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Automatic bounties on player pirates

Author
Ruskarn Andedare
Lion Investments
#21 - 2014-08-14 11:40:01 UTC
James Amril-Kesh wrote:
I'd like to see bounties on players pay out once every 20 minutes, instead of instantly.

I can't help but wonder each time I go into a large battle how much those payouts contribute to lag.


I'm not sure 20 minutes would actually be long enough sometimes, make the delay based on how many people in system?
Yarda Black
The Black Redemption
#22 - 2014-08-14 12:08:17 UTC
The idea is too exploitable. I'm also against pumping more isk into the economy.

The bounty system improved over the previous iteration. But its still not quite there yet.

That all being said; this isnt the stupidest idea ever. It has no p2w, microtransaction or WiS elements. I'm not in favor tho. Put a bounty on someone yourself.
Maekchu
Doomheim
#23 - 2014-08-14 12:09:13 UTC  |  Edited by: Maekchu
Yes, put a bounty on me... I need a new "wanted" sign.
Anslo
Scope Works
#24 - 2014-08-14 12:27:14 UTC
I'd be down. I could up my bounty and look cool n ****.

Also Scope ftw.

[center]-_For the Proveldtariat_/-[/center]

stup idity
#25 - 2014-08-14 12:41:52 UTC
Yarda Black wrote:
The idea is too exploitable.


Is it really?
Of course, you could whore on your buddies before you they get smashed, but still: bounty payout is 20% of destroyed value.

Despite that, the argument against isk injection and the uselessness of bounties - especially on the target group for this idea - are very valid points against it.

I am the Herald of all beings that are me.

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#26 - 2014-08-14 12:50:22 UTC
Every factional warfare fleet would be a thunderdome!

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

Debora Tsung
Perkone
Caldari State
#27 - 2014-08-14 12:55:27 UTC
Ruskarn Andedare wrote:
James Amril-Kesh wrote:
I'd like to see bounties on players pay out once every 20 minutes, instead of instantly.

I can't help but wonder each time I go into a large battle how much those payouts contribute to lag.


I'm not sure 20 minutes would actually be long enough sometimes, make the delay based on how many people in system?

lol, how about once per day, immediately after downtime. :)

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Eugene Kerner
TunDraGon
Goonswarm Federation
#28 - 2014-08-14 14:25:44 UTC
Bounty hunters are our game when carebears have puppies.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Solecist Project
#29 - 2014-08-14 14:36:22 UTC  |  Edited by: Solecist Project
Ima Wreckyou wrote:
Solecist Project wrote:
DJentropy Ovaert wrote:
I can say as a player with about 3 billion bounty on me that bounty is a very serious thing and I literally don't ever undock anymore due to "bounty hunters."

Oh wait.
When you hide in station all day ... there's nothing much to hunt anyway, noob.

You are so extremely better than anyone of us bra. Please tell us how you do it so we can follow your example.

Yes, I am a better player than 95% of you hating noobs. :D
You're just a low class, no skills, button pushing, mind sharing, sad excuse of a carebear! :D

And hiding behind a weakly minded named alt, too! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

admiral root
Red Galaxy
#30 - 2014-08-14 14:51:16 UTC
I presume the OP wants CCP to code this so that his wallet gets tapped for 20% of his net worth each time he gets ganked? The isk for the bounty has to come from somewhere.

No, your rights end in optimal+2*falloff

Ima Wreckyou
The Conference Elite
The Conference
#31 - 2014-08-14 15:04:13 UTC
Solecist Project wrote:

Yes, I am a better player than 95% of you hating noobs. :D
You're just a low class, no skills, button pushing, mind sharing, sad excuse of a carebear! :D

And hiding behind a weakly minded named alt, too! :D

Clearly this is your envy talking. I give you a sympathy like and hope it makes you feel better.
Eugene Kerner
TunDraGon
Goonswarm Federation
#32 - 2014-08-14 15:10:17 UTC
Ruskarn Andedare wrote:
James Amril-Kesh wrote:
I'd like to see bounties on players pay out once every 20 minutes, instead of instantly.

I can't help but wonder each time I go into a large battle how much those payouts contribute to lag.


I'm not sure 20 minutes would actually be long enough sometimes, make the delay based on how many people in system?

I think that idea goes in right direction. Probably link the payout delay to amount of TiDi.
Does not solve the amount of data generated on the server- side i guess...

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Ruskarn Andedare
Lion Investments
#33 - 2014-08-14 16:18:12 UTC
Eugene Kerner wrote:
Ruskarn Andedare wrote:
James Amril-Kesh wrote:
I'd like to see bounties on players pay out once every 20 minutes, instead of instantly.

I can't help but wonder each time I go into a large battle how much those payouts contribute to lag.


I'm not sure 20 minutes would actually be long enough sometimes, make the delay based on how many people in system?

I think that idea goes in right direction. Probably link the payout delay to amount of TiDi.
Does not solve the amount of data generated on the server- side i guess...


Without scrapping the bounty payments completely from TiDi battles nothing will prevent that impact but at least this way they'd just be stored for a quieter time.

Debora Tsung wrote:

lol, how about once per day, immediately after downtime. :)


That could be a bit harsh but it would definitely make it easier on the hamsters Lol
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#34 - 2014-08-14 16:26:01 UTC  |  Edited by: Jarod Garamonde
Kotronis Georgios wrote:
How about CONCORD auto bounty pirates(players) depending on their -security.For example -5 =500mil -10= 1bill ech.ech
So low sec will spice up a bit Pirates go for easy/free kill on carebears but same time bounty hunters go after tthem.I think this will bring some life back to low sec.Bounties can be adjusted with type of ship pirate was using like frigates is 0.2 fo the bounty or something ALSO people cant claim same bounty for 30-60 days to avoid alts killing mains for free isk..Constructive responses only please.Idea


You do realize that we actually like having bounties, right?
Also, killing your main with an alt doesn't serve you any purpose, because you only get a certain percentage based on the value of the ship the target was flying. You LOSE isk by killing yourself.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Frostys Virpio
State War Academy
Caldari State
#35 - 2014-08-14 16:32:26 UTC
Eugene Kerner wrote:
Ruskarn Andedare wrote:
James Amril-Kesh wrote:
I'd like to see bounties on players pay out once every 20 minutes, instead of instantly.

I can't help but wonder each time I go into a large battle how much those payouts contribute to lag.


I'm not sure 20 minutes would actually be long enough sometimes, make the delay based on how many people in system?

I think that idea goes in right direction. Probably link the payout delay to amount of TiDi.
Does not solve the amount of data generated on the server- side i guess...


Do you guys really think the bounty payout and related mail are calculated on the node where it happened and not elsewhere like the market and chat?
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#36 - 2014-08-14 16:45:31 UTC
Kotronis Georgios wrote:
How about CONCORD auto bounty pirates(players) depending on their -security.For example -5 =500mil -10= 1bill ech.ech
So low sec will spice up a bit Pirates go for easy/free kill on carebears but same time bounty hunters go after tthem.I think this will bring some life back to low sec.Bounties can be adjusted with type of ship pirate was using like frigates is 0.2 fo the bounty or something ALSO people cant claim same bounty for 30-60 days to avoid alts killing mains for free isk..Constructive responses only please.Idea


Constructive response can not be provided on an idea that is not constructive itself.

By he way, any time (age) limitation will not have any effect whatsoever. I personally have 2 alts on this account, 3 alts on an active alt account and 6 more on inactive accounts (that could be activated whenever needed) and all of them are 3+ years old.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#37 - 2014-08-14 16:48:53 UTC
Kotronis Georgios wrote:
How about CONCORD auto bounty pirates(players) depending on their -security.For example -5 =500mil -10= 1bill ech.ech
So low sec will spice up a bit Pirates go for easy/free kill on carebears but same time bounty hunters go after tthem.I think this will bring some life back to low sec.Bounties can be adjusted with type of ship pirate was using like frigates is 0.2 fo the bounty or something ALSO people cant claim same bounty for 30-60 days to avoid alts killing mains for free isk..Constructive responses only please.Idea

Bounties need to be transferd to the contract system.
Marsha Mallow
#38 - 2014-08-14 17:32:19 UTC
Alternatively, if a player kills another character the victim is automatically charged a death tax which is paid directly to their killer. Murder is hard work and we don't get paid enough for it. Either that or rework the insurance system (call it a derp tax or something). Insurance payouts to victims is a bad mechanic which effectively compensates people for being losers.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Frostys Virpio
State War Academy
Caldari State
#39 - 2014-08-14 17:51:37 UTC
Marsha Mallow wrote:
Alternatively, if a player kills another character the victim is automatically charged a death tax which is paid directly to their killer. Murder is hard work and we don't get paid enough for it. Either that or rework the insurance system (call it a derp tax or something). Insurance payouts to victims is a bad mechanic which effectively compensates people for being losers.


You want more people busy grinding ISK to replace losses instead of serving as target? Because insurance payout do exactly that, let people buy another ship so you can shoot them again that much faster. If I get one third of my ship value for losing, that's one third of the value less I have to grind before I derp another one in front of your guns.
Frostys Virpio
State War Academy
Caldari State
#40 - 2014-08-14 17:54:42 UTC
Antihrist Pripravnik wrote:
Kotronis Georgios wrote:
How about CONCORD auto bounty pirates(players) depending on their -security.For example -5 =500mil -10= 1bill ech.ech
So low sec will spice up a bit Pirates go for easy/free kill on carebears but same time bounty hunters go after tthem.I think this will bring some life back to low sec.Bounties can be adjusted with type of ship pirate was using like frigates is 0.2 fo the bounty or something ALSO people cant claim same bounty for 30-60 days to avoid alts killing mains for free isk..Constructive responses only please.Idea


Constructive response can not be provided on an idea that is not constructive itself.

By he way, any time (age) limitation will not have any effect whatsoever. I personally have 2 alts on this account, 3 alts on an active alt account and 6 more on inactive accounts (that could be activated whenever needed) and all of them are 3+ years old.


Something like

Target : (player/corp/alliance)
Duration : (how many hours/day/week/whatever)
Value : (how much you need to kill in value)
Payment : (How much ISK is paid for completing it)

???

That would give an infrastructure to merc too so I think it could work.