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Garde I damage vs Serpentis Cruisers? Insane resistances?

Author
Taldric Purple
Center for Advanced Studies
Gallente Federation
#1 - 2014-08-11 08:18:39 UTC
Location: The Assault [Serpentis] (lvl 4 mission)
Ship: Sentry drone Domi

Situation: using 5x Garde I on Serpentis cruisers at 17km range (no problem hitting them)
DPS according to in-game fitting screen: 493, according to EFT: 428

I usually kill the cruisers in those situations with 4-5 volleys. However, this morning, I spent a total of 15 minutes waiting for my Gardes to get through the shield and armor of those 2 Corelum Guardian Chief Watchmen and 2 Corelum Guardian Chief Patrollers. A whopping 4 minutes each! As seen on the screenshot below, even penetrating hits only do 20-30 damage. What's wrong here?

http://i31.photobucket.com/albums/c365/talzaroff/EVE-dmg-bug_zps79f5f58d.png

I'm not sure if I can handle the group of 4 battleships this way. Actually, I'm pretty sure I can't Shocked
Taldric Purple
Center for Advanced Studies
Gallente Federation
#2 - 2014-08-11 08:56:07 UTC
Continued to test a bit in the same pocket:
Jumping out 100km and switching to Warden I's fixed the problem, damage was back to normal. Hitting the battleships for 100-250 damage per shield hit. When the BS came closer, I switched to Garde I's again and immediately my damage dropped to the same ranges as seen with the cruisers. There was an occasional "Hit" for 100+ damage, but in general, the damage is much lower than before.

Conclusion:
- Either Serpentis rats have massive increased Therm resistances on both Shields and Armor
- or there's a problem/bug with the Garde I's

Further notable:
The normal order in damage (increasing from left to right) is:
Grazes --> Glances off --> Hits --> Penetrates --> Smashes
It seems like there is always one of the Garde I's hitting for more damage than the other 4. Perhaps that one is dealing normal damage. What I did notice is that one hit of the 5 in a complete volley has more damage listed, even though it is a "lower" hit in the list mentioned above. I would see a "Hits" for 150 dmg, while the other 4 have a "Penetrates" or "Smashes" for 20-50 damage each.
Aplysia Vejun
Children of Agasul
#3 - 2014-08-11 10:57:17 UTC  |  Edited by: Aplysia Vejun
Here you can find the resistances of every npc-ship:
http://games.chruker.dk/eve_online/inventory.php?category_id=11


http://games.chruker.dk/eve_online/item.php?type_id=24067
Corelum Guardian Chief Watchman resistances (T2 NPC):
EM: 81%
Explosive: 85%
Kinetic: 74%
Thermal: 75%

-> against those T2 cruisers it is often better to use 2*Gecko 2*Hammerhead 1*Hobgoblin than sentries.

oh and: use faction sentries, they are MUCH better than the standard ones. More damage, better tracking, more shield, more armor. AND you can use them with sentry skill at lvl 2. they are quite expensive, but you rarely(or never) lose them.
Hakaari Inkuran
State War Academy
Caldari State
#4 - 2014-08-11 11:12:31 UTC  |  Edited by: Hakaari Inkuran
Your DPS is just plain awful and because of that, I calculated it takes you 29s to chew through the shield and armor of one Corelum Guardian Chief Patroller. And that doesn't take into account shield recharge and armor repair.

I see your "smash and penetrate" hits are less than your normal "hit". Looks like a bug. Wardens are even much lower DPS than gardes (they're snipers after all) so I wonder if you really should be doing that much better with them. But good god what is with your DPS? Jesus that's awful DPS.
Aplysia Vejun
Children of Agasul
#5 - 2014-08-11 11:19:17 UTC  |  Edited by: Aplysia Vejun
Hakaari Inkuran wrote:
But good god what is with your DPS? Jesus that's awful DPS.


i Just made some calculations. Something seems to be wrong with your stats. If i remember correctly i had this probem once too. It looks like your boni(drone damage etc) arent added to your drones. Problem solving ideas:
- repack your sentries and retry it in a new mission
-restart the game
-refit your ship.

your damage against those t2 cruisers should be:

500 raw dmg/sec
5sentries
4sec

->around 400dmg/hit without resistances.


--> around 100dmg per hit per sentry
Taldric Purple
Center for Advanced Studies
Gallente Federation
#6 - 2014-08-11 11:45:29 UTC
Hakaari Inkuran wrote:
Your DPS is just plain awful and because of that, I calculated it takes you 29s to chew through the shield and armor of one Corelum Guardian Chief Patroller. And that doesn't take into account shield recharge and armor repair.

I see your "smash and penetrate" hits are less than your normal "hit". Looks like a bug. Wardens are even much lower DPS than gardes (they're snipers after all) so I wonder if you really should be doing that much better with them. But good god what is with your DPS? Jesus that's awful DPS.


As I said, it looks like a bug. I know the amount of damage my T1 drones normally do, and this is much lower. Also, the fact that my Gardes deal a LOT less damage than my Wardens, indicates that there's something wrong.
Taldric Purple
Center for Advanced Studies
Gallente Federation
#7 - 2014-08-11 12:32:10 UTC
Aplysia Vejun wrote:
Hakaari Inkuran wrote:
But good god what is with your DPS? Jesus that's awful DPS.


i Just made some calculations. Something seems to be wrong with your stats. If i remember correctly i had this probem once too. It looks like your boni(drone damage etc) arent added to your drones. Problem solving ideas:
- repack your sentries and retry it in a new mission
-restart the game
-refit your ship.

your damage against those t2 cruisers should be:

500 raw dmg/sec
5sentries
4sec

->around 400dmg/hit without resistances.


--> around 100dmg per hit per sentry


Thanks for this helpful reply! This is indeed what I already noticed. Restarting the game didn't fix it, but as advised in another reply, I picked up Faction drones. My Faction Gardes are now dealing the correct amount of damage. I haven't had the chance to try your other suggestions, but I'll keep them in mind if I ever encounter this weird behavior again.

Thanks again!
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#8 - 2014-08-11 17:13:22 UTC
Had you recently swapped the Gardes into your drone bay from elsewhere? Sounds like you hit https://forums.eveonline.com/default.aspx?g=posts&t=340613&find=unread .

Did you log off in space or at a station? For me, relogging in a station has always fixed it. I doubt that faction drones will continue to be immune to this bug, but you still ought to use them until you get T2 anyway.
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2014-08-11 18:30:36 UTC
Yeah I have struck this issue occasionally lately.

I tend to run the same drones regardless of mission type so it rarely comes up.
Julien Brellier
Federal Navy Academy
Gallente Federation
#10 - 2014-08-12 14:49:01 UTC
Elite cruisers like the ones you faced have high resists.
The distance you were fighting at meant your Garde Is had trouble applying their damage due to tracking.

When you warped in at range and used Wardens, the range meant that their tracking was fine so you did more damage.

If you had changed to medium drones, you would have found that they died faster than using your Gardes up close.
Taldric Purple
Center for Advanced Studies
Gallente Federation
#11 - 2014-08-12 15:38:00 UTC
Julien Brellier wrote:
Elite cruisers like the ones you faced have high resists.
The distance you were fighting at meant your Garde Is had trouble applying their damage due to tracking.

When you warped in at range and used Wardens, the range meant that their tracking was fine so you did more damage.

If you had changed to medium drones, you would have found that they died faster than using your Gardes up close.


Nope, if tracking was the issue, they would have simply missed. They do hit, and they're within optimal range, so they should have dealt normal damage.
Seeing there are more people experiencing this, I assume there is an issue or a bug. Let's hope it gets fixed soon :)
Linus Gorp
Ministry of Propaganda and Morale
#12 - 2014-08-12 16:59:35 UTC
When in doubt, clear your cache.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#13 - 2014-08-12 20:10:50 UTC
Linus Gorp wrote:
When in doubt, clear your cache.

This isn't a cache issue. There's an actual bug where drone damage (I've only seen it affect sentries, not sure if it affects others) doesn't seem to get any benefits from the ship or skills when the drone is moved into your drone bay after you've logged on.

I've documented my findings (and a repro procedure) at https://forums.eveonline.com/default.aspx?g=posts&t=340613&find=unread and submitted a bug report, but haven't had any acknowledgement from CCP.

It's sad, really. If turrets sometimes just did significantly less damage than usual, people would be up in arms and the bug would be getting a lot more attention. Drones...not so much.