These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

mordus rebalance

Author
Medalyn Isis
Doomheim
#1 - 2014-08-12 16:36:49 UTC
I don't think the mordus ships have turned out as planned, with the garmur being op, and the bhargast never flown. Can we just scrap this terrible concept of point range, missile, and speed. It is a terribly op setup for a figate, and underwhelming for a battleship.

Would it be still possible to make this a min cal hybrid, and give the ships a very nice target painting bonus, combined with the missile bonus and high speed. This would make them very effective at applying their dps and would completely change the bharghest for the better.
Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-08-12 16:41:02 UTC
Target painters for light missiles? Wat
Medalyn Isis
Doomheim
#3 - 2014-08-12 17:13:21 UTC

The garmur will be fine. It can either equip them in a support role, or can just go for regular point web combo. It is the cruiser and battleship that will really benefit from this, the battleship needing it the most. I could reverse the statement you just made to "point range on a bs, wat".
Frostys Virpio
State War Academy
Caldari State
#4 - 2014-08-12 17:15:29 UTC
Medalyn Isis wrote:

I could reverse the statement you just made to "point range on a bs, wat".


I asked this question when it was announced and people told me it was a good bonus and fleet of pirate BS would be a thing. Not sure if I was lied to.
Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-08-12 17:23:18 UTC
Frostys Virpio wrote:
Medalyn Isis wrote:

I could reverse the statement you just made to "point range on a bs, wat".


I asked this question when it was announced and people told me it was a good bonus and fleet of pirate BS would be a thing. Not sure if I was lied to.

I thought the useful part was scram range. Much farther reach against cruisers and slower frigates.
Medalyn Isis
Doomheim
#6 - 2014-08-12 17:28:07 UTC  |  Edited by: Medalyn Isis
Over 50% of posts on the forum are people with no knowledge of game mechanics and little insight into anything yet still feel the need to comment. Unforunately that percentage was even higher in the original mordus thread. Point range on a Bs is about equal in usefulness to a target painter bonus on a frigate. The difference is, the BS really needs a useful second bonus wheras the frigate will be just fine as it is already op as rise himself even predicted.
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-08-12 19:52:26 UTC
It was already declared in the original Mordu thread that a target painting bonus will not happen because application bonuses are being very deliberately left to Marauders.

Try learning to fly them better.

One last point - the Barghest is never flown because it costs even more than the Nestor.
Medalyn Isis
Doomheim
#8 - 2014-08-12 20:17:33 UTC
Stupid argument there. If a target painter is an application bonus then so are serpentis webs. No marauder has a target painter bonus.

Also the issue is with how easy the garmur is to fly, it requires little skill already, unless you are suggesting that orbiting with a lr point spewing missiles requires a great deal of mastery.
Linkxsc162534
Silent Scourge
#9 - 2014-08-12 21:02:01 UTC  |  Edited by: Linkxsc162534
Rowells wrote:
Target painters for light missiles? Wat

Surprisingly, you know, you don't NEED to have all your modules benefit your ship alone.
If you're using a garmur as an interceptor role, by assumption you're bringing come bigger ships to come and do the DPS, bigger ships that will perhaps be benefitted by your TPs (and remember, they do help turrets aswell as missiles


Also, golems have a TP bonus, to the person directly above meself.


Although mordus really doesnt need an application bonus. Barghest has been used in some places, and after the WH changes it seems that mordus will be the gods of blackhole WHs
Valleria Darkmoon
Imperial Academy
Amarr Empire
#10 - 2014-08-12 21:05:11 UTC
Medalyn Isis wrote:
No marauder has a target painter bonus.

Good evening, I'm a Golem, have we met?

How do you miss that, it's the most obvious one of the four to have a target painting bonus?

The point/scram range bonus is amazingly useful, faction scrams that can shut off MWDs from 20 km using only heat and no links means they can keep most scrams and webs off of them easily when combined with their good speed and damage projection. These ships are a kiter's dream come true because of the combination of range, speed, damage and 45 km long point range (RF warp disruptor unlinked and cold) and the only reason you don't see more of them is that they are still prohibitively expensive. The correct way to fit the cruiser and battleship at least starts with faction point, faction scram and MWD then you work out the rest.

There are a couple of things holding the Bhargest back but these are not to do with the ship they are to do with mechanics of a battleship. Primarily these days it has a lot to do with warp speed of 2 AU/s. You're in a very expensive, very capable ship, you are going to get blobbed in it for sure. Even so, it has the ability to kite some gangs around and kill them but will likely have to warp out at some point. The ships chasing you probably have at least a few that warp faster than you and can easily be waiting in scram range at your destination meaning that your relatively poor mobility (you are still a battleship) and the low lock time of anyone you land on means you can ace the fight and, if you have to warp out, still get railroaded on the far end of it. You used to see "solo" Machariels sometimes too because it was similar in terms of ability to move around and project damage but I haven't seen one since the warp speed changes. In the old days you'd warp out of a fight like that and people would chase but being in a nano battleship they'd usually land just in time to see you go back into warp.

Reality has an almost infinite capacity to resist oversimplification.

ShahFluffers
Ice Fire Warriors
#11 - 2014-08-12 21:17:16 UTC  |  Edited by: ShahFluffers
Fit up a Bargest like a nano-artillery Macherial. Add skirmish warfare links and some mid-grade snake implants. You will quickly find that a few Barggy with similar setups can make for a VERY nasty gang.

For example:

[Barghest, Drive-by]

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Prototype 100MN Microwarpdrive I
Large Micro Jump Drive
Republic Fleet Warp Disruptor
True Sansha Warp Scrambler
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Medium Capacitor Booster II, Navy Cap Booster 800

Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Cruise Missile Launcher II, Inferno Precision Cruise Missile
Heavy Unstable Power Fluctuator I

Large Auxiliary Thrusters I
Large Ancillary Current Router I
Large Processor Overclocking Unit I

Warrior II x5
Hornet EC-300 x5

Stats (with level 5 skills)
- burns at ~1700 m/sec (~2000 m/sec with Mid-grade Snakes and Zor's Hyperlink) (~2500 m/sec with Mid-grade Snakes, Hyperlink, and Skirmish Links) (~3900 m/sec with High-grade Snakes, Hyperlink, and Skirmish Links, and overloaded)
- has ~39,000 effective hitpoints w/ ~290 dps tank (~42,000 ehp w/ ~580 dps tank using Standard Blue Pill and Siege Links)
- capacitor power lasts ~2.8 minutes with everything on (almost 7 minutes with scram and heavy neut off)
- Warp disruptor range is ~45km... Scram range ~16k (57km and 21km with Skirmish Links) (67km and 25km with links and overloaded)
- deals ~650 paper dps @ ~110 km

Granted... this ship will need a bit of support to deal more applied damage (looking at you Huggin and Rapier)... then again... a Machieral doing the same thing isn't terribly effective either (most it can do is pop some random frigates that haven't learned not to burn straight at it).

Then there is the price issue.

Regardless... holyshititfliesfasterthansomecruisersevenwithoutgimmickystuff.
Rowells
Pator Tech School
Minmatar Republic
#12 - 2014-08-12 21:43:48 UTC
Medalyn Isis wrote:
Stupid argument there. If a target painter is an application bonus then so are serpentis webs. No marauder has a target painter bonus.

Also the issue is with how easy the garmur is to fly, it requires little skill already, unless you are suggesting that orbiting with a lr point spewing missiles requires a great deal of mastery.

Have you met the golem?
Medalyn Isis
Doomheim
#13 - 2014-08-12 22:39:37 UTC
Valleria Darkmoon wrote:
Medalyn Isis wrote:
No marauder has a target painter bonus.

Good evening, I'm a Golem, have we met?

How do you miss that, it's the most obvious one of the four to have a target painting bonus?

The point/scram range bonus is amazingly useful, faction scrams that can shut off MWDs from 20 km using only heat and no links means they can keep most scrams and webs off of them easily when combined with their good speed and damage projection. These ships are a kiter's dream come true because of the combination of range, speed, damage and 45 km long point range (RF warp disruptor unlinked and cold) and the only reason you don't see more of them is that they are still prohibitively expensive. The correct way to fit the cruiser and battleship at least starts with faction point, faction scram and MWD then you work out the rest.

There are a couple of things holding the Bhargest back but these are not to do with the ship they are to do with mechanics of a battleship. Primarily these days it has a lot to do with warp speed of 2 AU/s. You're in a very expensive, very capable ship, you are going to get blobbed in it for sure. Even so, it has the ability to kite some gangs around and kill them but will likely have to warp out at some point. The ships chasing you probably have at least a few that warp faster than you and can easily be waiting in scram range at your destination meaning that your relatively poor mobility (you are still a battleship) and the low lock time of anyone you land on means you can ace the fight and, if you have to warp out, still get railroaded on the far end of it. You used to see "solo" Machariels sometimes too because it was similar in terms of ability to move around and project damage but I haven't seen one since the warp speed changes. In the old days you'd warp out of a fight like that and people would chase but being in a nano battleship they'd usually land just in time to see you go back into warp.

Very good point, I had completely forgot about the Golem. I was thinking of the Vargur which is the one I usually fly, and that doesn't have it.

I still class a target painter as ewar. A damage application bonus would be something like 5% reduction is explosion radius per level.

If nothing is changed with the bonuses, then I would at least like to see the point range bonus only affecting scrams, not long range disruptors, as that is game breaking with the Garmur. Then you could boost one of the missile bonuses, perhaps a 5% explosion velocity reduction like the typhoon (which isn't a marauder).
Lugia3
Federal Navy Academy
Gallente Federation
#14 - 2014-08-12 22:44:11 UTC
Alvatore DiMarco wrote:
One last point - the Barghest is never flown because it costs even more than the Nestor.


And on that note, the Barghest is a VERY good machine. Picture a Machariel that goes slightly slower but can point and shoot much farther.

"CCP Dolan is full of shit." - CCP Bettik

Medalyn Isis
Doomheim
#15 - 2014-08-13 12:12:21 UTC  |  Edited by: Medalyn Isis
Lugia3 wrote:
Alvatore DiMarco wrote:
One last point - the Barghest is never flown because it costs even more than the Nestor.


And on that note, the Barghest is a VERY good machine. Picture a Machariel that goes slightly slower but can point and shoot much farther.

It is mainly for the Garmur in which I think long range point bonus is overpowered. If the bonus only applied to warp scramblers then it would mean the Garmur would have to make a choice, either go a bit closer to get a scram, or go ultra long and fire missiles from range. At the moment it can do both at the same time which is what makes it OP.

As for the Barghest, I'm mainly going by numbers and what other players are saying as don't have enough direct experience as to whether it is good or not, but the general opinion that seems to come through is that it is underwhelming, and the point range bonus isn't that useful.

So in summary, change the point range to affect only scramblers, and then perhaps increase the damage bonus a bit further to 6% / 7.5% or something similar. I think that would balance out the whole faction, and also mean you still need to use a gallente recon to get the ultra long disruptor range on which it is a lot more balanced.
baltec1
Bat Country
Pandemic Horde
#16 - 2014-08-13 12:16:44 UTC
Frostys Virpio wrote:
Medalyn Isis wrote:

I could reverse the statement you just made to "point range on a bs, wat".


I asked this question when it was announced and people told me it was a good bonus and fleet of pirate BS would be a thing. Not sure if I was lied to.


You were lied to.

Fleets of pirate BS will never happen.
SFM Hobb3s
Perkone
Caldari State
#17 - 2014-08-13 13:45:46 UTC  |  Edited by: SFM Hobb3s
Price is likely the sole reason you are not seeing more barghest being used. The warp speed handicap is considerable, but I doubt that would prevent their use.

And while I can't say for sure you would ever see people making fleets of them, you will surely occasionally see a few show up. Hell, you see a lot of faction battleships like navpocs being used in big fleets and barghest can outperform those wickedly (tank, dps, range, utility, all these at the same time)...


Edit: Also Ballz.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#18 - 2014-08-13 13:49:49 UTC
light missiles are the main issue. and rapid launchers I guess - they should just be removed.
baltec1
Bat Country
Pandemic Horde
#19 - 2014-08-13 13:53:26 UTC
SFM Hobb3s wrote:
Price is likely the sole reason you are not seeing more barghest being used. The warp speed handicap is considerable, but I doubt that would prevent their use.

And while I can't say for sure you would ever see people making fleets of them, you will surely occasionally see a few show up. Hell, you see a lot of faction battleships like navpocs being used in big fleets and barghest can outperform those wickedly (tank, dps, range, utility, all these at the same time)...


Edit: Also Ballz.


There simply isn't enough supply for pirate battleships to show up in fleet doctrines. Also balls.
elitatwo
Zansha Expansion
#20 - 2014-08-13 13:58:38 UTC  |  Edited by: elitatwo
TrouserDeagle wrote:
light missiles are the main issue. and rapid launchers I guess - they should just be removed.


Nah, just rolled back to how they were before they became that ancillery launcher abonination.

And if someone finally acknowledges that that missile tracking stuff is moot and ditches all that we have a bunch of missile pirate boats, worthy of their title.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

12Next page