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Changes to SOV , Power Projection & Nullsec Stagnation

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Author
baltec1
Bat Country
Pandemic Horde
#1261 - 2014-08-13 13:04:20 UTC
Lu Ziffer wrote:
baltec wrote:
So you have no answer for supporting 200 ratters in a single system in the current sov null setup.

Why should a system support 200ratters? and how would that end 0.0 stagnation.


Because in order to reduce empire sprawl we must be able to support entire corps/alliances with a single system.
Falin Whalen
Federal Navy Academy
Gallente Federation
#1262 - 2014-08-13 13:13:32 UTC  |  Edited by: Falin Whalen
Lu Ziffer wrote:
baltec wrote:
So you have no answer for supporting 200 ratters in a single system in the current sov null setup.

Why should a system support 200ratters? and how would that end 0.0 stagnation.

Because, to reduce the need for an alliance to hold vast amounts of space to rat in. Thus freeing up large swaths of "useless" space for other entities to settle in who might not be to friendly to your alliance.

It took me like 3 seconds to think that one up, if I may paraphrase your useless non answer from earlier.

EDIT: dangit Baltec1

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Lu Ziffer
Balanced Unity
Goonswarm Federation
#1263 - 2014-08-13 13:18:07 UTC
We maybe would need less space but we already do not use all the space we have.
So then we have even more unused ratting sites and you changed nothing.
Jenn aSide
Soul Machines
The Initiative.
#1264 - 2014-08-13 13:19:15 UTC  |  Edited by: Jenn aSide
Lu Ziffer wrote:
baltec1 wrote:
Max of 10 people can rat per system = empires needing vast areas of space to support their members.


Before anomalys in most systems nobody was ratting and even in the -0.6--1.0 we needed 7belts per player.


+1

Good point, I remember living in Omist before Dominion, it was actual hell, only a few systems with enough belts to get as good chain going. any anomalies and sigs that poped up were done instantly. It was like being a Dirt Farmer in 1920s Arizona lol.

What was odd was that there was less pressure to keep a high sec isk making alt back then.

Quote:

Before it was billions of ehp I personally setup all station systems in a way that you had to shoot at least 4bil ehp sometimes even 10bil ehp.


And this gets forgotten (which is why these circular arguments keep happening lol). Dominion made it EASIER and FASTER to take a system.My 1st alliance (in coalition with groups like Dead Man's Hand, Veritas Immortalis and others) fought for 5 WEEKS taking 2 out of the way systems in Cloud Ring. The fight literally exhausted our resources (both player and organization) which made our invasion grind to a halt.

The current situation is proof that making things easier isn't the answer. And I think the people in this thread are displaying the exact same form of thinking that led to the current situation. I don't think it's malicious (the path to hell is paved with good intentions), but rather uninformed.

It's natural that people would want to change something they could (game mechanics) rather than deal with something they can't (behavior and human nature of the game participants). But no matter how much people wish it true, it's just not, you can't 'game mechanics' your way out of a human nature problem.

Mainly because whatever you do along those lines will be figured out and then exploited in short order. You can see it all the time with PVE: Incursions and wormhole pve were supposed to be 'dangerous', it took less than 2 weeks for people to figure out 'doctrines' for making that content nearly 100% safe. It took less time than that for 4-5 powerful people to figure out Dominion SOV.


That's not to say that game mechanics changes (based on evidence) can't help, but I think the answer to every sandbox problem is more sandbox tools along with reasonable/obtainable goals ('making null good for small groups' and 'breaking up coaltions' are not reasonable/obtainable goals btw). For example, whatever happened to the 'strategic weapons' for strategic cruisers? What happened to the "Battleship sized anti capital" ships idea?

Additionally, all this talk of SOV changes are useless is the systems aren't worth living in, and it's hard to make something worth living in when you can make better isk in high sec with a machariel blitzing lvl 3s than you can with that same machariel doing lvl 3 equivalent anomalies in null...

Just sayin, there are no easy answers.
baltec1
Bat Country
Pandemic Horde
#1265 - 2014-08-13 13:33:08 UTC
Lu Ziffer wrote:
We maybe would need less space but we already do not use all the space we have.
So then we have even more unused ratting sites and you changed nothing.


Thats because the income generated from most null systems is below high sec level 4 income. That is yet another issue with the mechanics that needs to be fixed.

Reducing the need to hold huge areas of space for reletivly small numbers of people is just one small change in a huge number of changes that is needed to fix null sov.
cpt Niki
Perkone
Caldari State
#1266 - 2014-08-13 13:34:18 UTC  |  Edited by: cpt Niki
I liked the idea of Lu Ziffer.

yes coalitions have the meta gaming.

kill it. and they are done!

shut down the API keys and you have solved your problem!

If you want to see something you have to do it in-game!

send an alliance mail when the TCU is in RF and let the party begin :)

kill the API the evil of EvE!

Edit:

I like this one, everything is based on API keys, Spy's, trust, timers, operations, kills, participation, forum authentication, teamspeak authentication, pidgin authentication everything is based on that little ****.

lets get rid of it and make our life less easy.

yes I believe a portion to the right direction is the end of the API key.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1267 - 2014-08-13 13:57:12 UTC  |  Edited by: Lu Ziffer
cpt Niki wrote:
I liked the idea of Lu Ziffer.
yes coalitions have the meta gaming.
kill it. and they are done!
shut down the API keys and you have solved your problem!
If you want to see something you have to do it in-game!
send an alliance mail when the TCU is in RF and let the party begin :)
kill the API the evil of EvE!

Not realy my idea.
API just made it easyier to get information but most tools existed before.

baltec1 wrote:
Reducing the need to hold huge areas of space for reletivly small numbers of people is just one small change in a huge number of changes that is needed to fix null sov.

So your hope is that after a huge number of changes the coalition will decide that they do not need to control sov within half of EVE.
Then let's stop talking about the "small changes" and talk about the big changes who actually will change something.

Because getting bogged down in details or small changes does not help at all.
baltec1
Bat Country
Pandemic Horde
#1268 - 2014-08-13 14:03:44 UTC
Lu Ziffer wrote:

So your hope is that after a huge number of changes the coalition will decide that they do not need to control sov within half of EVE.
Then let's stop talking about the "small changes" and talk about the big changes who actually will change something.

Because getting bogged down in details or small changes does not help at all.


No. If CCP makes the changes we want it would become impossible to hold vast areas of space. Its all of these small changes that are needed because it all works together to fix null.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1269 - 2014-08-13 14:37:43 UTC  |  Edited by: Lu Ziffer
baltec1 wrote:

No. If CCP makes the changes we want it would become impossible to hold vast areas of space. Its all of these small changes that are needed because it all works together to fix null.

Impossible?? You told me that if we would add 1mil systems that they would be taken by the coalitions anyway.
If we had 1mil system at the same distribution then GSF would have around 70.000systems or 5 systems per character.
If they would be capable to take a 1mil systems then they are capable to overcome any of your changes.
cpt Niki
Perkone
Caldari State
#1270 - 2014-08-13 14:47:47 UTC
Lu Ziffer wrote:

Not realy my idea.
API just made it easyier to get information but most tools existed before.


Yes you didn't say that but you said that everything an alliance have is out of game with cost of $ 1000 per year.

What if ccp destroys the easy way of running an alliance, what if you have to log on to see how many npcs are killed rather than go to dotlan.

what if you have to be in game to run your ingame empire, I believe it is not easy and many "leaders" will stand down by the weight of the everyday stuff they have to do, they have to trust people (people are just people you don't know how they will react if you kill their falcon) and not running an corp, alliance, coalition with some 3rd party tools.

I like the idea of not having that API key it will solve many issues with the game and the meta gaming.

I believe that API made the leadership of big corporations / alliances very easy without them even logging on.

I upvote to shut down the API keys :)

Kill it with fire! next nerf! API keys
baltec1
Bat Country
Pandemic Horde
#1271 - 2014-08-13 14:50:35 UTC
Lu Ziffer wrote:
baltec1 wrote:

No. If CCP makes the changes we want it would become impossible to hold vast areas of space. Its all of these small changes that are needed because it all works together to fix null.

Impossible?? You told me that if we would add 1mil systems that they would be taken by the coalitions anyway.
If we had 1mil system at the same distribution then GSF would have around 70.000systems or 5 systems per character.
If they would be capable to take a 1mil systems then they are capable to overcome any of your changes.


Skipping over the fact that 1 million systems is impossible for any games company server on earth to run.

Yes, under they system we want it would be impossible to hold thousands of systems. GSF would be able to hold at the very most the Dek region, most likely only half of it.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1272 - 2014-08-13 15:03:04 UTC
baltec1 wrote:
Yes, under they system we want it would be impossible to hold thousands of systems. GSF would be able to hold at the very most the Dek region, most likely only half of it.

Prove that with math no "I believe" or "I think" .

12000 characters in 34 systems that would be 350 per system you realy want that?
baltec1
Bat Country
Pandemic Horde
#1273 - 2014-08-13 15:10:38 UTC  |  Edited by: baltec1
Lu Ziffer wrote:
baltec1 wrote:
Yes, under they system we want it would be impossible to hold thousands of systems. GSF would be able to hold at the very most the Dek region, most likely only half of it.

Prove that with math no "I believe" or "I think" .

12000 characters in 34 systems that would be 350 per system you realy want that?


Yes we do.

In order to hold space you would have to live in it. This would mean it would not be possible for the current powerblocks to hold onto the current vast empires so at least 80% of null sov would drop. The current powers would retract into much more dense empires.
Fourteen Maken
Karma and Causality
#1274 - 2014-08-13 15:16:19 UTC
Falin Whalen wrote:
Lu Ziffer wrote:
baltec wrote:
So you have no answer for supporting 200 ratters in a single system in the current sov null setup.

Why should a system support 200ratters? and how would that end 0.0 stagnation.

Because, to reduce the need for an alliance to hold vast amounts of space to rat in. Thus freeing up large swaths of "useless" space for other entities to settle in who might not be to friendly to your alliance.

It took me like 3 seconds to think that one up, if I may paraphrase your useless non answer from earlier.

EDIT: dangit Baltec1



Yeah, I think it might be better to make null systems be able to support more players, like high sec systems have missions which spawn infinitely, so replicating something similar for null would be the best way to do that. I'm not sure if missions can be botted? I don't think they can because each mission is different.

Then you have to consider the economy, is this going to be a massive ISK faucet? Because that could break the economy, I would say the best way to control that is to keep the liquid isk from missioning and bounties to a minimum and instead drop modules and items because the market will control the payouts from that. Maybe it's time to get rid of most liquid ISK payouts across the game. There are not as many ISK sinks as people might think... for example when players build ships and they get blown up some people think thats an isk sink but its not, that's just isk moving from one player to another but not actually leaving the economy. So all those massive T1 fleet battles in null and low are not actually removing all that much ISK from the game. Only faction ships/items purchased in lp stores, clones, trading fees, sov payments or basically any time you pay isk to npc entities is an isk sink, but there are not enough of them to counter the trillions of isk that would be made from unlimited ratting in null.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1275 - 2014-08-13 15:25:13 UTC
@Fourteen Maken
T1 battles actually add isk to the game as a result of the insurance payout.

baltec1 wrote:
This would mean it would not be possible for the current powerblocks to hold onto the current vast empires so at least 80% of null sov would drop. The current powers would retract into much more dense empires.

How to you suppose to make it impossible to hold 1000 systems with a coalition?
Do not come up with some content lacking phrase like the last 15 post you did.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1276 - 2014-08-13 15:30:21 UTC
Lu Ziffer wrote:
baltec1 wrote:

PL/N3 burned 200 systems in a single weekend. We took down most of the south in a week, NC was absorbed in just 2 weeks.

No matter how much new space you add we will take it. You have yet to address any of the issues I and many others have shown you.

So actually you say there is not enough ehp and timers because we are capable of taking 200systems in 2 days.
Btw at that rate it would take 15years to take 1mil systems which is more then EVE is alive. Cool

Other issues? pls tell me which other issue is so important for stagnation in EVE.



You are distorting things. The too much EHP measn nothign on a coalition level to deter a strategic invasion. But it means a LOT in the tactical level, meaning you NEED a very large capital fleet. That means that either you have capital superiority or you have NOTHING.

IT transform the system in a binary salughter or no advance situation.

Less EHP would make possible a smaller group of capitals to cause minor movments on different points, would make a more attrition level warfare operate and would mena an allaince would not need to commit full capital fleets, therefore a situation much more likely to happen.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#1277 - 2014-08-13 15:31:04 UTC
Fourteen Maken wrote:
Falin Whalen wrote:
Lu Ziffer wrote:
baltec wrote:
So you have no answer for supporting 200 ratters in a single system in the current sov null setup.

Why should a system support 200ratters? and how would that end 0.0 stagnation.

Because, to reduce the need for an alliance to hold vast amounts of space to rat in. Thus freeing up large swaths of "useless" space for other entities to settle in who might not be to friendly to your alliance.

It took me like 3 seconds to think that one up, if I may paraphrase your useless non answer from earlier.

EDIT: dangit Baltec1



Yeah, I think it might be better to make null systems be able to support more players, like high sec systems have missions which spawn infinitely, so replicating something similar for null would be the best way to do that. I'm not sure if missions can be botted? I don't think they can because each mission is different.

Then you have to consider the economy, is this going to be a massive ISK faucet? Because that could break the economy, I would say the best way to control that is to keep the liquid isk from missioning and bounties to a minimum and instead drop modules and items because the market will control the payouts from that. Maybe it's time to get rid of most liquid ISK payouts across the game. There are not as many ISK sinks as people might think... for example when players build ships and they get blown up some people think thats an isk sink but its not, that's just isk moving from one player to another but not actually leaving the economy. So all those massive T1 fleet battles in null and low are not actually removing all that much ISK from the game. Only faction ships/items purchased in lp stores, clones, trading fees, sov payments or basically any time you pay isk to npc entities is an isk sink, but there are not enough of them to counter the trillions of isk that would be made from unlimited ratting in null.


Missions are by far the easiest answer. NPC null mission already offer greater reward and inject far less isk per ratter than anoms do. As far as botting goes, anything can be botted. Thankfully CCP is rather good at whacking them.
Kagura Nikon
Native Freshfood
Minmatar Republic
#1278 - 2014-08-13 15:31:49 UTC
Lu Ziffer wrote:
@Fourteen Maken
T1 battles actually add isk to the game as a result of the insurance payout.

baltec1 wrote:
This would mean it would not be possible for the current powerblocks to hold onto the current vast empires so at least 80% of null sov would drop. The current powers would retract into much more dense empires.

How to you suppose to make it impossible to hold 1000 systems with a coalition?
Do not come up with some content lacking phrase like the last 15 post you did.



These changes are not ENOUGH, but they are a mandatory part to achieve it. After that you need to create reasns for people to distrust other parts, create conflict, like the reseeding of moon minerals did. But ifyou try to create the drive before changign the mechanics you will end up in same place within 6 months at most.

"If brute force does not solve your problem....  then you are  surely not using enough!"

baltec1
Bat Country
Pandemic Horde
#1279 - 2014-08-13 15:33:46 UTC
Lu Ziffer wrote:

How to you suppose to make it impossible to hold 1000 systems with a coalition?
Do not come up with some content lacking phrase like the last 15 post you did.


Go look at null and its activity levels.

All of those systems with a handfull of jumps and nobody active would drop sov. Those systems make up 80% of sov null.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1280 - 2014-08-13 15:59:00 UTC
Ok let us make your idea real.
We increase the maximum number of supported characters per system to about 500.(how does not matter we all know 50versions how todo that)
Funny thing would be that a roaming in this systems would be suicide and probably the gates would have so many bubbles that you would not even try.
Then we decrease jumpcabability and bridges by 75% so that large coalitions can not use wrecking ball and super tactics everywhere.
This will increase the time to move capitals significantly because they are not able to jump over empty space between some regions.This will end all jumpfreighter logistic and probaly most capital production. Flying freighters through stargates and making 200au freighter warps is so much fun, protecting them is even more fun.
Then we have to take care of the capability to move fleets through stargatesotherwise we would be able to kill the small groups with supcapitals.
Easyiest way would be to return to hardware 10 years ago, the lag would be so painfull nobody would want to move. Other option would be somekind of artifical number of how many players can use the gate per hour.


By that point you would have destroyed the game but at least the coalitions can live with 25000members in 50system and they are not capable to strike smaller groups with overwhelming force.