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Venture Kills Competition - Brought to you by Code.

First post First post
Author
Omar Alharazaad
New Eden Tech Support
#321 - 2014-08-09 07:01:56 UTC
actually there was a GM response to the whole concord moving thing in the freighter ganking threadnaught in GD.
from what I read it went something along the lines of 'what is good for the goose is good for the gander'.... however, I'm trying with some difficulty to find the post at the moment... digging through over 100 pages is tedious.

Come hell or high water, this sick world will know I was here.

Gorinia Sanford
Royal Amarr Institute
Amarr Empire
#322 - 2014-08-09 07:04:35 UTC  |  Edited by: Gorinia Sanford
Michael Ruckert wrote:
Let me know when CODE has the steel balls for a Procurer/Skiff Kills Competition.

Oh wait. That would require skill and cognitive functions.


That would be interesting. I know with my current skills and fittings on my Skiff, I get ~60k EHP. I'm sure I could probably tweak it here and there to squeeze more out of it, but that's where it sits now. A much harder kill than a venture.

And if a contest for Skiff/Procurer kills occurs? When I need to mine, I'll pull out the Procurer. Cheaper to replace.

Eh, the way I looked at my Hulk getting ganked in hisec (along with getting podded, wasn't quick enough on the draw), I made a 44 mil profit. That ship had already paid for itself at least 20 times over. And I have spares.
admiral root
Red Galaxy
#323 - 2014-08-09 11:01:37 UTC
Omar Alharazaad wrote:
actually there was a GM response to the whole concord moving thing in the freighter ganking threadnaught in GD.
from what I read it went something along the lines of 'what is good for the goose is good for the gander'.... however, I'm trying with some difficulty to find the post at the moment... digging through over 100 pages is tedious.


Yup, that's what they said. Of course, if the miners are AFK they won't see Concord move when we pull them so it's all good. :-)

No, your rights end in optimal+2*falloff

CODE Agent AC
The Conference Elite
Safety.
#324 - 2014-08-09 20:11:18 UTC
admiral root wrote:
Omar Alharazaad wrote:
actually there was a GM response to the whole concord moving thing in the freighter ganking threadnaught in GD.
from what I read it went something along the lines of 'what is good for the goose is good for the gander'.... however, I'm trying with some difficulty to find the post at the moment... digging through over 100 pages is tedious.


Yup, that's what they said. Of course, if the miners are AFK they won't see Concord move when we pull them so it's all good. :-)



The way I read his comment was to pull CONCORD himself as a permanent protector, rather than the CONCORD that show up to applaud Code enforcement with lasers which can be pulled.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Tiberius Napoleanus
Doomheim
#325 - 2014-08-10 00:08:44 UTC
Antihrist Pripravnik wrote:
MonkeyBusiness Thiesant wrote:
insert generic abuse here

your corp name is awesome Big smile

His is good, mine is better.
Capt Starfox
GoonWaffe
Goonswarm Federation
#326 - 2014-08-10 03:23:18 UTC  |  Edited by: Capt Starfox
TharOkha wrote:


LOL You know that i wrote it on local ?

here is my log (you can verify it from other dudes logs sitting in Amarr on that day and time)

[ 2014.08.07 14:07:32 ] TharOkha > hey CODE.. im mining in Amarr VIII - Asteroid Belt 3 a
[ 2014.08.07 14:07:36 ] TharOkha > and i dont have a permit
[ 2014.08.07 14:07:41 ] TharOkha > oh my what nao?

and you know what happened next?....NOOOTHIIIING Big smile

Some random CODE. member just warped to belt and flew off after few seconds. (realizing that im not newbie)

All Amarr local just LOLed on how pathetic and lame the CODE and it supporters are. :D

The simple fact that they ignore older players in ventures and that they focus only on few days old newbies makes this competition and CODE.-------- EVE FAIL OF THE YEAR Big smileBig smile


You can read into things if you want. It's a contest of who can kill THE MOST Ventures. The top prize is what 7-8b/isk. People are going to go after all the Ventures.

If you legitimately wrote that in local and didn't doctor your chat logs which your community has been known for doing in the past, then the logical explanation is they weren't participating, didn't care, or were simply traveling through the area.

Fabricate more stories.

e: No where in your "chat log" you said what you were in. Nice job.

Abandon all hope ye who x up in fleet

Avi Shekelstien
Doomheim
#327 - 2014-08-10 22:04:05 UTC
Oh the sweet tears of unfathomable sadness
TharOkha
0asis Group
#328 - 2014-08-11 14:44:42 UTC  |  Edited by: TharOkha
Gorinia Sanford wrote:
Yokai Mitsuhide wrote:

I'm not judging...but shooting a rookie in mining frigate isn't combat. And it's not a fight no matter how hard you close your eyes and wish it to be.


True enough, but in a war, what should be a priority target? Deep strikes on the enemy's logistics area. Cut off their supply, they don't have ships, ammo and fittings to fight. Pretty much what we did in WWII to Germany. Bombed the crap out of their production capability and strangled their ability to fight.

Amateurs discuss tactics, professionals discuss logistics.


Didnt know that CODE is in war with newbies and that their biggest threat are rookies in mining frigs, "Mr. professional" Pirate

Avi Shekelstien wrote:
Oh the sweet tears of unfathomable sadness


I would say its Sweet tears of laughing on how pathetic the CODE is by fighting rookies Blink
CODE Agent AC
The Conference Elite
Safety.
#329 - 2014-08-11 18:36:56 UTC
TharOkha wrote:
Gorinia Sanford wrote:
Yokai Mitsuhide wrote:

I'm not judging...but shooting a rookie in mining frigate isn't combat. And it's not a fight no matter how hard you close your eyes and wish it to be.


True enough, but in a war, what should be a priority target? Deep strikes on the enemy's logistics area. Cut off their supply, they don't have ships, ammo and fittings to fight. Pretty much what we did in WWII to Germany. Bombed the crap out of their production capability and strangled their ability to fight.

Amateurs discuss tactics, professionals discuss logistics.


Didnt know that CODE is in war with newbies and that their biggest threat are rookies in mining frigs, "Mr. professional" Pirate

Avi Shekelstien wrote:
Oh the sweet tears of unfathomable sadness


I would say its Sweet tears of laughing on how pathetic the CODE is by fighting rookies Blink


So it would appear were are both tear connoisseur. It would appear that I tend to like a much earthy dry red, while you like something slightly more sweet. Salut!

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Jonah Gravenstein
Machiavellian Space Bastards
#330 - 2014-08-13 12:12:40 UTC  |  Edited by: Jonah Gravenstein
Anize Oramara wrote:
However it takes over 18days to train into a T1 mining barge on a stock character, no implants.
Nope it takes a brand new character, with no implants or remaps, approximately 9 days to get into a T1 barge; as per this thread in the NCQA forums (post #2)

I wrote:
...
It's only about 9 days to get mining barge lvl 1 or 13 days to lvl 4 with no remap or implants for a brand new character, so it may not be worthwhile wasting a remap for it.

You'll need (approx times)
Mining Frigate 3 (9 hours) *
Industry 5 (6 days) *
Mining 4 (1 day, you start with mining lvl 2 on a brand new character IIRC) *
Science 4 (21 hours, you start with science lvl 3 on a brand new character IIRC) *
Astrogeology 3 (13 hours) *
Mining Barge (33 minutes to lvl 1, 4 days 5 hours to lvl 4)

There's obviously extra skills for refining; engineering, hull upgrades, shield and drone skills are also pretty essential to have, the above list is the absolute bare minimum you'll need to fly a barge.

*Prerequisite skills
Based on a brand new Caldari/Civre character.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Owen Levanth
Sagittarius Unlimited Exploration
#331 - 2014-08-13 12:25:25 UTC
Jonah Gravenstein wrote:
Anize Oramara wrote:
However it takes over 18days to train into a T1 mining barge on a stock character, no implants.
Nope it takes a brand new character, with no implants or remaps, approximately 9 days to get into a T1 barge; as per this thread in the NCQA forums (post #2)

I wrote:
...
It's only about 9 days to get mining barge lvl 1 or 13 days to lvl 4 with no remap or implants for a brand new character, so it may not be worthwhile wasting a remap for it.

You'll need (approx times)
Mining Frigate 3 (9 hours) *
Industry 5 (6 days) *
Mining 4 (1 day, you start with mining lvl 2 on a brand new character IIRC) *
Science 4 (21 hours, you start with science lvl 3 on a brand new character IIRC) *
Astrogeology 3 (13 hours) *
Mining Barge (33 minutes to lvl 1, 4 days 5 hours to lvl 4)

There's obviously extra skills for refining; engineering, hull upgrades, shield and drone skills are also pretty essential to have, the above list is the absolute bare minimum you'll need to fly a barge.

*Prerequisite skills




But if you do this, you would be absolute ****. There are no support skills, not even fitting skills in your list. Not even a miner would want to fly a mining barge completely without support.

If you want a honest list, add a week for good support skills (fitting, cap, maybe some shield support, etc.)
Jon 1
Demonstrably False
#332 - 2014-08-13 16:28:39 UTC
Holgrak Blacksmith wrote:
Code - making a big deal out of the easiest kills in new Eden.

Mission rats are harder to kill than your targets.

Pathetic.


I'm tired of this and many other posters claiming ventures are easy kills.

They are extremely agile, fast, and have +2 warp strength, all of which means if the pilot is paying attention they are in fact harder to kill, (ie CATCH - which last time i checked was part of the KILLING process), than a mining barge.

When the Pilot is AFK well then yes of course they are easy. But any look at the CODE alliance kill boards will show you the plethora of T3's, maurauders, and other 'harder' targets that were made easy because the pilot was stupidly AFK. The attributes of the ship don't make it 'easy' or 'hard' to kill ..... the stupidity or otherwise of the pilot does.

o/

I used to be called 'Sturmabteilung' but CCP said it was offensive.

Jonah Gravenstein
Machiavellian Space Bastards
#333 - 2014-08-13 16:50:26 UTC  |  Edited by: Jonah Gravenstein
Owen Levanth wrote:
Jonah Gravenstein wrote:
Anize Oramara wrote:
However it takes over 18days to train into a T1 mining barge on a stock character, no implants.
Nope it takes a brand new character, with no implants or remaps, approximately 9 days to get into a T1 barge; as per this thread in the NCQA forums (post #2)

I wrote:
...
It's only about 9 days to get mining barge lvl 1 or 13 days to lvl 4 with no remap or implants for a brand new character, so it may not be worthwhile wasting a remap for it.

You'll need (approx times)
Mining Frigate 3 (9 hours) *
Industry 5 (6 days) *
Mining 4 (1 day, you start with mining lvl 2 on a brand new character IIRC) *
Science 4 (21 hours, you start with science lvl 3 on a brand new character IIRC) *
Astrogeology 3 (13 hours) *
Mining Barge (33 minutes to lvl 1, 4 days 5 hours to lvl 4)

There's obviously extra skills for refining; engineering, hull upgrades, shield and drone skills are also pretty essential to have, the above list is the absolute bare minimum you'll need to fly a barge.

*Prerequisite skills




But if you do this, you would be absolute ****. There are no support skills, not even fitting skills in your list. Not even a miner would want to fly a mining barge completely without support.

If you want a honest list, add a week for good support skills (fitting, cap, maybe some shield support, etc.)
Agreed, hence the bolded and underlined part in my original post. However, that skill list will get a brand new character into a Retriever, in just under 9 days; fitted with 2 Mining Laser 1's, 3x MLU 1's or a DC 1 and 2x MLU 1 and be cap stable @ around 25%.

That's besides the point though, Anize Oramara suggested that it took 18 days to get into a mining barge, not 18 days to be halfway useful in it.

As for miners not wanting to fly a barge without any support, by which I assume you mean modules not related to yield or tank, you should take a look at CODE.'s killboard; there's plenty that do exactly that, some of them even fit cargo expanders FFS.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#334 - 2014-08-13 21:43:57 UTC
I have removed a rule breaking post.

The Rules:
6. Racism and discrimination are prohibited.

Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.

ISD Ezwal Community Communication Liaisons (CCLs)

Owen Levanth
Sagittarius Unlimited Exploration
#335 - 2014-08-13 22:50:18 UTC
Jonah Gravenstein wrote:
Owen Levanth wrote:
Jonah Gravenstein wrote:
Anize Oramara wrote:
However it takes over 18days to train into a T1 mining barge on a stock character, no implants.
Nope it takes a brand new character, with no implants or remaps, approximately 9 days to get into a T1 barge; as per this thread in the NCQA forums (post #2)

I wrote:
...
It's only about 9 days to get mining barge lvl 1 or 13 days to lvl 4 with no remap or implants for a brand new character, so it may not be worthwhile wasting a remap for it.

You'll need (approx times)
Mining Frigate 3 (9 hours) *
Industry 5 (6 days) *
Mining 4 (1 day, you start with mining lvl 2 on a brand new character IIRC) *
Science 4 (21 hours, you start with science lvl 3 on a brand new character IIRC) *
Astrogeology 3 (13 hours) *
Mining Barge (33 minutes to lvl 1, 4 days 5 hours to lvl 4)

There's obviously extra skills for refining; engineering, hull upgrades, shield and drone skills are also pretty essential to have, the above list is the absolute bare minimum you'll need to fly a barge.

*Prerequisite skills




But if you do this, you would be absolute ****. There are no support skills, not even fitting skills in your list. Not even a miner would want to fly a mining barge completely without support.

If you want a honest list, add a week for good support skills (fitting, cap, maybe some shield support, etc.)
Agreed, hence the bolded and underlined part in my original post. However, that skill list will get a brand new character into a Retriever, in just under 9 days; fitted with 2 Mining Laser 1's, 3x MLU 1's or a DC 1 and 2x MLU 1 and be cap stable @ around 25%.

That's besides the point though, Anize Oramara suggested that it took 18 days to get into a mining barge, not 18 days to be halfway useful in it.

As for miners not wanting to fly a barge without any support, by which I assume you mean modules not related to yield or tank, you should take a look at CODE.'s killboard; there's plenty that do exactly that, some of them even fit cargo expanders FFS.


Please don't remind me, I'm pretty sure untanked barges and barges with cargo expanders fitted send "thank you" notes to CODE for releasing them from their torture.


DJentropy Ovaert
The Conference Elite
Safety.
#336 - 2014-08-14 09:51:09 UTC
Michael Ruckert wrote:
Let me know when CODE has the steel balls for a Procurer/Skiff Kills Competition.

Oh wait. That would require skill and cognitive functions.


That would make a contest that really would not be open to brand new players or players who have not made many social contacts yet. The wonderful part about this contest and what has made it such an amazing success (as last count, I think we are somewhere near two thousand ventures killed) is that even a brand new player can take place in it.

We're creating content that is fun and open to everyone, not trying to prove what material our reproductive organs are made of. It's a bit creepy you went there.

As for your line about "skill and cognitive functions" - let's keep this thread fun and on topic and keep the personal attacks to yourself. You're not adding anything to this conversation.

You should consider taking part in this or in next months contest! Much fun to be had, and a ton of emergent gameplay just waiting to be created!
DJentropy Ovaert
The Conference Elite
Safety.
#337 - 2014-08-14 10:03:12 UTC
Capt Starfox wrote:


You can read into things if you want. It's a contest of who can kill THE MOST Ventures. The top prize is what 7-8b/isk. People are going to go after all the Ventures.

If you legitimately wrote that in local and didn't doctor your chat logs which your community has been known for doing in the past, then the logical explanation is they weren't participating, didn't care, or were simply traveling through the area.

Fabricate more stories.

e: No where in your "chat log" you said what you were in. Nice job.


It's always a personal favorite of mine when someone in local starts going on about how they are mining without a permit (as if this is something unique or special) and then demands that we deploy ships to attack them, then declares victory when we do not. There's some flaws in this line of thinking:

1) Last time I checked, most people don't allow random loud mouthed miners in local to suddenly take over as FC and select targets. I know I don't :)

2) It's often more fun to refuse to engage the target in the first place. Much like the Goonswarm does to Grevlon Goblin :P

3) People forget that someone "mining without a permit" is nothing unique. There are literally thousands of players at any moment in this group. The hubris of some players is simply amazing :)
CODE Agent AC
The Conference Elite
Safety.
#338 - 2014-08-14 15:06:17 UTC
DJentropy Ovaert wrote:
Michael Ruckert wrote:
Let me know when CODE has the steel balls for a Procurer/Skiff Kills Competition.

Oh wait. That would require skill and cognitive functions.


That would make a contest that really would not be open to brand new players or players who have not made many social contacts yet. The wonderful part about this contest and what has made it such an amazing success (as last count, I think we are somewhere near two thousand ventures killed) is that even a brand new player can take place in it.

We're creating content that is fun and open to everyone, not trying to prove what material our reproductive organs are made of. It's a bit creepy you went there.

As for your line about "skill and cognitive functions" - let's keep this thread fun and on topic and keep the personal attacks to yourself. You're not adding anything to this conversation.

You should consider taking part in this or in next months contest! Much fun to be had, and a ton of emergent gameplay just waiting to be created!



One of the submissions I received for the youngest venture killer was under 3 days.

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

CODE Agent AC
The Conference Elite
Safety.
#339 - 2014-08-17 00:02:46 UTC
There has been an additional Faction Frig & more ISK added to the prize pool.

Keep up the good work!

The Artist Formerly Known As AC. 

The terminal end of the digestive system. 

The Best CSM Candidate

Lucrezzia
The Cursed Company
#340 - 2014-08-17 00:27:25 UTC
Do I need to register somewhere for this contest or is it automatic?