These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Some Cyno Jammed Low sec systems

Author
General Guardian
Perkone
Caldari State
#1 - 2014-08-13 07:39:13 UTC
I did have a variation of this idea a while back but I believe that thread died.

How about a bunch of dedicated low sec systems become cyno jammed. Not systems that are essential to logistics for null sec (jump freighters etc) As I don't really want to make this a balance issue. But instead a bunch of various low sec systems around eve that become cyno jammed. So Capital or titan bridge free pvp could be had in some low sec systems.

It would be interesting to see what sort of groups or societies would form in these systems.
Gully Alex Foyle
The Scope
Gallente Federation
#2 - 2014-08-13 10:34:47 UTC
+1 sounds interesting and fun.

As an alternative to fixed systems, we could instead have randomly spawning system-wide effects that last for a day or so. Could be even more fun!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Arya Regnar
Darwins Right Hand
#3 - 2014-08-13 10:40:11 UTC
The effect would have to cycle every month or so because people would just build caps in these systems.

What you are looking for is incursion lowsec systems.

EvE-Mail me if you need anything.

Swiftstrike1
Swiftstrike Incorporated
#4 - 2014-08-13 10:52:49 UTC
Arya Regnar wrote:
What you are looking for is incursion lowsec systems.

Basically this.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

General Guardian
Perkone
Caldari State
#5 - 2014-08-13 11:04:50 UTC
This idea suggests static systems. Not Incursion systems. Would be a completely different set of people to whom prefer to fly around hunting low sec incursions constantly.

And capital building would need to be made unavailable. I think a lot of newer players would appreciate being able to learn pvp in such an environment.
Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-08-13 11:07:48 UTC
No

You are basically trying to create a 4th class sec system. High Sec - Mid Sec - Low Sec - Null Sec.

Not sure why Gully and Arya jumped on this so quickly. Cheers though.
General Guardian
Perkone
Caldari State
#7 - 2014-08-13 11:11:56 UTC
Oh noes, don't create a 4th class sec system, how dare you try to create content.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-08-13 11:22:56 UTC
Nothing in principle, but if you want to, say so and not hide it behind some vague mechanics. Cause then I could have reported this for redundancy by looking at the title. Cause this discussion already exists ... surpriseShocked
Gully Alex Foyle
The Scope
Gallente Federation
#9 - 2014-08-13 11:26:41 UTC
I jumped on it because hotdrops from powerful nullsec alliances and/or the few, supercap-capable, major pirate organizations are currently limiting the smaller lowsec Faction Warfare and pirate corps' opportunity to roam/fight in anything larger than cruisers.

Even if you're decent PVPers and willing to risk a few hundred million per ship, there's really not much you can do when all it takes is a single cyno for a bunch of caps/supercaps to crash your pew-pew party and annihilate you with 100% certainity. Deployable cyno-jammers, at best, give you time to gtfo.

Don't get me wrong, it's fine on one hand, these dudes earned their supercaps, but many of us (including, probably, several members of the aforementioned badass organizations) would enjoy more subcap fights in something bigger than cruisers.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Fer'isam K'ahn
SAS Veterinarians
#10 - 2014-08-13 11:35:25 UTC
Sure, I know, but those are different discussions, using a 4th sec to fix some of the pvp and FW issues just doesn't seem to be the right way ... there a lots of things wrong with FW for example (why I stopped for some time) but this is just not some miracle cure and I am not sure would fix anything at all after people have adjusted to it after a week or two.
It's just a "wishy-washy through this thing out" kind of idea which might catch some attraction, as they always do for half a day, but isn't really anything of substance - again.
Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-08-13 11:43:00 UTC
Sure, you may be right.

But consider my variation on the idea: no fixed systems, but a cyno-jamming effect that randomly spawns in lowsec systems.

Say it lasts a day and there's a 15% chance per day, so about 1 in 6 systems will be cyno-jammed any given day. But not always the same ones.


If the system is a FW system, a militia may consider to attack it and bring out BCs/BSs for the large complexes. One day of BS brawl fun. The next day, you go pew in another system.

Or say you reinforce a POS. When it comes out of reinforcement, there's a 15% chance that it will be a no-cap fight.


It does seem a 'sloppy' idea, but I see potential nonetheless. Sometimes lowly band-aids can do miracles!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

James Baboli
Warp to Pharmacy
#12 - 2014-08-13 11:53:52 UTC
Gully Alex Foyle wrote:
Sure, you may be right.

But consider my variation on the idea: no fixed systems, but a cyno-jamming effect that randomly spawns in lowsec systems.

Say it lasts a day and there's a 15% chance per day, so about 1 in 6 systems will be cyno-jammed any given day. But not always the same ones.


If the system is a FW system, a militia may consider to attack it and bring out BCs/BSs for the large complexes. One day of BS brawl fun. The next day, you go pew in another system.

Or say you reinforce a POS. When it comes out of reinforcement, there's a 15% chance that it will be a no-cap fight.


It does seem a 'sloppy' idea, but I see potential nonetheless. Sometimes lowly band-aids can do miracles!


Especially things like this, where they aren't particularly controlable, inherently random and cycle. It leaves the capitals with a reduced ability to project power into low from null, and inside low, in a manner which is evenhanded but affects large, capital focused groups more, and rewards nimble planning, good intel and a combination of strategic and tactical flexibility.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Nikolas Tesla
Tesla Holdings
#13 - 2014-08-13 13:50:03 UTC
Go one step further and don't allow caps in those systems period.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

baltec1
Bat Country
Pandemic Horde
#14 - 2014-08-13 13:57:24 UTC
James Nikolas Tesla wrote:
Go one step further and don't allow caps in those systems period.


You just wiped out the entire capital ship production yard.
Linus Gorp
Ministry of Propaganda and Morale
#15 - 2014-08-13 14:01:11 UTC
The feature you're looking for already exists in factional warfare... You can install a cyno jammer there, though I have no idea about the prerequisites, nor the price of it.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

James Nikolas Tesla
Tesla Holdings
#16 - 2014-08-13 15:20:29 UTC
baltec1 wrote:
James Nikolas Tesla wrote:
Go one step further and don't allow caps in those systems period.


You just wiped out the entire capital ship production yard.

Tis the idea, my good fellow. But it only be in those select systems.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

ShahFluffers
Ice Fire Warriors
#17 - 2014-08-13 15:49:47 UTC
Linus Gorp wrote:
The feature you're looking for already exists in factional warfare... You can install a cyno jammer there, though I have no idea about the prerequisites, nor the price of it.

That idea was scrapped (null-sec and heavy-hitting low-sec groups complained EXTRA hard about the idea).

Instead we now have a deployable that costs 30 mil to build, takes 2 minutes to anchor, and has about as much HP as a lightly tanked BS (with most of its HP being in structure so repping it is inefficient).
It is basically only useful for pre-planned POCO, POS, and HUB bashing.
Daoden
The Scope
Gallente Federation
#18 - 2014-08-13 19:18:47 UTC
General Guardian wrote:
Oh noes, don't create a 4th class sec system, how dare you try to create content.


I Present to you, WORMHOLE SPACE. No cynos, No local, tons of PvP opportunities. AND its a 4th class of system with an ADDTIONAL FREE 6 Class types of its own. Act now and you will not get podded!!
General Guardian
Perkone
Caldari State
#19 - 2014-08-13 19:37:24 UTC
Daoden wrote:
General Guardian wrote:
Oh noes, don't create a 4th class sec system, how dare you try to create content.


I Present to you, WORMHOLE SPACE. No cynos, No local, tons of PvP opportunities. AND its a 4th class of system with an ADDTIONAL FREE 6 Class types of its own. Act now and you will not get podded!!


I have done the wormhole thing.

I'm trying to open up a subcap only environment option. Newer players will find this a much more suitable way to venture in to pvp than getting blobbed or podded all the time and give up on it.

There are still caps in wormholes.

I remember when the test server had dedicated areas with restrictions on hull sizes. After finishing up with testing, the Free for all sub cap only zones were a hell of a lot of fun to mess around in.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#20 - 2014-08-13 21:30:49 UTC
Daoden wrote:
General Guardian wrote:
Oh noes, don't create a 4th class sec system, how dare you try to create content.


I Present to you, WORMHOLE SPACE. No cynos, No local, tons of PvP opportunities. AND its a 4th class of system with an ADDTIONAL FREE 6 Class types of its own. Act now and you will not get podded!!



Just saying that presenting wormhole space, as an answer shows a lack of creativity, they should making it so that the game is more compatible, with all areas of game play and styles, not creating separate spaces for only one game play style or the other, it also why I'm not plus oneing this idea because the game developers should be making ways to make ALL GAME PLAY ELEMENTS MORE OPEN NOT MORE NARROW

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

12Next page