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Is Gallente Frigate level 5 worth it?

Author
Amadeus Fisher
Federal Navy Academy
Gallente Federation
#1 - 2014-08-07 15:38:52 UTC
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-08-07 15:48:15 UTC
As a real fresh out the cloning vat newbie:

Not immediatly, as it ties up skill time you can use for core skills or to try other things out.


As a player eventually:

HELL YEAH. As it opens up T2 Gallente frigates (covert ops, stealth bombers, interceptors, assault frigates)

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Winter Archipelago
Autumn Industrial Enterprises
#3 - 2014-08-07 15:48:24 UTC
Amadeus Fisher wrote:
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.


If you plan on using Gallente-based frigate ships, yes. Drone ships and any T2 Gallente frig require it (Drone ships don't "require" it but, well, the bonuses are pretty important).

If you don't expect that you're going to be using Gallente frigates all that much, you can hold off on training it until you feel it's more useful, but the Enyo and Ishkur are a damn fine pair of ships, the Tristan is a beast, and the Atron is one of the few non-shuttle ships you can get below a 2-second warp (aka, insta-warp).

If you want to focus more on larger ships, though, then it becomes less of an issue.
Drago Shouna
Doomheim
#4 - 2014-08-07 15:50:09 UTC
Amadeus Fisher wrote:
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.


Yes it is, and if you're worried about a 6 day queue, just wait until they need over a month for one lvl 5 skill

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Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#5 - 2014-08-07 15:50:38 UTC
Not now .. imho

you want to train core skills to 3

i cant go into a list cause im at work .. but look at the info on ships you like to fly and see about the associated mastery levels.

so many skills for a new player .. so try not have an stroke worrying about it.

Rule of thumb for me .. look at the main skill categories (when in a school station) .. and buy lots of the cheap ones ..

go to gunnery and buy the cheap ones, navigation, missiles, drones, shields, engineering, electronics, targeting, armor etc..

get all the cheapest ones you can afford and train them all to lv1 .. then 2 then 3 .. or some combo there of.

this will quickly give you more speed, more cap, more cpu, more access to moduals for your ships giving you more % bonuses.

training things to V at the moment sinks too many SP into one place when you need to much from so many different areas.

there are most likely a tonn of new toon skill training guides out there .. google eh? :)

welcome to steve .. i mean EvE.

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Ralph King-Griffin
New Eden Tech Support
#6 - 2014-08-07 15:58:03 UTC
J'Poll wrote:
As a real fresh out the cloning vat newbie:

Not immediatly, as it ties up skill time you can use for core skills or to try other things out.


As a player eventually:

HELL YEAH. As it opens up T2 Gallente frigates (covert ops, stealth bombers, interceptors, assault frigates)

this
Marc Callan
Center for Advanced Studies
Gallente Federation
#7 - 2014-08-07 16:13:49 UTC
It shouldn't be a priority over core skills (i.e. feel free to shove it aside if you need basic navigation, engineering, or weapon skills), but in the long run, it's not that big a training block, and it opens up a lot of fine ships.

Bear in mind, taking that skill out of the queue doesn't wipe out the time you've put into it.

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Paranoid Loyd
#8 - 2014-08-07 16:16:05 UTC  |  Edited by: Paranoid Loyd
Ask Paul Otichoda. Lol

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Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2014-08-07 18:51:55 UTC  |  Edited by: Tau Cabalander
Amadeus Fisher wrote:
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.

This is the trap of training level 5.

Training levels 1 through 4 takes 17% of the time of level 5, yet give 80% of the benefit.

I have a constant struggle about which skills to train. I find the best solution for me is to prioritize:
* Skills that help me the most NOW.
* Skills that affect all ships and fittings. [Core Skills.]
* Skills that affect many ships and fittings. [Support Skills.]
* Skills that give me a new capability.
* Skills that affect some ships and fittings. [Specialization]
* Skills that affect one ship or one fitting. [Niche.]
* Skills I want for "someday".

DO NOT queue skills for wishful "someday" piloting. You can do that later when you have no need to train other more important stuff.

I started by training everything to level 2, then later level 3 and level 4 depending on how much I used it. I only train level 5 on skills that are important to me, or a prerequisite for something I really want.

I avoid planning for more than 90 days, as my plans always change by then, often by the time for the next skill to be queued.

Lastly, what is important to your game-play might not be important to anyone else. You have to decide for yourself.
Azda Ja
Native Freshfood
Minmatar Republic
#10 - 2014-08-07 19:03:19 UTC
I'll just leave this here, it's a great plan to follow when starting out, I've been following it pretty closely up until now and am only just starting to branch out now that I have a better idea of what I want to do. I suggest following it, it gives you a great base to work from.

I'll be getting Gallente frigate V sometime in the next month I think, I really want that juicy repair bonus on the Incursus Twisted.

The guide: http://blog.beyondreality.se/Newbie-skill-plan-2

Grrr.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-08-07 19:20:11 UTC
Azda Ja wrote:
I'll be getting Gallente frigate V sometime in the next month I think, I really want that juicy repair bonus on the Incursus Twisted.

... and as I posted above, that is a really good reason to justify it for you! Big smile

Whether or not that's important to others is another matter to decide for themselves.
Samantha Floyd
Doomheim
#12 - 2014-08-08 20:45:02 UTC
Yes, yes it is OP.

I trained Gallente Frigate V in my first couple months and I'm quite happy I did.

Gives you access to a variety of ships that are useful for newbies. Covert Ops exploration ships, Stealth Bomber for some sneaky PVP, assault frigs for the L2s and L3s.



BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#13 - 2014-08-08 21:38:02 UTC  |  Edited by: BeBopAReBop RhubarbPie
For a gallente character gallente frigate would be the third level 5 skill I would get, right after drones 5 and small hybrid turret 5. I am assuming that the said character has been training core skills for around 6 weeks at this point.

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pj00
Hedion University
Amarr Empire
#14 - 2014-08-08 22:40:23 UTC
Reroll to Amarr....is not to late....2 days
William Ruben
University of Caille
Gallente Federation
#15 - 2014-08-09 05:47:02 UTC
Interceptors rock, you should get into them asap IMO
Marc Durant
#16 - 2014-08-09 10:14:15 UTC
Tau Cabalander wrote:
Amadeus Fisher wrote:
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.

This is the trap of training level 5.

Training levels 1 through 4 takes 17% of the time of level 5, yet give 80% of the benefit.

I have a constant struggle about which skills to train. I find the best solution for me is to prioritize:
* Skills that help me the most NOW.
* Skills that affect all ships and fittings. [Core Skills.]
* Skills that affect many ships and fittings. [Support Skills.]
* Skills that give me a new capability.
* Skills that affect some ships and fittings. [Specialization]
* Skills that affect one ship or one fitting. [Niche.]
* Skills I want for "someday".

DO NOT queue skills for wishful "someday" piloting. You can do that later when you have no need to train other more important stuff.

I started by training everything to level 2, then later level 3 and level 4 depending on how much I used it. I only train level 5 on skills that are important to me, or a prerequisite for something I really want.

I avoid planning for more than 90 days, as my plans always change by then, often by the time for the next skill to be queued.

Lastly, what is important to your game-play might not be important to anyone else. You have to decide for yourself.


OP, you should probably stick to this. You're much better off to get a whole bunch of skill to lvl 2-3 and perhaps 4 than to get one to lvl 5 for now. Also, don't make T2 ships your main focus, they can be really good but it's not like they're always better for every use. On top of that T1 is just fine, don't be that guy who goes "unless it's T2, faction or really expensive it's ****".

Yes, yes I am. Thanks for noticing.

Mr Epeen
It's All About Me
#17 - 2014-08-09 15:59:10 UTC
Amadeus Fisher wrote:
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.


I would train Frig 5 before I trained destroyer/cruiser.

Pretty much anything you can do with those ships, you can do with a T2 frig. Plus you'll be faster, more agile and be more effective with light drones and small guns.

But then I'm a little biased as I totally can't live as a Gallente if I can't fly an Ishkur. The most versatile and fun small ship in the game, in my opinion.

Mr Epeen Cool
Alaric Faelen
Republic Military School
Minmatar Republic
#18 - 2014-08-11 04:09:36 UTC
Worth it, yes. Worth it RIGHT NOW, well that depends.

In general, support skills are more important than ship skills. Support skills affect every ship you fly, while ship skills give you more ships to fly (or fly them slightly better at each level). Early on, ships are pretty generous on CPU and PG, but as you move into larger and more advanced ships, fitting becomes very tight indeed, so many fits you see posted will simply assume an 'all V' character. Every fitting module you require gimps the overall fitting. So Engineering is a critical tree to train up.

Also, skills like the Nav tree are critical. There is little point in flying fast, nimble ships if your skills leave you flying it like a brick. A Ceptor pilot, for example, benefits more from having max Nav skills, than choosing this or that Ceptor to fly.
Tanking skills also fall into this category. All the shiny hull and fancy guns in New Eden won't help you if you are floating in a pile of wreckage.

While V in a racial hull skill will give some bonus- the real reason for training to V is to access T2 hulls. T2 hulls are meant to do very specific roles, usually within a fleet context. They are expensive compared to T1's, and unless you are specifically looking to expand on a given role, rather limiting in doing anything else.

As a new player, you are probably doing a bunch of PvE....this can really hurt a new player actually. You will move up in PvE content much faster than in skills. So very quickly you will need a large ship like a battleship, to keep up with the pace of PvE advancement. This leads many players to spend all their time training ever larger ship skills and ignoring the support skills. Because PvE is so easy, you can 'win' at it flying a ship your toon can barely undock.
This becomes a huge shock to the player when their shiny battleship is melted by a couple scruffy pirates in T1 frigates.

Until you 1) have the proper support skills to make use of the niche roles of T2 ships...and...2) have an actual use for T2 hulls, you should concentrate on skills that improve everything you fly first.
Baneken
Arctic Light Inc.
Arctic Light
#19 - 2014-08-12 07:17:32 UTC
Considering it only 6 days, DO IT. P

With that being said frigate V for any race opens up a ton of possibilities for T2 ships, only cruiser V opens up more options.

Obviously having a frigate V doesn't mean you have to or should jump to train for the next in line.