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Increase C4 site income

First post
Author
Andrew Jester
Collapsed Out
Pandemic Legion
#21 - 2014-08-12 17:30:03 UTC
scorchlikeshiswhiskey wrote:
Meytal wrote:
Having a C4 static, I'm all for improving the income potential in C4 system. They don't need it, but I'm sure as heck not going to complain if they get it.

I'd say first to look at lower class income, and then to address the fact that the only use for Sleeper salvage and WH gas is for a single line of ships that CCP wants to nerf into the ground. Maybe once they finish fixing what ain't broke, they'll get around to fixing what is.


I tend to agree with this, and on the subject of WH loot only being used for T3 production maybe it is time to add to the "T3/WH" line of products. I would like to see the Sleeper missiles being added to the player arsenal, I don't really know about stats but you could even make them disallowed in K-space due to some "interference" with the local/Concord network that prevents them from locking targets. This would allow them to be a small type of WH-only content, and even if they aren't limited to WH's I would still like to see them added to the game. The mystery surrounding Sleeper tech would allow the Dev's to create some real off-the-wall uses for Sleeper missiles. Just a thought, and I know it has plenty of holes in it.


Jump into k-space because you're fighting on a null/LS hole: "GUY PLS WAIT 5-10 SECONDS I HAVE TO RELOAD BECAUSE I CAN'T SHOOT MY GUNS HERE"

If thuggin' was a category I'd win a Grammy

Paikis
Vapour Holdings
#22 - 2014-08-12 17:33:32 UTC
Ziirn wrote:
Granted that is over 2+ years ago now and stuff have changed.


LOL, CCP change wormholes?

Also, double c4 income? Damn, I'm moving out of c5s and into c4s.

Not sure what kind of fever dream you're having to make you think doubling the income fo one of the best solo income sources in the game is a good idea, but whatever caused it must have been some good stuff. Pass the pipe around will you?
Kuya Third
Deep Core Mining Inc.
Caldari State
#23 - 2014-08-12 18:42:39 UTC
Jack Miton wrote:
Blake Nosferatu wrote:
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.

C4 sites are attually some of the best out there.

I think Adriana means to include escalation isk in c5's which is about a bil isk vs the normal atm 80 mil per site in c4's. Now there will be more traffic aka more risk there should be more reward which I agree. Also please ccp fix the broken c4 relic/data sites. After a can has been hacked successfully the next waves usually don't spawn. C1's and c2's definitely need a boost in isk. C3's atm seem good were they are. You can make almost the same amount in a c3 with a tengu as a golem in a c4 atm. Im for keeping the mass limitations as they are in c4's.

I'm counting escalations too.
ISK per account on C5/6 escalations is only slightly higher than solo C4s and then only if youre running them with minimum numbers which most people do not.
You also need to commit a fleet that is way more skill intensive and is worth probably 10x as much as whatever ship youre running C4s solo in.


Pretty funny how people are coming up with false arguments.
You need 1 dread pilot and 3 more cap sitter which just warp in and go safe again to fully escalate.
One dread is shooting an escalation wave in a bit over 3 minutes. 4x3=12min to earn little bit more than what?
And since you do not run the site itself, it will respawn the next 3 days. Hm, any other wormhoe runs out of sites pretty quick.
In another thread you complain about loosing the mechanic to insta close the static which is not possible in any lower class wormhole.
No wonder you are bored and cry for content. Can you imagine that your targets don't have the income to run a srp in that dimension? In that income area any argument about the risk fielding a dread is irrellevant...
Rebalancing is not necessary. Just remove or at least fix escalations and you fix many issues in eve - also outside wh space.

PS: oh, plz dont tell me that solo escalating is not happening .. just dont plz.
Meytal
Doomheim
#24 - 2014-08-12 18:45:13 UTC
Derath Ellecon wrote:
To be fair though the comment about nerfing T3's into the ground was made what like 2 years ago at this point? It was made by someone other than CCP Fozzie, and a lot of other balancing has happened in the meantime which may make that comment no longer valid.

True, but it was made at a time when T3 fleets were as popular in Nullsec as they are now (ie: not that much), by Nullsec-minded devs who didn't understand the WH meta, WH mechanics, or why they were so important for W-space.

Some of the HAC changes are good, some maybe a little too good (Ishtar), and many still underwhelming. But the Nullsec hivemind still can't understand that you can't fit a Proteus for 1200 dps, 400k EHP, cloaky and interdiction nullified with 100MN prop mod all at the same time. That you can't even change between them at will without significant expense isn't even enough. Just the simple fhe fact that it can do all of those things is sufficient enough to warrant its destruction. When you have CSM crying that W-space groups decimate their renters' ratting fleets, you see the quality of "advice" CCP is receiving, and then many of the changes they've been making start making sense.

T3 fleets still aren't popular in Nullsec, devs still focus on Nullsec and still do not understand W-space. They're even changing WH mechanics to favour those from Nullsec, instead of investing time and effort into trying to understand what we have and why we love it, allowing differences to exist in their game.

Moongoo lets you print ISK and control a huge portion of the market. Part of that is required because of poorly-implemented Nullsec mechanics and the fallacy of "if it's expensive, it will discourage (whatever) from happening", but stop and imagine for a moment if the W-space community was able to gain even a temporary stranglehold on the market, upsetting T2 industry ... what might happen to us?

No, T3 cruisers will still be nerfed hard, and any non-blue loot income from W-space will dry up the way the gas market has fallen. Unless they create another use for W-space raw materials, balancing the importance of nanoribbons with the rest of the salvage.


Maybe a little harsh, and maybe leaning a little too much in the direction of "the sky is falling", but when you go to change something that you don't understand, you break a lot more than you intend.
Kalel Nimrott
Caldari Provisions
#25 - 2014-08-12 18:50:52 UTC  |  Edited by: Kalel Nimrott
Lower class income problems are not the isk per site but the spawn rate of the sites. Still is somewhat good. I live in a c3 and I could use an extra spawn or two a day.

P.S.: C4s are not lower class systems. They are.... something.

Bob Artis, you will be missed.

O7

Shilalasar
Dead Sky Inc.
#26 - 2014-08-12 18:52:21 UTC
Oh look it´s this again:
People, if you are making bad isk/h, esp compared to C1-3s, running c4 sites and even homesites you are bad at eve and should feel bad.

I cannot wait for the T3 prices to rise to awesome again once they take away the SP loss Lol But I really doubt we will ever see the demand from tengus #1 in nullblobs, missionrunning and even smallscale PvP all over eve again.
Andrew Jester
Collapsed Out
Pandemic Legion
#27 - 2014-08-12 19:10:18 UTC
Kalel Nimrott wrote:
Lower class income problems are not the isk per site but the spawn rate of the sites. Still is somewhat good. I live in a c3 and I could use an extra spawn or two a day.

P.S.: C4s are not lower class systems. They are.... something.


Middle class?

If thuggin' was a category I'd win a Grammy

Kalel Nimrott
Caldari Provisions
#28 - 2014-08-13 01:58:41 UTC
I don't dare to categorize it.

Bob Artis, you will be missed.

O7

TomyLobo
U2EZ
#29 - 2014-08-14 04:06:03 UTC
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.


C4 sites are attually some of the best out there.

How did you arrive at this conclusion? Have you tried to run a corp (5-10members) in a C4 with all corp members revenue coming from anoms alone?
If one person were to solo all the sites then what exactly is left for the remaining corp members? I encourage you to approach this from a different standpoint. Don't just run a handful of sites then compare isk/hr. It just doesn't work that way. That approach would be sensible if wh sites were infinite but we all know they aren't.
Paikis
Vapour Holdings
#30 - 2014-08-14 04:38:34 UTC
TomyLobo wrote:
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.


C4 sites are attually some of the best out there.

How did you arrive at this conclusion? Have you tried to run a corp (5-10members) in a C4 with all corp members revenue coming from anoms alone?
If one person were to solo all the sites then what exactly is left for the remaining corp members? I encourage you to approach this from a different standpoint. Don't just run a handful of sites then compare isk/hr. It just doesn't work that way. That approach would be sensible if wh sites were infinite but we all know they aren't.


Try farming your static some time.
corbexx
Sebiestor Tribe
Minmatar Republic
#31 - 2014-08-14 04:41:36 UTC
TomyLobo wrote:
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.


C4 sites are attually some of the best out there.

How did you arrive at this conclusion? Have you tried to run a corp (5-10members) in a C4 with all corp members revenue coming from anoms alone?
If one person were to solo all the sites then what exactly is left for the remaining corp members? I encourage you to approach this from a different standpoint. Don't just run a handful of sites then compare isk/hr. It just doesn't work that way. That approach would be sensible if wh sites were infinite but we all know they aren't.


Considering my alt corp is a 5 to 10 man corp who lives in a c4. most the isk is from sites although some do pi. Now on to the if one person runs all the sites, what do the others have left. This is a issue for you and your corp to sort This has no relevence on how much isk/hour sites are. If you are farming in your static. Then sites could easily be considered infinite. If your not doing anything in your static more fall you. but don't come bitching about stuff that is most likely a corp issue of yours.

I'm more than happy to hear what your different stand point is. infact why don't you just go and work out your different stand point and send me all the information.
TomyLobo
U2EZ
#32 - 2014-08-14 06:04:17 UTC  |  Edited by: TomyLobo
corbexx wrote:
TomyLobo wrote:
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.


C4 sites are attually some of the best out there.

How did you arrive at this conclusion? Have you tried to run a corp (5-10members) in a C4 with all corp members revenue coming from anoms alone?
If one person were to solo all the sites then what exactly is left for the remaining corp members? I encourage you to approach this from a different standpoint. Don't just run a handful of sites then compare isk/hr. It just doesn't work that way. That approach would be sensible if wh sites were infinite but we all know they aren't.


Considering my alt corp is a 5 to 10 man corp who lives in a c4. most the isk is from sites although some do pi. Now on to the if one person runs all the sites, what do the others have left. This is a issue for you and your corp to sort This has no relevence on how much isk/hour sites are. If you are farming in your static. Then sites could easily be considered infinite. If your not doing anything in your static more fall you. but don't come bitching about stuff that is most likely a corp issue of yours.

I'm more than happy to hear what your different stand point is. infact why don't you just go and work out your different stand point and send me all the information.

Welp, first time the forum has eaten my post.

My bad about earlier. I know you are working hard and I was just trying to explain things from a different point of view. Back then, I was giving an example of a possible scenario. I never clearly stated that one guy in my corp was running all the sites. As I said earlier, I don't think balancing combat anoms by isk/hr is the optimal way to go about it or by comparing isk/hr of solo C4 running to that of 5 or so guys running C5s.

My main point is that the difference in isk making potential between a C4 to a C5 is too huge given that they are just a single class apart and even now more of a concern given the increased exposure of C4s.
For example, running 8 combat sites in a C4 yields around ~750mil to be shared by 2-3 pilots and it would take around a week or longer for another 8 sites to spawn. 8 combat sites in a C5, on the other hand, with full escalations yields around 5-6bil on average multipled by 4 so about 20-25bil a week to be shared by anywhere from 5 to 15 pilots or possibly more. Either way, each person is making X5 or way more than your average C4 resident.

It's easy to tell me to pack my things and move to a hole with a more lucrative static but it doesn't fix this huge discrepancy in isk making potential that's just not meant to exist and is possibly one of the reasons why C4s aren't seeing that much activity.
corbexx
Sebiestor Tribe
Minmatar Republic
#33 - 2014-08-14 09:23:42 UTC
TomyLobo wrote:
corbexx wrote:
TomyLobo wrote:
corbexx wrote:
Jack Miton wrote:
C4s are pretty high up there solo ISK/hour wise, second only to C5s. Doubling it is extremely over the top and no you should not be able to jump caps into C4s.
C2s are FAR more important to address.
In any case, it's being worked on.


C4 sites are attually some of the best out there.

How did you arrive at this conclusion? Have you tried to run a corp (5-10members) in a C4 with all corp members revenue coming from anoms alone?
If one person were to solo all the sites then what exactly is left for the remaining corp members? I encourage you to approach this from a different standpoint. Don't just run a handful of sites then compare isk/hr. It just doesn't work that way. That approach would be sensible if wh sites were infinite but we all know they aren't.


Considering my alt corp is a 5 to 10 man corp who lives in a c4. most the isk is from sites although some do pi. Now on to the if one person runs all the sites, what do the others have left. This is a issue for you and your corp to sort This has no relevence on how much isk/hour sites are. If you are farming in your static. Then sites could easily be considered infinite. If your not doing anything in your static more fall you. but don't come bitching about stuff that is most likely a corp issue of yours.

I'm more than happy to hear what your different stand point is. infact why don't you just go and work out your different stand point and send me all the information.

Welp, first time the forum has eaten my post.

My bad about earlier. I know you are working hard and I was just trying to explain things from a different point of view. Back then, I was giving an example of a possible scenario. I never clearly stated that one guy in my corp was running all the sites. As I said earlier, I don't think balancing combat anoms by isk/hr is the optimal way to go about it or by comparing isk/hr of solo C4 running to that of 5 or so guys running C5s.

My main point is that the difference in isk making potential between a C4 to a C5 is too huge given that they are just a single class apart and even now more of a concern given the increased exposure of C4s.
For example, running 8 combat sites in a C4 yields around ~750mil to be shared by 2-3 pilots and it would take around a week or longer for another 8 sites to spawn. 8 combat sites in a C5, on the other hand, with full escalations yields around 5-6bil on average multipled by 4 so about 20-25bil a week to be shared by anywhere from 5 to 15 pilots or possibly more. Either way, each person is making X5 or way more than your average C4 resident.

It's easy to tell me to pack my things and move to a hole with a more lucrative static but it doesn't fix this huge discrepancy in isk making potential that's just not meant to exist and is possibly one of the reasons why C4s aren't seeing that much activity.


Problem is there are so many viariable you could take in to account if you wanted. the amount of isk on the field to run sites,s the fact caps will haev to be stuck in a site due to seige or triage, the sp needed to fly stuff.isk per hour is by far the simplest way of looking at stufflike this and it might not be 100% the best way but its better than most the other ways of comparing stuff.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#34 - 2014-08-14 09:44:44 UTC
Just a request people, when you talk about how much isk you can make running C4 sites etc solo , can you please make it plain. That for you solo is you plus two or 3 alts, for DPS and hole control.

Otherwise CCP will assume you actually mean solo meaning ONE PERSON alone, and Nerf us into the ground, instead of getting the balance we need........

There is one EvE. Many people. Many lifestyles. WE are EvE

Kuya Third
Deep Core Mining Inc.
Caldari State
#35 - 2014-08-14 10:12:13 UTC  |  Edited by: Kuya Third
corbexx wrote:

Problem is there are so many viariable you could take in to account if you wanted. the amount of isk on the field to run sites,s the fact caps will haev to be stuck in a site due to seige or triage, the sp needed to fly stuff.isk per hour is by far the simplest way of looking at stufflike this and it might not be 100% the best way but its better than most the other ways of comparing stuff.


But one simple variable should really taken into account:
Corporations living in c1 to c4 have to leave their home and run their statics/connections, else there's no income at all for the members.
In C5/6 this is the opposite. Main income comes from farming escalations in the home system.
Seeing this together with the other changes it becomes even more imballanced. C5/6 mechanics are being kept with the argument having a dread in siege? You can't be serious about that.
C4s today are a great solo farming ground, majority of those carebears are just alts from PvP people.
We all have to pay for our pew...

I'd like to read a statement on the escalation abuse from you or Fozzie.
Jez Amatin
The Scope
Gallente Federation
#36 - 2014-08-14 11:42:36 UTC
I don't think its as simple as buff income of all the sites in C4 space. I would suggest that C4 are populated by small corps (with a lot essentially being one dude and his alts) mainly because the PVE is more geared towards solo (meaning 2-4 alts). If there was better balance of solo and group content, then maybe corps would have more incentive to grow.

Having 2 statics does make things a bit more risky, but it also opens up more opportunities as long as the new static is somewhat useful...
Meytal
Doomheim
#37 - 2014-08-14 12:58:11 UTC
First advocate fixing the downtime respawn mechanic "bug" / oversight / whatever, where escalation waves fully respawn following each downtime (because the server doesn't track them). That will bring down the numbers in the C5/C6 sites down, and either force people to have (very slightly) smaller wallets, or force them into their statics for increasing payout. Probably the former, but who knows.


Because of the significant increase in asset cost on field -- 10-15 bil just to get in the door of a full escalation in a C5/C6 vs less than 2-3 bil for a 100-150m ISK/hr/char setup in a C4 -- plus the operational risks of running C5 sites, the escalations are worth keeping.

Corbexx's numbers will show what happens to site income if you take away the escalations. It's possible that you might even need to buff C5/C6 site payout if you removed escalations.


How frequently you get home sites in your C5 depends on how creative (and lucky) you can get with the mechanics and geography. Many times, you get a lot of sites merely because there are a lot of people farming for them. I agree that you should farm your static for the best ISK income potential, but the fact remains that C5s are more active than people give them credit; they're just full of (nullsec?) farmers.

Again, throttling back the escalation "bug" might be sufficient to fix this without putting a cap on constellation spawn rate.


The disparity between source of income in C1-C4 vs C5/C6 could be looked at. In the lower class systems, you're looking mostly at salvage (nanoribbons) being your primary income source. C4s are the best of the bunch for blue loot, but a bad ribbon count can still ruin an evening. In C5/C6, it's all about the blue loot. Salvage might only be 10% of the final total, which makes C5/C6 less market-dependent than C1-C4 and thus more stable of an income. The drop in nanoribbon prices? Yeah, I'd wager it's not because of all of those C1-C4 farmers or day-trippers.

A balancing pass over manufacturing and an addition of new items constructed of WH goo will go a long way toward fixing this.


I would also personally like to see Sleeper AI tweaked to behave a little more like players do. They should be the most intelligent NPCs for the most challenging PvE content in the game. W-space should be leading the effort to make running PvE sites more exciting and more engaging, rather than assigning drones to someone and afk'ing.

We all have to do it, so it might as well be something interesting, eh?

If the difficulty of the NPCs themselves are increased, we can then justify calls for increased payouts to shoot them (compared to rats in Nullsec that are stupid easy which CCP continues to buff in payouts).
TomyLobo
U2EZ
#38 - 2014-08-14 20:05:35 UTC
Kuya Third wrote:
corbexx wrote:

Problem is there are so many viariable you could take in to account if you wanted. the amount of isk on the field to run sites,s the fact caps will haev to be stuck in a site due to seige or triage, the sp needed to fly stuff.isk per hour is by far the simplest way of looking at stufflike this and it might not be 100% the best way but its better than most the other ways of comparing stuff.


But one simple variable should really taken into account:
Corporations living in c1 to c4 have to leave their home and run their statics/connections, else there's no income at all for the members.
In C5/6 this is the opposite. Main income comes from farming escalations in the home system.
Seeing this together with the other changes it becomes even more imballanced. C5/6 mechanics are being kept with the argument having a dread in siege? You can't be serious about that.
C4s today are a great solo farming ground, majority of those carebears are just alts from PvP people.
We all have to pay for our pew...

I'd like to read a statement on the escalation abuse from you or Fozzie.

Fozzie actually acknowledged this huge difference between C4s and C5s during a podcast not too long ago. Podcast
Rek Seven
University of Caille
Gallente Federation
#39 - 2014-08-15 08:37:08 UTC
Here's a crazy idea to increase low class income... Sleeper battleships spawned from capital escalations in C5/C6 space, don't drop melted nanoribbons...

Thoughts?
Pavel Sohaj
Federal Navy Academy
Gallente Federation
#40 - 2014-08-15 08:50:51 UTC
Rek Seven wrote:
Here's a crazy idea to increase low class income... Sleeper battleships spawned from capital escalations in C5/C6 space, don't drop melted nanoribbons...

Thoughts?


Love it. Increase blue loot by 15 % to compensate so they are not useless totally and its better? number is optional ofc.