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Dev blog: Size Matters: Introducing Burner Missions

First post First post First post
Author
Mike Azariah
The Scope
Gallente Federation
#21 - 2014-08-14 15:52:44 UTC
So glad for this and I do hope it is the thin leading edge of things to come.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Daros Shi
School of Applied Knowledge
Caldari State
#22 - 2014-08-14 15:54:05 UTC
I am liking this idea.
A setup with fewer but harder enemies that require people to adapt is something that i think is most welcomed.
Also they remind me of that guy from the end of the SOE epic arc, 2 enemies that need other than the usual lvl 1 mission tactics to beat, that was fun.
Aquinas II
PostgreSQL
#23 - 2014-08-14 15:56:10 UTC
I'm looking forward to checking these out. It's a great concept. I hope they turn out to be as fun as they sound.

Death Salesman wrote:
Will we be able to neut these frigates? Last I checked, all npcs had infinite cap.

I was wondering the same thing.
Celldoom
Aliastra
Gallente Federation
#24 - 2014-08-14 15:57:12 UTC
Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end?

Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.
bucktooth
Brave Newbies Inc.
Brave Collective
#25 - 2014-08-14 15:57:53 UTC
Aquinas II wrote:
I'm looking forward to checking these out. It's a great concept. I hope they turn out to be as fun as they sound.

Death Salesman wrote:
Will we be able to neut these frigates? Last I checked, all npcs had infinite cap.

I was wondering the same thing.


Please answer this
Mizhir
Devara Biotech
#26 - 2014-08-14 16:00:38 UTC  |  Edited by: Mizhir
Ravcharas wrote:
Quote:
The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable.

If you're worried about farming you could instead limit them like you do with epics. Why make people sit through a bunch of, arguably, uninteresting and seen-before pve content before getting a luck-of-the-draw to get to new and exciting pve content?


This. Many people loathe the normal lvl 4 mission. So in the end these missions will only benefit the people who wants to run lvl 4 missions and I think a far majority of the people who already runs lvl 4 missions wouldn't care much about these as it requires them to reship.

But I think it's great that you are on the direction of offering pve content that reflects pvp combat.

❤️️💛💚💙💜

Bienator II
madmen of the skies
#27 - 2014-08-14 16:01:09 UTC
i really like it so far but i don't think it was a good idea to add them to normal lvl4 agents.

Firstly players will want to try out new content after its out and declining lvl4 missions till you get a burner mission is not very user friendly. Secondly players might want to exclusively do those 1vs1s in future but they can't. We already had the problem long time ago where multiple mission types where delivered through the same agents.

this being said i am really looking forward to see how it feels to fight an NPC in eve which uses a semi-realistic fit - thats definitively new.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

colera deldios
#28 - 2014-08-14 16:01:30 UTC
CCP Lebowski wrote:
Skyler Hawk wrote:
These look like they could actually be fun. Will they be available on SiSi for testing before hyperion goes live?
That's the plan, and we'll be creating a test server feedback thread for them when they do.


Will these come for Pirate L4 missons as welll ?
Ballz Diesel
Blacksteel Mining and Manufacturing
Renaissance Federation
#29 - 2014-08-14 16:02:15 UTC
Celldoom wrote:
Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.


Probably too late for them to change burner frigate missions, but this could be how they ramp up to burner cruisers. It solves a lot issues.
Adrie Atticus
Caldari Provisions
Caldari State
#30 - 2014-08-14 16:03:00 UTC
Price of Worm shooting up 50% in 3..2..1..
Walextheone
The Scope
Gallente Federation
#31 - 2014-08-14 16:04:04 UTC  |  Edited by: Walextheone
It really like the idea. This could give new players a shorter route into PvP. I might even try them myself ;-P
CCP Fozzie
C C P
C C P Alliance
#32 - 2014-08-14 16:04:07 UTC  |  Edited by: CCP Fozzie
Neuting these NPCs won't have any effect, unfortunately.

Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.

I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#33 - 2014-08-14 16:04:21 UTC
Will these missions offer the same amount of standings increase as a standard level four mission?

Not going to lie this update alone is probably going to drag me back to logging in and playing some carebear content. :P

Turelus CEO Utassi Security

Tarsas Phage
Sniggerdly
#34 - 2014-08-14 16:04:50 UTC
Celldoom wrote:
Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end?

Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.


That would likely require editing every l4 mission there is, and then QA'ing them to make sure nothing broke.

I much prefer these Burner missions to be a random draw... after all, Fozzie did say they want to avoid farmability, especially given that they can drop faction loot.

Fozzie: can you detail the general reward base for these? Is there an emphasis on ISK payouts, or LP? How much of either could one expect? Would you also consider adding these to the L5 security agent pool?
CCP Fozzie
C C P
C C P Alliance
#35 - 2014-08-14 16:06:21 UTC
We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Daoden
The Scope
Gallente Federation
#36 - 2014-08-14 16:06:23 UTC
Are you going to limit it so only the player who receives the mission can enter the area, cause if not then players will just bring more people in to kill the 1 guy.
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#37 - 2014-08-14 16:07:00 UTC
This is a brilliant idea! I'd love if it could scale up to require squads or fleets for further rewards. :)

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

TheMercenaryKing
Collapsed Out
Pandemic Legion
#38 - 2014-08-14 16:08:04 UTC
Obsidian Hawk
RONA Midgard Academy
#39 - 2014-08-14 16:12:46 UTC
Ishkur prices going up in 3....2.....1....

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Moraguth
Ranger Corp
Vae. Victis.
#40 - 2014-08-14 16:15:21 UTC
CCP Fozzie wrote:
...These missions pit you against pirate “Burners”, pilots trained by the five major pirate factions that have set off on their own and become a seemingly omnipresent danger to shipping in the cluster’s shipping.

Danger to shipping in the cluster's shipping eh?

Also, just a refresher on what effects work on NPCs:

You said neuts won't work.
I know that webs and painters work.
What about scrams to turn off their MWD?
ECM to break lock entirely? ecm modules and/or drones?
Will nos treat the npc as having 100% cap the whole time? not give any cap at all? give a set amount?

Also, to make these more difficult/fun, would using sleeper ai make any sort of difference?

Will it always be us versus 1 frigate, or can there sometimes be pairs of them (one to ecm/neut the player, the other to dps maybe)?

Are these meant to be doable with t2 ships/gear, or is the player pretty much forced to go for more expensive ships/mods?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon