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Customs Office being taken over as normal by big corps

Author
Karn Dulake
Doomheim
#61 - 2011-12-09 02:57:29 UTC
Handsome Hussein wrote:
K Suri wrote:
How quaint Roll

The truth really hurts sometimes, don't it?

Welcome to EVE, bring friends or learn how to live between the cracks.



I love living between the cracks. It makes the game so much more fun.

Being simultaneous the hunter and the prey is the best way to play

Never ever have anything that can be leveraged against your enjoyment of the game. solo corp POS in lowsec/nullsec or a PI thingy.

Cracks are best
I dont normally troll, but when i do i do it on General Discussion.
Tore Vest
#62 - 2011-12-09 02:58:08 UTC
Ranger 1 wrote:
Tore Vest wrote:
Everyone exept those bigest alliances can move back to highsec now....
A smaller alliance can not eaven have supers anymore... after nerf.

Welcome to highsec Bear



Well, according to the OP a piddly 90 man corp is taking over huge numbers of planets in Low Sec.

So much for your theory.


And they are blue to ...?


No troll.

Russell Casey
Doomheim
#63 - 2011-12-09 03:08:27 UTC
So what's stopping you from growing that little 1-2 man corp into a big alliance with the manpower/isk to take over for yourself?
MadMuppet
Critical Mass Inc
#64 - 2011-12-09 03:35:25 UTC
PI has changed, adapt or die. To be honest, I don't work very hard at it, it is just another income stream. However I am still making a nice chunk of change doing it 'living in the cracks' as they say. It pays for beer and ammo.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Tanya Powers
Doomheim
#65 - 2011-12-09 03:44:28 UTC
lab geek011 wrote:
I love eve but its always the same the 2 man corp stands no chance against the big ones, As you prob notice the customs offices are being taken over and its always the big corps that are having them

sure there may be the odd 1 or 2 smaller corps that have a couple but in my system alone there is one corp with numbers over 90+ and they have taken over all the customs offices, when speaking it was told plain and simple, if you put on up you will lose it.

there is no way to compete against it, i know i will be flamed for this but dont care, there should be a cap limit on the amount a corp can have as with most things in eve there are limits what you can do, that way

- it gives everyone chance to own some
- the big corps will challenge the high income areas
- they cannot then just put as many as possible up
- makes it fair

as a exampe the corp that has taken over my system has also taken over my friends which is over 12 jumps away and i would assume there are alot more system they have taken over. The income they will get is massive so its in there interest to get as many as possible

yes people will say join bigger corps or have more people but some of us dont want that its like a corner shop owner vs a large megastore



If you haven't noticed yet those already crawling on isk need some more because Eve is like this, nothing else, you don't stand a chance to get their POCO's off or use them if they use standings to spit on you.

CCP had a good intention on doing this, the issue comes not from CCP but from the players. Just like everything in the game, it's a player driven content and if you're there for a moment now you should know how intelligent player driven content in Eve is for most part of it.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#66 - 2011-12-09 03:54:00 UTC
Russell Casey wrote:
So what's stopping you from growing that little 1-2 man corp into a big alliance with the manpower/isk to take over for yourself?


Time, mostly, followed by real life wealth. Building an alliance is a monumental feat requiring both time in the game making those connections to others and real life wealth to purchase one's position typically in the form of isk and web presence. And while it's perfectly possible to build a large successful alliance from scratch it's not very probable. It's literally tens of thousands of man hours to do it through grinding.

Regardless, I have to side with the OP on this issue. PCO's could only ever be one thing...assets for only alliances large enough to place and protect the It's no necessarily a bad thing nor are they required for the extraction and production of basic resources and products. But, whatever, it is what it is. The current dynamics of PCO's favor large null alliances and corps as they can concentrate these assets strategically deep within their territories. All other space has limitations. Ultimately, I saw the PCO's as a null buff and I still stand by that statement.

Don't ban me, bro!

Ranger 1
Ranger Corp
Vae. Victis.
#67 - 2011-12-09 05:18:01 UTC  |  Edited by: Ranger 1
Mr Kidd wrote:
Russell Casey wrote:
So what's stopping you from growing that little 1-2 man corp into a big alliance with the manpower/isk to take over for yourself?


Time, mostly, followed by real life wealth. Building an alliance is a monumental feat requiring both time in the game making those connections to others and real life wealth to purchase one's position typically in the form of isk and web presence. And while it's perfectly possible to build a large successful alliance from scratch it's not very probable. It's literally tens of thousands of man hours to do it through grinding.

Regardless, I have to side with the OP on this issue. PCO's could only ever be one thing...assets for only alliances large enough to place and protect the It's no necessarily a bad thing nor are they required for the extraction and production of basic resources and products. But, whatever, it is what it is. The current dynamics of PCO's favor large null alliances and corps as they can concentrate these assets strategically deep within their territories. All other space has limitations. Ultimately, I saw the PCO's as a null buff and I still stand by that statement.


Actually Mr. Kidd, the main ingredients are personal charisma and patience. Frankly, although we sometimes don't see eye to eye, you are eloquent enough (when you wish to be) and intelligent enough to put together your own alliance if you wished.

An alliance leader doesn't have to stay online all day every day, but it is important to check in frequently (even if it's not for a long duration). About the most time consuming thing is the incessant meetings you have with both allies and enemies.

Edit: You are correct in that it is a Null buff, however it is also a buff for low sec as well. It provides incentive for larger low sec entities to form up and defend their turf... or take some from someone else.

This is a good thing. High sec really doesn't need any more incentives at the moment.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

pussnheels
Viziam
#68 - 2011-12-09 05:33:13 UTC
What is happening now with those custom offices is just what was predicted what would happen when the first devblog came out
They were created by a team that doesn't even play EVE, telling us who this would encourage co operation betweeen different corporations and alliances in a peacefull and harmounius way blah blah blah ... obvious they never played EVE because this game turns people into evil beings not the other way round
CCP doesn't like little people , CCP has a obsession about teamplay 2 to 3 men corporations is not multiplayer according to CCP
CCP wants to get rid of all those individual players and kill off high sec because the average imature griefer and the assholes in nullsec are bored and they got CCP s attention

CCP NEVER read those feedbacks , they never did nor will they ever do

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Cloora
APEX Unlimited
APEX Conglomerate
#69 - 2011-12-09 05:34:50 UTC
Ranger 1 wrote:

Actually Mr. Kidd, the main ingredients are personal charisma and patience. Frankly, although we sometimes don't see eye to eye, you are eloquent enough (when you wish to be) and intelligent enough to put together your own alliance if you wished.

An alliance leader doesn't have to stay online all day every day, but it is important to check in frequently (even if it's not for a long duration). About the most time consuming thing is the incessant meetings you have with both allies and enemies.

Edit: You are correct in that it is a Null buff, however it is also a buff for low sec as well. It provides incentive for larger low sec entities to form up and defend their turf... or take some from someone else.

This is a good thing. High sec really doesn't need any more incentives at the moment.



This guy nailed it. I'm the leader of a small alliance. We have maybe 20 actives right now. I log in twice a week for 5 hours each time.

I must be really good, or I just run a laid back alliance that has enough vets that can defend our POCOs during our peak times.

http://www.altaholics.blogspot.com

Rakshasa Taisab
Sane Industries Inc.
#70 - 2011-12-09 06:01:04 UTC
Psychophantic wrote:
Cloora wrote:
Psychophantic wrote:
Cloora wrote:
Our tiny tiny alliance


71 people.

Bet you couldn't tell me their first names.

Welcome to EvE, hang out with people you don't know, don't care about and don't want to know in order to succeed.


Lol guess how many are my alts alone?


Cool. So it only takes multiple people with multiple accounts active round the clock to protect a poco.



71 people is still just half the monkeysphere number for humans, and we all know EVE players do not need to waste any slots on real life.

Nyan

Handsome Hussein
#71 - 2011-12-09 06:16:37 UTC
Karn Dulake wrote:
I love living between the cracks. It makes the game so much more fun.

Definitely agree. Certainly wasn't insulting anyone's play-style. Well, except for the entitled whiners, I suppose.

Leaves only the fresh scent of pine.

Ranger 1
Ranger Corp
Vae. Victis.
#72 - 2011-12-09 07:04:54 UTC  |  Edited by: Ranger 1
pussnheels wrote:
What is happening now with those custom offices is just what was predicted what would happen when the first devblog came out
They were created by a team that doesn't even play EVE, telling us who this would encourage co operation betweeen different corporations and alliances in a peacefull and harmounius way blah blah blah ... obvious they never played EVE because this game turns people into evil beings not the other way round
CCP doesn't like little people , CCP has a obsession about teamplay 2 to 3 men corporations is not multiplayer according to CCP
CCP wants to get rid of all those individual players and kill off high sec because the average imature griefer and the assholes in nullsec are bored and they got CCP s attention

CCP NEVER read those feedbacks , they never did nor will they ever do


Actually CCP made many adjustments based on player feed back, what is apparent is that you didn't read the same dev blog everyone else did.

Devs do indeed play EVE, a high percentage of them are either low sec pirate or high sec carebear.

Cooperation was not the main goal of PCO's, it never was. The main goal was to allow players to own and control this aspect of EVE industry. The ability to cooperate is built into the design if a player desires, or not as he/she see's fit. There are a large number of corps (including the one being complained about in this thread) that have opened up their PCO's to neutrals. The Minmatar Militia and Star Fraction to name a couple of others.

CCP encourages and rewards group play in their multi player game. That is their prerogative. The do not restrict lone wolves or small groups, but they will have to be smart to succeed when at a numerical disadvantage. Of course for some that is a bigger problem than for others...

Oh, and in case you hadn't noticed, High sec is swimming in ISK... drowning in it actually. In many ways it outstrips Null for individual earnings potential. I really can't feel much sympathy.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Valei Khurelem
#73 - 2011-12-09 07:15:10 UTC
What is needed is a way for big fleets to be beaten by much smaller fleets, there are plenty of examples the devs can use in history where a smaller force has beaten a large one due to terrain, technology etc.

What I think would be a good idea at least temporarily would be to make bombs and smartbombs far easier to produce. Maybe CCP introduced some kind of explosive ore that can be mined in high sec space? That would also mean you could move Ice to 0.0 without too much bother because 0.0 would be under attack a lot then.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#74 - 2011-12-09 07:30:38 UTC
Valei Khurelem wrote:
What is needed is a way for big fleets to be beaten by much smaller fleets, there are plenty of examples the devs can use in history where a smaller force has beaten a large one due to terrain, technology etc.

What I think would be a good idea at least temporarily would be to make bombs and smartbombs far easier to produce. Maybe CCP introduced some kind of explosive ore that can be mined in high sec space? That would also mean you could move Ice to 0.0 without too much bother because 0.0 would be under attack a lot then.


In a faction warfare fight my fleet had 6 people and we killed 54 members of an opposing fleet to 1 loss and the rest ran away. It can be done you just have to be better

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Gealbhan
School of Applied Knowledge
Caldari State
#75 - 2011-12-09 07:40:37 UTC
Big Dogs eat Little Dogs. This is the way of the world and it is the way of EvE Online.
FluffyDice
Kronos Research
#76 - 2011-12-09 07:44:58 UTC
so many tears about such a ****** game mechanic.
Andski
Science and Trade Institute
Caldari State
#77 - 2011-12-09 07:51:46 UTC
You're making the assumption that those huge alliances will post CTAs and scramble supers to defend these COs.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#78 - 2011-12-09 07:53:30 UTC
I miss the days when a battleship was a force to be reckoned with

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lone Gunman
Forhotea Corporation
#79 - 2011-12-09 08:31:27 UTC
Ranger 1 wrote:
Oh, and in case you hadn't noticed, High sec is swimming in ISK... drowning in it actually. In many ways it outstrips Null for individual earnings potential. I really can't feel much sympathy.

Exactly, when I started Low Sec PI it was because anybody could do it and you had a level playing field. Now the advantage is again tilted toward the Major alliances. So what was the reasoning to change the PI game mechanic? CCP cannot possibly believe with the increased taxes and the giving the advantage to the large Corps is going to make people move to Low/Null.

I would have never started PI in low under these conditions. It is interesting how this parallels the US Economy. The major Corporations lobby Congress that when someone wants to create a new business, they create so much regulation and red tape that it is difficult if not impossible to be in competition with the existing Corporations. There was a story today about the same thing happening in China.
Gealbhan wrote:
Big Dogs eat Little Dogs. This is the way of the world and it is the way of EvE Online.


Yes but in the world of the MMORPG the little dog just takes his money and plays somewhere else. Seen EvE's subscription numbers lately?
pussnheels
Viziam
#80 - 2011-12-09 09:09:31 UTC
Ranger 1 wrote:
pussnheels wrote:
What is happening now with those custom offices is just what was predicted what would happen when the first devblog came out
They were created by a team that doesn't even play EVE, telling us who this would encourage co operation betweeen different corporations and alliances in a peacefull and harmounius way blah blah blah ... obvious they never played EVE because this game turns people into evil beings not the other way round
CCP doesn't like little people , CCP has a obsession about teamplay 2 to 3 men corporations is not multiplayer according to CCP
CCP wants to get rid of all those individual players and kill off high sec because the average imature griefer and the assholes in nullsec are bored and they got CCP s attention

CCP NEVER read those feedbacks , they never did nor will they ever do


Actually CCP made many adjustments based on player feed back, what is apparent is that you didn't read the same dev blog everyone else did.

Devs do indeed play EVE, a high percentage of them are either low sec pirate or high sec carebear.

Cooperation was not the main goal of PCO's, it never was. The main goal was to allow players to own and control this aspect of EVE industry. The ability to cooperate is built into the design if a player desires, or not as he/she see's fit. There are a large number of corps (including the one being complained about in this thread) that have opened up their PCO's to neutrals. The Minmatar Militia and Star Fraction to name a couple of others.

CCP encourages and rewards group play in their multi player game. That is their prerogative. The do not restrict lone wolves or small groups, but they will have to be smart to succeed when at a numerical disadvantage. Of course for some that is a bigger problem than for others...

Oh, and in case you hadn't noticed, High sec is swimming in ISK... drowning in it actually. In many ways it outstrips Null for individual earnings potential. I really can't feel much sympathy.


They indeed made some changes after that first feed back , some cosmetic changes but the overall problem wasn't even touched and that is that small corporations are being locked out of the game , and this isn't the first time , Incursions , the whole sov mechanics etc
This whole expansion is nothing but a PR operation , ... give them some toys and they stay happy while we think on a new way to kill our own game
Nothing is being done about FW , nothing is changing in the sov mechanics to a more fluid system, nothing is being done to make inustry in nullsec more viable
just nothing , CCP keep telling us they working on it , been saying that the last 2 years, i have serious doubts they are

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire