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Why blast the pod?

Author
Charax Bouclier
Silvershield Universal
#1 - 2014-08-13 14:22:49 UTC  |  Edited by: Charax Bouclier
I try to limit my Q&A to one thread per day, but I hope you indulge me with a second today.

When your ship gets destroyed, you obviously want to get your pod out of there ASAP (to save your implants and buying a replacement clone, from what I understand).

My question is: if you are the victor, you have your reward (a kill and a ship to salvage), so why go after the pod? Is it merely to be malicious, is it common to do so, and is there a gameplay reason for this (e.g., to make the defeated player spawn far away so he can't come back right away for revenge)?
Jessica Duranin
Doomheim
#2 - 2014-08-13 14:42:31 UTC
Most people do it because it produces a kill mail like any other ship.

Depending on where you are it also gives you a tactical advantage if the opponent can't easily reship. (e.g. in wormhole space)
Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2014-08-13 14:43:20 UTC  |  Edited by: Major Trant
When fighting a battle where one or both sides is reshipping, killing the pod, generally halts or at least considerably delays the reship. So there is a tactical reason.

At the strategic level, you want to generally encourage people to fly cheap pods, so it is up to the victor to add the risk element to the risk vs reward of fitting up a pod with all the bling going. Otherwise everyone is going to be in a High Grade Snake set with +6 Gunnery/Missile implants and Zor's Custom Hyperlink.

Isk efficiency is another reason. Check out posts 208/209 in the recruitment thread linked in my signature (the last posts at the time of writing). Where I describe how we fought a losing battle last night, lost 5 ships worth 390M but killed 2 ships and a pod worth in total 1.57B, largely down to the pod. We ran from the field, but easily won the Isk war.

Of course you don't know until after the kill whether someone blinged out their pod or not. So it's common practice to just try for every pod.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-08-13 14:57:37 UTC
For the corpses, I'm building a collection.
Belesia Velorea
The Fiendish Pixies
#5 - 2014-08-13 15:00:18 UTC
If people need to keep replacing thier implants I get to keep selling them for more isk...

Considering all the above posts I think a better question would be. Why not kill a pod? Besides for ransom of course.
ShahFluffers
Ice Fire Warriors
#6 - 2014-08-13 15:38:35 UTC
I think you are reading more into this mechanic than you should be OP. It is like asking why a gunman shoots the extra target after he has already won the gold medal. "Because it's there and I still have ammo."

But there are some legitimate gameplay reasons why people shoot the pod:

- it removes a pair of eyes and potential threat off the field. You have no idea who your opponent is allied with. Even in a pod, your defeated opponent can still see what you are doing and act as a warp-in point.

- it adds extra economic damage to your opponent's defeat. This is especially true if they have shiny implants and/or they have high SP clones. For opponents that you have a special dislike for this is usually the only course of action that will satisfy you as a ship can be easily replaced... implants are a more frustrating loss to deal with.


All that said... sometimes I will be a good sport and let the occasional pod go... usually fresh out of the clone-vat newbies and such. Maybe ransoms. Depending on how much I dislike the person.

Ralph King-Griffin wrote:
For the corpses, I'm building a collection.

This too. How large is your collection Ralph? Mine is nearing 800. Twisted
Ralph King-Griffin
New Eden Tech Support
#7 - 2014-08-13 15:53:46 UTC
ShahFluffers wrote:

Ralph King-Griffin wrote:
For the corpses, I'm building a collection.

This too. How large is your collection Ralph? Mine is nearing 800. Twisted

not that big 8-9 ish (excluding my own , which i have for....reasons).
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2014-08-13 16:14:12 UTC  |  Edited by: Jonah Gravenstein
Ralph King-Griffin wrote:
ShahFluffers wrote:

Ralph King-Griffin wrote:
For the corpses, I'm building a collection.

This too. How large is your collection Ralph? Mine is nearing 800. Twisted

not that big 8-9 ish (excluding my own , which i have for....reasons).
I see corpsicles floating in space all the time, I pick them up and sell them in batches of 10 or so via contracts.

I think the last contract I did was 12 female corpses, IIRC I advertised them as Hugh Hefners cast off calender girls and got about 100 mill for them. Some people will buy any old tat for extortionate prices if you advertise it right, ask any antiques dealer or eBay seller.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Charax Bouclier
Silvershield Universal
#9 - 2014-08-13 16:46:42 UTC
Thanks for the responses. It helps me to understand the prevailng mindset. The concept that I learned from this thread is that it seems that the true measure of victory is how much economic damage you inflict on an opposing fleet (ship loss, pod loss, implant loss) relative to what you sustain, not who has the last ship standing at a particular location.

I suppose taking it further, maybe it isn't an ISK:ISK comparison. If your opponent has a huge economic advantage (wallet size, ISK/month revenue), even if he sustains a higher ISK loss in a fleet engagement than you do, you might still be worse off edonomically from the exchange. Probably being too meta on this.
Ralph King-Griffin
New Eden Tech Support
#10 - 2014-08-13 16:48:51 UTC
Charax Bouclier wrote:
Thanks for the responses. It helps me to understand the prevailng mindset. The concept that I learned from this thread is that it seems that the true measure of victory is how much economic damage you inflict on an opposing fleet (ship loss, pod loss, implant loss) relative to what you sustain, not who has the last ship standing at a particular location.

I suppose taking it further, maybe it isn't an ISK:ISK comparison. If your opponent has a huge economic advantage (wallet size, ISK/month revenue), even if he sustains a higher ISK loss in a fleet engagement than you do, you might still be worse off edonomically from the exchange. Probably being too meta on this.

and you get a frozen corpse.
ShahFluffers
Ice Fire Warriors
#11 - 2014-08-13 16:56:00 UTC  |  Edited by: ShahFluffers
Charax Bouclier wrote:
Thanks for the responses. It helps me to understand the prevailng mindset. The concept that I learned from this thread is that it seems that the true measure of victory is how much economic damage you inflict on an opposing fleet (ship loss, pod loss, implant loss) relative to what you sustain, not who has the last ship standing at a particular location.

I suppose taking it further, maybe it isn't an ISK:ISK comparison. If your opponent has a huge economic advantage (wallet size, ISK/month revenue), even if he sustains a higher ISK loss in a fleet engagement than you do, you might still be worse off edonomically from the exchange. Probably being too meta on this.

A little bit. Blink

You have the right idea... but there are more measurements of "victory" that just outright "economic damage" (though that is a main stat).

There is victory by "holding the field"... which can come at higher economic and ship loss than your enemy. But because you have the field you now have access to all the loot which can mitigate the losses you sustained.

There is victory by "blueballing"... which means that you simply do not engage an enemy at all... making all their time and efforts to engage you wasted. This is a common tactic when your enemy vastly outguns and outclasses you.

They is victory by "morale"... where the enemy loses heart to the point where they do not fight as hard or well as you do.


In the end though... this is all just a game. If you see a target, shoot it. You do not need more rationale than that.

edit: here's a term that my guys use from time to time; "Moral/Cultural Victory." Basically it is a joke term for when we are so drunk/ineffective that we do not really achieve anything tangle or measurable... but we still feel like we have accomplished SOMETHING.

Example 1: We nuke the enemy fleet commander in a fight but are still slaughtered. Yet, we feel smug because the enemy fleet now doesn't know what to do without their FC and the FC has to travel all the way back to his/her HQ to get another ship.
Example 2: We are facing a vastly stronger foe and all my group can do is harass them using snipers or somesuch. Nothing really dies... but we keep the enemy on their toes and make them mad.
Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2014-08-13 21:16:19 UTC
For me personally...

1. Within a Limited Engagement this is my CONCORD sanctioned right. No further explanation required.
2. Ransom. Even outside of an LE I find ransoms to make up for the KR gained when merely pointing a pod.
3. Deliberate economic sanction for previous hostilities or membership of a hostile organization.
4. Tactical removal of an object an entire fleet can be warped onto.
5. Ending smacktalk.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#13 - 2014-08-13 21:46:20 UTC
In your typical PVP roam, if someone pods you it's for the giggles/killmail. In FW or other tactical situations it could be beneficial to keep you out of space for a while.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#14 - 2014-08-13 22:01:39 UTC  |  Edited by: Doctor Knuckles
damn, this is an interesting thread.

made me ask myself "why do i pod folks??"

actually scratching my head on this.

I have no tactical reason to be honest, like delaying someone, i mostly solo so anyone coming back sooner than later would be good for me.... also i don't remember ever asking for a ransom on a pod, on ships yeah... on pods never did. Maybe i should being space poor as i am . I hold no grudges because i have terrible memory so i don't remember if someone blobbed me or anything...

>_>


... so, yeah. I guess it's the ultimate b**chslap, sort of like sealing the deal. My god i feel like an angry nerd kid now, i'm imagining this obese kid running, rolls of fat flapping about with the shirt riding up the belly, up to a guy that stumbled and is down on the ground with his glass broken and such, to scream at the top of his lungs in the guy's face "OWNED"

Someone please come to the rescue and make me stop questionin my ruthless marauding way of like kkthx.
Myevil Gankalt
University of Caille
Gallente Federation
#15 - 2014-08-13 22:42:52 UTC
Ralph King-Griffin wrote:
For the corpses, I'm building a collection.


This. I plan to pod every chance I get.
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2014-08-13 23:46:41 UTC  |  Edited by: Jonah Gravenstein
Doctor Knuckles wrote:
damn, this is an interesting thread.

... so, yeah. I guess it's the ultimate b**chslap, sort of like sealing the deal. My god i feel like an angry nerd kid now, i'm imagining this obese kid running, rolls of fat flapping about with the shirt riding up the belly, up to a guy that stumbled and is down on the ground with his glass broken and such, to scream at the top of his lungs in the guy's face "OWNED"

Someone please come to the rescue and make me stop questionin my ruthless marauding way of like kkthx.
TL;DR Podding is the internet spaceships equivalent of teabagging?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Christopher Mabata
Northern Accounts and Systems
#17 - 2014-08-13 23:47:46 UTC
I pod every chance i get because the loss of implants tends to generate even more tears than the ship did, ESPECIALLY if its an un-updated clone and they lost a skill for their mistakes. Plus shiny implant killmails are nice to brag to friends about from time to time.

SMARTBOMBS!!!

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Marc Durant
#18 - 2014-08-13 23:49:24 UTC
Charax Bouclier wrote:
I try to limit my Q&A to one thread per day, but I hope you indulge me with a second today.

When your ship gets destroyed, you obviously want to get your pod out of there ASAP (to save your implants and buying a replacement clone, from what I understand).

My question is: if you are the victor, you have your reward (a kill and a ship to salvage), so why go after the pod? Is it merely to be malicious, is it common to do so, and is there a gameplay reason for this (e.g., to make the defeated player spawn far away so he can't come back right away for revenge)?


It's simply part of the kill, no more and no less, and bonus points if it makes people rage.

Yes, yes I am. Thanks for noticing.

Alaric Faelen
Republic Military School
Minmatar Republic
#19 - 2014-08-14 00:19:55 UTC
Podding an enemy has the potential to do more financial damage than destroying almost any ship. Implants are terribly expensive compared to ships/modules/rigs. Unlike ships, they are often not covered by SRP, and are far more rare to find in quantity than ships/modules. For example- look at many of the ganks by CODE, and you'll often see a pod worth far more than the ship it commanded.

Capsules can remain as scouts/FC if not removed from the field. Podding takes a very fast, hard to catch ship off the battlefield. Capsules can also be used as warp in points that are much harder to catch than ships.

War, is total. Financial damage is generally the underlying goal for most PvP, whether it's taking moons, POCO's, or podding.

Often times, we DON'T pod, so as to keep the enemy from easily reshipping and rejoining a fight. Other times we do it out of courtesy. Especially when we vastly out-class another fleet. Despite childish notions of 'teabagging' we would rather provide a good fight so those people will come back and fight us again.

Mostly, they are just another ship, another target. We destroy the enemy in any form he takes.

Hey, remember what happened to the Death Star....all because some idiot let an escape pod go without destroying it out of habit!
ShahFluffers
Ice Fire Warriors
#20 - 2014-08-14 00:27:13 UTC  |  Edited by: ShahFluffers
One last thing I will add to this thread...


sometimes... SOMETIMES... it is very gratifying to hold down a pod and either...

- let the pilot go and make the long, boring journey back to his/her HQ. This actually works pretty well when you know your opponent is based a distance away and/or that person is planning on staging another wave of attacks with friends sometime soon (you do not want to "teleport" the person back to HQ so he/she can jump into another ship come back sooner).

- force the pilot to self destruct his/her pod to get away (because you will not kill him/her). Generally you only do this if there are no inbound hostiles and/or are bored.
I once did this for about 15 minutes while the guy just fumed in local. I ended him when his self destruct timer hit 5 seconds. Twisted
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