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Customs Office being taken over as normal by big corps

Author
Terrorfrodo
Interbus Universal
#81 - 2011-12-09 09:38:56 UTC
Never seriously tried PI myself, but most of my corpmates earned almost a PLEX every month with very little effort and virtually no risk by doing PI. I assume that was unsustainable for CCP, so they had to take it away.

Now they need to nerf hisec incursions, and hard. So people have to stop earning boatloads of ISK risk-free in hisec and have to return to where they can be killed. Incursions are even kind of fun (for a pve activity). So people get fun and insane ISK at the same time. Many of my semi-carebear corpmates now regularly do incursions instead of sleeper sites. So we provide fewer targets for other people and miss out on many pvp opportunities that often develop when one is attacked while ratting. It's probably the same with many other corps, so we see fewer targets as well.

Risk-free activities like the old PI, incursions and missions should pay very very poorly so people who want to make ISK in earnest always have to expose themselves to possible pvp. Everyone, everywhere, at any time.

So, I think CCP did the right thing for PI.

.

Drew Solaert
Aliastra
Gallente Federation
#82 - 2011-12-09 09:54:47 UTC
I've got a good arrangement going with a lowsec corp with some POCO's up on some choice planets, 2% tax and I just have to help repair when it comes out of reinforced. So far this hasn't been needed.

Win Win. Long live the Solo Player!

I lied :o

bilingi
Grandeur Illusions
#83 - 2011-12-09 09:57:00 UTC
did that idiot really say theres more isk in High sec than Null? HAHAHAHAHA Shocked

OMG dude you are stupid as heck.....

Theres more money in low and Nul than High sec people ever dreamed about.
Anna Curee
Science and Trade Institute
Caldari State
#84 - 2011-12-09 10:11:54 UTC

Changing the PI market by making Customs offices available to be player owned was the right choice for several reasons.

1) Placing ISK from Customs taxes back into the hands of players and not in the hands of NPC corps increases economic growth and diversity.

2) By making Customs offices vulnerable to small raiding parties, corporations owning Customs offices will likely choose to make treaties, Non-Aggression Pacts, and Alliances which grows social economics. (or choose to leave, creating importunity/ utility for the next group)

3) It increases the economic and cultural dynamic between low-sec, null-sec and high-sec therefore further segregating the socio-economic groups norms to increase trade.

Example: Low-Sec Faction corp plants Custom Offices in 3 systems that are equal to or less than .2. More than a few players pull back to hisec creating a small void but two small corporations (<25 members) merge and make a NAP with the Faction corp and are now defending along side them, creating a new social norm in this area. The few players that moved to hisec re-industrialize but make near the same if not more because of the stable(if not slightly increased) demand for refined/specialized PI products and the reduced supply. Eventually over the next few months the S|D curve will stabilize and a new socio-economic norm will become the standard.


-regards Smile
Alexandros Balfros
Liberty Rogues
Aprilon Dynasty
#85 - 2011-12-09 10:17:17 UTC
lab geek011 wrote:
What annoyed me is that CCP lied to us as they stated in a post that the customs offices would be "decommissioned and removed", they never said they would need to be destoryed so hence my annoyance when i purchased 6 to put up (not being greedy)

Quote from a post they did

"Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed. Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes. Customs Offices are now targetable and destructible."

then when i went to put them up i only got to find out they were not removed but had to be destroyed, i have petitioned it but still awaiting a reply as ive lost alot of isk by buying them

Guess what they have not replied back


Yes because they don't need to, there was a follow up blog stating that low sec would swap ownership to interbus ;)

Thats what you get for not reading :)
baltec1
Bat Country
Pandemic Horde
#86 - 2011-12-09 10:26:33 UTC
Lone Gunman wrote:
Yes, maybe you can set up in Low/Null.

• Maybe you can get a better tax rate than 10% Same as High
• Maybe you can make enough to using the pittance cargo of a blockade Runner
• Maybe you can get by the Low Sec choke points gate camps
• Maybe you can avoid the pirates camping the Customs office
• Maybe you can avoid the pirates camping the Low Sec Station Exit.
• Maybe you can Hire Mercs at a Billion ISK a day
• Maybe you can Buy a Jump Freighter for about Six Billion

Or you can just PI in High security and not have to deal with this bullshit.


Or you can keep on blowing stuff up untill they give in to your demands. Grow a spine or forever find yourself in high sec bitter posting about how unfair it is that others do better than you.
Halcyon Ingenium
Caldari Provisions
Caldari State
#87 - 2011-12-09 10:33:39 UTC
lab geek011 wrote:
there should be a cap limit on the amount a corp can have


There is. It is the maximum number of POCO you can defend.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Khorian
The Scope
Gallente Federation
#88 - 2011-12-09 10:36:43 UTC
i totally agree with the op. for example its not fair that ccp took the t2 monopolies away. now everyone and their mother can produce t2 cap rechargers and damage controls. there are now armies of people producing t2 items. thats just not fair. but nooo ccp with its tunnel vision thought it would be best for eve. how often do "we" have to say it again and again: competition is bad for a competitive pvp driven mmo. but they just don't care! it really is OUTRAGEOUS!
Lord Zim
Gallente Federation
#89 - 2011-12-09 10:40:21 UTC
Halcyon Ingenium wrote:
lab geek011 wrote:
there should be a cap limit on the amount a corp can have


There is. It is the maximum number of POCO you can defend.

No, we need a hard cap. It's the only thing that makes sense, or they'll outblob us with POCOs!

Please. Think of the children.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

ariana ailith
Dukalin
#90 - 2011-12-09 10:47:05 UTC
Blood Fart wrote:
So....small corps can't hit these things over the course of a few days and cause a lot of repping which puts out quite a few alliance members that own them?

Oh wait there are ways but it requires some work and politics and possibly some shooting and danger and wearwolves and viruses and.....


Don't forget the zombies!!

Damn this thread is useless :) just as me posting here is.
Khanh'rhh
Sparkle Motion.
#91 - 2011-12-09 10:53:04 UTC  |  Edited by: Khanh'rhh
A corp I have a spy in is 12 characters strong.

They have just negotiated some standings with an alliance in Syndicate to use their POCO's and are paying 5% tax. If they can do this, why can't you do this?

If you made a limit on the number a corp can hold, you have several problems.
- it would be too high a number to be meaningful to most corps : it would be a nerf to "working together" and "creating a community"
- it could be circumvented with alt corps, alliances. Who is more likely to have the resources to do this, the big guys,or the small guys?

In short, 2 guys will never "outgun" 2500. Either make friends, take risks, or pay CONCORD 17%

Risk vs reward is probably best balanced in PI than anything else right now.

Edit: my corp of less than 20 has put up POCO's and we're paying 2% corp tax. Pretty damn sweet, really ^_^

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Stonecold Steve
I N E X T R E M I S
Tactical Narcotics Team
#92 - 2011-12-09 12:08:12 UTC
Valei Khurelem wrote:
What is needed is a way for big fleets to be beaten by much smaller fleets, there are plenty of examples the devs can use in history where a smaller force has beaten a large one due to terrain, technology etc.

What I think would be a good idea at least temporarily would be to make bombs and smartbombs far easier to produce. Maybe CCP introduced some kind of explosive ore that can be mined in high sec space? That would also mean you could move Ice to 0.0 without too much bother because 0.0 would be under attack a lot then.


Totally unlogical

“Hasta la muerte, todo es vida.”

Lone Gunman
Forhotea Corporation
#93 - 2011-12-09 16:32:55 UTC  |  Edited by: Lone Gunman
Khorian wrote:
i totally agree with the op. for example its not fair that ccp took the t2 monopolies away. now everyone and their mother can produce t2 cap rechargers and damage controls. there are now armies of people producing t2 items. thats just not fair. but nooo ccp with its tunnel vision thought it would be best for eve. how often do "we" have to say it again and again: competition is bad for a competitive pvp driven mmo. but they just don't care! it really is OUTRAGEOUS!


Bad example. CCP has stated that it was a mistake to ever have Tech II BPO's in the first place.

Khanh'rhh wrote:


In short, 2 guys will never "outgun" 2500. Either make friends, take risks, or pay CONCORD 17%

Risk vs reward is probably best balanced in PI than anything else right now.

Edit: my corp of less than 20 has put up POCO's and we're paying 2% corp tax. Pretty damn sweet, really ^_^


Concord doesn't charge 17% only 10%, same as the Alliances taking over the Low Customs offices so there is no reason to go in low.

baltec1 wrote:


Or you can keep on blowing stuff up untill they give in to your demands. Grow a spine or forever find yourself in high sec bitter posting about how unfair it is that others do better than you.


The Alliance that took over the PCO's in the low system I have worked in since PI was released includes the Merc Group N0IR. There is a difference between growing a spine and not wanting to get ass raped.
baltec1
Bat Country
Pandemic Horde
#94 - 2011-12-09 16:51:23 UTC
Lone Gunman wrote:


The Alliance that took over the PCO's in the low system I have worked in since PI was released includes the Merc Group N0IR. There is a difference between growing a spine and not wanting to get ass raped.


I spent 4 or 5 years in venal fighting the NC, every time they invaded our home system we kicked their face in even when massivly outnumbered. My corp often takes on 80+ man IRC fleets in 15-20 man gangs and we walk away with more kills and isk. Christ if you look back far enough you will see me doing a solo invasion of Gal high sec in FW using a geddon. Nothing is impossible if you have the willpower.

Grow a pair and make life in that system a living hell for them.
Ranger 1
Ranger Corp
Vae. Victis.
#95 - 2011-12-09 16:59:31 UTC  |  Edited by: Ranger 1
Lone Gunman wrote:
Khorian wrote:
i totally agree with the op. for example its not fair that ccp took the t2 monopolies away. now everyone and their mother can produce t2 cap rechargers and damage controls. there are now armies of people producing t2 items. thats just not fair. but nooo ccp with its tunnel vision thought it would be best for eve. how often do "we" have to say it again and again: competition is bad for a competitive pvp driven mmo. but they just don't care! it really is OUTRAGEOUS!


Bad example. CCP has stated that it was a mistake to ever have Tech II BPO's in the first place.

Khanh'rhh wrote:


In short, 2 guys will never "outgun" 2500. Either make friends, take risks, or pay CONCORD 17%

Risk vs reward is probably best balanced in PI than anything else right now.

Edit: my corp of less than 20 has put up POCO's and we're paying 2% corp tax. Pretty damn sweet, really ^_^


Concord doesn't charge 17% only 10%, same as the Alliances taking over the Low Customs offices so there is no reason to go in low.

baltec1 wrote:


Or you can keep on blowing stuff up untill they give in to your demands. Grow a spine or forever find yourself in high sec bitter posting about how unfair it is that others do better than you.


The Alliance that took over the PCO's in the low system I have worked in since PI was released includes the Merc Group N0IR. There is a difference between growing a spine and not wanting to get ass raped.


In order:

Actually, it was the perfect example... for precisely the reason you state.
Comprehension... work on it.

Yes, he put Concord instead of InterBus. The point still stands. You were offered the same tax rate as high sec with larger low sec volume available equals more money than you would make in high sec. And have you approached them for standings and a better rate yet? Or looked at any other area's for a better deal?
Logic... work on it.

If you want to go the harrassment route, shouldn't you be making contact with the people that don't like N0IR? Not that I think it's your best option, but it is an option. They have already made you a fair offer considering you are neutral to them, making an arrangement for standings and a better rate would be the wisest course of action.
Diplomacy... work on it.


There is a lot more to the game play in EVE, including the industrial activites, than simply click = make money... as you are finding out.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Halcyon Ingenium
Caldari Provisions
Caldari State
#96 - 2011-12-09 17:01:12 UTC
Lord Zim wrote:
Halcyon Ingenium wrote:
lab geek011 wrote:
there should be a cap limit on the amount a corp can have


There is. It is the maximum number of POCO you can defend.

No, we need a hard cap. It's the only thing that makes sense, or they'll outblob us with POCOs!

Please. Think of the children.


I would say your ability to defend your property is a pretty hard cap.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Lykouleon
Noble Sentiments
Second Empire.
#97 - 2011-12-09 17:09:51 UTC
Your antisocial cash-cow has been effected by other social groups with larger numbers being sociable and doing sociable things in EVE Online, an MMORPG about spaceships.

Great Scott someone call the police!

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Sakurako Kimino
School of Applied Knowledge
Caldari State
#98 - 2011-12-09 17:13:12 UTC
Terrorfrodo wrote:

Risk-free activities like the old PI, incursions and missions should pay very very poorly so people who want to make ISK in earnest always have to expose themselves to possible pvp. Everyone, everywhere, at any time.


i was sure i exposed myself to the chyance of pvp every time i undock. I could get ganked

eve is about sin

Morganta
The Greater Goon
#99 - 2011-12-09 17:14:56 UTC
Khanh'rhh wrote:
A corp I have a spy in is 12 characters strong.

They have just negotiated some standings with an alliance in Syndicate to use their POCO's and are paying 5% tax. If they can do this, why can't you do this?

If you made a limit on the number a corp can hold, you have several problems.
- it would be too high a number to be meaningful to most corps : it would be a nerf to "working together" and "creating a community"
- it could be circumvented with alt corps, alliances. Who is more likely to have the resources to do this, the big guys,or the small guys?

In short, 2 guys will never "outgun" 2500. Either make friends, take risks, or pay CONCORD 17%

Risk vs reward is probably best balanced in PI than anything else right now.

Edit: my corp of less than 20 has put up POCO's and we're paying 2% corp tax. Pretty damn sweet, really ^_^


is moon warriors the landlord?
Amro One
One.
#100 - 2011-12-09 17:15:49 UTC
Go join a bigger corp you greedy person.