Clathrates
Consumption Amount: 500
Increase Mining yield by 100%
Increase Shield Boost amount: 100%
Increase Resists (hull / Armor / Shield): +30%

Skill Requirements:
Mining Siege Level 1 - (reduces Consumption by 25 per rank)
Industrial Reconfiguration Level 4
Advanced Mass Production Level 4
Mass Production Level 4
Industry Level 3

Capital Mining Barge Skill Requirements
Capital Industrial Ships Level 1
Exhumers Level 5
Capital Ships Level 4
Astrogeology Level 5
Science Level 5
Mining Level 5
Industry Level 5
Spaceship Command Level 5
Mining Frigate Level 5
Jump Drive Operation Level 5
Jump Drive Calibration Level 4
Jump Fuel Conservation Level 4

Capital Mining Barge Traits

Capital Industrial Ships Bonuses (per Skill Level)
4% bonus to all Shield Resistances
-50 Reduction to Mining Siege Strontium Clathrates Consumption Amount - Bring it in line with dreads when maxed 125 per cycle

Role Bonus
300% Bonus to Servey Scanner Range
Can Only Fit Capital Strip Miners
Can Fit Mining Siege
Cannot Mine Ice

More changes made
Komi Toran
Perkone
Caldari State
#2 - 2014-08-15 03:26:34 UTC
Basically obsoletes barges and exhumers. And everything else that's wrong with it. Not supported.
Paikis
Vapour Holdings
#3 - 2014-08-15 03:33:08 UTC
No. There really should be a thread with frequently proposed stupid ideas in it... oh wait, there is.

L2Search please.
Amy Utama
State War Academy
Caldari State
#4 - 2014-08-15 03:35:20 UTC
Komi Toran wrote:
Basically obsoletes barges and exhumers. And everything else that's wrong with it. Not supported.


If by that you are mean it wont take someone a dozen or more accounts and a 200 man corp, to build stuff then these ships have bin obsolete for a very very long time
ShahFluffers
Ice Fire Warriors
#5 - 2014-08-15 03:36:06 UTC
*looks at OP*

Why?
Komi Toran
Perkone
Caldari State
#6 - 2014-08-15 03:40:58 UTC
Amy Utama wrote:
If by that you are mean it wont take someone a dozen or more accounts and a 200 man corp, to build stuff then these ships have bin obsolete for a very very long time

By that I mean every isoboxed mining alt will be trained into these monstrosities, collapsing the price of minerals even further and trivializing the amount of minerals all the size-limited high-sec miners can produce.

And as I only have a single account and make my billions of ISK building stuff while mining most of the minerals I need in a few hours time, your statement is wrong.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#7 - 2014-08-15 03:43:51 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Amy Utama
State War Academy
Caldari State
#8 - 2014-08-15 04:05:47 UTC
Komi Toran wrote:
Amy Utama wrote:
If by that you are mean it wont take someone a dozen or more accounts and a 200 man corp, to build stuff then these ships have bin obsolete for a very very long time

By that I mean every isoboxed mining alt will be trained into these monstrosities, collapsing the price of minerals even further and trivializing the amount of minerals all the size-limited high-sec miners can produce.

And as I only have a single account and make my billions of ISK building stuff while mining most of the minerals I need in a few hours time, your statement is wrong.

you may be right about the mulity boxers but the mass of this ship is conciderably larger thay the currently largest dockable ship Amarr Dread witch is 18,500,000 m3 this may fall into the not able to dock cadagory at 25,350,000 m3 as of yet CCP has not sait how much is the max allowable mass to be able to dock this may fall into the able to dock range and i would be happy with that
Alvatore DiMarco
Capricious Endeavours Ltd
#9 - 2014-08-15 04:34:59 UTC
I feel like ... we have this ship. It's a big ship. It's expensive. It's an industrial capital ship and right now it has no useful reason to even exist.

This ship.. this .. useless capital industrial, this ... Rorqual ... it needs a total and complete redesign much more than we need a new ORE capital.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-08-15 04:42:32 UTC
Why would you give a freaking Mining Barge a name like that? Bahamut, the three headed dragon god, is not a flippin' industrial ship.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Komi Toran
Perkone
Caldari State
#11 - 2014-08-15 05:33:45 UTC
Kaarous Aldurald wrote:
Bahamut, the three headed dragon god...

Bahamut is neither a dragon nor a god. In mythology it is a big fish that supports the Earth, not so much like Atlas though as like A'Tuin. As such, it's a reasonable name for an industrial ship.

::Lights a copy of Final Fantasy MMCXVI-or-whatever-the-hell-they're-up-to-right-now on fire and walks away::
Kaarous Aldurald
Black Hydra Consortium.
#12 - 2014-08-15 05:37:26 UTC
Komi Toran wrote:
Kaarous Aldurald wrote:
Bahamut, the three headed dragon god...

Bahamut is neither a dragon nor a god. In mythology it is a big fish that supports the Earth, not so much like Atlas though as like A'Tuin. As such, it's a reasonable name for an industrial ship.

::Lights a copy of Final Fantasy MMCXVI-or-whatever-the-hell-they're-up-to-right-now on fire and walks away::


Oh, I was not referring to Final Fantasy, but to Dungeons and Dragons instead. Not a bad guess though.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Komi Toran
Perkone
Caldari State
#13 - 2014-08-15 05:41:06 UTC  |  Edited by: Komi Toran
Kaarous Aldurald wrote:
Oh, I was not referring to Final Fantasy, but to Dungeons and Dragons instead. Not a bad guess though.

Bahamut, the platinum dragon, has a single head in D&D. Tiamat, his sister, has five.

Edit: To be more on topic, Atlas would be the better name for such a thing, as ORE is Gallentean and the Gallente seem to have a thing for Greek mythology. (Thanatos, Lachesis, Keres, etc.)
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-08-15 05:49:59 UTC
Komi Toran wrote:
Kaarous Aldurald wrote:
Oh, I was not referring to Final Fantasy, but to Dungeons and Dragons instead. Not a bad guess though.

Bahamut, the platinum dragon, has a single head in D&D. Tiamat, his sister, has five.

Edit: To be more on topic, Atlas would be the better name for such a thing, as ORE is Gallentean and the Gallente seem to have a thing for Greek mythology. (Thanatos, Lachesis, Keres, etc.)


Bahamut has numerous interpretations, actually. Tiamat they have been fairly consistent with, but I have at least two ancient sourcebooks in my attic somewhere that show Bahamut with three heads. It's the version I have always preferred, as it looks badass.

Ever since 3rd? Yes, he has one head.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
The Initiative.
#15 - 2014-08-15 06:09:59 UTC
The more you mine the less isk you earn per rock. People seem to forget this fact when they ask for bigger mining ships.
Komi Toran
Perkone
Caldari State
#16 - 2014-08-15 06:11:05 UTC
Kaarous Aldurald wrote:
It's the version I have always preferred, as it looks badass.

Sigh. Unfortunately, the wrongness of this statement is best explored on the playground, not the sandbox.
Amy Utama
State War Academy
Caldari State
#17 - 2014-08-15 07:47:13 UTC
Alvatore DiMarco wrote:
I feel like ... we have this ship. It's a big ship. It's expensive. It's an industrial capital ship and right now it has no useful reason to even exist.

This ship.. this .. useless capital industrial, this ... Rorqual ... it needs a total and complete redesign much more than we need a new ORE capital.


yes it is useless now and all most ppl ever did with it was hide it in a pos deployed throwing boosts 99.9% of its use the 0.1 was compressing or anything else this has a use it can mine, move mining vessels in a grp. now if you wouldnt mind please remember
[url]https://forums.eveonline.com/default.aspx?g=posts&t=6341&find=unread[/url]

I am open to working with the community to making this Fair and useful but not OP I have tried to aim for that at least. its has by far more detail and effort put into it then any other of similar discussion not 1 has even close to this level of detail all they want is massive amounts of ore. granted this give more ore then a hulk but it has high requirements as well as huge draw backs for 1 its bigger then a dread its size is massive

I ask you to work with me not just try and aggravate me for actually putting the effort in.

maybe i'm asking to much from the eve community......................
Sentamon
Imperial Academy
Amarr Empire
#18 - 2014-08-15 08:02:25 UTC
ShahFluffers wrote:
*looks at OP*

Why?


My thoughts exactly.

~ Professional Forum Alt  ~

Amy Utama
State War Academy
Caldari State
#19 - 2014-08-15 08:47:44 UTC
Sentamon wrote:
ShahFluffers wrote:
*looks at OP*

Why?


My thoughts exactly.


Interesting I ask for input and help but i get one liners on "its op"

How it it op?
where is it op?
why do you think its op?
How can it be improved?

Quote:
Please, read the forum rules, and pay attention to them. If you don't like someone's idea, please remember to post with respect towards fellow players at all times and remain constructive.

Thus a couple ground rules:
1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive.

2) This is not a forum for known issues. There are links above to the forums that deal with those. If you have an idea of how to improve an issue, that is one thing. If you are simply pointing out flaws and shortcomings, it is not a feature or idea.

3) Please put some information regarding your idea in the topic. Topics named things like "An idea" or "Does anybody think...." will be renamed.

4) This is for Features and Ideas - not simple requests. Threads like "I want XXX module. Give it to me now," are not constructive. Please put some ideas into it, even if it's just a suggestion or two to spark a thread.


Real input I have already made changes to this suggestions is that too much to ask
Tabyll Altol
Viziam
Amarr Empire
#20 - 2014-08-15 09:24:34 UTC
Don´t you think 0.0 is the most secure Place in New Eden for Miners anyway ?

Why should they get bigger ships to mine even more, the don´t need some more buffs.

To the Ship stats:

1.250.000,00 m³ Ore at Lv V is way to much. should be reduced to 125.000,00 m³.

3k m³ for each Mininglaser and minute is too much should be reduced to 2k m³ would be 10k m³/min at skill level 5


Reduces ship acceleration: 20% Per Reactor (does not reduce ships max speed)
Increases align time: 20% Per Reactor

would change the 5 reactors change to something similar than the siege of the dreads. This "mining siege" have to be active to use the mininglaser and needs fuel the cycletime of 10 min is okay.

If more than one of this sieges will be activated both Miningships will get a drawback like with the modules, so "multiboxer" wouldn´t have such a easytime.

Scan Resolution (asteroid): 1200 mm doesen´t make sense, so would take this away and change the max targets to 7 instead.

But before something like this should even be thought of implemented, remove the local in 0.0.

mg
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