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EVE Alliance Tournament Discussion

 
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How many local repair and boosters can one ship fit.

First post
Author
Robbie Robot
Exiled Kings
Pain And Compliance
#1 - 2014-08-14 22:12:22 UTC
I couldn't find in the rules the limit on local repair units, only that a ship can have one ancillary shield booster. I did see a limit on the flag ship, one booster or two armor repairs.

1. Is the only limit one ASB for regular ships?
2. Can a regular ship have an ASB and a regular shield booster?
3. Can it have 3 armor repairs?
4. Can it have 1 ASB and one ancillary armor rep?
CCP Fozzie
C C P
C C P Alliance
#2 - 2014-08-14 22:26:44 UTC
Ships can have as many normal local armor repairers and local shield boosters as you want, the only limits are on the number of ASBs and the number of Faction, Deadspace or Officer reps that a flagship can field.

Every ship is limited to a maximum of one ASB, flagship or not.

You are welcome to have an ASB and a regular shield booster on the same ship.

3 armor repairers are also fine.

1 ASB and 1 AAR is perfectly fine.

You can even do one Deadspace shield booster and one ASB on a flagship. Flagships can have multiple reppers just like other ships, as long as no more than one of them is an ASB and no more than either one shield booster or two armor repairers are high meta level (faction, deadspace, officer).

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Robbie Robot
Exiled Kings
Pain And Compliance
#3 - 2014-08-15 02:48:23 UTC
Thanks, that is what I interpreted the rules to be.