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Crime & Punishment

 
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How High Sec Should Be, An Opinion Forum

Author
Christopher Mabata
Northern Accounts and Systems
#41 - 2014-08-13 00:35:08 UTC
Yeah i really like so of these ideas as well, theres some good discussion going on here. A lot of new ideas i hadnt heard or thought of before, as im sure many others hadn't either.

I could even see a few of these being implemented, though of course its not up to me lol

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Sabriz Adoudel
Move along there is nothing here
#42 - 2014-08-13 01:06:25 UTC
My thoughts:

- Split highsec into rookie systems (change all existing ones to 1.0 security) and normal highsec (0.5-0.9, change all existing 1.0s to 0.9)
- Give rookie systems the following identity: "This is where you come to learn the interface, or a place you can retreat to if you lose absolutely everything, to build back up to owning a destroyer or non-rookie frigate."
- In rookie systems, disallow all competitive gameplay. This includes competition for resources such as asteroid belts by bringing in your Mackinaw fleet. Remove all resources that are of value to someone that has 10-20 million ISK behind them - so no level 3+ missions (already the case), no wormholes, no good exploration sites (already the case), and so on. While in rookie systems, safety would be treated as though it was on green.
- Asteroids in rookie systems should have only 30% of the normal ore quality but should be practically impossible to deplete. Somewhere you can learn the mining interface but not make big ISK at all.

- In normal highsec:
- Highsec's identity is 'Safety is not a right. You are safe here if and only if you exercise vigilance, but you can do this alone if you wish, and surprise aggression has consequences'
- Reduce highsec incursion spawn rate so that they are special events, not permanently farmable. Aim for 10% of the time there being one highsec incursion with system control making it harder, and a further 5% of the time there being one highsec incursion with no system control penalties. Change incursion mechanics to fit this goal.
- Introduce a new category of acceleration gate, a 'danger gate'. These lead into areas CONCORD will not travel - areas safer than present lowsec (because you don't need to travel through well-known chokepoints to get there and need to be scanned down at least once in deadspace), but more dangerous than present high. Entering one would be prevented by green safety.
- Unauthorized player aggression beyond a danger gate would be a Crimewatch yellow card offence.
- The most desirable PVE content would be hidden behind danger gates. This would include all level 5 missions (which return to highsec), and level 4 missions would have a percentage chance to spawn behind a danger gate. Your mission agent would inform you of this before you made the decision to accept or decline, and rewards would be higher. You would be free to run level 4s with one agent, then decline the first dangerzone mission and find a different agent if you wished.
- Declare wardec avoidance by reforming corps an exploit again. In addition, seek to give players incentives to defend their corp in a wardec - perhaps individual members of the defender corp would receive some of the wardec fee if they score kills against the wardec aggressors. (That's a handout to RVB as well, but that's not the end of the world)

I support the New Order and CODE. alliance. www.minerbumping.com

Prawo Jazdy
Pator Tech School
Minmatar Republic
#43 - 2014-08-13 05:38:16 UTC
I think there's some good ideas here, but I'd be inclined to use a lighter touch, viz:


  • CONCORD shouldn't really be active on incursion or mission grids, both for balance and lolRP reasons. Perhaps make unlawful aggression in mission deadspace (towards a runner) prompt a response from the navy of the corp who issued the runner their mission, or (from the runner to a third party) the local faction cops. Incursion grids (or systems/constellations, maybe, I don't know) should just inherit lowsec crimewatch mechanics (aggression = suspect, podding = GCC). Non-incursion PvE content likely needs a rework here such that it can be done more convincingly with a PvP-fit ship (and this work can and should then be applied to anoms as well)

  • Conversely, highsec school (starter) systems should probably be reworked such that it's a lot harder to mess with genuinely new players who are learning the interface. Corollary here is that the tute should encourage people to do more than just mine/mission/etc.

  • There shouldn't be any contiguous highsec between empires. Systems like Niarja, Uedama, etc should be reclassified as 0.4 and possibly added to FW. This will seriously buff inter-region arbitrage (and is a stealth buff to BRs and competent JF pilots, although distances in LY may need reworking so you can't just cyno onto the in-gate for the destination highsec).

  • (Possibly) There should be a maximum dwell time inside NPC corps. Possibly in the order of 2-3 months for starter corps, and 7-10 days for the NPC corps you drop into when you quit/get kicked from a player corp. When this time is exceeded and you haven't joined a player corp, you should end up in the FW corp aligned with the NPC corp you're being kicked out of (ex PTS->Tribal Defence Force, Scope->Fed Defence Union, etc).


I haven't mentioned highsec mining here, because (with the exception of procurers and skiffs), I think highsec mining is pretty balanced. You earn sod-all ISK per hour per character compared to doing something more interesting, and there's plenty of scope for people messing with your day (especially given the NPC corp changes I advocate above.)
SpaceAlien Fan
Galactic Space Contracting And Holdings Inc
#44 - 2014-08-13 12:45:47 UTC
Posting in a stealth nerf highsec thread!
Leto Thule
Caldari Provisions
Caldari State
#45 - 2014-08-13 13:11:23 UTC
SpaceAlien Fan wrote:
Posting in a stealth nerf highsec thread!


What is "stealth" about it?

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Serendipity Lost
Repo Industries
#46 - 2014-08-13 13:17:11 UTC
Leto Thule wrote:
SpaceAlien Fan wrote:
Posting in a stealth nerf highsec thread!


What is "stealth" about it?



He did the best he could. I'm giving him a trophy and a free pass to unicorn land for trying. Everyone should win!
Leto Thule
Caldari Provisions
Caldari State
#47 - 2014-08-13 13:20:26 UTC
Dalto Bane wrote:
I like many of the posts I've seen So far. I would personally would like to See a mechanic that I can best describe as a variable security in random systems much like how incursions happen. Just because balle is .5 today does not mean it should be .5 forever. Make the security status dependant on the activity within the system. If a lot of ratting/traffic/trading/mining with little ganking or other shady activities, the higher the security level and the lower the value of the system overtime. On the otherhand, the systems that are on the the other end of the spectrum lose security and become more valuble. This would add a whole new level of meta, not to mention churn the pool and would work as a deterrent for the bot aspirant players. That's basically my idea in its simplist


It would be great to see dynamic security applied to systems. I see two issues, however:

Capitols are permitted in lowsec, but not in highsec. So if you log offline, and you log back in tomorrow, what happens if your capitol is in hisec?

Crimewatch redcards automatically initiate a response from CONCORD. I would ask for some visual indication on-gate to indicate sec status when jumping from low to high.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Leto Thule
Caldari Provisions
Caldari State
#48 - 2014-08-13 13:21:23 UTC
Serendipity Lost wrote:
Leto Thule wrote:
SpaceAlien Fan wrote:
Posting in a stealth nerf highsec thread!


What is "stealth" about it?



He did the best he could. I'm giving him a trophy and a free pass to unicorn land for trying. Everyone should win!


You know what? Your right.

Free cotton candy for ALL forum alts!

YAAAY for being scared to post with your main!

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Martin Corwin
Doomheim
#49 - 2014-08-13 13:23:32 UTC  |  Edited by: Martin Corwin
Prawo Jazdy wrote:
I think there's some good ideas here, but I'd be inclined to use a lighter touch, viz:

Troll.
Quote:

  • CONCORD shouldn't really be active on incursion or mission grids, both for balance and lolRP reasons. Perhaps make unlawful aggression in mission deadspace (towards a runner) prompt a response from the navy of the corp who issued the runner their mission, or (from the runner to a third party) the local faction cops. Incursion grids (or systems/constellations, maybe, I don't know) should just inherit lowsec crimewatch mechanics (aggression = suspect, podding = GCC). Non-incursion PvE content likely needs a rework here such that it can be done more convincingly with a PvP-fit ship (and this work can and should then be applied to anoms as well)

  • That's basically a "remove highsec" request, making highsec even more dangerous than lowsec. Citing faction cops/navy as security measure is laughable. Nobody with a sane mind will run missions/incursions in highsec ever again, where you have more than 10 people in any given system.
    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #50 - 2014-08-13 13:23:59 UTC
    Serendipity Lost wrote:
    Leto Thule wrote:
    SpaceAlien Fan wrote:
    Posting in a stealth nerf highsec thread!


    What is "stealth" about it?



    He did the best he could. I'm giving him a trophy and a free pass to unicorn land for trying. Everyone should win!



    Trolled hard friend. I live in null so not like I care and its just a saying. But it is a nerf highsec thread disguised as an opinions thread.
    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #51 - 2014-08-13 13:29:06 UTC
    If you spent more time enjoying the game then worrying about how others play it maybe you would have more fun. Just an idea.Attention Then again most of the posts on this forum are eve fan boy / local trolls. Same old eve sayings same old attitude the entire game is stagnant. From the core game to its player base.
    Leto Thule
    Caldari Provisions
    Caldari State
    #52 - 2014-08-13 13:30:26 UTC
    SpaceAlien Fan wrote:

    I live in null


    Oh ****.

    Nullsec player.

    Oh ****!

    I hope he doesnt come after me.

    OH ****. A NULL SEC ALT.

    HALP.

    Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #53 - 2014-08-13 13:45:39 UTC  |  Edited by: SpaceAlien Fan
    You need help? Sure ill call a DR for you m8. They are on the way now! Oh and you didn't know almost everyone on the forums is an alt. Roll Opsec afterall
    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #54 - 2014-08-13 13:52:09 UTC
    Now I will post my opinions about highsec.



    Highsec is fine. Nerf incursion payouts so they are in line with level 4 missions. Other then that and the stagnation of the game there really isn't much else to be done except stop the griefing and improve the new player experience to retain players and maybe shake up null a bit so there is more ships being exploded so minerals are worth more again.
    Serendipity Lost
    Repo Industries
    #55 - 2014-08-13 14:13:24 UTC
    Leto Thule wrote:
    SpaceAlien Fan wrote:

    I live in null


    Oh ****.

    Nullsec player.

    Oh ****!

    I hope he doesnt come after me.

    OH ****. A NULL SEC ALT.

    HALP.



    I'm hiding under Mammy Thules skirt untli he leaves. Our only hope is a leet FW FC comes to halp us.
    Serendipity Lost
    Repo Industries
    #56 - 2014-08-13 14:53:25 UTC  |  Edited by: Serendipity Lost
    SpaceAlien Fan wrote:
    Now I will post my opinions about highsec.



    Highsec is fine. Nerf incursion payouts so they are in line with level 4 missions. Other then that and the stagnation of the game there really isn't much else to be done except stop the griefing and improve the new player experience to retain players and maybe shake up null a bit so there is more ships being exploded so minerals are worth more again.



    Posting in a stealth null bear miner alts are hard core thread.


    Maybe shakeup null??

    1. remove drone assist (in 2 months no one will miss it)
    2. make moon goo deplete every 8-10 months and respawn (get newly discovered) on a random moon (NOT constellation/region dependant)
    3. get rid of system up grades - make the good systems worth fighting for
    4. get rid of all cyno jamming abilities
    Leto Thule
    Caldari Provisions
    Caldari State
    #57 - 2014-08-13 14:57:43 UTC
    SpaceAlien Fan wrote:
    You need help? Sure ill call a DR for you m8. They are on the way now! Oh and you didn't know almost everyone on the forums is an alt. Roll Opsec afterall


    Here in this sub-forum, most of the frequent posters are actually not alts.

    Opsec huh? Your opinion on theoretical hisec changes have no bearing on your epic blue doughnut politics.

    So, first you troll it up, (no problems with that, im at work and need entertainment) then you say that the only posters are eve-fanboys or trolls (well duh, who else reads the EVE forums??), and THEN you post an idea involving the thread! (A good one, by the way..)

    So... are you schizophrenic? Seems like more than one person in there.Lol

    Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #58 - 2014-08-13 15:15:47 UTC
    Jimmy the troll. Jack the nullbear and johnny the pirate. Maybe a few others hiding in there too.Twisted
    SpaceAlien Fan
    Galactic Space Contracting And Holdings Inc
    #59 - 2014-08-13 15:31:30 UTC
    Yes operation demoralize and confuse highsec and its griefers. Fight amongst yourself makes for good light reading.
    Cidanel Afuran
    Grant Village
    #60 - 2014-08-13 16:30:45 UTC
    Christopher Mabata wrote:
    This forum is designed to pose a simple question to the masses:

    How do you think High Sec Should Be in the coming future?

    Now hold on a second before you answer that and hear me out.

    Ive played eve for nearly 5 years between me and my alt accounts, I have been a newbro, a miner, a mission runner
    I've been down on my luck ISK wise, Ive been space rich for a time
    I've been a pirate, a Ganker, A scammer, a Null Block Soldier on the front lines

    And thats why im putting this post up. I want to hear from other players like me who have seen more than one side of eve how they think the future of high security space should look.

    Please None of these posts we all know about those opinions
    "105% Safe"
    "Remove it completely"
    "Desolate wasteland"

    I see the need for high sec so newbros can learn the mechanics of the game, but lets face it the last expansions since crucible have been about our rise to power over empire space. And thats why im putting this here and not Features and Ideas, High sec is about crime and punishment so rather than proposing anything im asking for feedback. I want to know what people really think. and what they think high sec should come to be


    I feel like punching someone in the face every time I read the term 'newbro'. Please, please stop using it.