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[Hyperion] Nestor Tweaks

First post First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#41 - 2014-08-11 18:02:47 UTC
Freya Shimane wrote:
Rowells wrote:
Would a fleet hangar be better than an SMA since the SMA is too small for most things? Pushes it even closer to the support role.


You can't refit ships from a fleet hangar. That's the purpose for the SMA is for refits, not ship transportation.

What? You put modules and/or ammo /drones in there and then fit then to your ship. More useful than only using tuff in your own cargo if you are out away from base for long periods of time. I'm not saying get rid of fitting services, you do t need SMA for that, especially if it's as tiny as 5k.
Zoneras
Viziam
Amarr Empire
#42 - 2014-08-11 18:03:49 UTC
This SMA a huge step in making something VERY VERY VERY useful in a niche role in wormholes. This may in fact be solving the issue with capitals being spit out in random directions after jumping and unable to refit off of one another. I wonder if that was your intention? I'm still not satisfied with having to throw another expensive ship at the problem just because the enemy is unwilling to jump through a wormhole.
colera deldios
#43 - 2014-08-11 18:04:00 UTC  |  Edited by: colera deldios
CCP Fozzie wrote:
Two step wrote:
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.


The Nestor already has approximately half the mass of other battleships.



The price is that because no one want's it... Loads of people do SOE missions and find it better to invest into Astero/Stratios. In WH both Dominix & Tengu outperform Nestor in RR/DPS roles. In L4 missions both 0.0/LS/HS it's outperformed by other ships same in PVP/Blops in fleets & small skirmishes & solo pvp in all space.

So why on earth would anyone use this ship ?

I mean for gods sake Fozzie look at the Role bonuses on that thing and re think the ship. It's a pretty slow ass ship and pretty big target ain't noone gonna use the Nestor in Relic/Data sites since there is 20 ships that outperform it. You need to fully re-think this ship even if price goes down why on earth use it ?

It's slow you land in a Relic/Data site you are usually > 30km away those sites also have lots of objects where you can collide making manoeuvring these a pain in the ass. And in WH's there so much neuting and you bundled this ship with cap hungry lasers...

This thing does not need a price reduction needs a whole overhaul.

Only place I can see this ship being used is raiding wormhole and for that you should remove the RR bonus and change armour resistance bonus to shield resistance bonus.
Sentamon
Imperial Academy
Amarr Empire
#44 - 2014-08-11 18:06:51 UTC
Finally the shuttle transporter that I've always wanted.

~ Professional Forum Alt  ~

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#45 - 2014-08-11 18:06:53 UTC
please just redesign the entire line, they're awful.
Maxis Lithium
New Canada
#46 - 2014-08-11 18:08:51 UTC  |  Edited by: Maxis Lithium
If it can refit Frig sized ships in space, then I can see it having a use. being able to move in, swap out equipment for fleets and let those fleets move on to their destination would allow fleets to fit against specific enemies after they are scanned down by the Nestor. The changes to book mark sharing will facilitate this as well.

I like the idea on concept, but implementation will be another issue.

Increasing the drop rates would be huge! The Nestor would be more viable in it's various rolls if it weren't such a huge risk to fly. If it's more replaceable, then it becomes much viable to experiment with.
Sjaandi HyShan
Overheated Industries
#47 - 2014-08-11 18:10:35 UTC  |  Edited by: Sjaandi HyShan
It does seem like the ship is trying to be a jack-of-all trades. Good at everything, great at none.
Making it fulfill a niche roll would increase its perceived value, since you can buy all the ships for its roles (and that perform better at those roles) for less than this ship costs.
Mara Tessidar
Perkone
Caldari State
#48 - 2014-08-11 18:11:36 UTC
You can pay less money and get a more useful ship in the form of a carrier.
Hopelesshobo
Hoboland
#49 - 2014-08-11 18:20:33 UTC
Mara Tessidar wrote:
You can pay less money and get a more useful ship in the form of a carrier.


Especially in highsec and lowclass wormholes...

Lowering the average to make you look better since 2012.

GreenSeed
#50 - 2014-08-11 18:20:46 UTC
its bad at everything, but its a lot of things to be bad at, so it could eventually balance out...

why not limiting the max reppers to 2 and buffing their rep amnt by 300%, lowering cycle time to triage levels, while also increasing their cap cost 200%. this way the ship has a similar potential rep power to what it could have now, with a massive burst rep, but with no realistic possibility to keep the reps up for more than 2 - 3 cycles, this also forces the pilot to plan each cycle.

all this, with the added bonus of keeping its weapon/utility highs. as it is now, the ship is just plain weird. it cant do anything right. at least this way it can become a strong rep platform paired with another nestor, or a 3 cap xferr guardian. while still being a :battleship:.
Arthur Aihaken
CODE.d
#51 - 2014-08-11 18:23:19 UTC
GreenSeed wrote:
its bad at everything, but its a lot of things to be bad at, so it could eventually balance out…

Haha, too funny.

I am currently away, traveling through time and will be returning last week.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#52 - 2014-08-11 18:26:23 UTC
Ship Maintenance array: How you give a ship the ability to have other people refit using it.

making it 5,000 m3: Makes it just large enough for a shuttle.

Like the one in the concept art.

http://cdn02.tmcdn.org/sites/default/files/styles/inline_stopgap/public/SOE_Nestor_Battleship_FinalConcept_lrg_0.jpg?itok=41C190gi

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Alekseyev Karrde
Noir.
Shadow Cartel
#53 - 2014-08-11 18:27:34 UTC
Give it the ability to be black ops bridged so at least that not-as-good-as-logi rep bonus might have some use

Alek the Kidnapper, Hero of the CSM

M1k3y Koontz
House of Musashi
Stay Feral
#54 - 2014-08-11 18:44:04 UTC
Jenn aSide wrote:
Harvey James wrote:
interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please


This is actually the best way to do things, better to make small changes to get to a good place than to over buff something and have people suffer in game for weeks or months before CCP can come back around and fix it.

Adding a few m/s to a useless ship doesn't make it good though. (I'm looking at you, Muninn changes)

How much herp could a herp derp derp if a herp derp could herp derp.

Enre Rosencraz
The Scope
Gallente Federation
#55 - 2014-08-11 18:53:42 UTC
SMA is an interesting way to go. If you are going to rethink this ship, as everyone is pretty unanimous that you should, then go a different way with it.

Make it an Anti-Bhaalgorn.

Give it a shielded capacitor. A 25-50% reduction (Amarr BS skill level based) in cap neuted per cycle.
This will give it use in C4+ anomalies and make it one hell of a remote repper.

it may even give it a purpose in PVP fleets as a logi alternative if you make it a bit more agile.

my 2 isk.
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#56 - 2014-08-11 19:05:22 UTC
CCP Fozzie wrote:
We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.


I get that this new ship bay is useful for refitting, but the space in the bay itself is pretty much worthless. I'd like to see this ship maintenance bay mean something more than "You can put a shuttle in it!" That's not giving players very interesting choices. What you put in this bay should matter, otherwise it's just flavor and a fitting service and this ship is already too much flavor and not enough function.

Make this Ship Maintenance Bay capable of launching a fighter and then add the following Nestor-only fighter-type ships.
- Explorer: Allows the Nestor to launch probes & scan without fitting a probe launcher and analyze without fitting an analyzer.
- Logistics: Can be sent to repair any ship in fleet and the same system.
- SOE Combat: The Gecko of fighters. Twice the bandwidth for twice the power, but squeezes into the SOE bay.

Those are interesting choices. Otherwise your choice is: Leopard or regular shuttle?




(And give it a damn jump drive already, it's crying out for one.)
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
PotatoOverdose
School of Applied Knowledge
Caldari State
#57 - 2014-08-11 19:07:36 UTC
Hey look, a 1.4 billion isk mobile depot. Neat-o.

I'm sure it will find plenty of use in situations where dropping a mobile depot isn't the best idea, but dropping an anemic 1.4 billion isk battleship is a solid move.

Yeah.
Jasmin Fox
Keeper of the Black Star
#58 - 2014-08-11 19:08:40 UTC
Get some pants and make change it to a blackops. It will fit to its hull and will make the ship way more used.
Your changes will not make anyone use that ship. There are better ones out there that cost less.
Hakaari Inkuran
State War Academy
Caldari State
#59 - 2014-08-11 19:10:45 UTC
Enre Rosencraz wrote:
SMA is an interesting way to go. If you are going to rethink this ship, as everyone is pretty unanimous that you should, then go a different way with it.

Make it an Anti-Bhaalgorn.

Give it a shielded capacitor. A 25-50% reduction (Amarr BS skill level based) in cap neuted per cycle.
This will give it use in C4+ anomalies and make it one hell of a remote repper.

it may even give it a purpose in PVP fleets as a logi alternative if you make it a bit more agile.

my 2 isk.

Whoa, I like you.
SFM Hobb3s
Perkone
Caldari State
#60 - 2014-08-11 19:11:41 UTC
For PVE you would have to be ******** to use this ship.
SMA is interesting. That gives it a small niche use in PVP.

Fingers getting closer to the undock button Foz....but still not close enough.