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How to fix mining?

Author
Sentamon
Imperial Academy
Amarr Empire
#81 - 2014-08-10 20:57:53 UTC
Rena Emishi wrote:
Some how make it impossible to afk mine. Have rocks break up while being mined and need to be relocked etc. Make it a more active activity.


How about you break up your LCD with a rock every-time you mine. That should add plenty of excitement for you.

~ Professional Forum Alt  ~

Rena Emishi
Doomheim
#82 - 2014-08-10 21:42:13 UTC
Sentamon wrote:
Rena Emishi wrote:
Some how make it impossible to afk mine. Have rocks break up while being mined and need to be relocked etc. Make it a more active activity.


How about you break up your LCD with a rock every-time you mine. That should add plenty of excitement for you.



?

_Valar Morghulis, Valar Dohaeris _

Marcius Decimus
BLISSA CORP
#83 - 2014-08-10 22:33:36 UTC
How to fix mining.

1) drop all high sec ore mineral yields by 30%.

2) return ore anomalies to scannable. In high sec, they can get the named high sec ores but not hed, herm, jas.

3) low-sec has mid ores, but no named ones, hed, herm and jas. Scanned, gets you named.

4) WH and low sec gets high end ores. Scanned gets you named.

5) Mining has random occurrences which break the cycle, playing a mini game can increase your yield, not playing just pauses mining (kills boxers and afk).

Mining fixed.
Serene Repose
#84 - 2014-08-10 22:34:32 UTC
Have the asteroids hit back.

We must accommodate the idiocracy.

Heinrich Erquilenne
The Scope
Gallente Federation
#85 - 2014-08-10 22:52:31 UTC  |  Edited by: Heinrich Erquilenne
Making mining ships competitive in a pvp environment so that miners may venture into low or nullsec. Like a T3 ORE mining ship which may fit something which isn't drones, a nullifier or a cloak with a decent amount of eHPs. Well, a fearsome combat mining ship. I'd like to see null belts full of life.

In nullsec if you afk you die. It might make mining more exciting. Also I've never seen a null ice belt dried out but i'm not actively watching these anomalies and have no reason to warp and check it out.
Sentamon
Imperial Academy
Amarr Empire
#86 - 2014-08-10 23:18:28 UTC
Mining doesn't need "fixing", its your imagination and courage that needs the fix.

~ Professional Forum Alt  ~

Whittorical Quandary
Amarrian Infinity
#87 - 2014-08-11 02:06:30 UTC  |  Edited by: Whittorical Quandary
IMO mining is meant to be boring, so you can chill or just multitask at the same time.

Millions of possibilities to make things more interesting:

- Mine and dine, with family for dinner.
- Mine and theorycraft
- Mine and watch a movie
- Mine and make mac n cheese
- Mine and sleep
- Mine and do homework
- Mine and think of crazy paranoid conspiracy theories about the seemingly innocent miner next to you who seems nice, but could be a neutral for a ganker out to kill you, but could just be a really normal guy, or maybe a ganker out to pretend like a normal guy, who is out to kill you... ;p

Edit:
Currently, i'm mining while drinking a glass of milk with a brownie, while surfing forums.

"The trouble with quotes on the Internet is that you never know if they are genuine."

— Abraham Lincoln

Hazzard
Chaotic Dynamics
#88 - 2014-08-11 02:59:04 UTC  |  Edited by: Hazzard
For any change to work it should include a few fundamental things:

1. There needs to be a skill based difference in output between someone with no skills trained and someone who has dedicated time into being a professional miner.

2. Needs to require active participation and not just press F1 and come back in 5 minutes.

3. Should also rely on player skill. Not the skills you train but that players history and knowledge in order to obtain the max benefit.


My proposal:


In mining of any kind you don't just walk up and see gold. There is always a process to find the mineral you want among the the stuff you don't. Why don't we have that?

Asteroids should have a percentage of various minerals. Ie: it should show 20% Trit, 60% Omber, 20% Scord or something. If you just go ahead and mine it you will probably get that average returned. (with a bit of randomness)

Instead you need skills trained to scan the roid to determine where the stuff you want is located in it. (just like PI.)

Once located you need to target it at the right point to extract. (control of a manual targeting icon.)

The part where player skill comes in is that the roid is rotating. (each one has a different rotation and speed.) You need to manually target the spot you want and keep the beam there despite the rotation to get the max benefit.

This would solve all three above, but i'm sure there are many ways to accomplish the above 3 fundamentals.

Another way to do it:

Similar to above but instead resources run in veins through the rock.

You need to shoot a probe into the rock that returns the exact mineral composition at that location. So maybe you want the Omber and the first probe returns 10%. You shoot in a new location and get 15%. You can keep following that vector to try and find the "peak" where the wanted resource is at the highest concentration. If you go left for instance and get 5% you will realize left is bad and try a different vector.

This would be made more difficult due to the roids rotation. A roid that follows a simple horizonal rotation would be easy, vertical too but if flips diagonally or has a center of mass that is not the center of the roid it could be much hard to pinpoint due to the odd rotation.

Obviously the amount you get by getting it "right" would need to be a decent amount more then by getting it "wrong" to make the process worthwhile.




Anyone agree or have a better way to implement it?
James Nikolas Tesla
Tesla Holdings
#89 - 2014-08-11 05:21:55 UTC
I probably should make my own thread on this but make the belt rats harder. I moved to 0.5 space just for this and I still see damn frigates. At least throw a cruiser in there.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Sentamon
Imperial Academy
Amarr Empire
#90 - 2014-08-11 05:25:47 UTC
James Nikolas Tesla wrote:
I probably should make my own thread on this but make the belt rats harder. I moved to 0.5 space just for this and I still see damn frigates. At least throw a cruiser in there.


Belt rats definitely haven't scaled up with mining ship buffs over the years.

~ Professional Forum Alt  ~

Glathull
Warlock Assassins
#91 - 2014-08-11 05:37:38 UTC  |  Edited by: Glathull
From a process point of view, step one in fixing any technology is to utterly break it beyond all possible repair. That way you have to fix it for real, redesigned from the ground up, not just tweak the way it doesn't work so well.

We're not asking the right right question. Step one is how do we completely ruin mining. If we can get to there, we can start to have a real conversation about fixing it.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon