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EVE Alliance Tournament Discussion

 
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Clarification of Arena pre-fight restrictions requested please

First post
Author
Greygal
Redemption Road
Affirmative.
#1 - 2014-08-11 20:19:22 UTC  |  Edited by: Greygal
The rules state:

Quote:
The following restrictions are in place after teams warp to the arena beacon, until the match begins:

Locking players before the match starts is NOT allowed.
Activating aggressive or targeted modules before the match starts is NOT allowed.
Launching drones before the match starts is NOT allowed.
Moving before the match starts is NOT allowed.
Beginning the activation cycle of a Micro Jump Drive or Mobile Micro Jump Unit before the match starts is NOT allowed.


A friendly debate is now ongoing between me and another team captain as to whether or not pre-overheating a module, that is, shift-clicking a module to overheat it, but not actually activating the module, is allowed during the time between when we warp into the arena and the fight actually starts.

So, can we start pre-overheat a module while waiting on the countdown or not?

I've got 10 million isk riding on the answer to this, so blue response highly appreciated!

Thanks!

GG

What you do for yourself dies with you, what you do for others is immortal.

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Destoya
Habitual Euthanasia
Pandemic Legion
#2 - 2014-08-11 20:30:22 UTC
You can activate modules before the match starts (unless it is a MJD), overheating included.
CCP Fozzie
C C P
C C P Alliance
#3 - 2014-08-11 21:43:17 UTC
Yes, you can pre-overheat modules before the match begins. Like Destoya said you can also activate any non-aggressive and non-MJD modules before the match begins if you wish.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
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Greygal
Redemption Road
Affirmative.
#4 - 2014-08-11 21:48:42 UTC
Thanks Fozzie!!

/me goes off to collect 10m isk Blink

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2014-08-11 22:23:54 UTC
Greygal wrote:
Thanks Fozzie!!

/me goes off to collect 10m isk Blink


You had an unfair advantage with your bet. Your previous AT experiences included matches where we'd preheat modules before the match starts.

Greygal
Redemption Road
Affirmative.
#6 - 2014-08-11 22:47:05 UTC
Gizznitt Malikite wrote:
Greygal wrote:
Thanks Fozzie!!

/me goes off to collect 10m isk Blink


You had an unfair advantage with your bet. Your previous AT experiences included matches where we'd preheat modules before the match starts.



Damn it, Gizz, you're going to ruin all my other bets with him! tee hee P

Oddly enough, this particular team captain has more experience than me... obviously, it wasn't Agony experience Cool

What you do for yourself dies with you, what you do for others is immortal.

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lolcorpholder alt
Aliastra
Gallente Federation
#7 - 2014-08-12 11:13:24 UTC
How about smartbombs in the pre-fight situation? What about before warping into the arena
Tyrus Tenebros
State War Academy
Caldari State
#8 - 2014-08-12 14:33:31 UTC
lolcorpholder alt wrote:
How about smartbombs in the pre-fight situation? What about before warping into the arena

Smartbombs are aggressive modules, so no.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2014-08-12 14:43:56 UTC  |  Edited by: Gizznitt Malikite
lolcorpholder alt wrote:
How about smartbombs in the pre-fight situation? What about before warping into the arena


Smartbombs are offensive modules. You are not allowed to use them before the fight. If you could, it would be a hilarious method to awox your own teammates before the fight start.

Here is how a match works:

While in your staging station, you board your ship.... and stay there... and stay there... and don't leave your ship. After an hour of waiting, all jittery from adrenaline, CCP teleports you into system at a beacon your captain designates (A, B, C, D). They don't provide a lot of forewarning, they just tell the team captain that his team will be teleported soon(tm), and do it without further warning when they get around to it (be it 1 minute, 5 minutes, or 15 minutes later).

At that time, you have about 60-120s to check your ship out and verify it is in proper order. Make sure your auto-reloads are set right, rearrange your mods, etc, etc, etc. It is at this point that CCP scans your ship and hold to make sure you haven't violated the rules. They count the number of points you've brought, etc. If a ship is in violation, the violation is addressed (often with the removal of your ship). You do not get to "correct it".

Then you are told in local to warp into the arena. If you don't warp within 10ish seconds of being told to do so, CCP teleports you to the Arena, at ZERO.

You then have about 60 seconds to stare at your opponents and figure out a plan. You turn on non-offensive modules (links, hardeners, MWD, cap boosters, whatever), you can pre-overheat, and you can fiddle with your ship's setup. You may not move, you may not target anything, you may not launch drones, and you better not activate offensive modules (smartbombs, bombs, FOF missiles, etc). If you violate these rules, CCP will heal you to 50% life (-50% Shields, Armor, and Hull). Last year they implemented an arena hack that prevented you from performing some of these actions, but it is up to you to control your ship and NOT violate the rules.

Countdown starts in local, at zero you can then move, launch drones, target things, and fight.