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Trade and Manufacturing

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Author
Gor Yo
Taxes Shmuckses
#21 - 2014-07-30 13:32:54 UTC
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


A common wrong assumption crafters/manufacturers make. Even if you acquire all the materials yourself, they are not free! If you manufacture at a loss, you could just sell those materials and make more money.
You will only cut out broker fees, if you buy materials through buy orders, or nothing if from sell orders.
Kirkwood Ross
Golden Profession
#22 - 2014-07-30 14:00:54 UTC
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.

LOL

Thanks but i will just keep on the manufacturing and mining.


You will make more by just selling the minerals, ffs. Mined minerals are NOT free. I effing warned about people like you rushing in with the industry changes. Evil



Those minerals you mine give you an edge. You directly get the minerals so you can directly equate a price that you want them to have. You can sell for less than what the market puts up or people expect and guarantee you sell your products faster than others. If you do this you cut out the people who never mine and rely on buying minerals to manufacture.

If you do this enough those mineral buyers cannot compete and will get frustrated and leave manufacturing or maybe they might have to mine on their own. Once they leave you can then proceed to jack up your prices until they come back and then cut them again when they do.

Think about it.
Velicitia
XS Tech
#23 - 2014-07-30 16:39:25 UTC  |  Edited by: Velicitia
Kirkwood Ross wrote:
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.

LOL

Thanks but i will just keep on the manufacturing and mining.


You will make more by just selling the minerals, ffs. Mined minerals are NOT free. I effing warned about people like you rushing in with the industry changes. Evil



Those minerals you mine give you an edge. You directly get the minerals so you can directly equate a price that you want them to have. You can sell for less than what the market puts up or people expect and guarantee you sell your products faster than others. If you do this you cut out the people who never mine and rely on buying minerals to manufacture.

If you do this enough those mineral buyers cannot compete and will get frustrated and leave manufacturing or maybe they might have to mine on their own. Once they leave you can then proceed to jack up your prices until they come back and then cut them again when they do.

Think about it.


Actually, the "mineral buyers" just purchase what you're selling, and re-list it then.

This is because, at some point, your cost per unit becomes cheaper than their manufacturing costs.

The other thing you're forgetting is how much time it takes to get all those minerals...

If for example, something takes 3 hours to make (for me, buying all the mins), I can build 8 of them every day, assuming I always have a mineral stockpile (and who doesn't).

Now, it takes you an hour to mine enough trit for one run, so you can go to market every other day or so.

Now, after two days, you have eight (8) units of the thing, and I have 16.

Two days later, you have 8, and I have 16 ...

Now, the market can absorb all the ships we make per day (and more on weekends). For every other day's sales, I can build a little more than 1/2 of a new ship (so four more ships every 2 week cycle). Since I want to take 16 to market every time, I don't do anything with the money yet.

Eventually I buy a second BPO, so now I'm pumping out 16 ships every day that get sold.

You are STILL only capable of producing 8 per day, because there are not enough hours in the day such that you can mine enough Trit to build more ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tinu Moorhsum
Random Events
#24 - 2014-08-01 13:36:29 UTC
Steve Ronuken wrote:

So, in the end, I've made $25 profit. But I could have made 30, by just selling the apples.


.... AND in less time. Time that could be spent picking more apples.

This is fantastic analogy. I wish everyone were forced to read this before installing their first industry job!

Well said!

T-
Tinu Moorhsum
Random Events
#25 - 2014-08-01 14:21:20 UTC
Vaako Omaristos wrote:
Ok that makes sense. I am planning on using nearly all of the ships that i manufacture for my own use.


That certainly makes sense if you can make the ships for "less" than the market price. With a lot of ships it isn't the case.

I did a LOT of bimbling around in enyo's for a while. Because I'm also an FC I could do enyo fleets and "sell" fully fitted enyo's to my fleet mates at prices under what they would have paid in Jita.

Everyone happy, happy, happy... including me. I made a bit of money, which was not the objective... just enough to cover expenses and pay for fuel and my implants if I lost a pod. Fleets were hysterical amounts of fun (like the water fights we used to have as children with the fireman who lived next door.... we always lost but ended up giggling about it) and even if we all got blown up it wasn't making people cry... and I could FC a fleet for round about the reimbursement price of the hulls (corp only reimbursed hulls).

....

But that's not the scale you're talking about. What you're talking about is making 20 battleships because you fly a battleship a lot. I've done this too, but only for hulls that I could make cheaper than I could buy them at Jita..... and amazingly if you crunch the numbers, there are VERY few (sub-capital) sized hulls you can make yourself at such a discount that it's worth your time.

What makes more sense, in fact, is to look into building the fittings. For example, I had a period where I flew nothing but logistics ships. Scimitars. It was really busy in real-life (I run big-ass projects for a living.... sometimes in billion dollar projects with public visibility. (If you hate being in the spotlight like me, try having a job that puts everything you do wrong in the newspaper!.....sheesh!)..

A la.... Sometimes I have all the time in the world. Other times, there are months (or more) where I hardly have time to eat).

Short story: It was easier for me to make 100 scimitars and just fly that than to try keeping up with the ever-changing configuration demands of the alliance I was in.

So I made a fuckton of scimitars (WAY more than the 100 I expected to lose) AND the fittings. I didn't actually make the hulls or even most of the fittings. The hulls weren't "profitable" to make at the time so I just bought them by the 100's from Jita. As for fittings, I made the one that gave me the biggest margin.

What I did in my nullsec area was to put them on the market, fully fitted for about a 20% margin above what cost me, including logistics. Everyone seemed to think this was a fair price.

People with proper logistics skills could literally buy one from contracts, jump in and fly off... It was not a new idea... all null sec alliances have this but everything I shifted sold and paid 10 times over for every scimitar I lost. So I PVP'd for a year when real life had me busy up to the eyebrows with minimal grinding and ended the year with more ISK than I started with. All on the backs of a few characters I had in a backwater system that did nothing but mine occasionally and grind a single module.

And that's the point. A friend of mine goes out PVPing in a Drake. When he loses his drake he "mines" a new one. (This is what you're talking about). People who know how this works don't do that. They make 500 drakes and sell 400 of them to pay for the 10 and make a profit along the way.

T-
Kirkwood Ross
Golden Profession
#26 - 2014-08-01 18:38:21 UTC
The point I was making is if the miners don't sell minerals but sell finished products like ships. (Mine, reprocess, manufacture, sell ship) Cutting out middle men. If you don't mine then you wouldn't be able to compete.
Shoogie
Serious Pixels
#27 - 2014-08-01 19:56:51 UTC
I have made billions and billions from manufacturing, and I haven't sat in a mining barge in years.

In fact, it would have been impossible for me to manufacture as much as I did if I needed to mine my own minerals. That would have required an army of alts and a great deal of time in game which I felt was better spent with my family.

You mined ore. Great. That made you X million isk per hour. Then you manufactured and made additional profit. Great.

I put up buy orders for minerals. Then I put up courier contracts. Then I pushed "go" on manufacturing. Then I hauled my stuff to market and sold it.

Sure, my per unit profit was smaller than yours because I had to pay more broker fees and couriers. But I more than made up for it in throughput, and also didn't sit in belts for hours. So my profit per hour and profit per effort was greater.

I'm pretty sure I can compete just fine.
Careby
#28 - 2014-08-01 22:18:08 UTC
Kirkwood Ross wrote:
The point I was making is if the miners don't sell minerals but sell finished products like ships. (Mine, reprocess, manufacture, sell ship) Cutting out middle men. If you don't mine then you wouldn't be able to compete.


If you actually try this, and bother to analyze the numbers of each step (time spent, value added or lost, etc) you will very likely discover that specializing in one or two of the steps is more profitable than doing it all from beginning to end. Not to say that your way is the wrong way, or that self-sufficiency is not satisfying. But it does not generally maximize profit. Lot's of people do manage to successfully "compete" without mining.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#29 - 2014-08-09 03:46:21 UTC
there are a few situations in which doing the whole production line can have a benefit over specializing ship building would only be one of them if it reduces logistics.

This is not the case in hi sec.


one that comes to mine is fuel production for wh. by mining and refining ice product but creating the pi product in system you are able to build the same levels of fuel with less hauling as an example.
Thoraemond
Far Ranger
#30 - 2014-08-09 08:13:41 UTC
Kirkwood Ross wrote:
The point I was making is if the miners don't sell minerals but sell finished products like ships. (Mine, reprocess, manufacture, sell ship) Cutting out middle men. If you don't mine then you wouldn't be able to compete.

"Cut out the middle men to capture more of the profit" is akin to "the more you spend, the more you save". It can be true in a certain way, but is likely misleading.


To simplify things, let's say that, based on the market's prices, it takes me 1 hour to accumulate materials I could sell for x ISK, or I could manufacture finished goods from those materials to sell for y ISK, and let's assume that there is reasonable activity in the markets for both the materials and finished goods.

As long as y > x, you're right, I can then make more ISK from that 1 hour of mining by also manufacturing. Specifically, I can make an extra (yx) ISK.

It's true that if x > y, no one buying materials from the market would be able to sell the finished goods as cheap as me and make a profit. However, it's also true that I would have even more ISK by just selling the materials. And if x = y, then I would not get any extra ISK from manufacturing, but I could free up a bit more time for mining by just selling the materials, which would increase my overall revenue.


The main way I might be forgoing ISK by mining is if I can spend that 1 hour more efficiently by manufacturing (and ancillary trading and hauling) because those activities allow me use more than 1 hour's-worth of materials. If not-mining for that hour allows me to manufacture from, say 5 hours-worth of materials, which I buy from the market, then I can get 5 × (yx) ISK in that same hour.

This is where the math really kicks in. Fortunately, it's very basic math: If 5 × (yx) > x and 5 × (yx) > y, then I can make the most ISK in the same amount of time by not-mining.

Now imagine that the 5 is an even bigger number, and you will appreciate why many profit-oriented manufacturers do not bother with mining.


The revenue from mining is limited by the RL time spent by the player: there is a cap to how much mining one player can do. There is a vaguely analogous limit to how much manufacturing and trading can be done, but the amount of capital that can be used in the same time in on those activities is much higher.
Aineko Macx
#31 - 2014-08-09 12:43:45 UTC
Capitalist market theory postulates that every entity is rational and will always strive to maximize it's profit/benefit. People get mad when you don't follow that pattern.
SJ Astralana
Syncore
#32 - 2014-08-10 09:38:09 UTC
Sabriz Adoudel wrote:
Most ship builds are not profitable right now, due to competition from ships built prior to Crius.

Someone that built a Dominix a month ago paid less to build it than you will today, and you are competing against them on the market. As stockpiles shrink, this will cease to be the case.



While your post is helpful and informative, this paragraph isn't strictly true, due to:

1) Mineral costs have degraded steeply (although some appear to have bottomed out)
2) Teams

The Domis I sold 30 days ago cost me 180.6 to build. The ones I sold today cost me 165.9.

In the 18 days since Crius, including a week of mass confusion, I've sold 67 at 5.8%. In the 18 days prior, I sold 50 at 5.2%.

Things aren't as down as people assume. They are, however, much more complex.

Hyperdrive your production business: Eve Production Manager

SJ Astralana
Syncore
#33 - 2014-08-10 09:54:50 UTC
Vaako Omaristos wrote:

That said, in terms of isk per hour, there are number of activities in EVE that make (at most) about 100mil isk per real-life hour and manufacturing is one of them.


If you switch to a generally logged-out model of production, that number, at least for me, is about 1.6bil per logged-in hour (if that's what you mean by real-life hour).

There's always been serious passive isk opportunity in this game, even more so with Crius.

Hyperdrive your production business: Eve Production Manager

Zero Sum Gain
Center for Advanced Studies
Gallente Federation
#34 - 2014-08-10 20:25:54 UTC
The opportunity cost is a lie! Everything you do yourself is creation of new goods and therefore worth whatever you want baby ;)
Adunh Slavy
#35 - 2014-08-10 22:39:15 UTC  |  Edited by: Adunh Slavy
Aineko Macx wrote:
Capitalist market theory postulates that every entity is rational and will always strive to maximize it's profit/benefit. People get mad when you don't follow that pattern.


Perhaps those upset about others not following the pattern are not considering the same factors.

As pointed out, "profit/benefit" ... perhaps someone likes making a particular thing, and has fun doing it. So long as it sells they are happy. If that feeling of happy is more important than a few extra ticks of fictional space money to someone, then so be it.

Fortunately, or unfortunately, depending on your point of view, no one can starve in Eve, no one needs fuel for basic transportation and no one can be unemployed.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Sabriz Adoudel
Move along there is nothing here
#36 - 2014-08-12 00:30:00 UTC
SJ Astralana wrote:
Sabriz Adoudel wrote:
Most ship builds are not profitable right now, due to competition from ships built prior to Crius.

Someone that built a Dominix a month ago paid less to build it than you will today, and you are competing against them on the market. As stockpiles shrink, this will cease to be the case.



While your post is helpful and informative, this paragraph isn't strictly true, due to:

1) Mineral costs have degraded steeply (although some appear to have bottomed out)
2) Teams

The Domis I sold 30 days ago cost me 180.6 to build. The ones I sold today cost me 165.9.

In the 18 days since Crius, including a week of mass confusion, I've sold 67 at 5.8%. In the 18 days prior, I sold 50 at 5.2%.

Things aren't as down as people assume. They are, however, much more complex.



Mineral prices have indeed fallen in the period since I made that post. I checked up on the Dominix when I made that post but has indeed changed since.

That's the nature of production. A week ago I started inventing Ishtars frantically as they were 40 million profit per hull and I was out of blueprints for them. Now, I have dozens of runs worth of Ishtar BPCs, but they are not able to be produced at a profit any more. That's fine - I will sit on them until the market changes and get back to producing tech 2 modules for slow, steady profits.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#37 - 2014-08-12 00:36:45 UTC
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


Let's break down what you are really doing here.


Bob mines minerals that have a market value of 30 million ISK, then uses them all to build a ship he sells for 25 million ISK.

Bob has made a 30 million ISK income from mining, and a 5 million ISK loss from shipbuilding, for his investment of three hours of playtime (mining) and three production line hours. That's a bad return on effort for the mining, and a net loss from the production. You can do better than being Bob.



Alice buys minerals and moongoo from the market that are valued at 530 million, but pays only 502 million because she is a shrewd trader. She then builds three Ishtar hulls (taking 5 days) and sells them for 555 million.

In this case Alice has risked 502 million to make a 28 million trading profit, and a 25 million production profit. Once the Ishtars sell, her 502 million is no longer at risk.

Alice has invested the following:

- 120 production line hours
- Tying up half a billion in capital for five days
- Ten minutes of effort setting up the trades required to do this build.


You want to be Alice, not Bob. (Note - don't build Ishtars right now, the market conditions do not suit it; they did last week).

I support the New Order and CODE. alliance. www.minerbumping.com

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