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Test Server Feedback

 
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Mass-test feedback - December 8

First post
Author
TharOkha
0asis Group
#61 - 2011-12-09 05:54:36 UTC  |  Edited by: TharOkha
Machine Info and Settings

• OS version: Windows 7 x64 SP1
• CPU: Core i7-2600k @ 4Gh
• GPU: R6870 1Gb
• RAM: 8Gb DDR3 1600MHz, HyperX
• How many clients were you running at the same time? 1
• Graphic setting of the client (low / medium / high): 1920x1200 max settings with AA

User Experience

• Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 16fps
• Average FPS - Zoomed in: 11 fps
• On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
• Did you experience any disconnects or crashes? no
• Describe your experience, make comments, suggestions, etc.: time dilation worked fine
Tertharan
#62 - 2011-12-09 06:04:02 UTC
Machine Info and Settings

  • OS version: Windows 7 Professional 64 Bit
  • CPU: AMD Athlon 64 X2 5600+
  • GPU: Nvidia GeForce 8600 GTS
  • RAM: 6 gigs
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Low

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 15
  • Average FPS - Zoomed in: 6
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5 (not sure I don't participate in fights that large on TQ
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: It seemed to go well. Apparently trying to group/ungroup weapons when the game is as laggy as it was in the shoot on the POS is a bad idea, so I'll remember that for next time.

Femwild
Black Arrows
#63 - 2011-12-09 06:37:13 UTC  |  Edited by: Femwild
Machine Info and Settings

• OS version: XP 32 Bit SP3
• CPU: AMD Athlon 64 X 2 4200+
• GPU: GeForce GT220
• RAM: 2 Gb
• How many clients were you running at the same time? 1
• Graphic setting of the client (low / medium / high): Low

User Experience

• Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 3-4

• Average FPS - Zoomed in: 1-2

• On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7

• Did you experience any disconnects or crashes? No

• Describe your experience, make comments, suggestions, etc.:

I Participated in a few large fleet fights (700+) on TQ and if i compare player experience of the mass test to one of the fleet fights on TQ i would have to score 10 - "OMG this is awsome" but the experience still wont let me pursue large fleet fights on TQ so I gave a score of 7. It was my first Mass test so i cant compare it to any previous experiences on the test server.

I had my guns grouped in the mass test and had no module lagg to speak off - On TQ i had weapons ungrouped and there were so much module lagg it was unplayable.

I took a while to load after the first jump to X-BV98 and when i docked and undocked at station. I loaded fairly quick when we (Fleet X FTW!!) jumped to poitot to fight. On TQ i would have waited 5,10min with black screen to load if im lucky.

For the first time i had fun in a large fleet battle and actualy got some kills :)
It seems CCP is getting the upperhand in the fight against lagg -- I hope we will soon have lotsa fun in BIG fleet battles \o/

Greets
The Wildbunch
Shang Fei
Garoun Investment Bank
Gallente Federation
#64 - 2011-12-09 09:09:46 UTC
Machine Info and Settings


OS version: Windows 7 Professional 64bit
CPU: Intel i7-2600K 3.4GHz
GPU: XFX Radeon HD 6990
RAM: 8gb
How many clients were you running at the same time? 1 sisi, 1 tq
Graphic setting of the client (low / medium / high): high on both


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10-15
Average FPS - Zoomed in: 3-7
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) not sure, dont do theese big fights on TQ
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: The game seemed to have problems with recognising where my ship was located, I was trying to web/scram players 2km away, yet i got the not in range message. Otherwise it seemed to work well enough
w1ndowmaker
Aliastra
Gallente Federation
#65 - 2011-12-09 10:00:41 UTC
Machine Info and Settings

OS version: Windows 7 64bit
CPU: AMD Athlon x4 (3.0)
GPU: Asus EAH 5450
RAM: 4Gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 7fps
Average FPS - Zoomed in: 5fps
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Jumping, docking and undocking was extremely slow. The last test that ran on Duality performed alot better, but that could also have been because there were only half the pilots.
roey Semah
Doomheim
#66 - 2011-12-09 10:18:08 UTC  |  Edited by: roey Semah
OS version: Windows 7 Ultimate 64x bit
CPU: Intel Core i5-2400
GPU: NVIDIA GeForce GTX 560 Ti
RAM: 8GB RAM DDR5
I was running 3 clients (1 Sisi client and 2 TQ clients)
Graphic setting of the client : High (1920x1080) HDMI cable

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10-15 FPS
Average FPS - Zoomed in: 2-5 FPS
10=OMG this is awesome!!!!!
I expirienced 5 DC's and FleetY channel was lame
It was fun but slow :), time dielation was on 10%. but it was fun :P

.

The Snowman
Aliastra
Gallente Federation
#67 - 2011-12-09 10:41:12 UTC
This was my first mass test and it was kind of a last minute thing so didnt do the log server thing or optimise my settings at all

Machine Info and Settings

  • OS version: Win 7 64bit
  • CPU: i5 @ 4ghz
  • GPU: Nvididia 470
  • RAM: 4gig @1600
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): high (including low antialising)

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 7
  • Average FPS - Zoomed in: 3
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) no comparison, sorry.
  • Did you experience any disconnects or crashes? no
  • Describe your experience, make comments, suggestions, etc.:

  • A pretty smooth experience, I was able to warp out to save my ass at one point, I seemed to be applying some damage. I think I was one of the first people to jump in so I was immediatly targeted by a lot, but I set orbit on the game and mwd'd.. and able to get out of dodge ! :)

    The only problem I had seemed to be about range.. I was trying to order my drones to attack something that was well in range, but I got message saying drones couldnt attack because it was out of range! (control range) but firing weapons didnt seem to have this issue.. so maybe its just a drone thing.

[/quote]
Gigastep
Mechanized Industrial Warfare
#68 - 2011-12-09 13:24:52 UTC  |  Edited by: Gigastep
Machine Info and Settings


OS version: Win7 64bit
CPU: i7-2600k
GPU: GTX 570OC
RAM: 16GB@2133
iNet: 16 MB/s
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high


User Experience: The Client was crashed by jump back from the X-BV98 to FD-MLJ.


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 5fps
Average FPS - Zoomed in:
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 2
Did you experience any disconnects or crashes? see below
Describe your experience, make comments, suggestions, etc.: After the crash at the gate, the computer work stable by the fight.
Grognard Charante
Analogue Monkeys In Armour
#69 - 2011-12-09 13:39:49 UTC  |  Edited by: Grognard Charante
Machine Info and Settings

  • OS version: Win7 64bit
  • CPU: Core2 Quad Q6600
  • GPU: NVidia 9400 GT
  • RAM: 4GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Low

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 21
  • Average FPS - Zoomed in:2
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)3
  • Did you experience any disconnects or crashes? No
  • Describe your experience, make comments, suggestions, etc.: In similar sized fights on TQ and in Test, Shield and cap displays did not update until long after armor / hull alarms had sounded.
Ze Infidel
Caldari Provisions
Caldari State
#70 - 2011-12-09 15:04:00 UTC
Machine Info and Settings

OS version: Windows 7 64-bit
CPU: AMD Phenom II X4 955 @ 3.21GHz
GPU: ATI HD 5770 1GB
RAM: 4 GB 1600MHz @ 7-7-7-24
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 40
Average FPS - Zoomed in: 8
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) : 8
Did you experience any disconnects or crashes?: One client crashed whilst waiting to jump into X-BV98
Describe your experience, make comments, suggestions, etc.:
The time dilation seemed to make much of a difference with docking and jumping etc, but it did allow the user to still interact with the UI with no lag.
Trenker
#71 - 2011-12-09 18:09:07 UTC
Machine Info and Settings

  • OS version: Win7 64bit
  • CPU: Core2 i7 960
  • GPU: Radeon 5900
  • RAM: 8GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): High - Except for the Anti-Aliasing. I had to disable it because it created blinking red boxes around ships, stations and other models.

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 28
  • Average FPS - Zoomed in:7
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)3
  • Did you experience any disconnects or crashes? Yes
  • Describe your experience, make comments, suggestions, etc.: The Anti Aliasing had to be disabled, apart from that, it went fine, until the undock from the station. Then, a lot of colors bloomed up, sometimes the HUD was blurry. During the fight, I was podded, at this moment, the Client crashed. Last message of the logserver says, that the crash dump was uploaded.


I tried to upload the zipped logserver output and some screencaps to the bugtracker, but it always quits with a 500 error. Shocked
elitatwo
Zansha Expansion
#72 - 2011-12-09 19:31:05 UTC
Machine Info and Settings:

  • OS version:
  • Win7 Ultimate 64bit SP1
  • CPU:
  • Core2Quad Q9400 @2666MHz
  • GPU:
  • AMD Radeon HD6850 1GB, overclocked @ 820 MHz GPU and 1100MHz RAM
  • RAM:
  • 4GB DDR3 @ DDR1066
  • How many clients were you running at the same time?
  • just the sisi client
  • Graphic setting of the client (low / medium / high):
  • everything at high setting except anti-aliasing which was off; drone models turned of

User Experience
Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
Average FPS:

Zoomed in: at 2.49 FPS and zoomed out maybe 3.49FPS, brackets didn't matter
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
7 I liked it even though it was laggy
Did you experience any disconnects or crashes?
Not at all, no disconnects and no crashes

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